Split mod
This commit is contained in:
parent
4ea352f466
commit
f47a9121e9
101 changed files with 803 additions and 786 deletions
207
lignumis-base/scripts/to-nauvis.lua
Normal file
207
lignumis-base/scripts/to-nauvis.lua
Normal file
|
|
@ -0,0 +1,207 @@
|
|||
local crash_site = require("crash-site")
|
||||
|
||||
-- Transition from Lignumis to Nauvis with the provisional rocket silo
|
||||
|
||||
local ToNauvis = {
|
||||
events = {}
|
||||
}
|
||||
|
||||
-- Chart the starting area for the player
|
||||
local function chart_starting_area(surface, player)
|
||||
local r = 200
|
||||
local force = player.force
|
||||
local origin = force.get_spawn_position(surface)
|
||||
force.chart(surface, { { origin.x - r, origin.y - r }, { origin.x + r, origin.y + r } })
|
||||
end
|
||||
|
||||
|
||||
-- Initialize Nauvis
|
||||
local function init_nauvis()
|
||||
if storage.nauvis_visited then return end
|
||||
local nauvis = game.planets[storage.target_planet].create_surface()
|
||||
nauvis.request_to_generate_chunks({ 0, 0 }, 3)
|
||||
nauvis.force_generate_chunk_requests()
|
||||
nauvis.daytime = 0.7
|
||||
end
|
||||
|
||||
|
||||
-- Removes enemies around the crash site to not mess with the player start
|
||||
local function clear_enemies()
|
||||
local nauvis = game.planets[storage.target_planet].surface
|
||||
local enemies = nauvis.find_entities_filtered({
|
||||
position = { 0, 0 },
|
||||
radius = 200,
|
||||
force = "enemy"
|
||||
})
|
||||
for _, enemy in pairs(enemies) do
|
||||
enemy.destroy()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- Teleport player to Nauvis and show welcome message
|
||||
local function teleport_player(player)
|
||||
local nauvis = game.planets[storage.target_planet].surface
|
||||
if player.surface.name == "lignumis" then
|
||||
local position = nauvis.find_non_colliding_position("character", { 2, 2 }, 100, 1) or { 0, 0 }
|
||||
player.teleport(position, storage.target_planet)
|
||||
chart_starting_area(nauvis, player)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Initialize the Nauvis freeplay scenario
|
||||
local function init_freeplay()
|
||||
if storage.crashed_ship_nauvis then return end
|
||||
if not remote.interfaces.freeplay then return end
|
||||
|
||||
storage.crashed_ship_nauvis = true
|
||||
local nauvis = game.planets[storage.target_planet].surface
|
||||
local ship_items = {
|
||||
["burner-mining-drill"] = 2,
|
||||
["stone-furnace"] = 2,
|
||||
["burner-assembling-machine"] = 2,
|
||||
["burner-agricultural-tower"] = 2,
|
||||
["wood-lab"] = 2
|
||||
}
|
||||
local debris_items = { ["wood-darts-magazine"] = 20, ["wood"] = 20, ["lumber"] = 20 }
|
||||
local crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
|
||||
|
||||
crash_site.create_crash_site(nauvis, { -5, -6 }, ship_items, debris_items, table.deepcopy(crashed_ship_parts))
|
||||
end
|
||||
|
||||
|
||||
local function transit_player(player_index)
|
||||
local player = game.get_player(player_index)
|
||||
local transition = storage.transitions[player_index]
|
||||
|
||||
if transition.rocket_entry.cargo_pod then
|
||||
transition.rocket_entry.cargo_pod.set_passenger(nil)
|
||||
transition.rocket_entry.cargo_pod.destroy()
|
||||
end
|
||||
|
||||
init_nauvis()
|
||||
clear_enemies()
|
||||
teleport_player(player)
|
||||
init_freeplay()
|
||||
|
||||
-- Give the player the content of the rocket
|
||||
if transition.rocket_entry.rocket_content then
|
||||
local inventory = player.get_main_inventory()
|
||||
if inventory then
|
||||
for _, item in pairs(transition.rocket_entry.rocket_content) do
|
||||
inventory.insert(item)
|
||||
end
|
||||
inventory.sort_and_merge()
|
||||
end
|
||||
end
|
||||
table.remove(storage.rocket_silos, transition.rocket_entry_index)
|
||||
end
|
||||
|
||||
|
||||
local function explode_silo(silo)
|
||||
silo.die()
|
||||
end
|
||||
|
||||
|
||||
local get_random_position = function(box, x_scale, y_scale)
|
||||
x_scale = x_scale or 1
|
||||
y_scale = y_scale or 1
|
||||
local x1 = box.left_top.x
|
||||
local y1 = box.left_top.y
|
||||
local x2 = box.right_bottom.x
|
||||
local y2 = box.right_bottom.y
|
||||
local x = ((x2 - x1) * x_scale * (math.random() - 0.5)) + ((x1 + x2) / 2)
|
||||
local y = ((y2 - y1) * y_scale * (math.random() - 0.5)) + ((y1 + y2) / 2)
|
||||
return { x, y }
|
||||
end
|
||||
|
||||
|
||||
local function burn_silo(silo)
|
||||
local surface = silo.surface
|
||||
local box = silo.bounding_box
|
||||
for k = 1, 6 do
|
||||
local position = get_random_position(box, 0.8, 0.5)
|
||||
surface.create_entity
|
||||
{
|
||||
name = "crash-site-fire-flame",
|
||||
position = position
|
||||
}
|
||||
local fire = surface.create_entity
|
||||
{
|
||||
name = "crash-site-fire-smoke",
|
||||
position = position
|
||||
}
|
||||
fire.time_to_live = math.random(59 * 9, 59 * 14 - 1)
|
||||
fire.time_to_next_effect = math.random(59 * 2)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function pre_explode_silo(silo)
|
||||
local surface = silo.surface
|
||||
local box = silo.bounding_box
|
||||
for k = 1, 3 do
|
||||
local explosions = surface.create_entity
|
||||
{
|
||||
name = "crash-site-explosion-smoke",
|
||||
position = get_random_position(box, 0.8, 0.5)
|
||||
}
|
||||
explosions.time_to_live = math.random(59 * 6, 59 * 11 - 1)
|
||||
explosions.time_to_next_effect = math.random(59 * 3)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
ToNauvis.events[defines.events.on_rocket_launch_ordered] = function(event)
|
||||
if not event.rocket_silo or event.rocket_silo.name ~= "provisional-rocket-silo" then return end
|
||||
|
||||
local player
|
||||
|
||||
for i, entry in pairs(storage.rocket_silos) do
|
||||
if entry.real_silo == event.rocket_silo then
|
||||
if not storage.transitions then
|
||||
storage.transitions = {}
|
||||
end
|
||||
player = entry.player and game.get_player(entry.player) or game.players[1]
|
||||
storage.transitions[player.index] = {
|
||||
rocket_entry = entry,
|
||||
rocket_entry_index = i
|
||||
}
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local burn_tick = game.tick + (14 * 59)
|
||||
local pre_explode_tick = game.tick + (17 * 59)
|
||||
local transit_tick = game.tick + (23 * 59)
|
||||
local explode_tick = game.tick + (28 * 59)
|
||||
|
||||
script.on_nth_tick(burn_tick, function()
|
||||
burn_silo(event.rocket_silo)
|
||||
script.on_nth_tick(burn_tick, nil)
|
||||
end)
|
||||
|
||||
script.on_nth_tick(pre_explode_tick, function()
|
||||
pre_explode_silo(event.rocket_silo)
|
||||
script.on_nth_tick(pre_explode_tick, nil)
|
||||
end)
|
||||
|
||||
script.on_nth_tick(transit_tick, function()
|
||||
transit_player(player.index)
|
||||
script.on_nth_tick(transit_tick, nil)
|
||||
end)
|
||||
|
||||
script.on_nth_tick(explode_tick, function()
|
||||
explode_silo(event.rocket_silo)
|
||||
script.on_nth_tick(explode_tick, nil)
|
||||
end)
|
||||
end
|
||||
|
||||
ToNauvis.events[defines.events.on_post_entity_died] = function(event)
|
||||
if not event.ghost or event.prototype.name ~= "provisional-rocket-silo" then return end
|
||||
event.ghost.destroy()
|
||||
end
|
||||
|
||||
return ToNauvis
|
||||
Loading…
Add table
Add a link
Reference in a new issue