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a6c38eacb9
...
a83851341a
8 changed files with 61 additions and 79 deletions
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@ -5,7 +5,10 @@ Dive into the world of Lignumis, a moon of Nauvis offering only the most basic t
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- Move wood and lumber to its own fuel category
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- Move wood and lumber to its own fuel category
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- Make seeds burnable again
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- Make seeds burnable again
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- Make rocket silo work (incl. transition to Nauvis)
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- ~~Add ammo turret~~
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- Add recipe for moist stromatolite remnants for regular furnace
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- Add recipe for moist stromatolite remnants for regular furnace
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- ~~Make enemies work~~
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- Make mod "Wooden logistics" optional
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- Make mod "Wooden logistics" optional
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- Balance pollution (noise)
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- Balance pollution (noise)
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- Tweak enemies + warfare (add damage research)
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- Tweak enemies + warfare (add damage research)
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@ -16,13 +19,13 @@ Dive into the world of Lignumis, a moon of Nauvis offering only the most basic t
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- Add burner radar
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- Add burner radar
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- Balance resources
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- Balance resources
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- Force start with wooden ammo
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- Force start with wooden ammo
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- Add robots (simple robots inspired by https://mods.factorio.com/mod/copper-construction-robots; gold and copper variant)
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- Remove stromatolite (non-plant)?
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- Remove stromatolite (non-plant)?
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- Guarantee spawn of gold in starting area
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- Guarantee spawn of gold in starting area
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- Fix pipe graphics on desiccation furnace
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- Fix pipe graphics on desiccation furnace
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- Change color of gold soil
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- Change color of gold soil
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- Ban huge rocks with coal from Nauvis
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- Ban huge rocks with coal from Nauvis
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- Increase default moisture bias
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- Increase default moisture bias
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- Create proper experience for the transition to Nauvis with a custom UI with launch button
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## Credits
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## Credits
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@ -1,10 +1,8 @@
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 0.0.3
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Version: 0.0.3
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Date: 06.01.2025
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Date: 03.01.2025
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Changes:
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Changes:
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- Add Basic construction robots
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- Add Basic construction robots
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- Position Deep miner in technology tree
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- Implement transition to Nauvis (temporary solution)
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 0.0.2
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Version: 0.0.2
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Date: 02.01.2025
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Date: 02.01.2025
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@ -1,5 +1,3 @@
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require("script/to-nauvis")
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local crash_site = require("crash-site")
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local crash_site = require("crash-site")
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local util = require("util")
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local util = require("util")
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local e = defines.events
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local e = defines.events
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@ -58,6 +56,10 @@ script.on_event(e.on_player_created, function(event)
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storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
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storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
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log(serpent.block(storage.crashed_ship_items))
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log(serpent.block(storage.crashed_debris_items))
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log(serpent.block(storage.crashed_ship_parts))
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local ship_items = { ["wood-darts-magazine"] = 8 }
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local ship_items = { ["wood-darts-magazine"] = 8 }
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local debris_items = { ["lumber"] = 8 }
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local debris_items = { ["lumber"] = 8 }
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@ -87,7 +89,10 @@ local get_starting_message = function()
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if storage.custom_intro_message then
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if storage.custom_intro_message then
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return storage.custom_intro_message
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return storage.custom_intro_message
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end
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end
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return { "msg-intro-space-age" }
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if script.active_mods["space-age"] then
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return { "msg-intro-space-age" }
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end
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return { "msg-intro" }
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end
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end
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local function show_intro_message(player)
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local function show_intro_message(player)
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@ -1,6 +1,6 @@
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{
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{
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"name": "lignumis",
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"name": "lignumis",
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"version": "0.0.3",
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"version": "0.0.2",
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"title": "Lignumis",
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"title": "Lignumis",
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"description": "Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.",
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"description": "Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.",
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"author": "cackling fiend",
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"author": "cackling fiend",
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@ -46,11 +46,9 @@ gold-plate=Gold plate
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gold-cable=Gold cable
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gold-cable=Gold cable
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moist-stromatolite-remnant=Moist stromatolite remnant
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moist-stromatolite-remnant=Moist stromatolite remnant
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steam-science-pack=Steam science pack
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steam-science-pack=Steam science pack
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destination-nauvis=Travel to Nauvis
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[item-description]
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[item-description]
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wooden-wall=Use wooden walls to protect your base from the locals and to reduce noise levels.
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wooden-wall=Use wooden walls to protect your base from the locals and to reduce noise levels.
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destination-nauvis=Insert this item into a rocket to travel to Nauvis. Notice that you won't come back for a while.
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[fluid-name]
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[fluid-name]
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wood-pulp=Wood pulp
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wood-pulp=Wood pulp
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@ -89,6 +89,40 @@ local rocket_part_recipe = {
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allow_productivity = true
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allow_productivity = true
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}
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}
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local satellite_item = {
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type = "item",
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name = "satellite",
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icon = "__base__/graphics/icons/satellite.png",
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subgroup = "space-related",
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order = "d[rocket-parts]-e[satellite]",
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inventory_move_sound = item_sounds.mechanical_inventory_move,
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pick_sound = item_sounds.mechanical_inventory_pickup,
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drop_sound = item_sounds.mechanical_inventory_move,
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stack_size = 1,
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weight = 1 * tons,
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rocket_launch_products = {{type = "item", name = "destination-nauvis", amount = 1}},
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send_to_orbit_mode = "automated"
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}
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local satellite_recipe = {
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type = "recipe",
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name = "satellite",
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energy_required = 5,
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enabled = false,
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category = "crafting",
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ingredients =
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{
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{ type = "item", name = "low-density-structure", amount = 100 },
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{ type = "item", name = "solar-panel", amount = 100 },
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{ type = "item", name = "accumulator", amount = 100 },
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{ type = "item", name = "radar", amount = 5 },
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{ type = "item", name = "processing-unit", amount = 100 },
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{ type = "item", name = "rocket-fuel", amount = 50 }
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},
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results = { { type = "item", name = "satellite", amount = 1 } },
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requester_paste_multiplier = 1
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}
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local nauvis_item = {
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local nauvis_item = {
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type = "item",
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type = "item",
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name = "destination-nauvis",
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name = "destination-nauvis",
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@ -99,17 +133,7 @@ local nauvis_item = {
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pick_sound = item_sounds.mechanical_inventory_pickup,
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pick_sound = item_sounds.mechanical_inventory_pickup,
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drop_sound = item_sounds.mechanical_inventory_move,
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drop_sound = item_sounds.mechanical_inventory_move,
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stack_size = 1,
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stack_size = 1,
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weight = 1 * tons,
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weight = 1 * tons
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send_to_orbit_mode = "automated",
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spoil_ticks = 60 * 60 * 10
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}
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local nauvis_recipe = {
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type = "recipe",
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name = "destination-nauvis",
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enabled = false,
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ingredients = {},
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results = { { type = "item", name = "destination-nauvis", amount = 1 } }
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}
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}
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data:extend({
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data:extend({
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@ -118,6 +142,7 @@ data:extend({
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silo_recipe,
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silo_recipe,
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rocket,
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rocket,
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rocket_part_recipe,
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rocket_part_recipe,
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nauvis_item,
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satellite_item,
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nauvis_recipe
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satellite_recipe,
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nauvis_item
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})
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})
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@ -5,22 +5,11 @@ data:extend({
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icons = util.technology_icon_constant_planet("__lignumis__/graphics/technology/nauvis.png"),
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icons = util.technology_icon_constant_planet("__lignumis__/graphics/technology/nauvis.png"),
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icon_size = 256,
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icon_size = 256,
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essential = true,
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essential = true,
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effects = {
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effects = { {
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{
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type = "unlock-space-location",
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type = "unlock-space-location",
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space_location = "nauvis",
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space_location = "nauvis",
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use_icon_overlay_constant = true
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use_icon_overlay_constant = true
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} },
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},
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{
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type = "unlock-recipe",
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recipe = "destination-nauvis"
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},
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{
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type = "unlock-space-platforms",
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modifier = true,
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hidden = true
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}
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},
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prerequisites = { "provisional-rocketry" },
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prerequisites = { "provisional-rocketry" },
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unit = {
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unit = {
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count = 100,
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count = 100,
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@ -132,6 +121,10 @@ data:extend({
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{
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{
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type = "unlock-recipe",
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type = "unlock-recipe",
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recipe = "provisional-rocket-silo"
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recipe = "provisional-rocket-silo"
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},
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{
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type = "unlock-recipe",
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recipe = "satellite"
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}
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}
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},
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},
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prerequisites = { "wood-liquefaction" },
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prerequisites = { "wood-liquefaction" },
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@ -1,40 +0,0 @@
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local crash_site = require("crash-site")
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local util = require("util")
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local e = defines.events
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local function chart_starting_area(surface, player)
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local r = 200
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local force = player.force
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local origin = force.get_spawn_position(surface)
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force.chart(surface, { { origin.x - r, origin.y - r }, { origin.x + r, origin.y + r } })
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end
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local function travel_to_nauvis()
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local nauvis = game.planets["nauvis"].create_surface()
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nauvis.request_to_generate_chunks({ 0, 0 }, 3)
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nauvis.force_generate_chunk_requests()
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for _, player in pairs(game.players) do
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if player.surface.name == "lignumis" then
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player.teleport(nauvis.find_non_colliding_position("character", { 0, 0 }, 0, 1) --[[@as MapPosition]],
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"nauvis")
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chart_starting_area(nauvis, player)
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player.print("Oh no, not again. But... Welcome to Nauvis!")
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end
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end
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local ship_items = remote.call("freeplay", "get_ship_items")
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local debris_items = remote.call("freeplay", "get_debris_items")
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local crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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nauvis.daytime = 0.7
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crash_site.create_crash_site(nauvis, { -5, -6 }, ship_items, debris_items, util.copy(crashed_ship_parts))
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end
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script.on_event(e.on_rocket_launch_ordered, function(event)
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local rocket_silo = event.rocket_silo
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if rocket_silo.name == "provisional-rocket-silo" then
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--rocket_silo.destroy()
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travel_to_nauvis()
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end
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end)
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