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1f91f8441a
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64cc5ebf3c
10 changed files with 11 additions and 88 deletions
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@ -21,7 +21,6 @@ The following mods can be a great addition for this mod:
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Sorted by priority
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- Improve start on Nauvis
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- Add repair pack
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- Balance pollution (noise)
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- Tweak enemies + warfare (add damage research)
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- Add vent for steam
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@ -6,8 +6,6 @@ Date: 06.01.2025
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- Add "wood fuel" category so burner entities don't use trees, lumber and seeds as fuel
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- Add recipe to process moist stromatolite remnant in a normal furnace to balance steam production
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- Add recipe to process gold stromatolite seeds to void excess seeds
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- Improve transition to Nauvis and do some overall polishing
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- The mod "wood-logistics" is now marked incompatible. All wood-themed mods from SafTheLamb will be made compatible at a later point.
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---------------------------------------------------------------------------------------------------
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Version: 0.0.3
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Date: 06.01.2025
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@ -1,6 +1,6 @@
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{
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"name": "lignumis",
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"version": "0.0.4",
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"version": "0.0.3",
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"title": "[Alpha] Lignumis",
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"description": "Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies. Warning: This is an early development version. Breaking changes will happen.",
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"author": "cackling fiend",
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@ -54,7 +54,7 @@ lumber=Lumber
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[item-description]
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wooden-wall=Use wooden walls to protect your base from the locals and to reduce noise levels.
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destination-nauvis=Insert this item into a rocket to travel to Nauvis. Notice that you won`t come back for a while.\n__REMARK_COLOR_BEGIN__ALPHA notice: Clear your inventory before leaving as the current transition to Nauvis is a temporary implementation.__REMARK_COLOR_END__
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destination-nauvis=Insert this item into a rocket to travel to Nauvis. Notice that you won't come back for a while.
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[fluid-name]
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wood-pulp=Wood pulp
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@ -87,11 +87,6 @@ basic-gun-turret=Basic gun turret
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basic-construction-robotics-gold=Basic construction robotics (gold)
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basic-construction-robotics-copper=Basic construction robotics (copper)
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wood-logistics=Wood logistics
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automation=Electric automation
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tree-seeding=Basic agriculture
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[technology-description]
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tree-seeding=[entity=burner-agricultural-tower] allows planting seeds into seedable soil. Planted seeds grow into trees that can be harvested.\n[entity=tree-plant] can grow on grass and dirt. [entity=gold-stromatolite] can grow on [tile=natural-gold-soil].
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[tile-name]
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wood-floor=Wood floor
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@ -100,13 +95,5 @@ natural-gold-soil=Gold-infused soil
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[fuel-category-name]
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wood=Wood fuel
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[mod-setting-name]
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lignumis-belt-progression=Enable progressive belt recipes
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lignumis-inserter-progression=Enable progressive inserter recipes
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[mod-setting-description]
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lignumis-belt-progression=Yellow belts will require wood belts to craft.
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lignumis-inserter-progression=Yellow electric inserter will require burner inserter to craft.
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[lignumis]
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start-new-game=Lignumis is meant to be played in a fresh game as it extends the early game before Nauvis.
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@ -47,8 +47,7 @@ local furnace_recipe = {
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{ type = "item", name = "stone-furnace", amount = 1 },
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{ type = "item", name = "gold-pipe", amount = 2 }
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},
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results = { { type = "item", name = "desiccation-furnace", amount = 1 } },
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enabled = false
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results = { { type = "item", name = "desiccation-furnace", amount = 1 } }
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}
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data:extend({
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@ -115,9 +115,7 @@ data:extend({
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researching_speed = 0.5,
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inputs = {
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"wood-science-pack",
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"steam-science-pack",
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"automation-science-pack",
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"logistic-science-pack"
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"steam-science-pack"
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},
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icons_positioning = {
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{ inventory_index = defines.inventory.lab_modules, shift = { 0, 0.9 } },
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@ -62,47 +62,21 @@ table.insert(data.raw["assembling-machine"]["assembling-machine-2"].crafting_cat
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table.insert(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories, "wood-processing-or-assembling")
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-- Disable vanilla early game recipes
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-- Disable iron and copper recipes
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data.raw.recipe["iron-plate"].enabled = false
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data.raw.recipe["iron-gear-wheel"].enabled = false
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data.raw.recipe["iron-chest"].enabled = false
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data.raw.recipe["copper-plate"].enabled = false
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data.raw.recipe["copper-cable"].enabled = false
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data.raw.recipe["transport-belt"].enabled = false
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-- Progressive recipes
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if settings.startup["lignumis-belt-progression"].value then
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table.insert(
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data.raw.recipe["transport-belt"].ingredients,
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{ type = "item", name = "wood-transport-belt", amount = 2 }
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)
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table.insert(
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data.raw.recipe["underground-belt"].ingredients,
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{ type = "item", name = "wood-underground-belt", amount = 2 }
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)
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table.insert(
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data.raw.recipe["splitter"].ingredients,
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{ type = "item", name = "wood-splitter", amount = 1 }
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)
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end
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if settings.startup["lignumis-inserter-progression"].value then
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table.insert(
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data.raw.recipe["inserter"].ingredients,
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{ type = "item", name = "burner-inserter", amount = 1 }
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)
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end
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-- Adjust vanilla technologies
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local automation_science_pack_technology = data.raw.technology["automation-science-pack"]
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automation_science_pack_technology.prerequisites = { "planet-discovery-nauvis" }
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automation_science_pack_technology.research_trigger = nil
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automation_science_pack_technology.unit = {
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local automation_technology = data.raw.technology["automation-science-pack"]
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automation_technology.prerequisites = { "planet-discovery-nauvis" }
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automation_technology.research_trigger = nil
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automation_technology.unit = {
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count = 100,
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ingredients = {
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{ "wood-science-pack", 1 },
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@ -135,15 +109,6 @@ steam_power_technology.unit = {
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time = 15
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}
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local automation_technology = data.raw.technology["automation"]
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automation_technology.ignore_tech_cost_multiplier = false
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local logistics_technology = data.raw.technology["logistics"]
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table.insert(logistics_technology.effects, {
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type = "unlock-recipe",
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recipe = "transport-belt"
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})
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local landfill_technology = data.raw.technology["landfill"]
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landfill_technology.prerequisites = { "burner-automation" }
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landfill_technology.unit = {
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@ -23,8 +23,8 @@ local function travel_to_nauvis()
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end
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end
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local ship_items = { ["burner-mining-drill"] = 5, ["stone-furnace"] = 5, ["burner-assembling-machine"] = 2, ["burner-agricultural-tower"] = 4, ["wood-lab"] = 4 }
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local debris_items = { ["wood-darts-magazine"] = 20, ["wood"] = 20, ["lumber"] = 20 }
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local ship_items = remote.call("freeplay", "get_ship_items")
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local debris_items = remote.call("freeplay", "get_debris_items")
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local crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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nauvis.daytime = 0.7
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@ -1,7 +0,0 @@
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data.raw["bool-setting"]["wood-military-rockets"].default_value = false
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data.raw["bool-setting"]["wood-military-artillery"].default_value = false
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data.raw["bool-setting"]["wood-military-damage-buff"].default_value = false
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data.raw["bool-setting"]["wood-military-armor"].hidden = true
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data.raw["bool-setting"]["wood-military-armor"].forced_value = true
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data.raw["bool-setting"]["wood-military-nerf-start"].hidden = true
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data.raw["bool-setting"]["wood-military-nerf-start"].forced_value = true
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@ -1,16 +0,0 @@
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data:extend({
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{
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type = "bool-setting",
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name = "lignumis-belt-progression",
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setting_type = "startup",
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default_value = true,
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order = "a"
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},
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{
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type = "bool-setting",
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name = "lignumis-inserter-progression",
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setting_type = "startup",
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default_value = true,
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order = "b"
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}
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})
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