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c648261b3c
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b23b363702
8 changed files with 9 additions and 17 deletions
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@ -40,10 +40,6 @@ A wooden loader is added when this mod is active. Also supports [AAI Loaders, a
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Add this for increased complexity in the early Nauvis game. It has no effect on Lignumis, but Lignumis changes a few recipes this mod adds.
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#### [Brevven's mods](https://mods.factorio.com/user/brevven)
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For even more complexity after Lignumis. They currently don't change anything on Lignumis itself.
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## Compatibility with other planet mods
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The following planet mods are tested for (at least technical) compatibility:
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@ -51,11 +47,8 @@ The following planet mods are tested for (at least technical) compatibility:
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- [Castra](https://mods.factorio.com/mod/castra)
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- [Cerys](https://mods.factorio.com/mod/Cerys-Moon-of-Fulgora) + [Wooden Cerys: Lunaponics](https://mods.factorio.com/mod/cerys-lunaponics)
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- [Corrundum](https://mods.factorio.com/mod/corrundum)
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- [Cubium](https://mods.factorio.com/mod/cubium)
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- [Dea Dia System](https://mods.factorio.com/mod/dea-dia-system)
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- [Janus](https://mods.factorio.com/mod/janus)
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- [Maraxsis](https://mods.factorio.com/mod/maraxsis)
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- [Moshine](https://mods.factorio.com/mod/Moshine)
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- [Muluna](https://mods.factorio.com/mod/planet-muluna)
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- [Terra Palus](https://mods.factorio.com/mod/terrapalus)
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- [Secretas & Frozeta](https://mods.factorio.com/mod/secretas)
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@ -15,9 +15,7 @@ Lignumis = {
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"logistic-system",
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"space-platform-thruster",
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"kovarex-enrichment-process",
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"astroponics",
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"planet-discovery-nauvis",
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"planet-discovery-lignumis"
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"astroponics"
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},
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-- Add wood and steam science packs to all labs' inputs except these
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@ -1,6 +1,7 @@
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local Technology = require("__cf-lib__/data/Technology")
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local Recipe = require("__cf-lib__/data/Recipe")
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if not mods["planet-picker"] and not mods["any-planet-start"] then return end
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if not mods["planet-picker"] then return end
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local technology = Technology:new("planet-discovery-lignumis")
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technology:setPrerequisites({ "space-platform-thruster" })
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@ -83,7 +83,7 @@ data:extend({
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}
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})
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if not mods["planet-picker"] and not mods["any-planet-start"] then
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if not mods["planet-picker"] then
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data:extend({
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{
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type = "technology",
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@ -129,7 +129,7 @@ table.insert(data.raw["assembling-machine"]["assembling-machine-3"].crafting_cat
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-- Disable vanilla early game recipes
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if not mods["planet-picker"] and not mods["any-planet-start"] then
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if not mods["planet-picker"] then
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data.raw.recipe["iron-plate"].enabled = false
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data.raw.recipe["iron-gear-wheel"].enabled = false
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data.raw.recipe["iron-chest"].enabled = false
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@ -157,7 +157,7 @@ end
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-- Adjust vanilla technologies
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if not mods["planet-picker"] and not mods["any-planet-start"] then
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if not mods["planet-picker"] then
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local automation_science_pack_technology = data.raw.technology["automation-science-pack"]
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automation_science_pack_technology.enabled = false
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automation_science_pack_technology.visible_when_disabled = true
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@ -62,7 +62,7 @@ end
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InitNew.on_init = function()
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if game.tick > 0 then return end
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if script.active_mods["planet-picker"] or script.active_mods["any-planet-start"] then return end
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if script.active_mods["planet-picker"] then return end
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init_intro()
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init_space_locations()
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@ -37,7 +37,7 @@ end
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-- Initialize the freeplay scenario
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local function init_freeplay(event)
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if script.active_mods["planet-picker"] or script.active_mods["any-planet-start"] then return end
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if script.active_mods["planet-picker"] then return end
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if storage.crashed_ship_lignumis then return end
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local player = game.get_player(event.player_index)
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@ -53,7 +53,7 @@ if mods["wood-military"] then
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data.raw["bool-setting"]["lignumis-ammo-progression"].hidden = true
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end
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if mods["planet-picker"] or mods["any-planet-start"] then
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if mods["planet-picker"] then
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data.raw["bool-setting"]["lignumis-belt-progression"].forced_value = false
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data.raw["bool-setting"]["lignumis-belt-progression"].hidden = true
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data.raw["bool-setting"]["lignumis-inserter-progression"].forced_value = false
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