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340ae9de1e
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340ae9de1e | ||
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b77f1d723a |
3 changed files with 244 additions and 127 deletions
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@ -1,3 +1,4 @@
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local Recipe = require("__cf-lib__/data/Recipe")
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local Technology = require("__cf-lib__/data/Technology")
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local LumberMillFactory = require(MF.buildings .. "LumberMill")
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local LumberMill = LumberMillFactory()
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@ -13,68 +14,137 @@ data:extend({
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local has_oxygen = data.raw["surface-property"]["oxygen"] ~= nil
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LumberMill.EntityBuilder:new()
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:burnerEnergySource({ emissions_per_minute = { noise = 100 } })
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:baseProductivity(0.5)
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:apply({
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crafting_categories = { "wood-processing" },
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if not mods["wood-logistics"] then
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LumberMill.EntityBuilder:new()
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:burnerEnergySource({ emissions_per_minute = { noise = 100 } })
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:baseProductivity(0.5)
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:apply({
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crafting_categories = { "wood-processing" },
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crafting_speed = 2,
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energy_usage = "1000kW",
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surface_conditions = {
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{
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property = has_oxygen and "oxygen" or "pressure",
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min = 3
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property = has_oxygen and "oxygen" or "pressure",
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min = 3
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},
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{
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property = "gravity",
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min = 1
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property = "gravity",
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min = 1
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}
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}
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}
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})
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local lumber_mill_item = LumberMill.ItemBuilder:new()
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:apply({
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local lumber_mill_item = LumberMill.ItemBuilder:new()
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:apply({
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default_import_location = "lignumis",
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order = "2[lumber-mill]"
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})
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LumberMill.RecipeBuilder:new()
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:ingredients(table.trim({
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{ type = "item", name = "stone-brick", amount = 40 },
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{ type = "item", name = "lumber", amount = 50 },
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LumberMill.RecipeBuilder:new()
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:ingredients(table.trim({
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{ type = "item", name = "stone-brick", amount = 40 },
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{ type = "item", name = "lumber", amount = 50 },
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{ type = "item", name = "wooden-gear-wheel", amount = 50 },
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{ type = "item", name = "gold-plate", amount = basic_circuit_board and 20 or 40 },
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{ type = "item", name = "gold-plate", amount = basic_circuit_board and 20 or 40 },
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basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 20 } or nil,
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{ type = "item", name = "burner-assembling-machine", amount = 2 }
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}))
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:apply({
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additional_categories = { "wood-processing" }
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:apply({
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additional_categories = { "wood-processing" }
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})
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LumberMill.TechnologyBuilder:new()
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:prerequisites({ "steam-science-pack" })
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:count(250)
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:time(15)
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:ingredients({ { "wood-science-pack", 1 }, { "steam-science-pack", 1 } })
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:apply()
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LumberMill.TechnologyBuilder:new()
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:prerequisites({ "steam-science-pack" })
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:count(250)
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:time(15)
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:ingredients({ { "wood-science-pack", 1 }, { "steam-science-pack", 1 } })
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:apply()
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LumberMill.RecipeBuilder:new()
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:ingredients({
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{ type = "item", name = "stone-brick", amount = 40 },
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{ type = "item", name = "lumber", amount = 50 },
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{ type = "item", name = "wooden-gear-wheel", amount = 50 },
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{ type = "item", name = "copper-plate", amount = basic_circuit_board and 20 or 40 },
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LumberMill.RecipeBuilder:new()
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:ingredients({
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{ type = "item", name = "stone-brick", amount = 40 },
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{ type = "item", name = "lumber", amount = 50 },
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{ type = "item", name = "wooden-gear-wheel", amount = 50 },
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{ type = "item", name = "copper-plate", amount = basic_circuit_board and 20 or 40 },
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{ type = "item", name = basic_circuit_board and "basic-circuit-board" or "electronic-circuit", amount = 20 },
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{ type = "item", name = "assembling-machine-1", amount = 2 }
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{ type = "item", name = "assembling-machine-1", amount = 2 }
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})
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:apply({
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:apply({
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name = "lumber-mill-copper",
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localised_name = { "entity-name.lumber-mill" },
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additional_categories = { "wood-processing" },
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additional_categories = { "wood-processing" },
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icons = {
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{ icon = lumber_mill_item.icon },
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{ icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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}
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})
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Technology:new(basic_circuit_board and "copper-processing" or "electronics"):addRecipe("lumber-mill-copper")
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Technology:new(basic_circuit_board and "copper-processing" or "electronics"):addRecipe("lumber-mill-copper")
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else
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table.assign(data.raw["assembling-machine"]["lumber-mill"], {
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energy_source = {
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type = "burner",
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fuel_categories = { "chemical" },
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effectivity = 1,
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fuel_inventory_size = 3,
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emissions_per_minute = { pollution = 10, noise = 100 },
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},
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crafting_categories = { "wood-processing" },
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energy_usage = "1000kW",
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module_slots = 4,
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max_health = 500,
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surface_conditions = {
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{
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property = has_oxygen and "oxygen" or "pressure",
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min = 3
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},
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{
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property = "gravity",
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min = 1
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}
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}
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})
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data.raw.item["lumber-mill"].default_import_location = "lignumis"
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table.assign(data.raw.recipe["lumber-mill"], {
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additional_categories = { "wood-processing" },
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ingredients = table.trim({
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{ type = "item", name = "stone-brick", amount = 40 },
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{ type = "item", name = "lumber", amount = 50 },
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{ type = "item", name = "wooden-gear-wheel", amount = 50 },
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{ type = "item", name = "gold-plate", amount = basic_circuit_board and 20 or 40 },
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basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 20 } or nil,
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{ type = "item", name = "burner-assembling-machine", amount = 2 }
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})
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})
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table.assign(data.raw.technology["advanced-carpentry"], {
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prerequisites = { "steam-science-pack" },
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unit = {
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count = 250,
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time = 15,
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ingredients = {
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{ "wood-science-pack", 1 },
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{ "steam-science-pack", 1 }
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}
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}
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})
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Recipe:new("lumber-mill")
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:clone("lumber-mill-copper")
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:assign({
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localised_name = { "entity-name.lumber-mill" },
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icons = {
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{ icon = data.raw.item["lumber-mill"].icon },
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{ icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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}
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})
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:replaceIngredient("gold-plate", "copper-plate")
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:apply()
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Technology:new(basic_circuit_board and "copper-processing" or "electronics"):addRecipe("lumber-mill-copper")
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end
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Recipe:new("wooden-chest"):addCategory("wood-processing")
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Recipe:new("small-electric-pole"):addCategory("wood-processing")
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@ -100,17 +100,17 @@ emit("lab", "biolab", 20)
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emit("locomotive", "locomotive", 200)
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emit_constant("locomotive", "locomotive", 10)
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--emit_constant("transport-belt", "wood-transport-belt", 2)
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emit_constant("transport-belt", "wood-transport-belt", 2)
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emit_constant("transport-belt", "transport-belt", 3)
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emit_constant("transport-belt", "fast-transport-belt", 4)
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emit_constant("transport-belt", "express-transport-belt", 6)
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emit_constant("transport-belt", "turbo-transport-belt", 8)
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--emit_constant("underground-belt", "wood-underground-belt", 7.5)
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emit_constant("underground-belt", "wood-underground-belt", 7.5)
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emit_constant("underground-belt", "underground-belt", 10)
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emit_constant("underground-belt", "fast-underground-belt", 20)
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emit_constant("underground-belt", "express-underground-belt", 30)
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emit_constant("underground-belt", "turbo-underground-belt", 40)
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--emit_constant("splitter", "wood-splitter", 20)
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emit_constant("splitter", "wood-splitter", 20)
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emit_constant("splitter", "splitter", 30)
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emit_constant("splitter", "fast-splitter", 40)
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emit_constant("splitter", "express-splitter", 50)
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@ -1,104 +1,151 @@
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local BeltFactory = require(MF.logistics .. "Belts")
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local Belt = BeltFactory("wood", "brown", "slow")
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local Recipe = require("__cf-lib__/data/Recipe")
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local Item = require("__cf-lib__/data/Item")
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local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
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Belt.EntityBuilder:new()
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:itemsPerSecond(7.5)
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:nextTier("")
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:undergroundDistance(4)
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:animationSpeedMultiplier(1.01)
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:apply({
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transportBelt = {
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emissions_per_second = { noise = 2 / 60 }
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},
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undergroundBelt = {
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emissions_per_second = { noise = 7.5 / 60 },
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factoriopedia_simulation = {
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init =
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[[
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game.simulation.camera_position = {0, 0.5}
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game.simulation.camera_zoom = 1.8
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game.surfaces[1].create_entities_from_blueprint_string
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{
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string = "0eNqVUNsKgzAM/Zc81+FEBfsrYwwvQQKaltpuivjvS3Wwh8HGnkKSc0tWaIaA1hF70CtMXNvEm6R31MV+Bl0oWECfNwXUGp5AXwRGPddDBHA9Imh4GNMlgTt0vTNSkwYHD5EjsznSrwqQPXnCQ2JvlhuHsUEnAPVdSoE1k7ANv2KlpyOYVLHpyGF7bHMFfrFRidiGGOLDLPvXLP9tZoLf3eRO8jjK5P1YBXd0004oyqzKq6ooqzLNinLbnvlmf6E=",
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position = {-0.5, 0}
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if not mods["wood-logistics"] then
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Belt.EntityBuilder:new()
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:itemsPerSecond(7.5)
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:nextTier("")
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:undergroundDistance(4)
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:animationSpeedMultiplier(1.01)
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:apply({
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transportBelt = {
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emissions_per_second = { noise = 2 / 60 }
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},
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undergroundBelt = {
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emissions_per_second = { noise = 7.5 / 60 },
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factoriopedia_simulation = {
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init =
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[[
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game.simulation.camera_position = {0, 0.5}
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game.simulation.camera_zoom = 1.8
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game.surfaces[1].create_entities_from_blueprint_string
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{
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string = "0eNqVUNsKgzAM/Zc81+FEBfsrYwwvQQKaltpuivjvS3Wwh8HGnkKSc0tWaIaA1hF70CtMXNvEm6R31MV+Bl0oWECfNwXUGp5AXwRGPddDBHA9Imh4GNMlgTt0vTNSkwYHD5EjsznSrwqQPXnCQ2JvlhuHsUEnAPVdSoE1k7ANv2KlpyOYVLHpyGF7bHMFfrFRidiGGOLDLPvXLP9tZoLf3eRO8jjK5P1YBXd0004oyqzKq6ooqzLNinLbnvlmf6E=",
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position = {-0.5, 0}
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}
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]]
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}
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]]
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},
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splitter = {
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emissions_per_second = { noise = 20 / 60 }
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}
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},
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splitter = {
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emissions_per_second = { noise = 20 / 60 }
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}
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})
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})
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local splitter_item = Belt.ItemBuilder:new()
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:itemsPerRocket("transportBelt", 200)
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:itemsPerRocket("undergroundBelt", 100)
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:itemsPerRocket("splitter", 100)
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:order("0")
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:apply()
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.splitter
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local splitter_item = Belt.ItemBuilder:new()
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:itemsPerRocket("transportBelt", 200)
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:itemsPerRocket("undergroundBelt", 100)
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:itemsPerRocket("splitter", 100)
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:order("0")
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:apply()
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.splitter
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Belt.RecipeBuilder:new()
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:beltAmount(2)
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:ingredients("transportBelt", {
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{ type = "item", name = "lumber", amount = 1 },
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{ type = "item", name = "wooden-gear-wheel", amount = 1 }
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})
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:ingredients("undergroundBelt", {
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{ type = "item", name = "lumber", amount = 1 },
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{ type = "item", name = "wood-transport-belt", amount = 4 },
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})
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:ingredients("splitter", {
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{ type = "item", name = "wood-transport-belt", amount = 2 },
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{ type = "item", name = "lumber", amount = 2 },
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basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
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{ type = "item", name = "gold-cable", amount = 10 }
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})
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:apply({
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transportBelt = {
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Belt.RecipeBuilder:new()
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:beltAmount(2)
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:ingredients("transportBelt", {
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{ type = "item", name = "lumber", amount = 1 },
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{ type = "item", name = "wooden-gear-wheel", amount = 1 }
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})
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:ingredients("undergroundBelt", {
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{ type = "item", name = "lumber", amount = 1 },
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{ type = "item", name = "wood-transport-belt", amount = 4 },
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})
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:ingredients("splitter", {
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{ type = "item", name = "wood-transport-belt", amount = 2 },
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{ type = "item", name = "lumber", amount = 2 },
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basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
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{ type = "item", name = "gold-cable", amount = 10 }
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})
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:apply({
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transportBelt = {
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additional_categories = { "wood-processing" }
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},
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undergroundBelt = {
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additional_categories = { "wood-processing" }
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},
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splitter = {
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additional_categories = { "wood-processing" }
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}
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})
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Belt.TechnologyBuilder:new()
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:prerequisites({ "wood-science-pack" })
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:ingredients({ { "wood-science-pack", 1 } })
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:count(10)
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:time(10)
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:apply()
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if not basic_circuit_board then
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data:extend({
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Belt.RecipeBuilder:new()
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:ingredients("splitter", {
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{ type = "item", name = "wood-transport-belt", amount = 2 },
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{ type = "item", name = "lumber", amount = 2 },
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{ type = "item", name = "electronic-circuit", amount = 2 }
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})
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:build({
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splitter = {
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name = "wood-splitter-electronic-circuit",
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localised_name = { "entity-name.wood-splitter" },
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icons = {
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{ icon = splitter_item.icon },
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{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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},
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additional_categories = { "wood-processing" }
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}
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})
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.splitter
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})
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table.insert(data.raw.technology["electronics"].effects, {
|
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type = "unlock-recipe",
|
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recipe = "wood-splitter-electronic-circuit"
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})
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end
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else
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Recipe:new("wood-transport-belt")
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:replaceIngredient("copper-cable", "wooden-gear-wheel", 1)
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:assign({
|
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additional_categories = { "wood-processing" }
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},
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undergroundBelt = {
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additional_categories = { "wood-processing" }
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},
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splitter = {
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additional_categories = { "wood-processing" }
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}
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||||
})
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||||
})
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Belt.TechnologyBuilder:new()
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:prerequisites({ "wood-science-pack" })
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:ingredients({ { "wood-science-pack", 1 } })
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:count(10)
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:time(10)
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:apply()
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Recipe:new("wood-underground-belt")
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:assign({
|
||||
additional_categories = { "wood-processing" }
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})
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|
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if not basic_circuit_board then
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data:extend({
|
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Belt.RecipeBuilder:new()
|
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:ingredients("splitter", {
|
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{ type = "item", name = "wood-transport-belt", amount = 2 },
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{ type = "item", name = "lumber", amount = 2 },
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{ type = "item", name = "electronic-circuit", amount = 2 }
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})
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:build({
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splitter = {
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name = "wood-splitter-electronic-circuit",
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localised_name = { "entity-name.wood-splitter" },
|
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icons = {
|
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{ icon = splitter_item.icon },
|
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{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
|
||||
},
|
||||
additional_categories = { "wood-processing" }
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Recipe:new("wood-splitter")
|
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:replaceIngredient("copper-cable", basic_circuit_board and "basic-circuit-board" or "gold-cable", basic_circuit_board and 5 or nil)
|
||||
:assign({
|
||||
additional_categories = { "wood-processing" }
|
||||
})
|
||||
|
||||
if not basic_circuit_board then
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Recipe:new("wood-splitter")
|
||||
:clone("wood-splitter-electronic-circuit")
|
||||
:replaceIngredient(basic_circuit_board and "gold-cable" or "basic-circuit-board", "electronic-circuit", 2)
|
||||
:assign({
|
||||
localised_name = { "entity-name.wood-splitter" },
|
||||
icons = {
|
||||
{ icon = data.raw.item["wood-splitter"].icon },
|
||||
{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
|
||||
}
|
||||
})
|
||||
.splitter
|
||||
})
|
||||
:unlockedByTechnology("electronics")
|
||||
:apply()
|
||||
end
|
||||
|
||||
table.insert(data.raw.technology["electronics"].effects, {
|
||||
type = "unlock-recipe",
|
||||
recipe = "wood-splitter-electronic-circuit"
|
||||
})
|
||||
end
|
||||
Item:new("wood-transport-belt")
|
||||
:itemsPerRocket(200)
|
||||
:defaultImportLocation("lignumis")
|
||||
Item:new("wood-underground-belt")
|
||||
:itemsPerRocket(100)
|
||||
:defaultImportLocation("lignumis")
|
||||
Item:new("wood-splitter")
|
||||
:itemsPerRocket(100)
|
||||
:defaultImportLocation("lignumis")
|
||||
end
|
||||
Loading…
Add table
Add a link
Reference in a new issue