Split mod

This commit is contained in:
Simon Brodtmann 2025-11-11 23:58:49 +01:00
parent 9d94502296
commit efb0b6aad7
101 changed files with 803 additions and 786 deletions

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local Technology = require("__cf-lib__/data/Technology")
local Recipe = require("__cf-lib__/data/Recipe")
if not mods["aai-industry"] then return end
data.raw.recipe["wood-science-pack"].allow_hand_crafting = true
-- Technologies / Recipe unlocks
local burner_mechanics = Technology:new("burner-mechanics")
burner_mechanics:removeRecipe("burner-inserter")
burner_mechanics:removeRecipe("burner-mining-drill")
burner_mechanics:removeRecipe("burner-assembling-machine")
burner_mechanics:addPrerequisite("iron-processing")
data.raw.recipe["burner-inserter"].enabled = true
data.raw.recipe["burner-mining-drill"].enabled = true
local burner_automation = Technology:new("burner-automation")
burner_automation:addRecipe("burner-assembling-machine")
Technology:new("basic-logistics"):removeRecipe("transport-belt")
Technology:new("logistics"):addRecipe("transport-belt")
-- Electrics comes later with AAI Industry active
Recipe:new("lumber-mill-copper"):replaceIngredient("assembling-machine-1", "burner-assembling-machine")
Recipe:new("basic-construction-robot-copper"):replaceIngredient("electronic-circuit", "basic-circuit-board")
-- Entities
local wall = data.raw["wall"]["concrete-wall"]
wall.emissions_per_second = wall.emissions_per_second or {}
wall.emissions_per_second.noise = -30 / 60
data.raw["lab"]["wood-lab"].next_upgrade = "burner-lab"
table.insert(data.raw["agricultural-tower"]["burner-agricultural-tower"].energy_source.fuel_categories, "processed-chemical")
table.insert(data.raw["assembling-machine"]["fuel-processor"].energy_source.fuel_categories, "wood")
if settings.startup["lignumis-basic-circuit-board"].value then
table.insert(data.raw["recipe"]["electric-mining-drill"].ingredients, { type = "item", name = "basic-circuit-board", amount = 2 })
table.insert(data.raw["recipe"]["inserter"].ingredients, { type = "item", name = "basic-circuit-board", amount = 1 })
table.insert(data.raw["recipe"]["burner-lab"].ingredients, { type = "item", name = "basic-circuit-board", amount = 10 })
table.insert(data.raw["recipe"]["assembling-machine-1"].ingredients, { type = "item", name = "basic-circuit-board", amount = 5 })
-- AAI Industry messes with the basic circuit board recipe
Technology:new("electronics"):removeRecipe("basic-circuit-board")
data.raw.recipe["basic-circuit-board"].enabled = true
Technology:new("electricity"):removeRecipe("copper-cable")
Technology:new("copper-processing"):addRecipe("copper-cable")
end

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local Recipe = require("__cf-lib__/data/Recipe")
if not mods["aai-loaders"] then return end
if settings.startup["aai-loaders-mode"].value == "graphics-only" then return end
local recipe = Recipe:new("aai-loader")
if settings.startup["lignumis-belt-progression"].value then
recipe:replaceIngredient("transport-belt", "aai-wood-loader", 1)
end
if mods["aai-industry"] and settings.startup["lignumis-basic-circuit-board"].value then
recipe:replaceIngredient("electronic-circuit", "basic-circuit-board")
end

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local Recipe = require("__cf-lib__/data/Recipe")
local Technology = require("__cf-lib__/data/Technology")
if not mods["aai-loaders"] then return end
if settings.startup["aai-loaders-mode"].value == "graphics-only" then return end
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
local recipe = {
ingredients = {
{ type = "item", name = "lumber", amount = 5 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
{ type = "item", name = "gold-cable", amount = 10 },
{ type = "item", name = "wood-transport-belt", amount = 1 }
},
energy_required = 1
}
AAILoaders.make_tier({
name = "wood",
transport_belt = "wood-transport-belt",
color = { 163, 117, 102 },
fluid = "steam",
fluid_per_minute = 7.5,
fluid_technology_prerequisites = { "gold-fluid-handling" },
technology = {
unit = {
count = 25,
ingredients = { { "wood-science-pack", 1 } },
time = 15
},
prerequisites = { "wood-logistics" }
},
recipe = recipe,
unlubricated_recipe = mods["aai-loaders-sane"] and recipe or {
ingredients = {
{ type = "item", name = "lumber", amount = 50 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 50 } or
{ type = "item", name = "gold-cable", amount = 100 },
{ type = "item", name = "wood-transport-belt", amount = 1 }
},
energy_required = 5
},
next_upgrade = "aai-loader",
localise = false,
order = "d[loader]-a00[aai-wood-loader]"
})
data.raw.recipe["aai-wood-loader"].category = "wood-processing-or-assembling"
if not basic_circuit_board then
local nauvis_recipe = Recipe:new("aai-wood-loader"):clone("wood-loader-electronic-circuit")
nauvis_recipe:replaceIngredient("gold-cable", "electronic-circuit")
nauvis_recipe:unlockedByTechnology("electronics")
nauvis_recipe:assign({
localised_name = { "entity-name.aai-wood-loader" },
icons = table.assign(
table.deepcopy(data.raw.item["aai-wood-loader"].icons),
{ { icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } } }
)
})
nauvis_recipe:apply()
end
if mods["aai-loaders-sane"] then
Technology:new("wood-logistics"):addRecipe("aai-wood-loader")
data.raw.technology["aai-wood-loader"] = nil
end

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-- Lignumis + Alien Biomes Compatibility - Final Fixes
--
-- This runs AFTER alien-biomes data-updates.lua to ensure our fixes aren't overridden
-- Load order: data.lua -> data-updates.lua -> data-final-fixes.lua (THIS FILE)
if not mods["alien-biomes"] then
return
end
-- Define Lignumis grass tiles (from mapgen.lua)
local lignumis_grass_tiles = {
"grass-1",
"grass-2",
"grass-3",
"grass-4",
"natural-gold-soil"
}
-- Fix tree plant for manual planting on Lignumis grass tiles
local tree_plant = data.raw.plant["tree-plant"]
if mods["Diversitree"] then
tree_plant = data.raw.plant["s6xdvt-fake-tree"]
end
if tree_plant then
for _, tile in pairs(lignumis_grass_tiles) do
local already_present = false
for _, existing_tile in pairs(tree_plant.autoplace.tile_restriction) do
if existing_tile == tile then
already_present = true
break
end
end
if not already_present then
table.insert(tree_plant.autoplace.tile_restriction, tile)
end
end
end
-- Fix tree autoplace restrictions for natural tree spawning
for _, tree in pairs(data.raw.tree) do
if tree.autoplace and tree.autoplace.tile_restriction then
-- Skip gold stromatolites - they should remain exclusive to natural-gold-soil
local is_gold_stromatolite = tree.name and (tree.name:find("stromatolite") or tree.name:find("gold"))
if not is_gold_stromatolite then
-- Check if Lignumis grass tiles are missing
local has_lignumis_tiles = false
for _, existing_tile in pairs(tree.autoplace.tile_restriction) do
for _, lignumis_tile in pairs(lignumis_grass_tiles) do
if existing_tile == lignumis_tile then
has_lignumis_tiles = true
break
end
end
if has_lignumis_tiles then break end
end
-- Add Lignumis grass tiles if missing
if not has_lignumis_tiles then
for _, tile_name in pairs(lignumis_grass_tiles) do
table.insert(tree.autoplace.tile_restriction, tile_name)
end
end
end
end
end

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if not mods["alien-biomes"] then return end
local settings = data.raw.planet["lignumis"]["map_gen_settings"].autoplace_settings["decorative"].settings
settings["medium-rock"] = nil
settings["small-rock"] = nil
settings["tiny-rock"] = nil
-- Fix trees not being plantable on Alien Biomes tiles
-- Note: Additional tree fixes for Lignumis grass tiles are handled in alien-biomes-final.lua
local tile_restriction = data.raw["plant"]["tree-plant"].autoplace.tile_restriction
for _, tile in pairs(alien_biomes.all_tiles()) do
if tile.tags and (table.contains(tile.tags, "dirt") or table.contains(tile.tags, "grass")) then
if not table.contains(tile_restriction, tile.name) then
table.insert(tile_restriction, tile.name)
end
end
end

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local Technology = require("__cf-lib__/data/Technology")
if not mods["any-planet-start"] then return end
local target_planet = settings.startup["aps-planet"].value
if not target_planet or target_planet == "none" or target_planet == "nauvis" then return end
Technology:new("tree-seeding"):setPrerequisites({ "wood-science-pack" })
-- Switch planet discovery technology to the new planet
local planet_discovery = data.raw.technology["planet-discovery-" .. target_planet] or data.raw.technology["moon-discovery-" .. target_planet]
if planet_discovery then
Technology:new(planet_discovery)
:assign({
enabled = true,
hidden = false,
unit = {
count = 100,
ingredients = {
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 }
},
time = 30
}
})
:setPrerequisites({ "provisional-rocketry" })
Technology:new("iron-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
Technology:new("copper-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
end
-- Vulcanus
if target_planet == "vulcanus" then
Technology:new("automation"):addPrerequisite("iron-processing")
Technology:new("steel-processing"):addPrerequisite("iron-processing")
Technology:new("tungsten-carbide"):addPrerequisite("planet-discovery-vulcanus")
Technology:new("iron-processing").prototype.research_trigger.entity = "big-volcanic-rock"
Technology:new("copper-processing").prototype.research_trigger.entity = "big-volcanic-rock"
data.raw.resource["tungsten-ore"].category = "basic-solid"
if mods["bztitanium"] and mods["crushing-industry"] then
Technology:new("foundry"):addRecipe("crushed-titanium-ore")
data.raw.recipe["crushed-titanium-ore"].category = "basic-crushing"
end
if mods["bzcarbon"] then
Technology:new("graphite-processing"):addPrerequisite("planet-discovery-vulcanus")
Technology:new("diamond-processing-2"):addPrerequisite("planet-discovery-vulcanus")
end
if mods["bzsilicon"] then
Technology:new("silica-processing"):addPrerequisite("planet-discovery-vulcanus")
end
if mods["bzzirconium"] then
Technology:new("zirconia-processing"):addPrerequisite("planet-discovery-vulcanus")
end
end
-- Fulgora
if target_planet == "fulgora" then
data.raw.recipe["medium-electric-pole"].enabled = false
Technology:new("recycling")
:addPrerequisite("planet-discovery-fulgora")
:addRecipe("medium-electric-pole")
Technology:new("iron-processing").prototype.research_trigger.entity = "scrap"
Technology:new("copper-processing").prototype.research_trigger.entity = "scrap"
if mods["fulgora-coralmium-agriculture"] then
Technology:new("coralmium-recycling")
:addPrerequisite("recycling")
:removeRecipe("agricultural-tower")
end
end
-- Gleba
if target_planet == "gleba" then
Technology:new("landfill")
:setPrerequisites({ "burner-automation" })
:assign({
unit = {
count = 50,
ingredients = { { "wood-science-pack", 1 } },
time = 15
}
})
.prototype.research_trigger = nil
Technology:new("iron-processing").prototype.research_trigger.entity = "iron-stromatolite"
Technology:new("copper-processing").prototype.research_trigger.entity = "copper-stromatolite"
end

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local Technology = require("__cf-lib__/data/Technology")
if not mods["crushing-industry"] then return end
if not settings.startup["crushing-industry-ore"].value then return end
if mods["aai-industry"] then
Technology:new("burner-mechanics"):removeRecipe("burner-crusher")
else
Technology:new("steam-power"):removeRecipe("burner-crusher")
end

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local item_sounds = require("__base__.prototypes.item_sounds")
local Recipe = require("__cf-lib__/data/Recipe")
if not mods["crushing-industry"] then return end
if not settings.startup["crushing-industry-ore"].value then return end
data:extend({
{
type = "item",
name = "crushed-gold-ore",
icon = Lignumis.graphics .. "icons/crushed-gold-ore.png",
pictures = {
{ size = 64, filename = Lignumis.graphics .. "icons/crushed-gold-ore.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/crushed-gold-ore-1.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/crushed-gold-ore-2.png", scale = 0.5, mipmap_count = 4 },
},
subgroup = "raw-resource",
color_hint = { text = "C" },
order = "f[gold-ore]-c[crushed]",
inventory_move_sound = item_sounds.resource_inventory_move,
pick_sound = item_sounds.resource_inventory_pickup,
drop_sound = item_sounds.resource_inventory_move,
stack_size = 100,
weight = 2 * kg
},
{
type = "recipe",
name = "crushed-gold-ore",
localised_name = { "recipe-name.gold-ore-crushing" },
icons = CrushingIndustry.make_crushing_icons("gold-ore"),
category = "basic-crushing",
enabled = false,
allow_productivity = true,
auto_recycle = false,
energy_required = 1.2,
ingredients = { { type = "item", name = "gold-ore", amount = 1 } },
results = { { type = "item", name = "crushed-gold-ore", amount = 1, extra_count_fraction = 0.5 } },
main_product = "crushed-gold-ore"
},
{
type = "recipe",
name = "crushed-gold-smelting",
localised_name = { "recipe-name.crushed-smelting", { "item-name.gold-plate" } },
icons = {
{ icon = Lignumis.graphics .. "icons/crushed-gold-ore.png", shift = { -12, -12 }, scale = 0.4 },
{ icon = Lignumis.graphics .. "icons/gold-plate.png", draw_background = true }
},
category = "smelting",
order = "a[smelting]-b[gold-plate]-c[crushed]",
enabled = false,
allow_productivity = true,
auto_recycle = false,
hide_from_player_crafting = settings.startup["crushing-industry-hide-player-crafting"].value,
energy_required = 3.2,
ingredients = { { type = "item", name = "crushed-gold-ore", amount = 1 } },
results = { { type = "item", name = "gold-plate", amount = 1 } },
main_product = "gold-plate",
},
{
type = "technology",
name = "basic-ore-crushing",
icon = Lignumis.graphics .. "technology/basic-ore-crushing.png",
icon_size = 256,
effects = {
{ type = "unlock-recipe", recipe = "burner-crusher" },
{ type = "unlock-recipe", recipe = "crushed-gold-ore" },
{ type = "unlock-recipe", recipe = "crushed-gold-smelting" }
},
prerequisites = { "steam-science-pack" },
unit = {
count = 100,
ingredients = {
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 }
},
time = 15
}
}
})
Recipe:new("molten-gold"):replaceIngredient("gold-ore", "crushed-gold-ore", 75)
if settings.startup["crushing-industry-byproducts"].value then
table.insert(data.raw["recipe"]["crushed-gold-ore"].results,
{ type = "item", name = "gold-ore", amount = 1, probability = 0.05 })
table.insert(data.raw["recipe"]["crushed-gold-ore"].results,
{ type = "item", name = "moist-stromatolite-remnant", amount = 1, probability = 0.02 })
end
local gold_recipe = Recipe:new("burner-crusher")
:replaceIngredient("iron-gear-wheel", "wooden-gear-wheel")
:replaceIngredient("iron-plate", "gold-plate")
:assign({
category = settings.startup["lignumis-lumber-mill-more-recipes"].value and "wood-processing-or-assembling" or
"crafting"
})
gold_recipe:clone("burner-crusher-copper")
:replaceIngredient("gold-plate", "copper-plate")
:assign({
localised_name = { "entity-name.burner-crusher" },
icons = {
{ icon = data.raw.item["burner-crusher"].icon },
{ icon = "__base__/graphics/icons/copper-plate.png", scale = 0.25, shift = { 8, 8 } }
}
})
:unlockedByTechnology("copper-processing")
:apply()
if mods["aai-industry"] then
gold_recipe:replaceIngredient("motor", "wooden-gear-wheel")
end

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require("hot-metals")
require("wood-military")
require("metal-and-stars")
require("alien-biomes")
require("aai-loaders")
require("nuclear-science")
require("lane-splitters")
require("wood-industry")
require("crushing-industry")

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require("aai-loaders-final")
require("any-planet-start-final")
require("alien-biomes-final")
if not data.raw.technology["legendary-quality"] then
table.removeValue(data.raw.technology["quality-assembler"].prerequisites, "legendary-quality")
end

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local Technology = require("__cf-lib__/data/Technology")
if not mods["gleba-reborn"] then return end
Technology:new("tree-seeding")
:setPrerequisites({ "wood-science-pack" })
:assign({
unit = {
count = 10,
ingredients = {
{ "wood-science-pack", 1 }
},
time = 10
}
})
.prototype.research_trigger = nil

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if not mods["hot-metals"] then return end
table.insert(HotMetals.items, { name = "gold-plate", iconFolder = Lignumis.graphics .. "icons/" })

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local Technology = require("__cf-lib__/data/Technology")
if not mods["Krastorio2-spaced-out"] then return end
data.raw.recipe["burner-inserter"].ingredients = {
{ type = "item", name = "wooden-gear-wheel", amount = 1 },
{ type = "item", name = "lumber", amount = 1 }
}
Technology:new("kr-automation-core"):addPrerequisite("iron-processing")
local function lock_recipes(technology, recipes)
local tech = Technology:new(technology)
for _, recipe in pairs(recipes) do
tech:addRecipe(recipe)
data.raw.recipe[recipe].enabled = false
end
end
lock_recipes("iron-processing", {
"iron-stick",
"kr-wind-turbine",
"kr-iron-beam",
"kr-inserter-parts"
})
lock_recipes("copper-processing", {
"copper-cable",
"small-electric-pole"
})
lock_recipes("planet-discovery-nauvis", {
"kr-rare-metals"
})
Technology:new("electronics"):removeRecipe("kr-electronic-circuit-wood")
if settings.startup["kr-realistic-weapons"].value then
local pistol_attack = data.raw.gun["pistol"].attack_parameters
pistol_attack.ammo_categories = pistol_attack.ammo_categories or { pistol_attack.ammo_category }
pistol_attack.ammo_category = nil
table.insert(pistol_attack.ammo_categories, "bullet")
data.raw.recipe["firearm-magazine"].enabled = false
end

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local Recipe = require("__cf-lib__/data/Recipe")
local Technology = require("__cf-lib__/data/Technology")
if not mods["lane-splitters"] then return end
local lane_splitter = make_tier({
name = "wood-lane-splitter",
base_belt = "wood-transport-belt",
base_splitter = "wood-splitter",
health = 150,
next_upgrade = "lane-splitter",
})
lane_splitter.prototype.icon = Lignumis.graphics .. "icons/wood-lane-splitter.png"
lane_splitter.prototype.dying_explosion = "transport-belt-explosion"
lane_splitter.prototype.structure.east.filename = data.raw.splitter["wood-splitter"].structure.east.filename
lane_splitter.prototype.structure.south.filename = data.raw.splitter["wood-splitter"].structure.south.filename
lane_splitter.prototype.structure.west.filename = data.raw.splitter["wood-splitter"].structure.west.filename
lane_splitter.prototype.structure.north.filename = data.raw.splitter["wood-splitter"].structure.north.filename
lane_splitter.prototype.structure_patch.east.filename = data.raw.splitter["wood-splitter"].structure_patch.east.filename
lane_splitter.prototype.structure_patch.south.filename = data.raw.splitter["wood-splitter"].structure_patch.south.filename
lane_splitter.prototype.structure_patch.west.filename = data.raw.splitter["wood-splitter"].structure_patch.west.filename
lane_splitter.prototype.structure_patch.north.filename = data.raw.splitter["wood-splitter"].structure_patch.north.filename
lane_splitter.item.icon = Lignumis.graphics .. "icons/wood-lane-splitter.png"
lane_splitter.item.order = "d[lane-splitter]-0[wood-lane-splitter]"
lane_splitter.recipe.category = "wood-processing-or-assembling"
data:extend({
lane_splitter.prototype,
lane_splitter.item,
lane_splitter.recipe,
})
Technology:new("wood-logistics"):addRecipe("wood-lane-splitter")
if mods["aai-industry"] and settings.startup["lignumis-basic-circuit-board"].value then
Recipe:new("lane-splitter"):replaceIngredient("electronic-circuit", "basic-circuit-board")
end

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if not mods["metal-and-stars"] then return end
data.raw.recipe["gold-plate"].enabled = true
data.raw.recipe["gold-cable"].enabled = true
data.raw.item["gold-plate"].icon = Lignumis.graphics .. "icons/gold-plate.png"

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if not mods["atan-nuclear-science"] then return end
table.insert(data.raw["assembling-machine"]["burner-assembling-machine"].crafting_categories, "advanced-centrifuging-or-crafting")
table.insert(data.raw["assembling-machine"]["steam-assembling-machine"].crafting_categories, "advanced-centrifuging-or-crafting")

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require("aai-industry")
require("gleba-reborn")
require("crushing-industry-updates")
require("k2so")

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if not mods["wood-industry"] then return end
data.raw.item["woodchips"].fuel_category = "wood"

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if not mods["wood-military"] then return end
data.raw.armor["wood-armor"].equipment_grid = "tiny-equipment-grid"

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local hit_effects = require("__base__.prototypes.entity.hit-effects")
local sounds = require("__base__.prototypes.entity.sounds")
local item_sounds = require("__base__.prototypes.item_sounds")
local item_tints = require("__base__.prototypes.item-tints")
data:extend({
{
type = "recipe-category",
name = "active-noise-cancelling"
},
{
type = "assembling-machine",
name = "active-noise-cancelling-tower",
icons = {
{ icon = "__base__/graphics/icons/programmable-speaker.png" },
{ icon = Lignumis.graphics .. "icons/active-noise-cancelling.png", scale = 0.25, shift = { 8, 8 } }
},
icon_draw_specification = { shift = { 0, -1 }, scale = 0.75, scale_for_many = 0.5 },
flags = { "placeable-neutral", "player-creation" },
minable = { mining_time = 0.1, result = "active-noise-cancelling-tower" },
fast_replaceable_group = "active-noise-cancelling-tower",
max_health = 150,
crafting_speed = 1,
crafting_categories = { "active-noise-cancelling" },
energy_usage = "500kW",
energy_source = {
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = { noise = -1000 },
drain = "0W"
},
fixed_recipe = "active-noise-cancelling",
is_military_target = true,
show_recipe_icon_on_map = true,
map_color = { r = 112, g = 61, b = 150, a = 1 },
corpse = "programmable-speaker-remnants",
dying_explosion = "programmable-speaker-explosion",
collision_box = { { -0.3, -0.3 }, { 0.3, 0.3 } },
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
damaged_trigger_effect = hit_effects.entity({ { -0.2, -2 }, { 0.2, 0.2 } }),
drawing_box_vertical_extension = 2,
open_sound = sounds.machine_open,
close_sound = sounds.machine_close,
graphics_set = {
animation = {
layers = {
{
filename = "__base__/graphics/entity/programmable-speaker/programmable-speaker.png",
priority = "extra-high",
width = 59,
height = 178,
shift = util.by_pixel(-2.25, -39.5),
scale = 0.5
},
{
filename = "__base__/graphics/entity/programmable-speaker/programmable-speaker-shadow.png",
priority = "extra-high",
width = 237,
height = 50,
shift = util.by_pixel(52.75, -3),
draw_as_shadow = true,
scale = 0.5
}
}
}
},
water_reflection = {
pictures = {
filename = "__base__/graphics/entity/programmable-speaker/programmable-speaker-reflection.png",
priority = "extra-high",
width = 12,
height = 24,
shift = util.by_pixel(0, 45),
variation_count = 1,
scale = 5
},
rotate = false,
orientation_to_variation = false
},
surface_conditions = { { property = "pollutant-type", min = 3, max = 3 } }
},
{
type = "item",
name = "active-noise-cancelling-tower",
icons = {
{ icon = "__base__/graphics/icons/programmable-speaker.png" },
{ icon = Lignumis.graphics .. "icons/active-noise-cancelling.png", scale = 0.25, shift = { 8, 8 } }
},
subgroup = "circuit-network",
order = "d[other]-c[active-noise-cancelling-tower]",
inventory_move_sound = item_sounds.mechanical_inventory_move,
pick_sound = item_sounds.mechanical_inventory_pickup,
drop_sound = item_sounds.mechanical_inventory_move,
place_result = "active-noise-cancelling-tower",
stack_size = 10,
random_tint_color = item_tints.iron_rust
},
{
type = "recipe",
name = "active-noise-cancelling-tower",
enabled = false,
energy_required = 20,
ingredients = {
{ type = "item", name = "gold-plate", amount = 6 },
{ type = "item", name = "gold-cable", amount = 6 },
{ type = "item", name = "low-density-structure", amount = 4 },
{ type = "item", name = "processing-unit", amount = 8 }
},
results = { { type = "item", name = "active-noise-cancelling-tower", amount = 1 } }
},
{
type = "recipe",
name = "active-noise-cancelling",
icons = { { icon = Lignumis.graphics .. "icons/active-noise-cancelling.png" } },
enabled = false,
energy_required = 60,
ingredients = {},
results = {},
category = "active-noise-cancelling",
hide_from_stats = true,
hide_from_player_crafting = true,
surface_conditions = { { property = "pollutant-type", min = 3, max = 3 } }
},
{
type = "technology",
name = "active-noise-cancelling",
icon = Lignumis.graphics .. "technology/active-noise-cancelling.png",
icon_size = 128,
effects = {
{
type = "unlock-recipe",
recipe = "active-noise-cancelling-tower"
},
{
type = "unlock-recipe",
recipe = "active-noise-cancelling"
}
},
prerequisites = { "utility-science-pack" },
unit = {
time = 60,
count = 500,
ingredients = {
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 },
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ "space-science-pack", 1 },
{ "utility-science-pack", 1 }
}
}
}
})

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local item_sounds = require("__base__.prototypes.item_sounds")
local Technology = require("__cf-lib__/data/Technology")
if not settings.startup["lignumis-basic-circuit-board"].value then return end
data:extend({
{
type = "item",
name = "basic-circuit-board",
icons = { { icon = Lignumis.graphics .. "icons/basic-circuit-board.png", icon_size = 64 } },
subgroup = "intermediate-product",
order = "c[circuits]-0[basic-circuit-board]",
inventory_move_sound = item_sounds.electric_small_inventory_move,
pick_sound = item_sounds.electric_small_inventory_pickup,
drop_sound = item_sounds.electric_small_inventory_move,
stack_size = 200,
weight = 0.5 * kg
},
{
type = "recipe",
name = "basic-circuit-board",
category = "wood-processing-or-assembling",
icons = {
{ icon = Lignumis.graphics .. "icons/basic-circuit-board.png" },
{ icon = Lignumis.graphics .. "icons/gold-cable.png", scale = 0.25, shift = { 8, 8 } }
},
ingredients = {
{ type = "item", name = "lumber", amount = 1 },
{ type = "item", name = "gold-cable", amount = 2 }
},
results = { { type = "item", name = "basic-circuit-board", amount = 2 } },
enabled = true,
allow_productivity = true
},
{
type = "recipe",
name = "basic-circuit-board-copper",
localised_name = { "item-name.basic-circuit-board" },
category = "wood-processing-or-assembling",
icons = {
{ icon = Lignumis.graphics .. "icons/basic-circuit-board.png" },
{ icon = "__base__/graphics/icons/copper-cable.png", scale = 0.25, shift = { 8, 8 } }
},
ingredients = {
{ type = "item", name = "lumber", amount = 1 },
{ type = "item", name = "copper-cable", amount = 2 }
},
results = { { type = "item", name = "basic-circuit-board", amount = 2 } },
enabled = false,
allow_productivity = true
}
})
Technology:new("copper-processing"):addRecipe("basic-circuit-board-copper")
if settings.startup["lignumis-circuit-progression"].value then
table.insert(data.raw.recipe["electronic-circuit"].ingredients, { type = "item", name = "basic-circuit-board", amount = 1 })
end

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local item_sounds = require("__base__.prototypes.item_sounds")
local item_tints = require("__base__.prototypes.item-tints")
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
local early_robots = settings.startup["lignumis-early-robots"].value
local function robot(color)
local result = table.deepcopy(data.raw["construction-robot"]["construction-robot"])
result.name = "basic-construction-robot-" .. color
result.icon = Lignumis.graphics .. "icons/basic-construction-robot-" .. color .. ".png"
result.minable.result = "basic-construction-robot-" .. color
result.max_health = 50
result.speed = early_robots and 0.05 or 0.04
result.max_energy = early_robots and "1.5MJ" or "1MJ"
result.energy_per_tick = early_robots and "0.03kJ" or "0.04kJ"
result.energy_per_move = early_robots and "2kJ" or "2.5kJ"
result.idle.filename = Lignumis.graphics .. "entity/basic-construction-robot/basic-construction-robot-" ..
color .. ".png"
result.in_motion.filename = Lignumis.graphics .. "entity/basic-construction-robot/basic-construction-robot-" ..
color .. ".png"
result.working.filename =
Lignumis.graphics .. "entity/basic-construction-robot/basic-construction-robot-" .. color .. "-working.png"
return result
end
local function robot_item(color, order)
return {
type = "item",
name = "basic-construction-robot-" .. color,
icon = Lignumis.graphics .. "icons/basic-construction-robot-" .. color .. ".png",
subgroup = "logistic-network",
order = "a[robot]-b" .. order .. "[basic-construction-robot-" .. color .. "]",
inventory_move_sound = item_sounds.robotic_inventory_move,
pick_sound = item_sounds.robotic_inventory_pickup,
drop_sound = item_sounds.robotic_inventory_move,
place_result = "basic-construction-robot-" .. color,
stack_size = 50,
random_tint_color = item_tints.iron_rust
}
end
local function robot_recipe(color, ingredients)
return {
type = "recipe",
name = "basic-construction-robot-" .. color,
enabled = false,
energy_required = 10,
ingredients = table.trim(ingredients),
results = { { type = "item", name = "basic-construction-robot-" .. color, amount = 1 } }
}
end
local function generator(color)
return {
type = "generator-equipment",
name = "basic-portable-generator-equipment-" .. color,
sprite = {
filename = Lignumis.graphics .. "equipment/basic-portable-generator-equipment-" ..
color .. ".png",
width = 128,
height = 128,
priority = "medium",
scale = 0.5
},
shape = {
width = 2,
height = 2,
type = "full"
},
burner = {
type = "burner",
fuel_categories = { "chemical" },
emissions_per_minute = { noise = 5, pollution = 1 },
fuel_inventory_size = 2,
smoke = {
{
name = "smoke",
deviation = { 0.1, 0.1 },
frequency = 5,
position = { 0, 0 },
starting_vertical_speed = 0.08,
starting_frame_deviation = 60
}
}
},
energy_source = {
type = "electric",
usage_priority = "secondary-output",
output_flow_limit = "100kW",
buffer_capacity = "5MJ"
},
power = "100kW",
categories = { "armor" }
}
end
local function generator_item(color, order)
return {
type = "item",
name = "basic-portable-generator-equipment-" .. color,
icon = Lignumis.graphics .. "icons/basic-portable-generator-equipment-" .. color .. ".png",
subgroup = "equipment",
order = "a[energy-source]-a" .. order .. "[basic-portable-generator-equipment-" .. color .. "]",
inventory_move_sound = item_sounds.robotic_inventory_move,
pick_sound = item_sounds.robotic_inventory_pickup,
drop_sound = item_sounds.robotic_inventory_move,
place_as_equipment_result = "basic-portable-generator-equipment-" .. color,
stack_size = 10
}
end
local function generator_recipe(color, ingredients)
return {
type = "recipe",
name = "basic-portable-generator-equipment-" .. color,
enabled = false,
energy_required = 10,
ingredients = table.trim(ingredients),
results = { { type = "item", name = "basic-portable-generator-equipment-" .. color, amount = 1 } }
}
end
local function roboport(color)
local result = table.deepcopy(data.raw["roboport-equipment"]["personal-roboport-equipment"])
result.name = "basic-personal-roboport-equipment-" .. color
result.take_result = "basic-personal-roboport-equipment-" .. color
result.sprite.filename = Lignumis.graphics .. "equipment/basic-personal-roboport-equipment-" .. color .. ".png"
result.energy_source.input_flow_limit = "400kW"
result.energy_source.buffer_capacity = "10MJ"
result.charging_energy = "500kW"
result.construction_radius = 10
return result
end
local function roboport_item(color, order)
return {
type = "item",
name = "basic-personal-roboport-equipment-" .. color,
icon = Lignumis.graphics .. "icons/basic-personal-roboport-equipment-" .. color .. ".png",
place_as_equipment_result = "basic-personal-roboport-equipment-" .. color,
subgroup = "utility-equipment",
order = "e[robotics]-a" .. order .. "[basic-personal-roboport-equipment-" .. color .. "]",
inventory_move_sound = item_sounds.roboport_inventory_move,
pick_sound = item_sounds.roboport_inventory_pickup,
drop_sound = item_sounds.roboport_inventory_move,
stack_size = 10
}
end
local function roboport_recipe(color, ingredients)
return {
type = "recipe",
name = "basic-personal-roboport-equipment-" .. color,
enabled = false,
energy_required = 10,
ingredients = table.trim(ingredients),
results = { { type = "item", name = "basic-personal-roboport-equipment-" .. color, amount = 1 } }
}
end
local gold_robot_technology = {
type = "technology",
name = "basic-construction-robotics-gold",
icon = Lignumis.graphics .. "technology/basic-construction-robotics-gold.png",
icon_size = 256,
effects = {
{
type = "unlock-recipe",
recipe = "basic-construction-robot-gold"
},
{
type = "unlock-recipe",
recipe = "basic-portable-generator-equipment-gold"
},
{
type = "unlock-recipe",
recipe = "basic-personal-roboport-equipment-gold"
},
{
type = "create-ghost-on-entity-death",
modifier = true
}
},
prerequisites = { early_robots and "wood-science-pack" or "steam-science-pack" },
unit = {
count = 200,
ingredients = early_robots and { { "wood-science-pack", 1 } } or {
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 }
},
time = 15
},
ignore_tech_cost_multiplier = early_robots
}
local copper_robot_technology = {
type = "technology",
name = "basic-construction-robotics-copper",
icon = Lignumis.graphics .. "technology/basic-construction-robotics-copper.png",
icon_size = 256,
effects = {
{
type = "unlock-recipe",
recipe = "basic-construction-robot-copper"
},
{
type = "unlock-recipe",
recipe = "basic-portable-generator-equipment-copper"
},
{
type = "unlock-recipe",
recipe = "basic-personal-roboport-equipment-copper"
}
},
prerequisites = { "basic-construction-robotics-gold", "automation-science-pack" },
unit = {
count = 50,
ingredients = {
{ "automation-science-pack", 1 }
},
time = 15
}
}
data:extend({
-- Gold
robot("gold"),
robot_item("gold", 0),
robot_recipe("gold", {
{ type = "item", name = "gold-plate", amount = 2 },
{ type = "item", name = "wooden-gear-wheel", amount = 5 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
{ type = "item", name = "gold-cable", amount = 10 }
}),
generator("gold"),
generator_item("gold", 0),
generator_recipe("gold", {
{ type = "item", name = "gold-plate", amount = 10 },
{ type = "item", name = "wooden-gear-wheel", amount = 10 }
}),
roboport("gold"),
roboport_item("gold", 0),
roboport_recipe("gold", {
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 5 or 10 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 10 } or nil,
{ type = "item", name = "wooden-gear-wheel", amount = 10 }
}),
-- Copper
robot("copper"),
robot_item("copper", 1),
robot_recipe("copper", {
{ type = "item", name = "copper-plate", amount = 2 },
{ type = "item", name = "wooden-gear-wheel", amount = 5 },
{ type = "item", name = basic_circuit_board and "basic-circuit-board" or "electronic-circuit", amount = 5 }
}),
generator("copper"),
generator_item("copper", 1),
generator_recipe("copper", {
{ type = "item", name = "copper-plate", amount = 10 },
{ type = "item", name = "wooden-gear-wheel", amount = 10 }
}),
roboport("copper"),
roboport_item("copper", 1),
roboport_recipe("copper", {
{ type = "item", name = "copper-plate", amount = 5 },
{ type = "item", name = basic_circuit_board and "basic-circuit-board" or "electronic-circuit", amount = 10 },
{ type = "item", name = "wooden-gear-wheel", amount = 10 }
}),
-- Technology
gold_robot_technology,
copper_robot_technology,
-- Equipment grids
{
type = "equipment-grid",
name = "very-small-equipment-grid",
width = 4,
height = 4,
equipment_categories = { "armor" }
},
{
type = "equipment-grid",
name = "tiny-equipment-grid",
width = 4,
height = 2,
equipment_categories = { "armor" }
}
})

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local item_sounds = require("__base__.prototypes.item_sounds")
local turret = table.deepcopy(data.raw["ammo-turret"]["gun-turret"])
turret.name = "basic-gun-turret"
turret.icon = Lignumis.graphics .. "icons/basic-gun-turret.png"
turret.minable.result = "basic-gun-turret"
turret.max_health = 300
turret.rotation_speed = 0.01
turret.attacking_speed = 0.35
turret.folded_animation.layers[1].filename = Lignumis.graphics .. "entity/basic-gun-turret/basic-gun-turret-raising.png"
turret.preparing_animation.layers[1].filename =
Lignumis.graphics .. "entity/basic-gun-turret/basic-gun-turret-raising.png"
turret.prepared_animation.layers[1].stripes[1].filename =
Lignumis.graphics .. "entity/basic-gun-turret/basic-gun-turret-shooting-1.png"
turret.prepared_animation.layers[1].stripes[2].filename =
Lignumis.graphics .. "entity/basic-gun-turret/basic-gun-turret-shooting-2.png"
turret.prepared_animation.layers[1].stripes[3].filename =
Lignumis.graphics .. "entity/basic-gun-turret/basic-gun-turret-shooting-3.png"
turret.prepared_animation.layers[1].stripes[4].filename =
Lignumis.graphics .. "entity/basic-gun-turret/basic-gun-turret-shooting-4.png"
turret.attacking_animation.layers[1].stripes[1].filename =
Lignumis.graphics .. "entity/basic-gun-turret/basic-gun-turret-shooting-1.png"
turret.attacking_animation.layers[1].stripes[2].filename =
Lignumis.graphics .. "entity/basic-gun-turret/basic-gun-turret-shooting-2.png"
turret.attacking_animation.layers[1].stripes[3].filename =
Lignumis.graphics .. "entity/basic-gun-turret/basic-gun-turret-shooting-3.png"
turret.attacking_animation.layers[1].stripes[4].filename =
Lignumis.graphics .. "entity/basic-gun-turret/basic-gun-turret-shooting-4.png"
turret.folding_animation.layers[1].filename =
Lignumis.graphics .. "entity/basic-gun-turret/basic-gun-turret-raising.png"
turret.graphics_set.base_visualisation.animation.layers[1].filename =
Lignumis.graphics .. "entity/basic-gun-turret/basic-gun-turret-base.png"
turret.attack_parameters.range = 18
local turret_item = {
type = "item",
name = "basic-gun-turret",
icon = Lignumis.graphics .. "icons/basic-gun-turret.png",
subgroup = "turret",
order = "b[turret]-0[basic-gun-turret]",
inventory_move_sound = item_sounds.turret_inventory_move,
pick_sound = item_sounds.turret_inventory_pickup,
drop_sound = item_sounds.turret_inventory_move,
place_result = "basic-gun-turret",
stack_size = 50
}
local turret_recipe = {
type = "recipe",
name = "basic-gun-turret",
enabled = false,
energy_required = 8,
ingredients = {
{ type = "item", name = "wooden-gear-wheel", amount = 5 },
{ type = "item", name = "lumber", amount = 10 },
{ type = "item", name = "gold-plate", amount = 10 }
},
results = { { type = "item", name = "basic-gun-turret", amount = 1 } }
}
if settings.startup["lignumis-lumber-mill-more-recipes"].value then
turret_recipe.category = "wood-processing-or-assembling"
end
local turret_technology = {
type = "technology",
name = "basic-gun-turret",
icon = Lignumis.graphics .. "technology/basic-gun-turret.png",
icon_size = 256,
effects = {
{
type = "unlock-recipe",
recipe = "basic-gun-turret"
}
},
prerequisites = { "wood-science-pack" },
unit = {
count = 10,
ingredients = { { "wood-science-pack", 1 } },
time = 10
}
}
data:extend({
turret,
turret_item,
turret_recipe,
turret_technology
})

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local hit_effects = require("__base__.prototypes.entity.hit-effects")
local item_sounds = require("__base__.prototypes.item_sounds")
local item_tints = require("__base__.prototypes.item-tints")
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
data:extend({
{
type = "radar",
name = "basic-radar",
icon = Lignumis.graphics .. "icons/basic-radar.png",
flags = { "placeable-player", "player-creation" },
minable = { mining_time = 0.1, result = "basic-radar" },
fast_replaceable_group = "small-radar",
max_health = 100,
corpse = "small-remnants",
dying_explosion = "inserter-explosion",
resistances = {
{
type = "fire",
percent = 70
},
{
type = "impact",
percent = 30
}
},
collision_box = { { -0.25, -0.25 }, { 0.25, 0.25 } },
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
damaged_trigger_effect = hit_effects.entity(),
max_distance_of_sector_revealed = 0,
max_distance_of_nearby_sector_revealed = 1,
energy_per_sector = "1J",
energy_per_nearby_scan = "1J",
energy_source = {
type = "burner",
fuel_categories = { "chemical" },
effectivity = 1,
fuel_inventory_size = 1,
emissions_per_minute = { noise = 5 }
},
energy_usage = "25kW",
pictures = {
layers = {
{
filename = Lignumis.graphics .. "entity/basic-radar.png",
priority = "low",
width = 128,
height = 128,
apply_projection = false,
direction_count = 120,
line_length = 12,
shift = { 0.21, -0.2 },
scale = 0.35,
}
}
},
impact_category = "metal",
radius_minimap_visualisation_color = { 0.059, 0.092, 0.235, 0.275 },
rotation_speed = 0.0001,
is_military_target = false
},
{
type = "item",
name = "basic-radar",
icon = Lignumis.graphics .. "icons/basic-radar.png",
subgroup = "defensive-structure",
order = "d[radar]-0[basic-radar]",
inventory_move_sound = item_sounds.metal_large_inventory_move,
pick_sound = item_sounds.metal_large_inventory_pickup,
drop_sound = item_sounds.metal_large_inventory_move,
place_result = "basic-radar",
stack_size = 20,
random_tint_color = item_tints.iron_rust
},
{
type = "recipe",
name = "basic-radar",
category = "crafting-with-steam",
energy_required = 10,
ingredients = {
{ type = "item", name = "stone-brick", amount = 4 },
{ type = "item", name = "wooden-gear-wheel", amount = 4 },
{ type = "item", name = "gold-plate", amount = 4 },
{ type = "item", name = basic_circuit_board and "basic-circuit-board" or "gold-cable", amount = 4 }
},
results = { { type = "item", name = "basic-radar", amount = 1 } },
enabled = false
},
{
type = "technology",
name = "basic-radar",
icon = Lignumis.graphics .. "technology/basic-radar.png",
icon_size = 256,
effects = {
{
type = "unlock-recipe",
recipe = "basic-radar"
}
},
prerequisites = { "steam-science-pack" },
unit = {
count = 50,
ingredients = { { "wood-science-pack", 1 }, { "steam-science-pack", 1 } },
time = 10
}
}
})

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local item_sounds = require("__base__.prototypes.item_sounds")
local item_tints = require("__base__.prototypes.item-tints")
local vanilla_repair_pack = data.raw["repair-tool"]["repair-pack"]
vanilla_repair_pack.default_import_location = vanilla_repair_pack.default_import_location or "nauvis"
data:extend({
{
type = "repair-tool",
name = "basic-repair-pack",
icon = Lignumis.graphics .. "icons/basic-repair-pack.png",
subgroup = "tool",
order = "b[repair]-0[basic-repair-pack]",
inventory_move_sound = item_sounds.repair_pack_inventory_move,
pick_sound = item_sounds.repair_pack_inventory_pickup,
drop_sound = item_sounds.repair_pack_inventory_move,
speed = 1,
durability = 150,
stack_size = 100,
random_tint_color = item_tints.iron_rust,
default_import_location = "lignumis"
},
{
type = "recipe",
name = "basic-repair-pack",
enabled = false,
ingredients = {
{ type = "item", name = "gold-cable", amount = 4 },
{ type = "item", name = "wooden-gear-wheel", amount = 1 }
},
results = { { type = "item", name = "basic-repair-pack", amount = 1 } }
},
{
type = "technology",
name = "basic-repair-pack",
icon = Lignumis.graphics .. "technology/basic-repair-pack.png",
icon_size = 256,
effects = {
{
type = "unlock-recipe",
recipe = "basic-repair-pack"
}
},
prerequisites = { "wood-science-pack" },
unit = {
count = 25,
ingredients = { { "wood-science-pack", 1 } },
time = 10
}
}
})

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local item_sounds = require("__base__.prototypes.item_sounds")
local Technology = require("__cf-lib__/data/Technology")
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
local gfx = Lignumis.graphics .. "entity/burner-agricultural-tower/"
local agricultural_tower = table.deepcopy(data.raw["agricultural-tower"]["agricultural-tower"])
agricultural_tower.name = "burner-agricultural-tower"
agricultural_tower.minable.result = "burner-agricultural-tower"
agricultural_tower.next_upgrade = "agricultural-tower"
agricultural_tower.corpses = "burner-agricultural-tower-remnants"
agricultural_tower.icons = { { icon = Lignumis.graphics .. "icons/burner-agricultural-tower.png", icon_size = 64 } }
agricultural_tower.graphics_set.animation.layers[1].filename = gfx .. "burner-agricultural-tower-base.png"
agricultural_tower.graphics_set.working_visualisations[1].animation.filename = gfx ..
"burner-agricultural-tower-base.png"
agricultural_tower.energy_source = {
type = "burner",
fuel_categories = { "chemical" },
effectivity = 1,
fuel_inventory_size = 1,
emissions_per_minute = { noise = 75 }
}
agricultural_tower.resistances = nil
agricultural_tower.input_inventory_size = 1
agricultural_tower.output_inventory_size = 3
agricultural_tower.radius = 2
if agricultural_tower.surface_conditions then
for _, condition in pairs(agricultural_tower.surface_conditions) do
if condition.property == "pressure" then
condition.min = 900
end
end
end
local crane = agricultural_tower.crane
crane.parts[1].rotated_sprite.filenames = { gfx .. "burner-agricultural-tower-crane-1-1.png", gfx ..
"burner-agricultural-tower-crane-1-2.png" }
crane.parts[2].rotated_sprite.filename = gfx .. "burner-agricultural-tower-crane-3.png"
crane.parts[3].rotated_sprite.filename = gfx .. "burner-agricultural-tower-crane-4.png"
crane.parts[4].rotated_sprite.filenames = { gfx .. "burner-agricultural-tower-crane-5-1.png", gfx ..
"burner-agricultural-tower-crane-5-2.png" }
crane.parts[5].rotated_sprite.filename = gfx .. "burner-agricultural-tower-crane-6.png"
crane.parts[6].rotated_sprite.filenames = { gfx .. "burner-agricultural-tower-crane-7-1.png", gfx ..
"burner-agricultural-tower-crane-7-2.png" }
crane.parts[7].rotated_sprite.filename = gfx .. "burner-agricultural-tower-crane-8.png"
crane.parts[8].sprite.filename = gfx .. "burner-agricultural-tower-crane-9.png"
crane.parts[9].sprite.filename = gfx .. "burner-agricultural-tower-crane-10.png"
crane.speed = {
arm = {
turn_rate = 0.001,
extension_speed = 0.0025
},
grappler = {
vertical_turn_rate = 0.001,
horizontal_turn_rate = 0.005,
extension_speed = 0.005,
allow_transpolar_movement = true
}
}
local remnants = table.deepcopy(data.raw["corpse"]["agricultural-tower-remnants"])
remnants.name = "burner-agricultural-tower-remnants"
remnants.icon = Lignumis.graphics .. "icons/burner-agricultural-tower.png"
remnants.animation.filename = gfx .. "burner-agricultural-tower-remnants.png"
remnants.order = "a[0-burner-agricultural-tower]"
data:extend({
agricultural_tower,
remnants,
{
type = "item",
name = "burner-agricultural-tower",
icon = Lignumis.graphics .. "icons/burner-agricultural-tower.png",
subgroup = "agriculture",
order = "0[burner-agricultural-tower]",
inventory_move_sound = item_sounds.mechanical_large_inventory_move,
pick_sound = item_sounds.mechanical_large_inventory_pickup,
drop_sound = item_sounds.mechanical_large_inventory_move,
place_result = "burner-agricultural-tower",
stack_size = 20,
default_import_location = "lignumis",
weight = 100 * kg
},
{
type = "recipe",
name = "burner-agricultural-tower",
category = "wood-processing-or-assembling",
energy_required = 10,
ingredients = {
{ type = "item", name = "stone-brick", amount = 5 },
{ type = "item", name = "wooden-gear-wheel", amount = 15 },
{ type = "item", name = "lumber", amount = 15 },
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 10 or 20 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 10 } or nil
},
results = { { type = "item", name = "burner-agricultural-tower", amount = 1 } },
enabled = false
}
})
local tech = data.raw.technology["tree-seeding"]
table.insert(tech.effects, { type = "unlock-recipe", recipe = "burner-agricultural-tower" })
tech.prerequisites = { "wood-science-pack" }
tech.unit = {
count = 10,
ingredients = {
{ "wood-science-pack", 1 }
},
time = 10
}
tech.ignore_tech_cost_multiplier = true
data.raw.technology["fish-breeding"].prerequisites = { "agricultural-science-pack" }
data:extend({
{
type = "recipe",
name = "burner-agricultural-tower-copper",
category = "wood-processing-or-assembling",
localised_name = { "entity-name.burner-agricultural-tower" },
icons = {
{ icon = Lignumis.graphics .. "icons/burner-agricultural-tower.png" },
{ icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
},
energy_required = 10,
ingredients = {
{ type = "item", name = "stone-brick", amount = 5 },
{ type = "item", name = "wooden-gear-wheel", amount = 15 },
{ type = "item", name = "lumber", amount = 15 },
{ type = "item", name = "copper-plate", amount = 10 },
{ type = "item", name = basic_circuit_board and "basic-circuit-board" or "electronic-circuit", amount = 10 }
},
results = { { type = "item", name = "burner-agricultural-tower", amount = 1 } },
enabled = false
}
})
Technology:new(basic_circuit_board and "copper-processing" or "electronics"):addRecipe("burner-agricultural-tower-copper")

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local item_sounds = require("__base__.prototypes.item_sounds")
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
local gfx = Lignumis.graphics .. "entity/burner-assembling-machine/"
local assembling_machine = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-1"])
assembling_machine.name = "burner-assembling-machine"
assembling_machine.icons = { { icon = Lignumis.graphics .. "icons/burner-assembling-machine.png", icon_size = 64 } }
assembling_machine.minable.result = "burner-assembling-machine"
assembling_machine.next_upgrade = "steam-assembling-machine"
assembling_machine.corpse = "burner-assembling-machine-remnants"
assembling_machine.resistances = nil
assembling_machine.graphics_set.animation.layers[1].filename =
gfx .. "burner-assembling-machine.png"
assembling_machine.crafting_categories = {
"basic-crafting",
"crafting",
"electronics",
"pressing",
"wood-processing-or-assembling",
"organic-or-assembling",
"electronics-or-assembling",
"metallurgy-or-assembling"
}
assembling_machine.crafting_speed = 0.25
assembling_machine.energy_source = {
type = "burner",
fuel_categories = { "chemical" },
effectivity = 1,
fuel_inventory_size = 1,
emissions_per_minute = { noise = 50, pollution = 6 },
smoke = {
{
name = "smoke",
deviation = { 0.1, 0.1 },
frequency = 2,
position = { 0.0, -0.8 },
starting_vertical_speed = 0.08,
starting_frame_deviation = 60
}
}
}
assembling_machine.energy_usage = "75kW"
local remnants = table.deepcopy(data.raw["corpse"]["assembling-machine-1-remnants"])
remnants.name = "burner-assembling-machine-remnants"
remnants.icon = Lignumis.graphics .. "icons/burner-assembling-machine.png"
remnants.animation[1].filename = gfx .. "burner-assembling-machine-remnants.png"
remnants.animation[2].filename = gfx .. "burner-assembling-machine-remnants.png"
remnants.animation[3].filename = gfx .. "burner-assembling-machine-remnants.png"
remnants.order = "0[burner-assembling-machine]"
local crafting_category = settings.startup["lignumis-lumber-mill-more-recipes"].value and "wood-processing-or-assembling" or "crafting"
data:extend({
assembling_machine,
remnants,
{
type = "item",
name = "burner-assembling-machine",
icon = Lignumis.graphics .. "icons/burner-assembling-machine.png",
subgroup = "production-machine",
order = "0[burner-assembling-machine]",
inventory_move_sound = item_sounds.mechanical_inventory_move,
pick_sound = item_sounds.mechanical_inventory_pickup,
drop_sound = item_sounds.mechanical_inventory_move,
place_result = "burner-assembling-machine",
stack_size = 50
},
{
type = "recipe",
name = "burner-assembling-machine",
category = crafting_category,
enabled = false,
ingredients = {
{ type = "item", name = "wooden-gear-wheel", amount = 5 },
{ type = "item", name = "lumber", amount = 8 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
{ type = "item", name = "gold-cable", amount = 10 }
},
results = { { type = "item", name = "burner-assembling-machine", amount = 1 } },
energy_required = 4
},
{
type = "technology",
name = "burner-automation",
icon = Lignumis.graphics .. "technology/burner-automation.png",
icon_size = 256,
effects = {
{
type = "unlock-recipe",
recipe = "burner-assembling-machine"
},
{
type = "unlock-recipe",
recipe = "burner-long-handed-inserter"
}
},
prerequisites = { "wood-science-pack" },
unit = {
count = 10,
ingredients = { { "wood-science-pack", 1 } },
time = 10
},
ignore_tech_cost_multiplier = true
}
})
if not basic_circuit_board then
data:extend({
{
type = "recipe",
name = "burner-assembling-machine-electronic-circuit",
category = crafting_category,
localised_name = { "entity-name.burner-assembling-machine" },
icons = {
{ icon = Lignumis.graphics .. "icons/burner-assembling-machine.png" },
{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
},
enabled = false,
ingredients = {
{ type = "item", name = "wooden-gear-wheel", amount = 5 },
{ type = "item", name = "lumber", amount = 8 },
{ type = "item", name = "electronic-circuit", amount = 5 }
},
results = { { type = "item", name = "burner-assembling-machine", amount = 1 } },
energy_required = 4
}
})
table.insert(data.raw.technology["electronics"].effects, {
type = "unlock-recipe",
recipe = "burner-assembling-machine-electronic-circuit"
})
end

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local Technology = require("__cf-lib__/data/Technology")
local gfx = Lignumis.graphics .. "entity/burner-lamp/"
data:extend({
{
type = "recipe-category",
name = "lamp-burning"
},
{
name = "burner-lamp",
type = "assembling-machine",
minable = {
mining_time = 0.1,
result = "burner-lamp",
},
icon = Lignumis.graphics .. "icons/burner-lamp.png",
icon_size = 64,
icon_mipmaps = 4,
collision_mask = { layers = { object = true, water_tile = true, meltable = true, player = true } },
crafting_speed = 1,
crafting_categories = { "lamp-burning" },
fixed_recipe = "burner-lamp-burning",
dying_explosion = "lamp-explosion",
show_recipe_icon = false,
show_recipe_icon_on_map = false,
source_inventory_size = 1,
result_inventory_size = 1,
energy_source = {
emissions_per_minute = { pollution = 0.02 },
type = "burner",
fuel_inventory_size = 1,
burnt_inventory_size = 1,
fuel_categories = { "chemical" },
light_flicker = {
color = { 0, 0, 0, 0 }, -- to remove default burner glow
},
render_no_power_icon = false,
},
energy_usage = "9.6kW",
max_health = 100,
resistances = {
{
type = "fire",
percent = 95
},
},
corpse = "small-remnants",
flags = { "placeable-player", "placeable-neutral", "player-creation" },
collision_box = { { -0.15, -0.15 }, { 0.15, 0.15 } },
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
graphics_set = {
animation = {
layers = {
{
draw_as_glow = false,
draw_as_light = false,
draw_as_shadow = false,
filename = gfx .. "burner-lamp-base.png",
height = 128,
priority = "high",
scale = 0.5,
shift = { 0, 0 },
width = 128,
x = 0,
y = 0
},
{
draw_as_glow = false,
draw_as_light = false,
draw_as_shadow = true,
filename = gfx .. "burner-lamp-shadow.png",
height = 128,
priority = "high",
scale = 0.5,
shift = { 0, 0 },
width = 128,
x = 0,
y = 0
}
}
},
working_visualisations = {
{
animation = {
animation_speed = 1,
blend_mode = "additive-soft",
draw_as_glow = true,
draw_as_light = false,
draw_as_shadow = false,
filename = gfx .. "burner-lamp-working.png",
frame_count = 30,
height = 128,
line_length = 6,
priority = "high",
scale = 0.5,
shift = { 0, 0 },
width = 128,
x = 0,
y = 0
},
light = {
color = { 1.0, 0.82, 0.5 },
intensity = 0.4,
size = 40,
type = "oriented",
picture = {
filename = gfx .. "light.png",
width = 256,
height = 256,
scale = 0.125
},
},
}
}
},
working_sound = {
sound = {
filename = "__base__/sound/furnace.ogg",
volume = 1.0
}
},
open_sound = {
filename = "__base__/sound/machine-open.ogg",
volume = 0.75
},
close_sound = {
filename = "__base__/sound/machine-close.ogg",
volume = 0.75
},
mined_sound = {
filename = "__base__/sound/deconstruct-bricks.ogg"
},
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
},
squeak_behaviour = false,
},
{
type = "item",
name = "burner-lamp",
icon = Lignumis.graphics .. "icons/burner-lamp.png",
icon_size = 64,
icon_mipmaps = 4,
subgroup = "circuit-network", -- Copper lamp under circuit-network
order = "a[lamp]-b[copper-lamp]", -- Copper lamp after large lamp
place_result = "burner-lamp",
stack_size = 50,
weight = 20 * kg
},
{
name = "burner-lamp",
type = "recipe",
enabled = true,
ingredients = {
{ type = "item", name = "gold-plate", amount = 4 },
{ type = "item", name = "stone-brick", amount = 2 },
},
results = {
{ type = "item", name = "burner-lamp", amount = 1 }
},
subgroup = "circuit-network", -- Copper lamp under circuit-network
order = "a[lamp]-b[copper-lamp]", -- Place after large lamp
category = "crafting" -- Category for crafting
},
{
name = "burner-lamp-copper",
type = "recipe",
enabled = false,
localised_name = { "entity-name.burner-lamp" },
icons = {
{ icon = Lignumis.graphics .. "icons/burner-lamp.png" },
{ icon = "__base__/graphics/icons/copper-plate.png", scale = 0.25, shift = { 8, 8 } }
},
ingredients = {
{ type = "item", name = "copper-plate", amount = 4 },
{ type = "item", name = "stone-brick", amount = 2 },
},
results = {
{ type = "item", name = "burner-lamp", amount = 1 }
},
subgroup = "circuit-network", -- Copper lamp under circuit-network
order = "a[lamp]-b[copper-lamp]", -- Place after large lamp
category = "crafting" -- Category for crafting
},
-- Define the hidden burning recipe for the copper lamp
{
name = "burner-lamp-burning", -- Make sure this name matches the recipe you are referencing
type = "recipe",
enabled = true,
hidden = true,
hide_from_stats = true,
icon = Lignumis.graphics .. "icons/burner-lamp.png", -- Icon path for the recipe
icon_size = 64,
icon_mipmaps = 4,
category = "lamp-burning", -- Custom category for lamp burning
ingredients = {},
results = {},
subgroup = "other", -- Optional: Adjust this if needed
energy_required = 25000 / 60, -- Represents one "Factorio day"
}
})
Technology:new("copper-processing"):addRecipe("burner-lamp-copper")

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local item_sounds = require("__base__.prototypes.item_sounds")
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
local gfx = Lignumis.graphics .. "entity/burner-long-handed-inserter/"
local long_handed_inserter = table.deepcopy(data.raw["inserter"]["long-handed-inserter"])
long_handed_inserter.name = "burner-long-handed-inserter"
long_handed_inserter.icon = Lignumis.graphics .. "icons/burner-long-handed-inserter.png"
long_handed_inserter.minable.result = "burner-long-handed-inserter"
long_handed_inserter.next_upgrade = "long-handed-inserter"
long_handed_inserter.corpse = "burner-long-handed-inserter-remnants"
long_handed_inserter.resistances = nil
long_handed_inserter.hand_base_picture.filename = gfx .. "burner-long-handed-inserter-hand-base.png"
long_handed_inserter.hand_closed_picture.filename = gfx .. "burner-long-handed-inserter-hand-closed.png"
long_handed_inserter.hand_open_picture.filename = gfx .. "burner-long-handed-inserter-hand-open.png"
long_handed_inserter.platform_picture.sheet.filename = gfx .. "burner-long-handed-inserter-platform.png"
long_handed_inserter.energy_per_movement = "70kJ"
long_handed_inserter.energy_per_rotation = "70kJ"
long_handed_inserter.energy_source = {
type = "burner",
fuel_categories = { "chemical" },
effectivity = 1,
fuel_inventory_size = 1,
initial_fuel = "coal",
initial_fuel_percent = 0.25,
light_flicker = { color = { 0, 0, 0 } },
smoke = {
{
name = "smoke",
deviation = { 0.1, 0.1 },
frequency = 9
}
}
}
long_handed_inserter.extension_speed = 0.035
long_handed_inserter.rotation_speed = 0.014
local remnants = table.deepcopy(data.raw["corpse"]["long-handed-inserter-remnants"])
remnants.name = "burner-long-handed-inserter-remnants"
remnants.icon = Lignumis.graphics .. "icons/burner-long-handed-inserter.png"
remnants.animation[1].filename = gfx .. "burner-long-handed-inserter-remnants.png"
remnants.animation[2].filename = gfx .. "burner-long-handed-inserter-remnants.png"
remnants.animation[3].filename = gfx .. "burner-long-handed-inserter-remnants.png"
remnants.animation[4].filename = gfx .. "burner-long-handed-inserter-remnants.png"
remnants.order = "a-c-0"
local crafting_category = settings.startup["lignumis-lumber-mill-more-recipes"].value and "wood-processing-or-assembling" or "crafting"
data:extend({
long_handed_inserter,
remnants,
{
type = "item",
name = "burner-long-handed-inserter",
icon = Lignumis.graphics .. "icons/burner-long-handed-inserter.png",
subgroup = "inserter",
color_hint = { text = "L" },
order = "b0[burner-long-handed-inserter]",
inventory_move_sound = item_sounds.inserter_inventory_move,
pick_sound = item_sounds.inserter_inventory_pickup,
drop_sound = item_sounds.inserter_inventory_move,
place_result = "burner-long-handed-inserter",
stack_size = 50
},
{
type = "recipe",
name = "burner-long-handed-inserter",
category = crafting_category,
enabled = false,
ingredients = {
{ type = "item", name = "wooden-gear-wheel", amount = 1 },
{ type = "item", name = "burner-inserter", amount = 1 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 1 } or
{ type = "item", name = "gold-cable", amount = 2 }
},
results = { { type = "item", name = "burner-long-handed-inserter", amount = 1 } }
}
})

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require("item-subgroups")
require("technology")
require("lignumis/planet")
require("lignumis/autoplace-controls")
require("wooden-gearwheel")
require("peat")
require("wood-lab")
require("wood-science")
require("burner-agricultural-tower")
require("burner-assembling-machine")
require("burner-lamp")
require("burner-long-handed-inserter")
require("lumber-mill")
require("gold")
require("deep-miner")
require("desiccation-furnace")
require("steam-assembling-machine")
require("steam-science")
require("wood-liquefaction")
require("wooden-rocket-silo")
require("basic-gun-turret")
require("fuel-category")
require("basic-construction-robots")
require("lumber")
require("wood-logistics")
require("basic-repair-pack")
require("basic-radar")
require("mid-game-recipes")
require("active-noise-cancelling-tower")
require("quality-assembler")
require("decoratives")
require("wood-military")
require("basic-circuit-board")
require("enemies")
require("noise")

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local sounds = require("__base__.prototypes.entity.sounds")
data:extend({
{
name = "gold-rock-cluster",
type = "optimized-decorative",
order = "a[lignumis]-a[decorative]-a[gold-rock-clusters]",
collision_box = { { -1, -1 }, { 1, 1 } },
collision_mask = { layers = { water_tile = true, doodad = true }, colliding_with_tiles_only = true },
render_layer = "decorative",
walking_sound = sounds.sand,
autoplace = {
order = "d[ground-surface]-b[sulfur-rock]-b[cluster]",
placement_density = 1,
probability_expression =
"basis_noise{x = x, y = y, seed0 = map_seed, seed1 = 3000000, input_scale = 1/8, output_scale = 1/4}",
tile_restriction = { "natural-gold-soil" }
},
pictures = get_decal_pictures(
"__space-age__/graphics/decorative/tiny-volcanic-rock-cluster/tiny-volcanic-rock-cluster-", "", 128, 8,
{ 0.788, 0.627, 0.167 }, true)
}
})

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local DeepMinerFactory = require(MF.buildings .. "CoreExtractor")
local DeepMiner = DeepMinerFactory("deep-miner")
local entity = DeepMiner.EntityBuilder:new():build({
resource_searching_radius = 0.49,
energy_usage = "25MW",
mining_speed = 7.5,
energy_source = {
emissions_per_minute = { noise = 2000 }
},
resource_drain_rate_percent = 75
})
entity.resource_categories = { "deep-mining" }
data:extend({ entity })
DeepMiner.ItemBuilder:new()
:itemsPerRocket(1)
:apply({
subgroup = "extraction-machine",
order = "a[items]-d[deep-miner]"
})
DeepMiner.RecipeBuilder:new()
:ingredients({
{ type = "item", name = "processing-unit", amount = 100 },
{ type = "item", name = "electric-engine-unit", amount = 100 },
{ type = "item", name = "steel-plate", amount = 200 },
{ type = "item", name = "concrete", amount = 50 }
})
:apply({
category = "metallurgy-or-assembling"
})
DeepMiner.TechnologyBuilder:new()
:prerequisites({ "space-science-pack" })
:count(500)
:ingredients({
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ "space-science-pack", 1 }
})
:time(60)
:apply()

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local item_sounds = require("__base__.prototypes.item_sounds")
local pipecovers = require("prototypes/content/gold/pipecovers")
local machinepipes = require("prototypes/content/gold/machinepipes")
local furnace = table.deepcopy(data.raw.furnace["stone-furnace"])
furnace.name = "desiccation-furnace"
furnace.icons = {
{ icon = Lignumis.graphics .. "icons/stone-furnace.png" },
{ icon = "__base__/graphics/icons/fluid/steam.png", scale = 0.25, shift = { 8, -8 } }
}
furnace.fluid_boxes = {
{
volume = 200,
pipe_picture = machinepipes(),
pipe_covers = pipecovers(),
pipe_connections = {
{ flow_direction = "output", direction = defines.direction.east, position = { 0.5, 0.5 } }
},
production_type = "output"
}
}
furnace.crafting_categories = { "desiccation" }
furnace.minable.result = "desiccation-furnace"
furnace.graphics_set.animation.layers[1].filename = Lignumis.graphics .. "entity/stone-furnace/stone-furnace.png"
furnace.fluid_boxes[1].pipe_covers.north.layers[1].filename =
Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-north.png"
furnace.fluid_boxes[1].pipe_covers.east.layers[1].filename =
Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-east.png"
furnace.fluid_boxes[1].pipe_covers.south.layers[1].filename =
Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-south.png"
furnace.fluid_boxes[1].pipe_covers.west.layers[1].filename =
Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-west.png"
local furnace_item = {
type = "item",
name = "desiccation-furnace",
icons = {
{ icon = Lignumis.graphics .. "icons/stone-furnace.png" },
{ icon = "__base__/graphics/icons/fluid/steam.png", scale = 0.25, shift = { 8, -8 } }
},
subgroup = "smelting-machine",
order = "a[stone-furnace]-ab[desiccation]",
inventory_move_sound = item_sounds.brick_inventory_move,
pick_sound = item_sounds.brick_inventory_pickup,
drop_sound = item_sounds.brick_inventory_move,
place_result = "desiccation-furnace",
stack_size = 50
}
local furnace_recipe = {
type = "recipe",
name = "desiccation-furnace",
ingredients = {
{ type = "item", name = "stone-furnace", amount = 1 },
{ type = "item", name = "gold-pipe", amount = 2 }
},
results = { { type = "item", name = "desiccation-furnace", amount = 1 } },
enabled = false
}
data:extend({
{
type = "recipe-category",
name = "desiccation"
},
furnace,
furnace_item,
furnace_recipe
})

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local particle_animations = require("__space-age__/prototypes/particle-animations")
local base_sounds = require("__base__.prototypes.entity.sounds")
local space_age_sounds = require("__space-age__.prototypes.entity.sounds")
local simulations = require("__space-age__.prototypes.factoriopedia-simulations")
local biter_ai_settings = require("__base__.prototypes.entity.biter-ai-settings")
local blood_particles = {
"blood-particle-small",
}
for _, particle_name in ipairs(blood_particles) do
local new_particle = table.deepcopy(data.raw["optimized-particle"][particle_name])
local scale = new_particle.pictures.sheet.scale
local shift = new_particle.pictures.sheet.shift
new_particle.name = "lignumis-" .. particle_name
new_particle.pictures = {
sheet = {
filename = "__space-age__/graphics/particle/gleba-blood-particle/gleba-blood-particle.png",
line_length = 12,
width = 32,
height = 24,
frame_count = 12,
variation_count = 7,
scale = scale * 0.25,
shift = shift
}
}
data:extend({ new_particle })
end
function gleba_hit_effects(offset_deviation, offset)
local offset = offset or { 0, 0 }
return {
type = "create-entity",
entity_name = "gleba-enemy-damaged-explosion",
offset_deviation = offset_deviation or { { -0.5, -0.5 }, { 0.5, 0.5 } },
offsets = { offset },
damage_type_filters = "fire"
}
end
function wriggler_spritesheet(name, frames, speed, scale, tint, flag)
speed = speed or 1.0
local is_shadow = string.sub(name, -string.len("-shadow")) == "-shadow"
local is_decay = string.find(name, "decay")
if is_decay and is_shadow then return nil end
return util.sprite_load("__space-age__/graphics/entity/wriggler/wriggler-" .. name,
{
slice = 5,
frame_count = frames,
direction_count = 16,
scale = 0.5 * 1.2 * scale,
multiply_shift = scale,
animation_speed = speed,
draw_as_shadow = is_shadow,
tint_as_overlay = tint and true or nil,
tint = tint,
flags = (not is_shadow) and { flag } or nil,
surface = "gleba",
usage = "enemy"
}
)
end
function wriggler_corpse_spritesheet(name, frames, speed, scale, tint)
return wriggler_spritesheet(name, frames, speed, scale, tint, "corpse-decay")
end
local default_ended_in_water_trigger_effect = function()
return {
{
type = "create-particle",
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "tintable-water-particle",
apply_tile_tint = "secondary",
offset_deviation = { { -0.05, -0.05 }, { 0.05, 0.05 } },
initial_height = 0,
initial_height_deviation = 0.02,
initial_vertical_speed = 0.05,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.01,
speed_from_center_deviation = 0.006,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 2,
tail_length_deviation = 1,
tail_width = 3
},
{
type = "create-particle",
repeat_count = 10,
repeat_count_deviation = 6,
probability = 0.03,
affects_target = false,
show_in_tooltip = false,
particle_name = "tintable-water-particle",
apply_tile_tint = "primary",
offsets = {
{ 0, 0 },
{ 0.01563, -0.09375 },
{ 0.0625, 0.09375 },
{ -0.1094, 0.0625 }
},
offset_deviation = { { -0.2969, -0.1992 }, { 0.2969, 0.1992 } },
initial_height = 0,
initial_height_deviation = 0.02,
initial_vertical_speed = 0.053,
initial_vertical_speed_deviation = 0.005,
speed_from_center = 0.02,
speed_from_center_deviation = 0.006,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 9,
tail_length_deviation = 0,
tail_width = 1
},
{
type = "play-sound",
sound = base_sounds.small_splash
}
}
end
local make_particle = function(params)
if not params then error("No params given to make_particle function") end
local name = params.name or error("No name given")
local ended_in_water_trigger_effect = params.ended_in_water_trigger_effect or default_ended_in_water_trigger_effect()
if params.ended_in_water_trigger_effect == false then
ended_in_water_trigger_effect = nil
end
local particle = {
type = "optimized-particle",
name = name,
life_time = params.life_time or (60 * 15),
fade_away_duration = params.fade_away_duration,
render_layer = params.render_layer or "projectile",
render_layer_when_on_ground = params.render_layer_when_on_ground or "corpse",
regular_trigger_effect_frequency = params.regular_trigger_effect_frequency or 2,
regular_trigger_effect = params.regular_trigger_effect,
ended_in_water_trigger_effect = ended_in_water_trigger_effect,
pictures = params.pictures,
shadows = params.shadows,
draw_shadow_when_on_ground = params.draw_shadow_when_on_ground,
movement_modifier_when_on_ground = params.movement_modifier_when_on_ground,
movement_modifier = params.movement_modifier,
vertical_acceleration = params.vertical_acceleration,
mining_particle_frame_speed = params.mining_particle_frame_speed,
}
return particle
end
local function lerp_color(a, b, amount)
return {
a[1] + amount * (b[1] - a[1]),
a[2] + amount * (b[2] - a[2]),
a[3] + amount * (b[3] - a[3]),
a[4] + amount * (b[4] - a[4]),
}
end
function make_wriggler(prefix, scale, health, damage, tints, factoriopedia_simulation, factoriopedia_simulation_premature,
sounds)
-- Premature version loses health so that the swarm will get removed (more efficient).
-- Spawner-spawned versions are stable so that the area is not full of corpses.
local tint_mask = tints.mask
local tint_body = tints.body
local function attack_parameters()
local cooldown = 26
return {
ammo_category = "melee",
ammo_type = {
target_type = "entity",
action = {
type = "direct",
action_delivery = {
type = "instant",
target_effects = {
{
type = "damage",
damage = { amount = 5 * damage, type = "physical" }
}
}
}
}
},
animation = {
layers = {
wriggler_spritesheet("attack", 19, 0.48, scale, tint_body),
wriggler_spritesheet("attack-tint", 19, 0.48, scale, tint_mask),
wriggler_spritesheet("attack-shadow", 19, 0.48, scale),
}
},
cooldown = cooldown,
cooldown_deviation = 0.1,
range = 1.8 * scale,
range_mode = "bounding-box-to-bounding-box",
sound = sounds.attack_sound,
type = "projectile"
}
end
local wriggler = {
type = "unit",
name = prefix .. "wriggler-pentapod-premature",
icon = Lignumis.graphics .. "icons/" .. prefix .. "wriggler.png",
subgroup = "enemies",
order = "gleba-a-wriggler-" .. tostring(scale),
factoriopedia_simulation = factoriopedia_simulation_premature,
collision_box = { { -0.2 * scale, -0.2 * scale }, { 0.2 * scale, 0.2 * scale } },
sticker_box = { { -0.5 * scale, -0.5 * scale }, { 0.5 * scale, 0.5 * scale } },
selection_box = { { -0.9 * scale, -0.9 * scale }, { 0.9 * scale, 0.9 * scale } },
collision_mask = { layers = { player = true, train = true, is_object = true }, not_colliding_with_itself = true },
flags = { "placeable-player", "placeable-enemy", "placeable-off-grid", "not-repairable", "breaths-air" },
absorptions_to_join_attack = { noise = 1 },
ai_settings = biter_ai_settings,
attack_parameters = attack_parameters(),
corpse = prefix .. "wriggler-pentapod-corpse",
damaged_trigger_effect = gleba_hit_effects(),
distance_per_frame = 0.125,
distraction_cooldown = 300,
dying_explosion = prefix .. "wriggler-die",
dying_sound = sounds.dying_sound,
healing_per_tick = -health / 1 / 60,
impact_category = "organic",
max_health = health,
max_pursue_distance = 30,
min_pursue_time = 300,
movement_speed = 0.15 * (1 + (scale - 1) / 2),
run_animation = {
layers = {
wriggler_spritesheet("run", 21, 0.48, scale, tint_body),
wriggler_spritesheet("run-tint", 21, 0.48, scale, tint_mask),
wriggler_spritesheet("run-shadow", 21, 0.48, scale),
}
},
running_sound_animation_positions = { 2 },
vision_distance = 20,
water_reflection = {
orientation_to_variation = false,
rotate = true,
pictures = {
filename = "__base__/graphics/entity/biter/biter-reflection.png",
height = 28,
priority = "extra-high",
scale = 2.5 * scale,
shift = { 0.15625, 0.46875 },
variation_count = 1,
width = 20
}
},
walking_sound = sounds.walking_sound,
working_sound = sounds.working_sound,
warcry = sounds.warcry,
}
local wriggler_stable = table.deepcopy(wriggler)
wriggler_stable.name = prefix .. "wriggler-pentapod"
wriggler_stable.factoriopedia_simulation = factoriopedia_simulation
wriggler_stable.healing_per_tick = health / 500 / 60
wriggler_stable.absorptions_to_join_attack = { noise = 1 }
wriggler_stable.attack_parameters = attack_parameters()
local wriggler_corpse = {
type = "corpse",
name = prefix .. "wriggler-pentapod-corpse",
icon = Lignumis.graphics .. "icons/" .. prefix .. "wriggler-corpse.png",
subgroup = "corpses",
order = "c[corpse]-d[gleba-enemies-corpses]-d[wriggler]" .. tostring(scale),
hidden_in_factoriopedia = true,
selection_box = { { -0.8, -0.8 }, { 0.8, 0.8 } },
selectable_in_game = false,
animation = {
layers = {
wriggler_corpse_spritesheet("death", 17, 0.48, scale, tint_body),
wriggler_corpse_spritesheet("death-tint", 17, 0.48, scale, tint_mask),
wriggler_corpse_spritesheet("death-shadow", 17, 0.48, scale),
}
},
decay_animation = {
layers = {
wriggler_corpse_spritesheet("decay", 9, nil, scale, tint_body),
wriggler_corpse_spritesheet("decay-tint", 9, nil, scale, tint_mask),
wriggler_corpse_spritesheet("decay-shadow", 9, nil, scale),
}
},
dying_speed = 0.015 / scale,
decay_frame_transition_duration = 150,
time_before_removed = 1 * 60 * 60, -- 1 minute
use_decay_layer = true,
direction_shuffle = { { 1, 2, 3, 16 }, { 4, 5, 6, 7 }, { 8, 9, 10, 11 }, { 12, 13, 14, 15 } },
shuffle_directions_at_frame = 0,
final_render_layer = "lower-object-above-shadow",
flags = {
"placeable-neutral",
"placeable-off-grid",
"building-direction-8-way",
"not-repairable",
"not-on-map"
},
ground_patch = {
sheet =
util.sprite_load("__space-age__/graphics/entity/wriggler/blood-puddle-var-main",
{
flags = { "low-object" },
variation_count = 4,
scale = 0.4 * scale,
multiply_shift = 0.125,
}
)
},
ground_patch_fade_in_delay = 20,
ground_patch_fade_in_speed = 0.002,
ground_patch_fade_out_duration = 50 * 60 / 7.5,
ground_patch_fade_out_start = 50 * 60 / 7.5,
ground_patch_render_layer = "decals"
}
local wrigger_explosion = {
type = "explosion",
name = prefix .. "wriggler-die",
scale = 0.25,
icon = "__space-age__/graphics/icons/medium-wriggler-corpse.png",
order = "a[corpse]-f[wriggler]",
flags = { "not-on-map" },
hidden = true,
subgroup = "enemy-death-explosions",
animations = util.empty_sprite(),
created_effect = {
type = "direct",
action_delivery = {
type = "instant",
target_effects = {
{
type = "create-particle",
repeat_count = 13,
repeat_count_deviation = 1,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "lignumis-blood-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5 }, { 0.5, 0.5 } },
initial_height = 0.1,
initial_height_deviation = 0.1,
initial_vertical_speed = 0.009,
initial_vertical_speed_deviation = 0.009,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 5,
tail_length_deviation = 5,
tail_width = 3,
rotate_offsets = false
},
{
type = "create-particle",
repeat_count = 12,
repeat_count_deviation = 3,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "lignumis-blood-particle-small",
offsets = {
{ 0, -0.4 },
{ 0, 0.5 },
{ 0, 0.6 }
},
offset_deviation = { { -0.25, -0.25 }, { 0.25, 0.25 } },
initial_height = 0.1,
initial_height_deviation = 0.1,
initial_vertical_speed = 0.055,
initial_vertical_speed_deviation = 0.075,
speed_from_center = 0.03,
speed_from_center_deviation = 0.03,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 52,
tail_length_deviation = 25,
tail_width = 3,
rotate_offsets = false
},
{
type = "play-sound",
sound = base_sounds.medium_gore
},
}
}
}
}
data:extend {
--wriggler,
wriggler_stable,
wriggler_corpse,
wrigger_explosion,
make_particle
{
name = prefix .. "wriggler-skin-particle",
life_time = 300,
pictures = particle_animations.get_pentpod_skin_particles_small({ scale = 1 * scale, tint = lerp_color(tint_mask, { 255, 255, 255, 255 }, 0.7) }),
shadows = particle_animations.get_pentpod_skin_particles_small({ scale = 1 * scale, tint = shadowtint(), shift = util.by_pixel(1, 0) }),
ended_in_water_trigger_effect = default_ended_in_water_trigger_effect(),
render_layer_when_on_ground = "lower-object-above-shadow"
},
}
end
local function fade(tint, amount) -- fades to minimal opacity grey. Low opacity is good for the mask to let the base layer show htough (instead of having a grey mask)
return lerp_color(tint, { 1, 1, 1, 2 }, amount)
end
local function grey_overlay(tint, amount) -- fades to opaque grey. Full opacity is required for body.
return lerp_color(tint, { 127, 127, 127, 255 }, amount)
end
-- mask tint is vibrant and only on the mask
-- body tint applies to the whole body and should be near 127 grey, just adds a hint of saturation
local gleba_small_mask_tint = { 103, 151, 11, 255 }
local gleba_small_body_tint = { 125, 124, 111, 255 }
make_wriggler("lignumis-small-", 0.2, 10, 0.1,
{
mask = fade(lerp_color(gleba_small_mask_tint, { 255, 200, 0, 255 }, 0.2), 0.2),
body = grey_overlay(lerp_color(gleba_small_body_tint, { 255, 0, 0, 255 }, 0.2), 0.2)
},
simulations.factoriopedia_gleba_enemy_small_wriggler,
simulations.factoriopedia_gleba_enemy_small_wriggler_premature,
space_age_sounds.wriggler_pentapod.small
)
make_wriggler("lignumis-medium-", 0.5, 50, 1,
{
mask = fade(lerp_color(gleba_small_mask_tint, { 255, 200, 0, 255 }, 0.4), 0.2),
body = grey_overlay(lerp_color(gleba_small_body_tint, { 255, 0, 0, 255 }, 0.4), 0.2)
},
simulations.factoriopedia_gleba_enemy_small_wriggler,
simulations.factoriopedia_gleba_enemy_small_wriggler_premature,
space_age_sounds.wriggler_pentapod.small
)
data:extend({
{
type = "noise-expression",
name = "enemy_lignumis_intensity",
-- biter placement stops increasing in "intensity" after 75 chunks (2400 tiles)
expression = "clamp(distance, 0, 2400) / 325"
},
{
type = "noise-expression",
name = "enemy_lignumis_radius",
expression = "sqrt(var('control:lignumis_enemy_base:size')) * (15 + 4 * enemy_lignumis_intensity)"
},
{
type = "noise-expression",
name = "enemy_lignumis_frequency",
-- bases_per_km2 = 10 + 3 * enemy_lignumis_intensity
expression = "(0.00001 + 0.000003 * enemy_lignumis_intensity) * var('control:lignumis_enemy_base:frequency')"
},
{
type = "noise-expression",
name = "enemy_lignumis_probability",
expression = "spot_noise{x = x,\z
y = y,\z
density_expression = spot_quantity_expression * max(0, enemy_lignumis_frequency),\z
spot_quantity_expression = spot_quantity_expression,\z
spot_radius_expression = spot_radius_expression,\z
spot_favorability_expression = 1,\z
seed0 = map_seed,\z
seed1 = 123,\z
region_size = 512,\z
candidate_point_count = 100,\z
hard_region_target_quantity = 0,\z
basement_value = -1000,\z
maximum_spot_basement_radius = 128} + \z
(blob(1/8, 1) + blob(1/24, 1) + blob(1/64, 2) - 0.5) * spot_radius_expression / 150 * \z
(0.1 + 0.9 * clamp(distance / 3000, 0, 1)) - 0.3 + min(0, 20 / starting_area_radius * distance - 20)",
local_expressions =
{
spot_radius_expression = "max(0, enemy_lignumis_radius)",
spot_quantity_expression = "pi/90 * spot_radius_expression ^ 3"
},
local_functions =
{
blob =
{
parameters = { "input_scale", "output_scale" },
expression =
"basis_noise{x = x, y = y, seed0 = map_seed, seed1 = 123, input_scale = input_scale, output_scale = output_scale}"
}
}
},
{
type = "noise-function",
name = "enemy_autoplace_lignumis",
parameters = { "distance_factor", "seed" },
expression = "random_penalty{x = x + seed,\z
y = y,\z
source = min(enemy_lignumis_probability * max(0, 1 + 0.002 * distance_factor * (-312 * distance_factor - starting_area_radius + distance)),\z
0.25 + distance_factor * 0.05),\z
amplitude = 0.1}"
}
})
local function lignumis_spawner_autoplace(probability_expression, order)
return {
control = "lignumis_enemy_base",
order = order,
force = "enemy",
probability_expression = probability_expression,
richness_expression = 1
}
end
local spawner = table.deepcopy(data.raw["unit-spawner"]["gleba-spawner-small"])
table.assign(spawner, {
name = "lignumis-spawner-small",
result_units = {
{ "lignumis-small-wriggler-pentapod", { { 0.0, 0.9 }, { 0.5, 0.9 }, { 0.6, 0.5 } } },
{ "lignumis-medium-wriggler-pentapod", { { 0.1, 0 }, { 0.4, 0 }, { 1, 0.9 } } }
},
max_count_of_owned_units = 7,
max_friends_around_to_spawn = 5,
spawning_spacing = 3,
max_spawn_shift = 0,
max_richness_for_spawn_shift = 100,
resistances = {},
healing_per_tick = 1 / 60,
spawning_cooldown = { 60, 20 },
spawning_radius = 4,
call_for_help_radius = 20,
autoplace = lignumis_spawner_autoplace("enemy_autoplace_lignumis(0, 548)", "b[enemy]-0[spawner]"),
absorptions_per_second = { noise = { absolute = 40, proportional = 0.01 } },
})
spawner.collision_mask = nil
spawner.loot = nil
spawner.dying_trigger_effect[1].entity_name = "lignumis-small-wriggler-pentapod"
data:extend({ spawner })

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@ -0,0 +1,7 @@
-- Override science packs in final fixes in the case other mods add their science packs to all labs in a generic way
data.raw.lab["wood-lab"].inputs = {
"wood-science-pack",
"steam-science-pack",
"automation-science-pack",
"logistic-science-pack"
}

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data.raw.item["wood"].fuel_category = "wood"
data.raw.item["lumber"].fuel_category = "wood"
data.raw.item["tree-seed"].fuel_category = "wood"
data.raw.item["wooden-wall"].fuel_category = "wood"
-- Update burner inserters initial fuel
for _, inserter in pairs(data.raw["inserter"]) do
if inserter.energy_source and inserter.energy_source.initial_fuel == "wood" then
inserter.energy_source.initial_fuel = "coal"
end
end
-- Update energy source fuel categories for buildings that should still use wood as fuel
local blacklist = {}
function update_fuel_categories(t)
for _, entity in pairs(t) do
for _, energy_source in pairs({ "energy_source", "burner" }) do
if entity[energy_source]
and entity[energy_source].type == "burner"
and not table.contains(blacklist, entity.name)
and entity[energy_source].fuel_categories
and table.contains(entity[energy_source].fuel_categories, "chemical")
then
table.insert(entity[energy_source].fuel_categories, "wood")
end
end
end
end
-- Add more if incompatibilities arise
update_fuel_categories(data.raw["boiler"])
update_fuel_categories(data.raw["reactor"])
update_fuel_categories(data.raw["car"])
update_fuel_categories(data.raw["locomotive"])
update_fuel_categories(data.raw["generator-equipment"])
update_fuel_categories(data.raw["burner-generator"])

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data:extend({
{
type = "fuel-category",
name = "wood"
}
})

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require("gold/stromatolite")
require("gold/tiles")
require("gold/resource")
require("gold/intermediates")
require("gold/pipes")

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local item_sounds = require("__base__.prototypes.item_sounds")
local Technology = require("__cf-lib__/data/Technology")
data:extend({
{
type = "item",
name = "gold-plate",
icon = Lignumis.graphics .. "icons/gold-plate.png",
subgroup = "raw-material",
color_hint = { text = "C" },
order = "a[smelting]-0[gold-plate]",
inventory_move_sound = item_sounds.metal_small_inventory_move,
pick_sound = item_sounds.metal_small_inventory_pickup,
drop_sound = item_sounds.metal_small_inventory_move,
stack_size = 100,
enabled = true
},
{
type = "recipe",
name = "gold-plate",
category = "smelting",
energy_required = 3.2,
ingredients = { { type = "item", name = "gold-ore", amount = 1 } },
results = { { type = "item", name = "gold-plate", amount = 1 } },
allow_productivity = true
},
{
type = "item",
name = "gold-cable",
icon = Lignumis.graphics .. "icons/gold-cable.png",
subgroup = "intermediate-product",
order = "a[basic-intermediates]-b0[gold-cable]",
inventory_move_sound = item_sounds.wire_inventory_move,
pick_sound = item_sounds.wire_inventory_pickup,
drop_sound = item_sounds.wire_inventory_move,
stack_size = 200,
weight = 0.25 * kg,
ingredient_to_weight_coefficient = 0.25
},
{
type = "recipe",
name = "gold-cable",
category = "crafting",
additional_categories = { "electromagnetics" },
ingredients = { { type = "item", name = "gold-plate", amount = 1 } },
results = { { type = "item", name = "gold-cable", amount = 2 } },
allow_productivity = true
},
{
type = "fluid",
name = "molten-gold",
icon = Lignumis.graphics .. "icons/molten-gold.png",
subgroup = "fluid",
order = "b[new-fluid]-0[lignumis]-a[molten-gold]",
default_temperature = 1500,
max_temperature = 2000,
heat_capacity = "0.01kJ",
base_color = { 210, 149, 34 },
flow_color = { 210, 149, 34 },
auto_barrel = false
},
{
type = "recipe",
name = "molten-gold",
category = "metallurgy",
subgroup = "vulcanus-processes",
order = "a[melting]-d[molten-gold]",
auto_recycle = false,
enabled = false,
ingredients = {
{ type = "item", name = "gold-ore", amount = 50 },
{ type = "item", name = "calcite", amount = 1 },
},
energy_required = 32,
results = {
{ type = "fluid", name = "molten-gold", amount = 500 },
},
allow_productivity = true,
hide_from_signal_gui = false,
main_product = "molten-gold"
},
{
type = "recipe",
name = "casting-gold",
category = "metallurgy",
subgroup = "vulcanus-processes",
order = "b[casting]-c[casting-gold]",
icon = Lignumis.graphics .. "icons/casting-gold.png",
enabled = false,
ingredients = {
{ type = "fluid", name = "molten-gold", amount = 20, fluidbox_multiplier = 10 },
},
energy_required = 3.2,
allow_decomposition = false,
results = { { type = "item", name = "gold-plate", amount = 2 } },
allow_productivity = true
}
})
local foundry_technology = Technology:new("foundry")
foundry_technology:addRecipe("casting-gold")
foundry_technology:addRecipe("molten-gold")

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return function()
return
{
north =
{
filename = Lignumis.graphics .. "entity/gold-pipe/machine-gold-pipe-N.png",
priority = "extra-high",
width = 71,
height = 38,
shift = util.by_pixel(2.25, 13.5),
scale = 0.5
},
east =
{
filename = Lignumis.graphics .. "entity/gold-pipe/machine-gold-pipe-E.png",
priority = "extra-high",
width = 42,
height = 76,
shift = util.by_pixel(-24.5, 1),
scale = 0.5
},
south =
{
filename = Lignumis.graphics .. "entity/gold-pipe/machine-gold-pipe-S.png",
priority = "extra-high",
width = 88,
height = 61,
shift = util.by_pixel(0, -31.25),
scale = 0.5
},
west =
{
filename = Lignumis.graphics .. "entity/gold-pipe/machine-gold-pipe-W.png",
priority = "extra-high",
width = 39,
height = 73,
shift = util.by_pixel(25.75, 1.25),
scale = 0.5
}
}
end

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return function()
return
{
north = {
layers = {
{
filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-north.png",
priority = "extra-high",
width = 128,
height = 128,
scale = 0.5
},
{
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-north-shadow.png",
priority = "extra-high",
width = 128,
height = 128,
scale = 0.5,
draw_as_shadow = true
}
}
},
east = {
layers = {
{
filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-east.png",
priority = "extra-high",
width = 128,
height = 128,
scale = 0.5
},
{
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-east-shadow.png",
priority = "extra-high",
width = 128,
height = 128,
scale = 0.5,
draw_as_shadow = true
}
}
},
south = {
layers = {
{
filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-south.png",
priority = "extra-high",
width = 128,
height = 128,
scale = 0.5
},
{
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-south-shadow.png",
priority = "extra-high",
width = 128,
height = 128,
scale = 0.5,
draw_as_shadow = true
}
}
},
west = {
layers = {
{
filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-west.png",
priority = "extra-high",
width = 128,
height = 128,
scale = 0.5
},
{
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-west-shadow.png",
priority = "extra-high",
width = 128,
height = 128,
scale = 0.5,
draw_as_shadow = true
}
}
}
}
end

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local item_sounds = require("__base__.prototypes.item_sounds")
local item_tints = require("__base__.prototypes.item-tints")
local hit_effects = require("__base__.prototypes.entity.hit-effects")
local sounds = require("__base__.prototypes.entity.sounds")
local pipecovers = require("prototypes/content/gold/pipecovers")
function make_rotated_animation_variations_from_sheet(variation_count, sheet) --makes remnants work with more than 1 variation
local result = {}
local function set_y_offset(variation, i)
local frame_count = variation.frame_count or 1
local line_length = variation.line_length or frame_count
if (line_length < 1) then
line_length = frame_count
end
local height_in_frames = math.floor((frame_count * variation.direction_count + line_length - 1) / line_length)
-- if (height_in_frames ~= 1) then
-- log("maybe broken sheet: h=" .. height_in_frames .. ", vc=" .. variation_count .. ", " .. variation.filename)
-- end
variation.y = variation.height * (i - 1) * height_in_frames
end
for i = 1, variation_count do
local variation = util.table.deepcopy(sheet)
if variation.layers then
for _, layer in pairs(variation.layers) do
set_y_offset(layer, i)
end
else
set_y_offset(variation, i)
end
table.insert(result, variation)
end
return result
end
local pipe = table.deepcopy(data.raw.pipe["pipe"])
pipe.name = "gold-pipe"
pipe.icon = Lignumis.graphics .. "icons/gold-pipe.png"
pipe.corpse = "gold-pipe-remnants"
pipe.next_upgrade = "pipe"
pipe.fluid_box.volume = 50
pipe.minable.result = "gold-pipe"
pipe.fluid_box.pipe_covers.north.layers[1].filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-north.png"
pipe.fluid_box.pipe_covers.east.layers[1].filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-east.png"
pipe.fluid_box.pipe_covers.south.layers[1].filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-south.png"
pipe.fluid_box.pipe_covers.west.layers[1].filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-west.png"
pipe.pictures.straight_vertical_single.filename =
Lignumis.graphics .. "entity/gold-pipe/gold-pipe-straight-vertical-single.png"
pipe.pictures.straight_vertical.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-straight-vertical.png"
pipe.pictures.straight_vertical_window.filename =
Lignumis.graphics .. "entity/gold-pipe/gold-pipe-straight-vertical-window.png"
pipe.pictures.straight_horizontal_window.filename =
Lignumis.graphics .. "entity/gold-pipe/gold-pipe-straight-horizontal-window.png"
pipe.pictures.straight_horizontal.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-straight-horizontal.png"
pipe.pictures.corner_up_right.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-corner-up-right.png"
pipe.pictures.corner_up_left.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-corner-up-left.png"
pipe.pictures.corner_down_right.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-corner-down-right.png"
pipe.pictures.corner_down_left.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-corner-down-left.png"
pipe.pictures.t_up.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-t-up.png"
pipe.pictures.t_down.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-t-down.png"
pipe.pictures.t_right.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-t-right.png"
pipe.pictures.t_left.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-t-left.png"
pipe.pictures.cross.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cross.png"
pipe.pictures.ending_up.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-ending-up.png"
pipe.pictures.ending_down.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-ending-down.png"
pipe.pictures.ending_right.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-ending-right.png"
pipe.pictures.ending_left.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-ending-left.png"
local pipe_item = {
type = "item",
name = "gold-pipe",
icon = Lignumis.graphics .. "icons/gold-pipe.png",
subgroup = "energy-pipe-distribution",
order = "a[pipe]-a[gold-pipe]",
inventory_move_sound = item_sounds.metal_small_inventory_move,
pick_sound = item_sounds.metal_small_inventory_pickup,
drop_sound = item_sounds.metal_small_inventory_move,
place_result = "gold-pipe",
stack_size = 100,
weight = 5 * kg,
default_import_location = "lignumis",
random_tint_color = item_tints.iron_rust
}
local pipe_recipe = {
type = "recipe",
name = "gold-pipe",
ingredients = { { type = "item", name = "gold-plate", amount = 1 } },
results = { { type = "item", name = "gold-pipe", amount = 1 } },
enabled = false
}
local pipe_remnants = {
type = "corpse",
name = "gold-pipe-remnants",
icon = Lignumis.graphics .. "icons/gold-pipe.png",
flags = { "placeable-neutral", "not-on-map" },
hidden_in_factoriopedia = true,
subgroup = "energy-pipe-distribution-remnants",
order = "a-d-a",
collision_box = { { -0.4, -0.4 }, { 0.4, 0.4 } },
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
expires = false,
final_render_layer = "remnants",
remove_on_tile_placement = false,
animation = make_rotated_animation_variations_from_sheet(2, {
filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-remnants.png",
width = 122,
height = 120,
line_length = 1,
direction_count = 2,
shift = util.by_pixel(1.5, 2.5), -- -0,5
scale = 0.5
})
}
local pipe_to_ground = table.deepcopy(data.raw["pipe-to-ground"]["pipe-to-ground"])
pipe_to_ground.name = "gold-pipe-to-ground"
pipe_to_ground.icon = Lignumis.graphics .. "icons/gold-pipe-to-ground.png"
pipe_to_ground.corpse = "gold-pipe-to-ground-remnants"
pipe_to_ground.next_upgrade = "pipe-to-ground"
pipe_to_ground.fluid_box.volume = 50
pipe_to_ground.minable.result = "gold-pipe-to-ground"
for _, connection in pairs(pipe_to_ground.fluid_box.pipe_connections) do
if connection.connection_type == "underground" then
connection.max_underground_distance = 6
end
end
pipe_to_ground.fluid_box.pipe_covers.north.layers[1].filename =
Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-north.png"
pipe_to_ground.fluid_box.pipe_covers.east.layers[1].filename =
Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-east.png"
pipe_to_ground.fluid_box.pipe_covers.south.layers[1].filename =
Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-south.png"
pipe_to_ground.fluid_box.pipe_covers.west.layers[1].filename =
Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-west.png"
pipe_to_ground.pictures.north.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-to-ground-up.png"
pipe_to_ground.pictures.east.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-to-ground-right.png"
pipe_to_ground.pictures.south.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-to-ground-down.png"
pipe_to_ground.pictures.west.filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-to-ground-left.png"
local pipe_to_ground_item = {
type = "item",
name = "gold-pipe-to-ground",
icon = Lignumis.graphics .. "icons/gold-pipe-to-ground.png",
subgroup = "energy-pipe-distribution",
order = "a[pipe]-b[gold-pipe-to-ground]",
inventory_move_sound = item_sounds.metal_small_inventory_move,
pick_sound = item_sounds.metal_small_inventory_pickup,
drop_sound = item_sounds.metal_small_inventory_move,
place_result = "gold-pipe-to-ground",
stack_size = 50,
weight = 5 * kg,
default_import_location = "lignumis",
random_tint_color = item_tints.iron_rust
}
local pipe_to_ground_recipe = {
type = "recipe",
name = "gold-pipe-to-ground",
enabled = false,
ingredients = {
{ type = "item", name = "gold-pipe", amount = 6 },
{ type = "item", name = "gold-plate", amount = 4 }
},
results = { { type = "item", name = "gold-pipe-to-ground", amount = 2 } }
}
local pipe_to_ground_remnants = {
type = "corpse",
name = "gold-pipe-to-ground-remnants",
icon = Lignumis.graphics .. "icons/gold-pipe-to-ground.png",
flags = { "placeable-neutral", "not-on-map" },
hidden_in_factoriopedia = true,
subgroup = "energy-pipe-distribution-remnants",
order = "a-d-a",
collision_box = { { -0.4, -0.4 }, { 0.4, 0.4 } },
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
expires = false,
final_render_layer = "remnants",
remove_on_tile_placement = false,
animation = {
filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-to-ground-remnants.png",
width = 90,
height = 80,
line_length = 1,
direction_count = 1,
shift = util.by_pixel(0.5, -3),
scale = 0.5
}
}
local tank = {
type = "storage-tank",
name = "gold-storage-tank",
icon = Lignumis.graphics .. "icons/gold-storage-tank.png",
icon_size = 64,
icon_mipmaps = 4,
flags = { "placeable-player", "player-creation" },
minable = { mining_time = 0.5, result = "gold-storage-tank" },
max_health = 300,
corpse = "gold-storage-tank-remnants",
dying_explosion = "storage-tank-explosion",
collision_box = { { -0.9, -0.9 }, { 0.9, 0.9 } },
selection_box = { { -1, -1 }, { 1, 1 } },
drawing_box_vertical_extension = 0.15,
icon_draw_specification = { scale = 1, shift = { 0, -0.25 } },
damaged_trigger_effect = hit_effects.entity(),
fluid_box = {
volume = 10000,
pipe_covers = pipecovers(),
pipe_connections = {
{ direction = defines.direction.north, position = { 0.5, -0.5 } },
{ direction = defines.direction.east, position = { 0.5, -0.5 } },
{ direction = defines.direction.west, position = { -0.5, -0.5 } }
},
hide_connection_info = true
},
two_direction_only = false,
window_bounding_box = { { -0.2, 11 / 64 }, { 0.2, 1.0 - 16 / 64 } },
pictures = {
picture = {
sheets = {
{
filename = Lignumis.graphics .. "entity/gold-storage-tank/gold-storage-tank.png",
priority = "extra-high",
width = 128,
height = 160,
scale = 0.5,
frames = 4,
shift = util.by_pixel(0, -8)
},
{
filename = Lignumis.graphics .. "entity/gold-storage-tank/gold-storage-tank.png",
priority = "extra-high",
y = 160,
width = 160,
height = 128,
scale = 0.5,
frames = 4,
shift = util.by_pixel(0, 8),
draw_as_shadow = true
}
}
},
window_background = {
filename = Lignumis.graphics .. "entity/gold-storage-tank/gold-storage-tank-window-background.png",
priority = "extra-high",
width = 20,
height = 41,
scale = 0.5,
shift = util.by_pixel(0, -0.5)
},
fluid_background = {
filename = "__base__/graphics/entity/storage-tank/fluid-background.png",
priority = "extra-high",
width = 32,
height = 15,
scale = 1.0
},
flow_sprite = {
filename = "__base__/graphics/entity/pipe/fluid-flow-low-temperature.png",
priority = "extra-high",
width = 160,
height = 20,
scale = 1.0
},
gas_flow = {
filename = "__base__/graphics/entity/pipe/steam.png",
priority = "extra-high",
line_length = 10,
width = 48,
height = 30,
frame_count = 60,
axially_symmetrical = false,
animation_speed = 0.25,
direction_count = 1,
scale = 0.5
}
},
flow_length_in_ticks = 405, -- should match the Storage Tank
impact_category = "metal-large",
open_sound = sounds.metal_large_open,
close_sound = sounds.metal_large_close,
working_sound = {
sound = {
filename = "__base__/sound/storage-tank.ogg",
volume = 0.5
},
match_volume_to_activity = true,
audible_distance_modifier = 0.5,
max_sounds_per_type = 3
},
circuit_connector = circuit_connector_definitions.create_vector
(universal_connector_template,
{
{
variation = 25,
main_offset = util.by_pixel(-20, 0),
shadow_offset = util.by_pixel(-20, 0),
show_shadow = false
},
{
variation = 25,
main_offset = util.by_pixel(-20, 0),
shadow_offset = util.by_pixel(-20, 0),
show_shadow = false
},
{
variation = 27,
main_offset = util.by_pixel(20, 0),
shadow_offset = util.by_pixel(20, 0),
show_shadow = false
},
{
variation = 27,
main_offset = util.by_pixel(20, 0),
shadow_offset = util.by_pixel(20, 0),
show_shadow = false
},
}
),
circuit_wire_max_distance = default_circuit_wire_max_distance,
}
tank.fluid_box.pipe_covers.north.layers[1].filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-north.png"
tank.fluid_box.pipe_covers.east.layers[1].filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-east.png"
tank.fluid_box.pipe_covers.south.layers[1].filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-south.png"
tank.fluid_box.pipe_covers.west.layers[1].filename = Lignumis.graphics .. "entity/gold-pipe/gold-pipe-cover-west.png"
local tank_item = {
type = "item",
name = "gold-storage-tank",
icon = Lignumis.graphics .. "icons/gold-storage-tank.png",
subgroup = "storage",
order = "b[fluid]-a[gold-storage-tank]",
inventory_move_sound = item_sounds.metal_large_inventory_move,
pick_sound = item_sounds.metal_large_inventory_pickup,
drop_sound = item_sounds.metal_large_inventory_move,
place_result = "gold-storage-tank",
stack_size = 10,
weight = 50 * kg,
default_import_location = "lignumis"
}
local tank_recipe = {
type = "recipe",
name = "gold-storage-tank",
energy_required = 3,
enabled = false,
ingredients = {
{ type = "item", name = "gold-plate", amount = 20 },
{ type = "item", name = "lumber", amount = 20 }
},
results = { { type = "item", name = "gold-storage-tank", amount = 1 } }
}
local tank_remnants = {
type = "corpse",
name = "gold-storage-tank-remnants",
icon = Lignumis.graphics .. "icons/gold-storage-tank.png",
flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
hidden_in_factoriopedia = true,
subgroup = "storage-remnants",
order = "a-d-a",
selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
tile_width = 3,
tile_height = 3,
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
expires = false,
final_render_layer = "remnants",
remove_on_tile_placement = false,
animation = make_rotated_animation_variations_from_sheet(1,
{
filename = Lignumis.graphics .. "entity/gold-storage-tank/gold-storage-tank-remnants.png",
line_length = 1,
width = 284,
height = 188,
direction_count = 1,
shift = util.by_pixel(17, 12),
scale = 0.5
})
}
data:extend({
pipe,
pipe_item,
pipe_recipe,
pipe_remnants,
pipe_to_ground,
pipe_to_ground_item,
pipe_to_ground_recipe,
pipe_to_ground_remnants,
tank,
tank_item,
tank_recipe,
tank_remnants
})

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local item_sounds = require("__base__.prototypes.item_sounds")
local resource_autoplace = require("resource-autoplace")
resource_autoplace.initialize_patch_set("gold-patch", true)
data:extend({
{
name = "deep-mining",
type = "resource-category",
},
{
type = "resource",
name = "gold-patch",
icon = Lignumis.graphics .. "icons/gold-patch.png",
icon_size = 64,
flags = { "placeable-neutral" },
category = "deep-mining",
order = "a-b-a",
infinite = false,
highlight = true,
resource_patch_search_radius = 12,
tree_removal_probability = 1,
tree_removal_max_distance = 32 * 32,
minable = {
mining_time = 1,
result = "gold-ore",
},
collision_box = { { -4.4, -4.4 }, { 4.4, 4.4 } },
--collision_mask = {"item-layer", "water-tile"},
selection_box = { { -3.5, -3.5 }, { 3.5, 3.5 } },
autoplace = {
probability_expression =
"0.03 * control:lignumis_gold:frequency - abs(basis_noise{x = x, y = y, seed0 = map_seed, seed1 = 2000000, input_scale = 1/16, output_scale = 1/3})",
richness_expression =
"(sqrt(x^2 + y^2) * 1000 + basis_noise{x = x, y = y, seed0 = map_seed, seed1 = 1000000, input_scale = 1/16, output_scale = 1/3} * 1000) * control:lignumis_gold:richness",
tile_restriction = { "natural-gold-soil" }
},
stage_counts = { 0 },
stages = {
sheet = {
filename = Lignumis.graphics .. "entity/gold-patch.png",
priority = "extra-high",
width = 975,
height = 664,
scale = 0.5,
frame_count = 1,
variation_count = 1
}
},
map_color = { r = 1, g = 0.82, b = 0.28 },
map_grid = false
},
{
type = "item",
name = "gold-ore",
icon = Lignumis.graphics .. "icons/gold-ore.png",
pictures = {
{ size = 64, filename = Lignumis.graphics .. "icons/gold-ore-1.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/gold-ore-2.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/gold-ore-3.png", scale = 0.5, mipmap_count = 4 },
},
flags = { "always-show" },
subgroup = "raw-resource",
order = "f[gold-ore]",
inventory_move_sound = item_sounds.resource_inventory_move,
pick_sound = item_sounds.resource_inventory_pickup,
drop_sound = item_sounds.resource_inventory_move,
stack_size = 50,
default_import_location = "lignumis",
weight = 2 * kg
}
})

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local space_age_item_sounds = require("__space-age__.prototypes.item_sounds")
local stromatolite = table.deepcopy(data.raw["simple-entity"]["copper-stromatolite"])
stromatolite.type = "tree"
stromatolite.name = "gold-stromatolite"
stromatolite.icon = Lignumis.graphics .. "icons/gold-stromatolite.png"
stromatolite.autoplace = {
probability_expression =
"basis_noise{x = x, y = y, seed0 = map_seed, seed1 = 2000000, input_scale = 1/8, output_scale = 1/8}",
tile_restriction = { "natural-gold-soil" }
}
stromatolite.collision_mask = table.deepcopy(data.raw["plant"]["tree-plant"].collision_mask)
stromatolite.mining_time = 2
stromatolite.minable.results = {
{ type = "item", name = "gold-ore", amount_min = 1, amount_max = 7 },
{ type = "item", name = "gold-bacteria", amount_min = 3, amount_max = 9 },
{ type = "item", name = "gold-stromatolite-seed", amount = 1, probability = 0.2 }
}
stromatolite.map_color = { 255, 171, 0, 0.5 }
stromatolite.pictures = {
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-01.png",
width = 209,
height = 138,
shift = { 0.304688, -0.4 },
scale = 0.4,
},
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-02.png",
width = 165,
height = 129,
shift = { 0.0, 0.0390625 },
scale = 0.4
},
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-03.png",
width = 151,
height = 139,
shift = { 0.151562, 0.0 },
scale = 0.4
},
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-04.png",
width = 216,
height = 110,
shift = { 0.390625, 0.0 },
scale = 0.4
},
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-05.png",
width = 154,
height = 147,
shift = { 0.328125, 0.0703125 },
scale = 0.4
},
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-06.png",
width = 154,
height = 132,
shift = { 0.16875, -0.1 },
scale = 0.4
},
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-07.png",
width = 193,
height = 130,
shift = { 0.3, -0.2 },
scale = 0.4
},
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-08.png",
width = 136,
height = 117,
shift = { 0.0, 0.0 },
scale = 0.4
},
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-09.png",
width = 157,
height = 115,
shift = { 0.1, 0.0 },
scale = 0.4
},
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-10.png",
width = 198,
height = 153,
shift = { 0.325, -0.1 },
scale = 0.4
},
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-11.png",
width = 190,
height = 115,
shift = { 0.453125, 0.0 },
scale = 0.4
},
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-12.png",
width = 229,
height = 126,
shift = { 0.539062, -0.015625 },
scale = 0.4
},
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-13.png",
width = 151,
height = 125,
shift = { 0.0703125, 0.179688 },
scale = 0.4
},
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-14.png",
width = 137,
height = 117,
shift = { 0.160938, 0.0 },
scale = 0.4
},
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-15.png",
width = 201,
height = 141,
shift = { 0.242188, -0.195312 },
scale = 0.4
},
{
filename = Lignumis.graphics .. "entity/gold-stromatolite/gold-stromatolite-16.png",
width = 209,
height = 154,
shift = { 0.351562, -0.1 },
scale = 0.4
}
}
local plant = table.deepcopy(data.raw["plant"]["tree-plant"])
plant.name = "gold-stromatolite-plant"
plant.localised_name = { "entity-name.gold-stromatolite-plant" }
plant.icon = Lignumis.graphics .. "icons/gold-stromatolite.png"
plant.map_color = { 255, 171, 0, 0.5 }
plant.agricultural_tower_tint = {
primary = { r = 255, g = 171, b = 0, a = 1 },
secondary = { r = 40, g = 100, b = 25, a = 1 }, -- #89421dff
}
plant.minable = {
mining_particle = "copper-ore-particle",
mining_time = 2,
results = {
{ type = "item", name = "moist-stromatolite-remnant", amount = 25 },
{ type = "item", name = "gold-bacteria", amount = 20 },
{ type = "item", name = "gold-stromatolite-seed", amount_min = 1, amount_max = 3 }
}
}
plant.growth_ticks = 20 * minute
plant.variations = nil
plant.variation_weights = nil
plant.collision_box = { { -0.5, -0.5 }, { 0.5, 0.5 } }
plant.selection_box = { { -0.7, -0.7 }, { 0.7, 0.7 } }
plant.remains_when_mined = nil
plant.pictures = table.deepcopy(stromatolite.pictures)
plant.autoplace = {
probability_expression = "0",
tile_restriction = { "natural-gold-soil" }
}
plant.surface_conditions[1].min = 900
local seed = {
type = "item",
name = "gold-stromatolite-seed",
localised_name = { "item-name.gold-stromatolite-seed" },
icon = Lignumis.graphics .. "icons/gold-stromatolite-seed.png",
pictures = {
{ size = 64, filename = Lignumis.graphics .. "icons/gold-stromatolite-seed-1.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/gold-stromatolite-seed-2.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/gold-stromatolite-seed-3.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/gold-stromatolite-seed-4.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/gold-stromatolite-seed-5.png", scale = 0.5, mipmap_count = 4 }
},
flags = { "always-show" },
subgroup = "lignumis-bioprocessing",
order = "a[seeds]-d[gold-stromatolite-seed]",
plant_result = "gold-stromatolite-plant",
place_result = "gold-stromatolite-plant",
inventory_move_sound = space_age_item_sounds.agriculture_inventory_move,
pick_sound = space_age_item_sounds.agriculture_inventory_pickup,
drop_sound = space_age_item_sounds.agriculture_inventory_move,
stack_size = 10,
default_import_location = "lignumis",
weight = 10 * kg,
fuel_category = "wood",
fuel_value = "100kJ"
}
local bacteria = {
type = "item",
name = "gold-bacteria",
icon = Lignumis.graphics .. "icons/gold-bacteria.png",
pictures = {
{ size = 64, filename = Lignumis.graphics .. "icons/gold-bacteria.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/gold-bacteria-1.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/gold-bacteria-2.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/gold-bacteria-3.png", scale = 0.5, mipmap_count = 4 },
},
flags = { "always-show" },
subgroup = "lignumis-bioprocessing",
order = "b[agriculture]-e[gold-bacteria]",
inventory_move_sound = space_age_item_sounds.agriculture_inventory_move,
pick_sound = space_age_item_sounds.agriculture_inventory_pickup,
drop_sound = space_age_item_sounds.agriculture_inventory_move,
stack_size = 50,
default_import_location = "lignumis",
weight = 1 * kg,
spoil_ticks = 1 * minute,
spoil_result = "gold-ore"
}
local remnant = {
type = "item",
name = "moist-stromatolite-remnant",
icon = Lignumis.graphics .. "icons/moist-stromatolite-remnant-1.png",
pictures = {
{ size = 64, filename = Lignumis.graphics .. "icons/moist-stromatolite-remnant-1.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/moist-stromatolite-remnant-2.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/moist-stromatolite-remnant-3.png", scale = 0.5, mipmap_count = 4 }
},
subgroup = "lignumis-bioprocessing",
order = "b[agriculture]-f[moist-stromatolite-remnant]",
inventory_move_sound = space_age_item_sounds.agriculture_inventory_move,
pick_sound = space_age_item_sounds.agriculture_inventory_pickup,
drop_sound = space_age_item_sounds.agriculture_inventory_move,
stack_size = 50,
default_import_location = "lignumis",
weight = 1 * kg,
flags = { "always-show" }
}
local desiccation_recipe = {
type = "recipe",
name = "moist-stromatolite-remnant-desiccation",
icons = {
{ icon = Lignumis.graphics .. "icons/peat.png" },
{ icon = "__base__/graphics/icons/fluid/steam.png", scale = 0.25, shift = { 8, 8 } },
{ icon = Lignumis.graphics .. "icons/moist-stromatolite-remnant-1.png", scale = 0.25, shift = { -8, 8 } }
},
category = "desiccation",
subgroup = "lignumis-bioprocessing",
order = "b0[desiccation]",
energy_required = 16,
ingredients = { { type = "item", name = "moist-stromatolite-remnant", amount = 10 } },
results = {
{ type = "item", name = "peat", amount = 1 },
{ type = "fluid", name = "steam", amount = 150, temperature = 165 }
},
enabled = false
}
local desiccation_recipe_no_steam = {
type = "recipe",
name = "moist-stromatolite-remnant-desiccation-without-steam",
icons = {
{ icon = Lignumis.graphics .. "icons/peat.png" },
{ icon = Lignumis.graphics .. "icons/moist-stromatolite-remnant-1.png", scale = 0.25, shift = { -8, 8 } }
},
category = "smelting",
subgroup = "lignumis-bioprocessing",
order = "b1[desiccation]",
energy_required = 16,
ingredients = { { type = "item", name = "moist-stromatolite-remnant", amount = 10 } },
results = { { type = "item", name = "peat", amount = 1 } },
enabled = false
}
local seed__to_peat_recipe = {
type = "recipe",
name = "gold-stromatolite-seed-to-peat",
icons = {
{ icon = Lignumis.graphics .. "icons/peat.png" },
{ icon = Lignumis.graphics .. "icons/gold-stromatolite-seed.png", scale = 0.25, shift = { -8, 8 } }
},
category = "basic-crafting",
subgroup = "lignumis-bioprocessing",
order = "b2[gold-stromatolite-seed-to-peat]",
energy_required = 3.2,
ingredients = { { type = "item", name = "gold-stromatolite-seed", amount = 10 } },
results = {
{ type = "item", name = "peat", amount = 1 },
{ type = "item", name = "gold-ore", amount = 1 }
},
enabled = true
}
data:extend({
stromatolite,
plant,
seed,
bacteria,
remnant,
desiccation_recipe,
desiccation_recipe_no_steam,
seed__to_peat_recipe
})

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local tile_collision_masks = require("__base__/prototypes/tile/tile-collision-masks")
local tile_trigger_effects = require("__base__.prototypes.tile.tile-trigger-effects")
local semi_wet_sound = sound_variations("__space-age__/sound/walking/semi-wet-rock", 10, 0.7)
local tile_sounds = require("__space-age__/prototypes/tile/tile-sounds")
data:extend({
{
type = "item-subgroup",
name = "lignumis-tiles",
group = "tiles",
order = "h"
},
{
type = "tile",
name = "natural-gold-soil",
order = "d[gold]-c[natural-gold-soil]",
subgroup = "lignumis-tiles",
collision_mask = tile_collision_masks.ground(),
layer_group = "ground-natural",
layer = 85,
searchable = true,
transitions = lava_stone_transitions,
transitions_between_transitions = data.raw["tile"]["landfill"].transitions_between_transitions,
trigger_effect = tile_trigger_effects.landfill_trigger_effect(),
sprite_usage_surface = "any",
variants = tile_variations_template_with_transitions(
Lignumis.graphics .. "terrain/natural-gold-soil.png",
{
max_size = 4,
[1] = { weights = { 0.085, 0.085, 0.085, 0.085, 0.087, 0.085, 0.065, 0.085, 0.045, 0.045, 0.045, 0.045, 0.005, 0.025, 0.045, 0.045 } },
[2] = { probability = 1, weights = { 0.018, 0.020, 0.015, 0.025, 0.015, 0.020, 0.025, 0.015, 0.025, 0.025, 0.010, 0.025, 0.020, 0.025, 0.025, 0.010 }, },
[4] = { probability = 0.1, weights = { 0.018, 0.020, 0.015, 0.025, 0.015, 0.020, 0.025, 0.015, 0.025, 0.025, 0.010, 0.025, 0.020, 0.025, 0.025, 0.010 }, },
}
),
walking_sound = semi_wet_sound,
landing_steps_sound = tile_sounds.landing.semi_wet,
build_sound = data.raw["tile"]["landfill"].build_sound,
map_color = { 109, 99, 13 },
scorch_mark_color = { r = 0.329, g = 0.242 * 2, b = 0.177, a = 1.000 },
autoplace = {
probability_expression =
"multioctave_noise{x = x, y = y, persistence = 1, seed0 = map_seed, seed1 = 2000000, octaves = 3, input_scale = 1/32, output_scale = 0.6 * sqrt(2)} * 20 - 18"
},
}
})

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data:extend({
{
type = "item-subgroup",
name = "lignumis-bioprocessing",
group = "bioprocessing"
}
})

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local resource_autoplace = require("resource-autoplace")
resource_autoplace.initialize_patch_set("lignumis_gold", true)
resource_autoplace.initialize_patch_set("lignumis_peat", true)
data:extend({
{
type = "autoplace-control",
name = "lignumis_gold",
localised_name = { "", "[entity=gold-patch] ", { "entity-name.gold-patch" } },
richness = true,
order = "0-b",
category = "resource"
},
{
type = "autoplace-control",
name = "lignumis_peat",
localised_name = { "", "[entity=peat] ", { "entity-name.peat" } },
richness = true,
order = "0-c",
category = "resource"
},
{
type = "autoplace-control",
name = "lignumis_enemy_base",
richness = false,
order = "0-a",
category = "enemy",
can_be_disabled = true
}
})

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return {
aux_climate_control = false,
moisture_climate_control = true,
property_expression_names = { -- Warning: anything set here overrides any selections made in the map setup screen so the options do nothing.
--cliff_elevation = "cliff_elevation_nauvis",
--cliffiness = "cliffiness_nauvis",
--elevation = "elevation_island"
},
cliff_settings = {
name = "cliff",
control = "nauvis_cliff",
cliff_smoothing = 0
},
autoplace_controls = {
["lignumis_gold"] = { richness = 1, frequency = 1, size = 1 },
["lignumis_peat"] = { richness = 1/6, frequency = 8, size = 2 },
["stone"] = { richness = 1/6, frequency = 4, size = 4 },
["water"] = {},
["trees"] = { richness = 3, frequency = 4, size = 3 },
["lignumis_enemy_base"] = { frequency = 0.75, size = 0.75 },
["rocks"] = {},
["starting_area_moisture"] = { size = 1, richness = 6 },
["nauvis_cliff"] = { frequency = 2, size = 2 }
},
autoplace_settings = {
["tile"] = {
settings = {
["grass-1"] = {},
["grass-2"] = {},
["grass-3"] = {},
["grass-4"] = {},
["water"] = {},
["deepwater"] = {},
["natural-gold-soil"] = {}
}
},
["decorative"] = {
settings = {
["brown-hairy-grass"] = {},
["green-hairy-grass"] = {},
["brown-carpet-grass"] = {},
["green-carpet-grass"] = {},
["green-small-grass"] = {},
["green-asterisk"] = {},
["brown-asterisk-mini"] = {},
["green-asterisk-mini"] = {},
["brown-asterisk"] = {},
["red-asterisk"] = {},
["dark-mud-decal"] = {},
["light-mud-decal"] = {},
["green-pita"] = {},
["red-pita"] = {},
["green-croton"] = {},
["red-croton"] = {},
["green-pita-mini"] = {},
["brown-fluff"] = {},
["brown-fluff-dry"] = {},
["garballo-mini-dry"] = {},
["garballo"] = {},
["green-bush-mini"] = {},
["medium-rock"] = {},
["small-rock"] = {},
["tiny-rock"] = {},
["knobbly-roots"] = {},
["crater-large"] = {},
["crater-small"] = {},
["waves-decal"] = {},
["gold-rock-cluster"] = {}
}
},
["entity"] = {
settings = {
["gold-patch"] = {},
["stone"] = {},
["peat"] = {},
["fish"] = {},
["gold-stromatolite"] = {}
}
}
}
}

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local target_planet = settings.startup["lignumis-second-planet"].value or "nauvis"
if mods["any-planet-start"] then
target_planet = settings.startup["aps-planet"].value ~= "none" and settings.startup["aps-planet"].value or target_planet
end
local lignumis = data.raw.planet["lignumis"]
-- Set final solar power depending on parent planet
local solar_power = data.raw.planet[target_planet].surface_properties["solar-power"] or 100
local solar_power_in_space = data.raw.planet[target_planet].solar_power_in_space or 300
solar_power = solar_power * 1.2
solar_power_in_space = solar_power_in_space * 1.2
lignumis.solar_power_in_space = solar_power_in_space
lignumis.surface_properties["solar-power"] = solar_power

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local planet_map_gen = require("mapgen")
local effects = require("__core__/lualib/surface-render-parameter-effects")
local procession_graphic_catalogue_types = require("__base__/prototypes/planet/procession-graphic-catalogue-types")
local asteroid_util = require("__space-age__/prototypes/planet/asteroid-spawn-definitions")
local target_planet = settings.startup["lignumis-second-planet"].value or "nauvis"
if mods["any-planet-start"] then
target_planet = settings.startup["aps-planet"].value ~= "none" and settings.startup["aps-planet"].value or target_planet
end
local lignumis_chunks = 0.025
local lignumis_ratio = {1, 1, 1 , 0}
local nauvis_lignumis = {
probability_on_range_chunk = {
{ position = 0.1, probability = asteroid_util.nauvis_chunks, angle_when_stopped = asteroid_util.chunk_angle },
{ position = 0.9, probability = lignumis_chunks, angle_when_stopped = asteroid_util.chunk_angle }
},
type_ratios = {
{ position = 0.1, ratios = asteroid_util.nauvis_ratio },
{ position = 0.9, ratios = lignumis_ratio },
}
}
PlanetsLib:extend({
{
type = "planet",
name = "lignumis",
orbit = {
parent = {
type = "planet",
name = target_planet
},
distance = 2,
orientation = 0.16,
sprite = {
type = "sprite",
filename = Lignumis.graphics .. "orbit-lignumis.png",
size = 131
},
},
magnitude = 0.35,
subgroup = "satellites",
icon = Lignumis.graphics .. "icons/lignumis.png",
starmap_icon = Lignumis.graphics .. "icons/starmap-planet-lignumis.png",
starmap_icon_size = 2048,
gravity_pull = 4,
order = "a[nauvis]-a[lignumis]",
map_seed_offset = 100,
map_gen_settings = planet_map_gen,
pollutant_type = "noise",
solar_power_in_space = 300,
draw_orbit = false,
planet_procession_set = {
arrival = { "default-b" },
departure = { "default-rocket-a" }
},
surface_properties = {
["day-night-cycle"] = 2 * minute,
["gravity"] = 4,
["pressure"] = 900,
["solar-power"] = 100
},
asteroid_spawn_influence = 1,
asteroid_spawn_definitions = asteroid_util.spawn_definitions(nauvis_lignumis, 0.9),
surface_render_parameters = {
clouds = effects.default_clouds_effect_properties()
},
persistent_ambient_sounds = {
base_ambience = { filename = Lignumis.sound .. "ambient/forest-ambience.ogg", volume = 0.1 },
wind = { filename = "__base__/sound/wind/wind.ogg", volume = 0.8 },
crossfade = {
order = { "wind", "base_ambience" },
curve_type = "cosine",
from = { control = 0.35, volume_percentage = 0.0 },
to = { control = 2, volume_percentage = 100.0 }
}
},
procession_graphic_catalogue = {
{
index = procession_graphic_catalogue_types.planet_hatch_emission_in_1,
sprite = util.sprite_load(
"__base__/graphics/entity/cargo-hubs/hatches/planet-lower-hatch-pod-emission-A",
{
priority = "medium",
draw_as_glow = true,
blend_mode = "additive",
scale = 0.5,
shift = util.by_pixel(-16, 96) --32 x ({0.5, -3.5} + {0, 0.5})
})
},
{
index = procession_graphic_catalogue_types.planet_hatch_emission_in_2,
sprite = util.sprite_load(
"__base__/graphics/entity/cargo-hubs/hatches/planet-lower-hatch-pod-emission-B",
{
priority = "medium",
draw_as_glow = true,
blend_mode = "additive",
scale = 0.5,
shift = util.by_pixel(-64, 96) --32 x ({2, -3.5} + {0, 0.5})
})
},
{
index = procession_graphic_catalogue_types.planet_hatch_emission_in_3,
sprite = util.sprite_load(
"__base__/graphics/entity/cargo-hubs/hatches/planet-lower-hatch-pod-emission-C",
{
priority = "medium",
draw_as_glow = true,
blend_mode = "additive",
scale = 0.5,
shift = util.by_pixel(-40, 64) --32 x ({1.25, -2.5} + {0, 0.5})
})
}
}
}
})
data:extend({
{
type = "space-connection",
name = target_planet .. "-lignumis",
subgroup = "planet-connections",
from = target_planet,
to = "lignumis",
order = "0",
length = 2000,
asteroid_spawn_definitions = asteroid_util.spawn_definitions(nauvis_lignumis)
},
{
type = "ambient-sound",
name = "lignumis-1",
track_type = "main-track",
planet = "lignumis",
sound = Lignumis.sound .. "music/lignumis-1.ogg",
weight = 10
},
{
type = "ambient-sound",
name = "lignumis-2",
track_type = "main-track",
planet = "lignumis",
sound = Lignumis.sound .. "music/lignumis-2.ogg",
weight = 10
},
{
type = "ambient-sound",
name = "lignumis-3",
track_type = "main-track",
planet = "lignumis",
sound = Lignumis.sound .. "music/lignumis-3.ogg",
weight = 7
},
{
type = "ambient-sound",
name = "lignumis-4",
track_type = "main-track",
planet = "lignumis",
sound = Lignumis.sound .. "music/lignumis-4.ogg",
weight = 8
},
{
type = "ambient-sound",
name = "lignumis-5",
track_type = "main-track",
planet = "lignumis",
sound = Lignumis.sound .. "music/lignumis-5.ogg",
weight = 4
}
})

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local Technology = require("__cf-lib__/data/Technology")
local LumberMillFactory = require(MF.buildings .. "LumberMill")
local LumberMill = LumberMillFactory()
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
data:extend({
{
type = "recipe-category",
name = "wood-processing-or-assembling"
}
})
table.insert(data.raw["character"]["character"].crafting_categories, "wood-processing-or-assembling")
local has_oxygen = data.raw["surface-property"]["oxygen"] ~= nil
LumberMill.EntityBuilder:new()
:burnerEnergySource({ emissions_per_minute = { noise = 100 } })
:baseProductivity(0.5)
:apply({
crafting_categories = { "wood-processing-or-assembling" },
crafting_speed = 2,
energy_usage = "1000kW",
surface_conditions = {
{
property = has_oxygen and "oxygen" or "pressure",
min = 3
},
{
property = "gravity",
min = 1
}
}
})
local lumber_mill_item = LumberMill.ItemBuilder:new()
:apply({
default_import_location = "lignumis",
order = "2[lumber-mill]"
})
LumberMill.RecipeBuilder:new()
:ingredients(table.trim({
{ type = "item", name = "stone-brick", amount = 40 },
{ type = "item", name = "lumber", amount = 50 },
{ type = "item", name = "wooden-gear-wheel", amount = 50 },
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 20 or 40 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 20 } or nil,
{ type = "item", name = "burner-assembling-machine", amount = 2 }
}))
:apply({
category = "wood-processing-or-assembling"
})
LumberMill.TechnologyBuilder:new()
:prerequisites({ "steam-science-pack" })
:count(250)
:time(15)
:ingredients({ { "wood-science-pack", 1 }, { "steam-science-pack", 1 } })
:apply()
LumberMill.RecipeBuilder:new()
:ingredients({
{ type = "item", name = "stone-brick", amount = 40 },
{ type = "item", name = "lumber", amount = 50 },
{ type = "item", name = "wooden-gear-wheel", amount = 50 },
{ type = "item", name = "copper-plate", amount = basic_circuit_board and 20 or 40 },
{ type = "item", name = basic_circuit_board and "basic-circuit-board" or "electronic-circuit", amount = 20 },
{ type = "item", name = "assembling-machine-1", amount = 2 }
})
:apply({
name = "lumber-mill-copper",
localised_name = { "entity-name.lumber-mill" },
category = "wood-processing-or-assembling",
icons = {
{ icon = lumber_mill_item.icon },
{ icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
}
})
Technology:new(basic_circuit_board and "copper-processing" or "electronics"):addRecipe("lumber-mill-copper")

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local item_sounds = require("__base__.prototypes.item_sounds")
data:extend({
{
type = "item",
name = "lumber",
icon = Lignumis.graphics .. "icons/lumber.png",
pictures = {
{ filename = Lignumis.graphics .. "icons/lumber.png", size = 64, scale = 0.5 },
{ filename = Lignumis.graphics .. "icons/lumber-1.png", size = 64, scale = 0.5 },
{ filename = Lignumis.graphics .. "icons/lumber-2.png", size = 64, scale = 0.5 },
},
subgroup = "intermediate-product",
order = "A[basic-intermediates]-c[lumber]",
inventory_move_sound = item_sounds.wood_inventory_move,
pick_sound = item_sounds.wood_inventory_pickup,
drop_sound = item_sounds.wood_inventory_move,
stack_size = 100,
random_tint_color = { 1.0, 0.95, 0.9, 1.0 },
fuel_category = "wood",
fuel_value = "4MJ"
},
{
type = "recipe",
name = "lumber",
category = "wood-processing-or-assembling",
allow_productivity = true,
allow_as_intermediate = true,
ingredients = { { type = "item", name = "wood", amount = 2 } },
results = { { type = "item", name = "lumber", amount = 1 } },
energy_required = 1
}
})

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local space_age_item_sounds = require("__space-age__.prototypes.item_sounds")
local Technology = require("__cf-lib__/data/Technology")
data:extend({
{
type = "recipe",
name = "cupriavidus-necator-starter",
category = "organic-or-chemistry",
energy_required = 12.8,
enabled = false,
ingredients = {
{ type = "item", name = "peat", amount = 10 },
{ type = "item", name = "gold-stromatolite-seed", amount = 1 },
{ type = "fluid", name = "wood-pulp", amount = 100 },
{ type = "fluid", name = "water", amount = 100 }
},
results = { { type = "item", name = "cupriavidus-necator", amount_min = 4, amount_max = 10, probability = 0.15 } },
result_is_always_fresh = true,
icons = {
{ icon = Lignumis.graphics .. "icons/cupriavidus-necator-1.png" },
{ icon = Lignumis.graphics .. "icons/peat.png", scale = 0.25, shift = { 8, 8 } },
{ icon = Lignumis.graphics .. "icons/wood-pulp.png", scale = 0.25, shift = { 8, 8 } }
},
crafting_machine_tint = {
primary = { r = 1.000, g = 1.000, b = 1.000, a = 1.000 }, -- #fefeffff
secondary = { r = 0.771, g = 0.771, b = 0.771, a = 1.000 }, -- #c4c4c4ff
tertiary = { r = 0.768, g = 0.665, b = 0.762, a = 1.000 }, -- #c3a9c2ff
quaternary = { r = 0.000, g = 0.000, b = 0.000, a = 1.000 }, -- #000000ff
},
enabled = false,
allow_quality = false,
preserve_products_in_machine_output = true,
subgroup = "lignumis-bioprocessing",
order = "0[lignumis]-b[cupriavidus-necator-starter]",
},
{
type = "recipe",
name = "cupriavidus-necator",
category = "organic-or-chemistry",
energy_required = 12.8,
enabled = false,
ingredients = {
{ type = "fluid", name = "wood-pulp", amount = 40 },
{ type = "fluid", name = "water", amount = 100 },
{ type = "item", name = "cupriavidus-necator", amount = 10 },
},
results = {
{ type = "item", name = "cupriavidus-necator", amount_min = 10, amount_max = 80, ignored_by_productivity = 1 }
},
result_is_always_fresh = true,
crafting_machine_tint = {
primary = { r = 1.000, g = 1.000, b = 1.000, a = 1.000 }, -- #fefeffff
secondary = { r = 0.771, g = 0.771, b = 0.771, a = 1.000 }, -- #c4c4c4ff
tertiary = { r = 0.768, g = 0.665, b = 0.762, a = 1.000 }, -- #c3a9c2ff
quaternary = { r = 0.000, g = 0.000, b = 0.000, a = 1.000 }, -- #000000ff
},
enabled = false,
allow_productivity = true,
preserve_products_in_machine_output = true,
subgroup = "lignumis-bioprocessing",
},
{
type = "item",
name = "cupriavidus-necator",
icon = Lignumis.graphics .. "icons/cupriavidus-necator-1.png",
pictures = {
{ filename = Lignumis.graphics .. "icons/cupriavidus-necator-1.png", size = 64, scale = 0.5 },
{ filename = Lignumis.graphics .. "icons/cupriavidus-necator-2.png", size = 64, scale = 0.5 },
{ filename = Lignumis.graphics .. "icons/cupriavidus-necator-3.png", size = 64, scale = 0.5 },
},
stack_size = 1000,
spoil_result = "dead-cupriavidus-necator",
spoil_ticks = 2 * 60 * 60,
inventory_move_sound = space_age_item_sounds.agriculture_inventory_move,
pick_sound = space_age_item_sounds.agriculture_inventory_pickup,
drop_sound = space_age_item_sounds.agriculture_inventory_move,
subgroup = "lignumis-bioprocessing",
order = "0[lignumis]-c1[cupriavidus-necator]",
default_import_location = "lignumis",
weight = 1 * kg
},
{
type = "item",
name = "dead-cupriavidus-necator",
icon = Lignumis.graphics .. "icons/dead-cupriavidus-necator-1.png",
pictures = {
{ filename = Lignumis.graphics .. "icons/dead-cupriavidus-necator-1.png", size = 64, scale = 0.5 },
{ filename = Lignumis.graphics .. "icons/dead-cupriavidus-necator-2.png", size = 64, scale = 0.5 },
{ filename = Lignumis.graphics .. "icons/dead-cupriavidus-necator-3.png", size = 64, scale = 0.5 },
},
stack_size = 1000,
inventory_move_sound = space_age_item_sounds.agriculture_inventory_move,
pick_sound = space_age_item_sounds.agriculture_inventory_pickup,
drop_sound = space_age_item_sounds.agriculture_inventory_move,
subgroup = "lignumis-bioprocessing",
order = "0[lignumis]-c2[dead-cupriavidus-necator]",
default_import_location = "lignumis",
weight = 1 * kg
},
{
type = "recipe",
name = "plastic-from-cupriavidus-necator",
category = "organic-or-chemistry",
icons = {
{ icon = "__base__/graphics/icons/plastic-bar.png" },
{ icon = Lignumis.graphics .. "icons/cupriavidus-necator-1.png", scale = 0.25, shift = { 8, 8 } }
},
energy_required = 12.8,
enabled = false,
auto_recycle = false,
ingredients = { { type = "item", name = "cupriavidus-necator", amount = 100 } },
results = {
{ type = "item", name = "plastic-bar", amount_min = 1, amount_max = 20 },
{ type = "fluid", name = "wood-pulp", amount = 10, ignore_productivity = 10 }
},
crafting_machine_tint = {
primary = { r = 1.000, g = 1.000, b = 1.000, a = 1.000 }, -- #fefeffff
secondary = { r = 0.771, g = 0.771, b = 0.771, a = 1.000 }, -- #c4c4c4ff
tertiary = { r = 0.768, g = 0.665, b = 0.762, a = 1.000 }, -- #c3a9c2ff
quaternary = { r = 0.000, g = 0.000, b = 0.000, a = 1.000 }, -- #000000ff
},
enabled = false,
subgroup = "lignumis-bioprocessing",
order = "0[lignumis]-d1[plastic]",
allow_productivity = true
},
{
type = "recipe",
name = "plastic-from-dead-cupriavidus-necator",
category = "organic-or-chemistry",
icons = {
{ icon = "__base__/graphics/icons/plastic-bar.png" },
{ icon = Lignumis.graphics .. "icons/dead-cupriavidus-necator-1.png", scale = 0.25, shift = { 8, 8 } }
},
energy_required = 12.8,
enabled = false,
auto_recycle = false,
ingredients = { { type = "item", name = "dead-cupriavidus-necator", amount = 100 } },
results = {
{ type = "item", name = "plastic-bar", amount_min = 1, amount_max = 14 },
{ type = "fluid", name = "wood-pulp", amount = 7, ignore_productivity = 7 }
},
crafting_machine_tint = {
primary = { r = 1.000, g = 1.000, b = 1.000, a = 1.000 }, -- #fefeffff
secondary = { r = 0.771, g = 0.771, b = 0.771, a = 1.000 }, -- #c4c4c4ff
tertiary = { r = 0.768, g = 0.665, b = 0.762, a = 1.000 }, -- #c3a9c2ff
quaternary = { r = 0.000, g = 0.000, b = 0.000, a = 1.000 }, -- #000000ff
},
enabled = false,
subgroup = "lignumis-bioprocessing",
order = "0[lignumis]-d2[plastic]",
allow_productivity = true
},
{
type = "recipe",
name = "low-density-structure-gold",
category = "crafting",
energy_required = 15,
enabled = false,
auto_recycle = false,
ingredients = {
{ type = "item", name = "gold-plate", amount = 20 },
{ type = "item", name = "plastic-bar", amount = 7 },
{ type = "item", name = "lumber", amount = 4 }
},
results = { { type = "item", name = "low-density-structure", amount = 2 } },
allow_productivity = true,
icons = {
{ icon = "__base__/graphics/icons/low-density-structure.png" },
{ icon = Lignumis.graphics .. "icons/gold-plate.png", scale = 0.25, shift = { 8, 8 } }
}
},
{
type = "recipe",
name = "nutrients-from-wood-pulp",
category = "organic-or-chemistry",
energy_required = 1,
enabled = false,
auto_recycle = false,
ingredients = { { type = "fluid", name = "wood-pulp", amount = 10 } },
results = { { type = "item", name = "nutrients", amount = 5 } },
allow_productivity = true,
subgroup = "lignumis-bioprocessing",
icons = {
{ icon = "__space-age__/graphics/icons/nutrients.png" },
{ icon = "__base__/graphics/icons/wood.png", scale = 0.25, shift = { 8, 8 } }
},
order = "0[lignumis]-a[nutrients]",
},
{
type = "recipe",
name = "rocket-fuel-from-wood-pulp-and-peat",
energy_required = 15,
enabled = false,
auto_recycle = false,
category = "crafting-with-fluid",
ingredients =
{
{ type = "item", name = "peat", amount = 9 },
{ type = "fluid", name = "wood-pulp", amount = 45 }
},
results = { { type = "item", name = "rocket-fuel", amount = 1 } },
crafting_machine_tint =
{
primary = { r = 1.0, g = 0.7, b = 0.0, a = 1.000 },
secondary = { r = 1.0, g = 0.7, b = 0.0, a = 1.000 },
},
allow_productivity = true,
icons = {
{ icon = "__base__/graphics/icons/rocket-fuel.png" },
{ icon = Lignumis.graphics .. "icons/peat.png", scale = 0.25, shift = { 8, 8 } },
{ icon = Lignumis.graphics .. "icons/wood-pulp.png", scale = 0.25, shift = { 8, 8 } }
},
subgroup = "lignumis-bioprocessing",
order = "0[lignumis]-e[rocket-fuel]",
}
})
if settings.startup["lignumis-basic-circuit-board"].value then
data:extend({
{
type = "recipe",
name = "processing-unit-gold",
category = "crafting-with-steam",
additional_categories = { "electromagnetics" },
enabled = false,
auto_recycle = false,
energy_required = 10,
ingredients =
{
{ type = "item", name = "basic-circuit-board", amount = 20 },
{ type = "item", name = "gold-cable", amount = 8 },
{ type = "item", name = "plastic-bar", amount = 3 },
{ type = "fluid", name = "wood-pulp", amount = 5 }
},
results = { { type = "item", name = "processing-unit", amount = 1 } },
allow_productivity = true,
icons = {
{ icon = "__base__/graphics/icons/processing-unit.png" },
{ icon = Lignumis.graphics .. "icons/gold-cable.png", scale = 0.25, shift = { 8, 8 } }
}
}
})
Technology:new("processing-unit"):addRecipe("processing-unit-gold")
end
local plastics = Technology:new("plastics")
plastics:addRecipe("cupriavidus-necator-starter")
plastics:addRecipe("cupriavidus-necator")
plastics:addRecipe("plastic-from-cupriavidus-necator")
plastics:addRecipe("plastic-from-dead-cupriavidus-necator")
local lds = Technology:new("low-density-structure")
lds:addRecipe("low-density-structure-gold")
local rocket_fuel = Technology:new("rocket-fuel")
rocket_fuel:addRecipe("rocket-fuel-from-wood-pulp-and-peat")
local agriculture = Technology:new("agriculture")
agriculture:addRecipe("nutrients-from-wood-pulp")
local plastic_productivity = Technology:new("plastic-bar-productivity")
plastic_productivity:addEffect({
type = "change-recipe-productivity",
recipe = "plastic-from-cupriavidus-necator",
change = 0.1
})
plastic_productivity:addEffect({
type = "change-recipe-productivity",
recipe = "plastic-from-dead-cupriavidus-necator",
change = 0.1
})
local lds_productivity = Technology:new("low-density-structure-productivity")
lds_productivity:addEffect({
type = "change-recipe-productivity",
recipe = "low-density-structure-gold",
change = 0.1
})
local rocket_fuel_productivity = Technology:new("rocket-fuel-productivity")
rocket_fuel_productivity:addEffect({
type = "change-recipe-productivity",
recipe = "rocket-fuel-from-wood-pulp-and-peat",
change = 0.1
})

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-- Entities added by Lignumis define noise emissions/absorption in their own file.
local function emit(type, name, amount)
local entity = data.raw[type][name]
entity.energy_source = entity.energy_source or {}
entity.energy_source.emissions_per_minute = entity.energy_source.emissions_per_minute or {}
entity.energy_source.emissions_per_minute.noise = amount
end
local function emit_constant(type, name, amount)
local entity = data.raw[type][name]
entity.emissions_per_second = entity.emissions_per_second or {}
entity.emissions_per_second.noise = amount / 60
end
data:extend({
{
type = "airborne-pollutant",
name = "noise",
chart_color = { r = 183, g = 0, b = 225, a = 149 },
icon = {
filename = Lignumis.graphics .. "noise-map-icon.png",
priority = "high",
size = 64,
flags = { "gui-icon" }
},
affects_evolution = true,
affects_water_tint = false,
}
})
-- Nauvis enemies use noise
data.raw["unit-spawner"]["spitter-spawner"].absorptions_per_second.noise = { absolute = 200, proportional = 0.01 }
data.raw["unit-spawner"]["biter-spawner"].absorptions_per_second.noise = { absolute = 200, proportional = 0.01 }
data.raw["unit"]["small-biter"].absorptions_to_join_attack.noise = 1
data.raw["unit"]["medium-biter"].absorptions_to_join_attack.noise = 5
data.raw["unit"]["big-biter"].absorptions_to_join_attack.noise = 20
data.raw["unit"]["behemoth-biter"].absorptions_to_join_attack.noise = 100
data.raw["unit"]["small-spitter"].absorptions_to_join_attack.noise = 1
data.raw["unit"]["medium-spitter"].absorptions_to_join_attack.noise = 3
data.raw["unit"]["big-spitter"].absorptions_to_join_attack.noise = 8
data.raw["unit"]["behemoth-spitter"].absorptions_to_join_attack.noise = 50
-- All trees absorb noise
for _, tree in pairs(data.raw.tree) do
emit_constant("tree", tree.name, -6)
end
emit_constant("plant", "tree-plant", -6)
-- Tiles absorb noise
local tiles = {"grass-1", "grass-2", "grass-3", "grass-4", "water", "deepwater", "natural-gold-soil"}
for _, tile in pairs(tiles) do
if not data.raw.tile[tile].absorptions_per_second then
data.raw.tile[tile].absorptions_per_second = {}
end
data.raw.tile[tile].absorptions_per_second.noise = 0.001
end
-- Walls absorb noise
emit_constant("wall", "wooden-wall", -25)
emit_constant("wall", "stone-wall", -40)
emit_constant("gate", "gate", -30)
-- Buildings emit noise
emit("furnace", "stone-furnace", 10)
emit("furnace", "electric-furnace", 10)
emit("mining-drill", "burner-mining-drill", 50)
emit("mining-drill", "electric-mining-drill", 100)
emit("mining-drill", "big-mining-drill", 200)
--emit("mining-drill", "deep-miner", 2000)
--emit("agricultural-tower", "burner-agricultural-tower", 75)
emit("agricultural-tower", "agricultural-tower", 75)
--emit("assembling-machine", "burner-assembling-machine", 50)
--emit("assembling-machine", "steam-assembling-machine", 50)
emit("assembling-machine", "assembling-machine-1", 10)
emit("assembling-machine", "assembling-machine-2", 15)
emit("assembling-machine", "assembling-machine-3", 20)
emit("assembling-machine", "chemical-plant", 10)
emit("boiler", "boiler", 5)
emit("generator", "steam-engine", 10)
emit("boiler", "heat-exchanger", 1)
emit("generator", "steam-turbine", 20)
--emit("rocket-silo", "provisional-rocket-silo", 10000)
--emit_constant("rocket-silo", "provisional-rocket-silo", 1000)
emit("rocket-silo", "rocket-silo", 10000)
emit_constant("rocket-silo", "rocket-silo", 1000)
--emit("lab", "wood-lab", 10)
emit("lab", "lab", 5)
emit("lab", "biolab", 20)
emit("locomotive", "locomotive", 200)
emit_constant("locomotive", "locomotive", 10)
--emit_constant("transport-belt", "wood-transport-belt", 2)
emit_constant("transport-belt", "transport-belt", 3)
emit_constant("transport-belt", "fast-transport-belt", 4)
emit_constant("transport-belt", "express-transport-belt", 6)
emit_constant("transport-belt", "turbo-transport-belt", 8)
--emit_constant("underground-belt", "wood-underground-belt", 7.5)
emit_constant("underground-belt", "underground-belt", 10)
emit_constant("underground-belt", "fast-underground-belt", 20)
emit_constant("underground-belt", "express-underground-belt", 30)
emit_constant("underground-belt", "turbo-underground-belt", 40)
--emit_constant("splitter", "wood-splitter", 20)
emit_constant("splitter", "splitter", 30)
emit_constant("splitter", "fast-splitter", 40)
emit_constant("splitter", "express-splitter", 50)
emit_constant("splitter", "turbo-splitter", 60)

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local sounds = require("__base__.prototypes.entity.sounds")
local resource_autoplace = require("resource-autoplace")
local item_sounds = require("__base__.prototypes.item_sounds")
local item_tints = require("__base__.prototypes.item-tints")
local grass_driving_sound = {
sound = {
filename = "__base__/sound/driving/vehicle-surface-grass.ogg", volume = 0.5,
advanced_volume_control = { fades = { fade_in = { curve_type = "cosine", from = { control = 0.5, volume_percentage = 0.0 }, to = { 1.5, 100.0 } } } }
},
fade_ticks = 6
}
data:extend({
{
type = "resource",
name = "peat",
icon = Lignumis.graphics .. "icons/peat.png",
flags = { "placeable-neutral" },
order = "a-b-b",
tree_removal_probability = 0.1,
tree_removal_max_distance = 32 * 32,
minable = {
count = 2,
mining_particle = "wooden-particle",
mining_time = 1,
results = {
{
type = "item",
name = "peat",
amount = 2
},
{
type = "item",
name = "wood",
amount_min = 1,
amount_max = 8,
probability = 0.1
}
}
},
walking_sound = sounds.plant,
driving_sound = grass_driving_sound,
collision_box = { { -0.1, -0.1 }, { 0.1, 0.1 } },
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
autoplace = resource_autoplace.resource_autoplace_settings {
name = "lignumis_peat",
order = "b",
base_density = 8,
base_spots_per_km2 = 5,
has_starting_area_placement = true,
regular_rq_factor_multiplier = 1,
starting_rq_factor_multiplier = 1,
candidate_spot_count = 21
},
stage_counts = { 15000, 9500, 5500, 2900, 1300, 400, 150, 80 },
stages = {
sheet = {
filename = "__base__/graphics/entity/iron-ore/iron-ore.png",
priority = "extra-high",
size = 128,
frame_count = 8,
variation_count = 8,
scale = 0.5,
tint = { b = 0.24, g = 0.50, r = 0.79 }
}
},
map_color = { 0.4, 0.2470, 0.1176 },
mining_visualisation_tint = { b = 0.24, g = 0.50, r = 0.79 },
factoriopedia_simulation = {
init = " game.simulation.camera_position = {0, -0.5}\n\n game.surfaces[1].create_entity{name = \"peat\", position = {-2.5, -2.5}, amount = 50}\n game.surfaces[1].create_entity{name = \"peat\", position = {-1.5, -2.5}, amount = 100}\n game.surfaces[1].create_entity{name = \"peat\", position = {-0.5, -2.5}, amount = 500}\n game.surfaces[1].create_entity{name = \"peat\", position = {1.5, -2.5}, amount = 150}\n game.surfaces[1].create_entity{name = \"peat\", position = {0.5, -2.5}, amount = 200}\n game.surfaces[1].create_entity{name = \"peat\", position = {2.5, -2.5}, amount = 50}\n game.surfaces[1].create_entity{name = \"peat\", position = {-4.5, -0.5}, amount = 50}\n game.surfaces[1].create_entity{name = \"peat\", position = {-3.5, -1.5}, amount = 50}\n game.surfaces[1].create_entity{name = \"peat\", position = {-3.5, -0.5}, amount = 150}\n game.surfaces[1].create_entity{name = \"peat\", position = {-2.5, -1.5}, amount = 150}\n game.surfaces[1].create_entity{name = \"peat\", position = {-2.5, -0.5}, amount = 650}\n game.surfaces[1].create_entity{name = \"peat\", position = {-0.5, -0.5}, amount = 1000}\n game.surfaces[1].create_entity{name = \"peat\", position = {-1.5, -0.5}, amount = 850}\n game.surfaces[1].create_entity{name = \"peat\", position = {-0.5, -1.5}, amount = 800}\n game.surfaces[1].create_entity{name = \"peat\", position = {-1.5, -1.5}, amount = 650}\n game.surfaces[1].create_entity{name = \"peat\", position = {1.5, -1.5}, amount = 450}\n game.surfaces[1].create_entity{name = \"peat\", position = {1.5, -0.5}, amount = 1000}\n game.surfaces[1].create_entity{name = \"peat\", position = {0.5, -0.5}, amount = 1050}\n game.surfaces[1].create_entity{name = \"peat\", position = {0.5, -1.5}, amount = 850}\n game.surfaces[1].create_entity{name = \"peat\", position = {3.5, -1.5}, amount = 50}\n game.surfaces[1].create_entity{name = \"peat\", position = {3.5, -0.5}, amount = 250}\n game.surfaces[1].create_entity{name = \"peat\", position = {2.5, -1.5}, amount = 250}\n game.surfaces[1].create_entity{name = \"peat\", position = {2.5, -0.5}, amount = 500}\n game.surfaces[1].create_entity{name = \"peat\", position = {4.5, -0.5}, amount = 50}\n game.surfaces[1].create_entity{name = \"peat\", position = {-2.5, 1.5}, amount = 50}\n game.surfaces[1].create_entity{name = \"peat\", position = {-3.5, 0.5}, amount = 50}\n game.surfaces[1].create_entity{name = \"peat\", position = {-2.5, 0.5}, amount = 200}\n game.surfaces[1].create_entity{name = \"peat\", position = {-1.5, 1.5}, amount = 150}\n game.surfaces[1].create_entity{name = \"peat\", position = {-0.5, 1.5}, amount = 550}\n game.surfaces[1].create_entity{name = \"peat\", position = {-0.5, 0.5}, amount = 850}\n game.surfaces[1].create_entity{name = \"peat\", position = {-1.5, 0.5}, amount = 700}\n game.surfaces[1].create_entity{name = \"peat\", position = {1.5, 1.5}, amount = 250}\n game.surfaces[1].create_entity{name = \"peat\", position = {0.5, 1.5}, amount = 300}\n game.surfaces[1].create_entity{name = \"peat\", position = {1.5, 0.5}, amount = 550}\n game.surfaces[1].create_entity{name = \"peat\", position = {0.5, 0.5}, amount = 1000}\n game.surfaces[1].create_entity{name = \"peat\", position = {3.5, 1.5}, amount = 50}\n game.surfaces[1].create_entity{name = \"peat\", position = {2.5, 1.5}, amount = 150}\n game.surfaces[1].create_entity{name = \"peat\", position = {3.5, 0.5}, amount = 150}\n game.surfaces[1].create_entity{name = \"peat\", position = {2.5, 0.5}, amount = 300}\n game.surfaces[1].create_entity{name = \"peat\", position = {4.5, 0.5}, amount = 50}\n game.surfaces[1].create_entity{name = \"peat\", position = {-0.5, 2.5}, amount = 50}\n game.surfaces[1].create_entity{name = \"peat\", position = {1.5, 2.5}, amount = 50}\n game.surfaces[1].create_entity{name = \"peat\", position = {2.5, 2.5}, amount = 50}\n "
}
},
{
type = "item",
name = "peat",
icon = Lignumis.graphics .. "icons/peat.png",
subgroup = "raw-resource",
order = "a[peat]",
inventory_move_sound = item_sounds.landfill_inventory_move,
pick_sound = item_sounds.landfill_inventory_pickup,
drop_sound = item_sounds.landfill_inventory_move,
stack_size = 100,
weight = 2 * kg,
random_tint_color = item_tints.iron_rust,
fuel_category = "chemical",
fuel_value = "8MJ",
}
})

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local item_sounds = require("__base__.prototypes.item_sounds")
local QualityAssemblerFactory = require(MF.buildings .. "GravityAssembler")
local QualityAssembler = QualityAssemblerFactory("quality-assembler")
data:extend({
{
type = "burner-usage",
name = "quality-catalyst",
empty_slot_sprite = {
filename = Lignumis.graphics .. "empty-quality-catalyst-slot.png",
priority = "extra-high-no-scale",
size = 64,
flags = { "gui-icon" },
},
empty_slot_caption = { "gui.quality-catalyst" },
empty_slot_description = { "gui.quality-catalyst-description" },
icon = {
filename = Lignumis.graphics .. "quality-catalyst-icon-red.png",
priority = "extra-high-no-scale",
width = 64,
height = 64,
flags = { "icon" }
},
no_fuel_status = { "entity-status.no-quality-catalyst" },
accepted_fuel_key = "description.accepted-catalysts",
burned_in_key = "used-in", -- factoriopedia
},
{
type = "fuel-category",
name = "quality-catalyst",
fuel_value_type = { "description.quality-catalyst-energy-value" }
},
{
type = "item",
name = "gold-quality-catalyst",
icon = Lignumis.graphics .. "icons/quality-gold-catalyst.png",
subgroup = "raw-material",
color_hint = { text = "C" },
order = "a[smelting]-0[gold-plate]",
inventory_move_sound = item_sounds.metal_small_inventory_move,
pick_sound = item_sounds.metal_small_inventory_pickup,
drop_sound = item_sounds.metal_small_inventory_move,
stack_size = 50,
fuel_category = "quality-catalyst",
fuel_value = "2MJ",
weight = 1000 / 50 * kg,
},
{
type = "recipe",
name = "gold-quality-catalyst",
category = "electromagnetics",
energy_required = 60,
ingredients = {
{ type = "item", name = "gold-plate", amount = 10 },
{ type = "item", name = "tungsten-carbide", amount = 2 },
{ type = "item", name = "supercapacitor", amount = 2 }
},
results = { { type = "item", name = "gold-quality-catalyst", amount = 1 } },
allow_productivity = true,
allow_quality = false,
enabled = false
}
})
QualityAssembler.EntityBuilder:new()
:allowProductivity(false)
:burnerEnergySource({
burner_usage = "quality-catalyst",
fuel_categories = { "quality-catalyst" },
fuel_inventory_size = 1,
emissions_per_minute = { noise = 100, pollution = 6 }
})
:pipes()
:apply({
energy_usage = "1MW",
crafting_speed = 4,
module_slots = 6,
allowed_effects = { "consumption", "pollution", "quality" },
effect_receiver = { base_effect = { quality = 3.5 } }
})
QualityAssembler.ItemBuilder:new():apply()
QualityAssembler.RecipeBuilder:new()
:ingredients({
{ type = "item", name = "gold-plate", amount = 60 },
{ type = "item", name = "tungsten-plate", amount = 40 },
{ type = "item", name = "superconductor", amount = 50 },
{ type = "item", name = "carbon-fiber", amount = 100 },
{ type = "item", name = "quantum-processor", amount = 10 }
})
:apply({
category = "electromagnetics-or-quality-assembling",
})
QualityAssembler.TechnologyBuilder:new()
:prerequisites({ "legendary-quality", "quantum-processor" })
:count(5000)
:ingredients({
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 },
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ "space-science-pack", 1 },
{ "production-science-pack", 1 },
{ "utility-science-pack", 1 },
{ "metallurgic-science-pack", 1 },
{ "agricultural-science-pack", 1 },
{ "electromagnetic-science-pack", 1 },
{ "cryogenic-science-pack", 1 }
})
:time(60)
:additionalRecipes({ "gold-quality-catalyst" })
:apply()
data:extend({
{
type = "technology",
name = "experienced-quality-assembling-1",
icons = {
{ icon = "__quality__/graphics/technology/legendary-quality.png", icon_size = 256 },
{ icon = Lignumis.graphics .. "icons/quality-gold-catalyst.png", icon_size = 64, scale = 1, shift = { 50, 50 }, draw_background = true }
},
level = 1,
max_level = 1,
show_levels_info = true,
effects = {
{ type = "change-recipe-productivity", recipe = "gold-quality-catalyst", change = 0.25 }
},
research_trigger = { type = "craft-item", item = "gold-quality-catalyst", count = 1000 },
prerequisites = { "quality-assembler" }
},
{
type = "technology",
name = "experienced-quality-assembling-2",
icons = {
{ icon = "__quality__/graphics/technology/legendary-quality.png", icon_size = 256 },
{ icon = Lignumis.graphics .. "icons/quality-gold-catalyst.png", icon_size = 64, scale = 1, shift = { 50, 50 }, draw_background = true }
},
level = 2,
max_level = 2,
show_levels_info = true,
effects = {
{ type = "change-recipe-productivity", recipe = "gold-quality-catalyst", change = 0.5 }
},
research_trigger = { type = "craft-item", item = "gold-quality-catalyst", count = 10000 },
prerequisites = { "experienced-quality-assembling-1" }
}
})
local function convert_category(name)
local quality_name = name .. "-or-quality-assembling"
data:extend({
{
type = "recipe-category",
name = quality_name
}
})
for _, assembler in pairs(data.raw["assembling-machine"]) do
if assembler.crafting_categories and table.contains(assembler.crafting_categories, name) then
table.insert(assembler.crafting_categories, quality_name)
end
end
for _, character in pairs(data.raw["character"]) do
if character.crafting_categories and table.contains(character.crafting_categories, name) then
table.insert(character.crafting_categories, quality_name)
end
end
table.insert(data.raw["assembling-machine"]["quality-assembler"].crafting_categories, quality_name)
end
convert_category("wood-processing-or-assembling")
convert_category("metallurgy-or-assembling")
convert_category("metallurgy")
convert_category("electronics")
convert_category("electronics-or-assembling")
convert_category("electromagnetics")
convert_category("organic-or-assembling")
convert_category("crafting")
convert_category("cryogenics-or-assembling")
-- Lignumis
data.raw.recipe["lumber-mill"].category = "wood-processing-or-assembling-or-quality-assembling"
-- Nauvis
data.raw.recipe["logistic-robot"].category = "crafting-or-quality-assembling"
data.raw.recipe["construction-robot"].category = "crafting-or-quality-assembling"
data.raw.recipe["roboport"].category = "crafting-or-quality-assembling"
data.raw.recipe["speed-module-3"].category = "electronics-or-quality-assembling"
data.raw.recipe["productivity-module-3"].category = "electronics-or-quality-assembling"
data.raw.recipe["efficiency-module-3"].category = "electronics-or-quality-assembling"
data.raw.recipe["rocket-silo"].category = "crafting-or-quality-assembling"
data.raw.recipe["cargo-bay"].category = "crafting-or-quality-assembling"
data.raw.recipe["asteroid-collector"].category = "crafting-or-quality-assembling"
data.raw.recipe["thruster"].category = "crafting-or-quality-assembling"
-- Vulcanus
data.raw.recipe["foundry"].category = "metallurgy-or-assembling-or-quality-assembling"
data.raw.recipe["big-mining-drill"].category = "metallurgy-or-quality-assembling"
-- Fulgora
data.raw.recipe["electromagnetic-plant"].category = "electronics-or-assembling-or-quality-assembling"
data.raw.recipe["lightning-collector"].category = "electromagnetics-or-quality-assembling"
data.raw.recipe["mech-armor"].category = "crafting-or-quality-assembling"
data.raw.recipe["quality-module-3"].category = "electronics-or-quality-assembling"
data.raw.recipe["recycler"].category = "crafting-or-quality-assembling"
-- Gleba
data.raw.recipe["biochamber"].category = "organic-or-assembling-or-quality-assembling"
data.raw.recipe["stack-inserter"].category = "crafting-or-quality-assembling"
data.raw.recipe["spidertron"].category = "crafting-or-quality-assembling"
-- Aquilo
data.raw.recipe["cryogenic-plant"].category = "cryogenics-or-assembling-or-quality-assembling"

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local item_sounds = require("__base__.prototypes.item_sounds")
local pipecovers = require("prototypes/content/gold/pipecovers")
local machinepipes = require("prototypes/content/gold/machinepipes")
local gfx = Lignumis.graphics .. "entity/steam-assembling-machine/"
local assembling_machine = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-2"])
assembling_machine.name = "steam-assembling-machine"
assembling_machine.icons = { { icon = Lignumis.graphics .. "icons/steam-assembling-machine.png", icon_size = 64 } }
assembling_machine.minable.result = "steam-assembling-machine"
assembling_machine.next_upgrade = "assembling-machine-1"
assembling_machine.module_slots = 2
assembling_machine.corpses = "steam-assembling-machine-remnants"
assembling_machine.resistances = nil
assembling_machine.graphics_set = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-1"].graphics_set)
assembling_machine.graphics_set.animation.layers[1].filename =
gfx .. "steam-assembling-machine.png"
assembling_machine.crafting_categories = {
"basic-crafting",
"crafting",
"electronics",
"pressing",
"wood-processing-or-assembling",
"organic-or-assembling",
"electronics-or-assembling",
"metallurgy-or-assembling",
"crafting-with-steam"
}
assembling_machine.crafting_speed = 0.5
assembling_machine.energy_usage = "25kW"
assembling_machine.energy_source = {
type = "fluid",
maximum_temperature = 165,
scale_fluid_usage = true,
effectivity = 1,
emissions_per_minute = { noise = 50 },
fluid_box = {
filter = "steam",
production_type = "input",
pipe_picture = machinepipes(),
pipe_covers = pipecovers(),
volume = 50,
pipe_connections = {
{ flow_direction = "input-output", direction = defines.direction.west, position = { -1, 0 } },
{ flow_direction = "input-output", direction = defines.direction.east, position = { 1, 0 } }
},
secondary_draw_orders = { north = -1 }
}
}
assembling_machine.fluid_boxes[1].pipe_picture = machinepipes()
assembling_machine.fluid_boxes[1].pipe_covers = pipecovers()
assembling_machine.fluid_boxes[2].pipe_picture = machinepipes()
assembling_machine.fluid_boxes[2].pipe_covers = pipecovers()
local remnants = table.deepcopy(data.raw["corpse"]["assembling-machine-1-remnants"])
remnants.name = "steam-assembling-machine-remnants"
remnants.icon = Lignumis.graphics .. "icons/steam-assembling-machine.png"
remnants.animation[1].filename = gfx .. "steam-assembling-machine-remnants.png"
remnants.animation[2].filename = gfx .. "steam-assembling-machine-remnants.png"
remnants.animation[3].filename = gfx .. "steam-assembling-machine-remnants.png"
remnants.order = "1[steam-assembling-machine]"
data:extend({
{
type = "recipe-category",
name = "crafting-with-steam"
},
assembling_machine,
remnants,
{
type = "item",
name = "steam-assembling-machine",
icon = Lignumis.graphics .. "icons/steam-assembling-machine.png",
subgroup = "production-machine",
order = "1[steam-assembling-machine]",
inventory_move_sound = item_sounds.mechanical_inventory_move,
pick_sound = item_sounds.mechanical_inventory_pickup,
drop_sound = item_sounds.mechanical_inventory_move,
place_result = "steam-assembling-machine",
stack_size = 50,
weight = 20 * kg
},
{
type = "recipe",
name = "steam-assembling-machine",
enabled = false,
ingredients = {
{ type = "item", name = "burner-assembling-machine", amount = 1 },
{ type = "item", name = "gold-pipe", amount = 5 }
},
results = { { type = "item", name = "steam-assembling-machine", amount = 1 } },
energy_required = 8
},
{
type = "technology",
name = "steam-automation",
icon = Lignumis.graphics .. "technology/steam-automation.png",
icon_size = 256,
effects = {
{
type = "unlock-recipe",
recipe = "steam-assembling-machine"
}
},
prerequisites = { "gold-fluid-handling" },
unit = {
count = 20,
ingredients = { { "wood-science-pack", 1 } },
time = 15
},
ignore_tech_cost_multiplier = false
}
})

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local item_tints = require("__base__.prototypes.item-tints")
local item_sounds = require("__base__.prototypes.item_sounds")
local Technology = require("__cf-lib__/data/Technology")
local spoil = settings.startup["lignumis-sciences-spoil"].value
data:extend({
{
type = "tool",
name = "steam-science-pack",
localised_description = { "item-description.science-pack" },
icon = Lignumis.graphics .. "icons/steam-science-pack.png",
subgroup = "science-pack",
color_hint = { text = "A" },
order = "1[steam-science-pack]",
inventory_move_sound = item_sounds.science_inventory_move,
pick_sound = item_sounds.science_inventory_pickup,
drop_sound = item_sounds.science_inventory_move,
stack_size = 200,
weight = 1 * kg,
durability = 1,
durability_description_key = "description.science-pack-remaining-amount-key",
factoriopedia_durability_description_key = "description.factoriopedia-science-pack-remaining-amount-key",
durability_description_value = "description.science-pack-remaining-amount-value",
random_tint_color = item_tints.iron_rust,
default_import_location = "lignumis",
spoil_result = spoil and "steam-science-pack-spoiled" or nil,
spoil_ticks = spoil and 3600 * 5 or nil
},
{
type = "recipe",
name = "steam-science-pack",
category = "crafting-with-steam",
enabled = false,
energy_required = 20,
ingredients = {
{ type = "item", name = "gold-plate", amount = 2 }
},
results = { { type = "item", name = "steam-science-pack", amount = 2 } },
crafting_machine_tint = {
primary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
secondary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
},
allow_productivity = true,
surface_conditions = settings.startup["lignumis-restrict-sciences"].value and { { property = "pollutant-type", min = 3, max = 3 } } or nil
},
{
type = "recipe",
name = "steam-science-pack-steam",
localised_name = { "item-name.steam-science-pack" },
category = "crafting-with-fluid",
enabled = false,
energy_required = 20,
ingredients = {
{ type = "item", name = "gold-plate", amount = 2 },
{ type = "fluid", name = "steam", amount = 20 }
},
results = { { type = "item", name = "steam-science-pack", amount = 2 } },
crafting_machine_tint = {
primary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
secondary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
},
allow_productivity = true,
surface_conditions = settings.startup["lignumis-restrict-sciences"].value and { { property = "pollutant-type", min = 3, max = 3 } } or nil
},
{
type = "technology",
name = "steam-science-pack",
icon = Lignumis.graphics .. "technology/steam-science-pack.png",
icon_size = 256,
essential = true,
effects = {
{
type = "unlock-recipe",
recipe = "steam-science-pack"
}
},
prerequisites = { "steam-automation" },
unit = {
count = 20,
ingredients = { { "wood-science-pack", 1 } },
time = 15
}
}
})
if spoil then
data:extend({
{
type = "item",
name = "steam-science-pack-spoiled",
icon = Lignumis.graphics .. "icons/steam-science-pack-spoiled.png",
subgroup = "science-pack",
color_hint = { text = "A" },
order = "2[steam-science-pack]",
inventory_move_sound = item_sounds.science_inventory_move,
pick_sound = item_sounds.science_inventory_pickup,
drop_sound = item_sounds.science_inventory_move,
stack_size = 200,
weight = 1 * kg,
random_tint_color = item_tints.iron_rust,
default_import_location = "lignumis"
},
{
type = "recipe",
name = "refresh-steam-science-pack",
category = "smelting",
enabled = false,
energy_required = 10,
ingredients = {
{ type = "item", name = "steam-science-pack-spoiled", amount = 1 }
},
results = { { type = "item", name = "steam-science-pack", amount = 1 } },
crafting_machine_tint = {
primary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
secondary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
},
allow_productivity = false,
auto_recycle = false
}
})
Technology:new("steam-science-pack"):addRecipe("refresh-steam-science-pack")
end
Technology:new("automation-2"):addRecipe("steam-science-pack-steam")

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data:extend({
{
type = "technology",
name = "planet-discovery-lignumis",
icons = PlanetsLib.technology_icons_moon(Lignumis.graphics .. "technology/lignumis.png", 256),
effects = {
{
type = "unlock-space-location",
space_location = "lignumis",
use_icon_overlay_constant = true
}
},
prerequisites = { "automation-science-pack" },
unit = {
count = 10,
ingredients = {
{ "automation-science-pack", 1 },
},
time = 10
}
},
{
type = "technology",
name = "gold-fluid-handling",
icon = Lignumis.graphics .. "technology/gold-fluid-handling.png",
icon_size = 256,
prerequisites = { "burner-automation" },
effects = {
{
type = "unlock-recipe",
recipe = "gold-pipe"
},
{
type = "unlock-recipe",
recipe = "gold-pipe-to-ground"
},
{
type = "unlock-recipe",
recipe = "gold-storage-tank"
},
{
type = "unlock-recipe",
recipe = "desiccation-furnace"
},
{
type = "unlock-recipe",
recipe = "moist-stromatolite-remnant-desiccation"
},
{
type = "unlock-recipe",
recipe = "moist-stromatolite-remnant-desiccation-without-steam"
}
},
unit = {
count = 20,
ingredients = { { "wood-science-pack", 1 } },
time = 15
}
},
{
type = "technology",
name = "provisional-rocketry",
icon = Lignumis.graphics .. "technology/provisional-rocketry.png",
icon_size = 256,
essential = true,
effects =
{
{
type = "unlock-recipe",
recipe = "provisional-rocket-silo"
},
{
type = "unlock-recipe",
recipe = "provisional-rocket-part"
}
},
prerequisites = { "wood-liquefaction" },
unit = {
count = 500,
ingredients = {
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 }
},
time = 15
}
}
})
data:extend({
{
type = "technology",
name = "planet-discovery-nauvis",
icons = util.technology_icon_constant_planet(Lignumis.graphics .. "technology/nauvis.png"),
icon_size = 256,
essential = true,
effects = {
{
type = "unlock-space-location",
space_location = "nauvis",
use_icon_overlay_constant = true
},
{
type = "unlock-space-platforms",
modifier = true,
hidden = true
}
},
prerequisites = { "provisional-rocketry" },
unit = {
count = 100,
ingredients = {
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 }
},
time = 30
}
},
{
type = "technology",
name = "iron-processing",
icon = "__base__/graphics/icons/iron-plate.png",
icon_size = 64,
effects = {
{
type = "unlock-recipe",
recipe = "iron-plate"
},
{
type = "unlock-recipe",
recipe = "iron-chest"
},
{
type = "unlock-recipe",
recipe = "iron-gear-wheel"
}
},
prerequisites = { "planet-discovery-nauvis" },
research_trigger = {
type = "mine-entity",
entity = "iron-ore"
}
},
{
type = "technology",
name = "copper-processing",
icon = "__base__/graphics/icons/copper-plate.png",
icon_size = 64,
effects = {
{
type = "unlock-recipe",
recipe = "copper-plate"
},
{
type = "unlock-recipe",
recipe = "copper-cable"
}
},
prerequisites = { "planet-discovery-nauvis" },
research_trigger = {
type = "mine-entity",
entity = "copper-ore"
}
}
})

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require("fuel-category-updates")
require("lignumis/planet-updates")

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local item_sounds = require("__base__.prototypes.item_sounds")
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
local gfx = Lignumis.graphics .. "entity/wood-lab/"
data:extend({
{
type = "lab",
name = "wood-lab",
icon = Lignumis.graphics .. "icons/wood-lab.png",
flags = { "placeable-player", "player-creation" },
minable = { mining_time = 0.2, result = "wood-lab" },
fast_replaceable_group = "lab",
next_upgrade = "lab",
max_health = 150,
corpse = "lab-remnants",
dying_explosion = "lab-explosion",
collision_box = { { -1.2, -1.2 }, { 1.2, 1.2 } },
selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
damaged_trigger_effect = table.deepcopy(data.raw.lab["lab"].damaged_trigger_effect),
on_animation = {
layers = {
{
filename = gfx .. "wood-lab.png",
width = 194,
height = 174,
frame_count = 33,
line_length = 11,
animation_speed = 1 / 3,
shift = util.by_pixel(0, 1.5),
scale = 0.5
},
{
filename = "__base__/graphics/entity/lab/lab-integration.png",
width = 242,
height = 162,
line_length = 1,
repeat_count = 33,
animation_speed = 1 / 3,
shift = util.by_pixel(0, 15.5),
scale = 0.5
},
{
filename = gfx .. "wood-lab-light.png",
blend_mode = "additive",
draw_as_light = true,
width = 216,
height = 194,
frame_count = 33,
line_length = 11,
animation_speed = 1 / 3,
shift = util.by_pixel(0, 0),
scale = 0.5
},
{
filename = "__base__/graphics/entity/lab/lab-shadow.png",
width = 242,
height = 136,
line_length = 1,
repeat_count = 33,
animation_speed = 1 / 3,
shift = util.by_pixel(13, 11),
scale = 0.5,
draw_as_shadow = true
}
}
},
off_animation = {
layers = {
{
filename = gfx .. "wood-lab.png",
width = 194,
height = 174,
shift = util.by_pixel(0, 1.5),
scale = 0.5
},
{
filename = "__base__/graphics/entity/lab/lab-integration.png",
width = 242,
height = 162,
shift = util.by_pixel(0, 15.5),
scale = 0.5
},
{
filename = "__base__/graphics/entity/lab/lab-shadow.png",
width = 242,
height = 136,
shift = util.by_pixel(13, 11),
draw_as_shadow = true,
scale = 0.5
}
}
},
working_sound = {
sound = { filename = "__base__/sound/lab.ogg", volume = 0.7, modifiers = { volume_multiplier("main-menu", 2.2), volume_multiplier("tips-and-tricks", 0.8) } },
audible_distance_modifier = 0.7,
fade_in_ticks = 4,
fade_out_ticks = 20
},
impact_category = "wood",
open_sound = { filename = "__base__/sound/open-close/lab-open.ogg", volume = 0.6 },
close_sound = { filename = "__base__/sound/open-close/lab-close.ogg", volume = 0.6 },
energy_source = {
type = "burner",
fuel_categories = { "chemical" },
effectivity = 1,
fuel_inventory_size = 1,
emissions_per_minute = { pollution = 12, noise = 10 },
light_flicker = { color = { 0, 0, 0 } },
smoke = {
{
name = "smoke",
deviation = { 0.1, 0.1 },
frequency = 3
}
}
},
energy_usage = "150kW",
researching_speed = 0.5,
-- Applied again in final-fixes
inputs = {
"wood-science-pack",
"steam-science-pack",
"automation-science-pack",
"logistic-science-pack"
},
icons_positioning = {
{ inventory_index = defines.inventory.lab_modules, shift = { 0, 0.9 } },
{ inventory_index = defines.inventory.lab_input, shift = { 0, 0 }, max_icons_per_row = 4, separation_multiplier = 1 / 1.1 }
},
},
{
type = "item",
name = "wood-lab",
icon = Lignumis.graphics .. "icons/wood-lab.png",
subgroup = "production-machine",
order = "y0[lab]",
inventory_move_sound = item_sounds.lab_inventory_move,
pick_sound = item_sounds.lab_inventory_pickup,
drop_sound = item_sounds.lab_inventory_move,
place_result = "wood-lab",
stack_size = 10
},
{
type = "recipe",
name = "wood-lab",
category = "wood-processing-or-assembling",
energy_required = 2,
ingredients = {
{ type = "item", name = "lumber", amount = 6 },
{ type = "item", name = "wooden-gear-wheel", amount = 4 },
{ type = "item", name = "stone-brick", amount = 10 },
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 10 or 20 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 10 } or nil
},
results = { { type = "item", name = "wood-lab", amount = 1 } },
enabled = false
}
})

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local Technology = require("__cf-lib__/data/Technology")
data:extend({
{
type = "fluid",
name = "wood-pulp",
default_temperature = 150,
fuel_value = "250kJ",
base_color = { r = 0.57, g = 0.392, b = 0.114 },
flow_color = { r = 0.57, g = 0.392, b = 0.114 },
icon = Lignumis.graphics .. "icons/wood-pulp.png",
icon_size = 64,
icon_mipmaps = 4,
subgroup = "fluid",
order = "w[wood]"
},
{
type = "recipe",
name = "wood-liquefaction",
category = "crafting-with-steam",
icon_size = 64,
icon_mipmaps = 4,
icons = {
{ icon = Lignumis.graphics .. "icons/wood-pulp.png" },
{ icon = "__base__/graphics/icons/wood.png", scale = 0.25, shift = { 8, 8 } },
},
subgroup = "fluid-recipes",
order = "a[oil-processing]-d[wood-liquefaction]",
enabled = false,
energy_required = 3,
crafting_machine_tint = {
primary = { r = 0.57, g = 0.392, b = 0.114, a = 1.000 },
secondary = { r = 0.57, g = 0.392, b = 0.114, a = 1.000 },
tertiary = { r = 0.57, g = 0.392, b = 0.114, a = 1.000 },
quaternary = { r = 0.57, g = 0.392, b = 0.114, a = 1.000 }
},
ingredients = {
{ type = "item", name = "wood", amount = 1 }
},
results = {
{ type = "fluid", name = "wood-pulp", amount = 10 }
},
allow_productivity = true
},
{
type = "recipe",
name = "wood-liquefaction-steam",
localised_name = { "recipe-name.wood-liquefaction" },
category = "crafting-with-fluid",
icon_size = 64,
icon_mipmaps = 4,
icons = {
{ icon = Lignumis.graphics .. "icons/wood-pulp.png" },
{ icon = "__base__/graphics/icons/wood.png", scale = 0.25, shift = { 8, 8 } },
},
subgroup = "fluid-recipes",
order = "a[oil-processing]-d[wood-liquefaction]",
enabled = false,
energy_required = 3,
crafting_machine_tint = {
primary = { r = 0.57, g = 0.392, b = 0.114, a = 1.000 },
secondary = { r = 0.57, g = 0.392, b = 0.114, a = 1.000 },
tertiary = { r = 0.57, g = 0.392, b = 0.114, a = 1.000 },
quaternary = { r = 0.57, g = 0.392, b = 0.114, a = 1.000 }
},
ingredients = {
{ type = "item", name = "wood", amount = 1 },
{ type = "fluid", name = "steam", amount = 10 }
},
results = {
{ type = "fluid", name = "wood-pulp", amount = 15 }
},
allow_productivity = true
},
{
type = "technology",
name = "wood-liquefaction",
icon_size = 256,
icon_mipmaps = 4,
icons = {
{ icon = "__base__/graphics/technology/oil-processing.png", icon_size = 256 },
{ icon = Lignumis.graphics .. "icons/wood-pulp.png", icon_size = 64, scale = 1 }
},
effects = {
{
type = "unlock-recipe",
recipe = "wood-liquefaction"
}
},
prerequisites = { "steam-science-pack" },
unit = {
ingredients = {
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 }
},
time = 15,
count = 50
},
order = "w"
}
})
Technology:new("automation-2"):addRecipe("wood-liquefaction-steam")

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local BeltFactory = require(MF.logistics .. "Belts")
local Belt = BeltFactory("wood", "brown", "slow")
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
Belt.EntityBuilder:new()
:itemsPerSecond(7.5)
:nextTier("")
:undergroundDistance(4)
:animationSpeedMultiplier(1.01)
:apply({
transportBelt = {
emissions_per_second = { noise = 2 / 60 }
},
undergroundBelt = {
emissions_per_second = { noise = 7.5 / 60 },
factoriopedia_simulation = {
init =
[[
game.simulation.camera_position = {0, 0.5}
game.simulation.camera_zoom = 1.8
game.surfaces[1].create_entities_from_blueprint_string
{
string = "0eNqVUNsKgzAM/Zc81+FEBfsrYwwvQQKaltpuivjvS3Wwh8HGnkKSc0tWaIaA1hF70CtMXNvEm6R31MV+Bl0oWECfNwXUGp5AXwRGPddDBHA9Imh4GNMlgTt0vTNSkwYHD5EjsznSrwqQPXnCQ2JvlhuHsUEnAPVdSoE1k7ANv2KlpyOYVLHpyGF7bHMFfrFRidiGGOLDLPvXLP9tZoLf3eRO8jjK5P1YBXd0004oyqzKq6ooqzLNinLbnvlmf6E=",
position = {-0.5, 0}
}
]]
}
},
splitter = {
emissions_per_second = { noise = 20 / 60 }
}
})
local splitter_item = Belt.ItemBuilder:new()
:itemsPerRocket("transportBelt", 200)
:itemsPerRocket("undergroundBelt", 100)
:itemsPerRocket("splitter", 100)
:order("0")
:apply()
.splitter
Belt.RecipeBuilder:new()
:beltAmount(2)
:ingredients("transportBelt", {
{ type = "item", name = "lumber", amount = 1 },
{ type = "item", name = "wooden-gear-wheel", amount = 1 }
})
:ingredients("undergroundBelt", {
{ type = "item", name = "lumber", amount = 1 },
{ type = "item", name = "wood-transport-belt", amount = 4 },
})
:ingredients("splitter", {
{ type = "item", name = "wood-transport-belt", amount = 2 },
{ type = "item", name = "lumber", amount = 2 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
{ type = "item", name = "gold-cable", amount = 10 }
})
:apply({
transportBelt = {
category = "wood-processing-or-assembling"
},
undergroundBelt = {
category = "wood-processing-or-assembling"
},
splitter = {
category = "wood-processing-or-assembling"
}
})
Belt.TechnologyBuilder:new()
:prerequisites({ "wood-science-pack" })
:ingredients({ { "wood-science-pack", 1 } })
:count(10)
:time(10)
:apply()
if not basic_circuit_board then
data:extend({
Belt.RecipeBuilder:new()
:ingredients("splitter", {
{ type = "item", name = "wood-transport-belt", amount = 2 },
{ type = "item", name = "lumber", amount = 2 },
{ type = "item", name = "electronic-circuit", amount = 2 }
})
:build({
splitter = {
name = "wood-splitter-electronic-circuit",
localised_name = { "entity-name.wood-splitter" },
icons = {
{ icon = splitter_item.icon },
{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
},
category = "wood-processing-or-assembling"
}
})
.splitter
})
table.insert(data.raw.technology["electronics"].effects, {
type = "unlock-recipe",
recipe = "wood-splitter-electronic-circuit"
})
end

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-- Wooden military mod replaces the content here
if mods["wood-military"] then
return
end
local item_sounds = require("__base__.prototypes.item_sounds")
local simulations = require("__base__.prototypes.factoriopedia-simulations")
data:extend({
{
type = "explosion",
name = "explosion-hit-splinters",
localised_name = { "entity-name.explosion-hit" },
flags = { "not-on-map" },
subgroup = "explosions",
animations = util.empty_sprite(),
smoke = "smoke-fast",
smoke_count = 1,
smoke_slow_down_factor = 1,
created_effect = {
type = "direct",
action_delivery = {
type = "instant",
target_effects = {
type = "create-particle",
repeat_count = 2,
particle_name = "wooden-chest-wooden-splinter-particle-small",
offset_deviation = { { -0.5, -0.5 }, { 0.5, 0.5 } },
initial_height = 0.5,
initial_height_deviation = 0.04,
initial_vertical_speed = 0.069,
initial_vertical_speed_deviation = 0.025,
speed_from_center = 0.01,
speed_from_center_deviation = 0.023
}
}
}
},
{
type = "ammo",
name = "wood-darts-magazine",
icon = Lignumis.graphics .. "icons/wood-darts-magazine.png",
ammo_category = "bullet",
ammo_type = {
cooldown_modifier = 1 / 0.75,
action = {
type = "direct",
action_delivery = {
type = "instant",
source_effects = {
{
type = "create-explosion",
entity_name = "explosion-gunshot"
}
},
target_effects = {
{
type = "create-entity",
entity_name = "explosion-hit-splinters",
offsets = { { 0, 0.5 } },
offset_deviation = { { -0.5, -0.5 }, { 0.5, 0.5 } }
},
{
type = "damage",
damage = { amount = 3, type = "physical" }
}
}
}
}
},
magazine_size = 10,
reload_time = 15,
subgroup = "ammo",
order = "a[basic-clips]-0[wood-darts-magazine]",
inventory_move_sound = item_sounds.wood_inventory_move,
pick_sound = item_sounds.wood_inventory_pickup,
drop_sound = item_sounds.wood_inventory_move,
stack_size = 100,
weight = 5 * kg,
default_import_location = "lignumis"
},
{
type = "recipe",
name = "wood-darts-magazine",
category = "wood-processing-or-assembling",
energy_required = 1,
ingredients = { { type = "item", name = "wood", amount = 2 } },
results = { { type = "item", name = "wood-darts-magazine", amount = 1 } }
},
{
type = "armor",
name = "wood-armor",
icon = Lignumis.graphics .. "icons/wood-armor.png",
resistances = {
{
type = "physical",
decrease = 2,
percent = 10
},
{
type = "acid",
decrease = 0,
percent = 10
},
{
type = "explosion",
decrease = 1,
percent = 10
},
{
type = "fire",
decrease = 0,
percent = -90
}
},
subgroup = "armor",
order = "0[light-armor]",
factoriopedia_simulation = simulations.factoriopedia_light_armor,
inventory_move_sound = item_sounds.armor_small_inventory_move,
pick_sound = item_sounds.armor_small_inventory_pickup,
drop_sound = item_sounds.armor_small_inventory_move,
stack_size = 1,
infinite = true,
equipment_grid = "tiny-equipment-grid"
},
{
type = "recipe",
name = "wood-armor",
energy_required = 4,
ingredients = {
{ type = "item", name = "wood", amount = 20 },
{ type = "item", name = "gold-plate", amount = 4 }
},
results = { { type = "item", name = "wood-armor", amount = 1 } }
},
})
if settings.startup["lignumis-ammo-progression"].value then
table.insert(
data.raw.recipe["firearm-magazine"].ingredients,
{ type = "item", name = "wood-darts-magazine", amount = 1 }
)
end
data.raw.recipe["firearm-magazine"].enabled = false
data.raw.recipe["light-armor"].enabled = false
table.assign(data.raw.technology["military"].effects, {
{ type = "unlock-recipe", recipe = "firearm-magazine" },
{ type = "unlock-recipe", recipe = "light-armor" }
})

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local item_tints = require("__base__.prototypes.item-tints")
local item_sounds = require("__base__.prototypes.item_sounds")
local spoil = settings.startup["lignumis-sciences-spoil"].value
data:extend({
{
type = "tool",
name = "wood-science-pack",
localised_description = { "item-description.science-pack" },
icon = Lignumis.graphics .. "icons/wood-science-pack.png",
subgroup = "science-pack",
color_hint = { text = "A" },
order = "0[wood-science-pack]",
inventory_move_sound = item_sounds.science_inventory_move,
pick_sound = item_sounds.science_inventory_pickup,
drop_sound = item_sounds.science_inventory_move,
stack_size = 200,
weight = 1 * kg,
durability = 1,
durability_description_key = "description.science-pack-remaining-amount-key",
factoriopedia_durability_description_key = "description.factoriopedia-science-pack-remaining-amount-key",
durability_description_value = "description.science-pack-remaining-amount-value",
random_tint_color = item_tints.iron_rust,
default_import_location = "lignumis",
spoil_result = spoil and "spoilage" or nil,
spoil_ticks = spoil and 3600 * 60 or nil
},
{
type = "recipe",
name = "wood-science-pack",
enabled = false,
energy_required = 5,
ingredients = {
{ type = "item", name = "wooden-gear-wheel", amount = 1 },
{ type = "item", name = "stone-brick", amount = 1 }
},
results = { { type = "item", name = "wood-science-pack", amount = 1 } },
crafting_machine_tint = {
primary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
secondary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
},
allow_productivity = true,
surface_conditions = settings.startup["lignumis-restrict-sciences"].value and { { property = "pollutant-type", min = 3, max = 3 } } or nil
},
{
type = "technology",
name = "wood-science-pack",
icon = Lignumis.graphics .. "technology/wood-science-pack.png",
icon_size = 256,
essential = true,
effects =
{
{
type = "unlock-recipe",
recipe = "wood-lab"
},
{
type = "unlock-recipe",
recipe = "wood-science-pack"
}
},
research_trigger =
{
type = "craft-item",
item = "lumber",
count = 10
}
}
})

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local item_tints = require("__base__.prototypes.item-tints")
local item_sounds = require("__base__.prototypes.item_sounds")
data:extend({
{
type = "item",
name = "wooden-gear-wheel",
icon = Lignumis.graphics .. "icons/wooden-gear-wheel.png",
subgroup = "intermediate-product",
order = "a[basic-intermediates]-0[wooden-gear-wheel]",
inventory_move_sound = item_sounds.wood_inventory_move,
pick_sound = item_sounds.wood_inventory_pickup,
drop_sound = item_sounds.wood_inventory_move,
stack_size = 100,
random_tint_color = item_tints.iron_rust
},
{
type = "recipe",
name = "wooden-gear-wheel",
category = "wood-processing-or-assembling",
ingredients = { { type = "item", name = "lumber", amount = 1 } },
results = { { type = "item", name = "wooden-gear-wheel", amount = 2 } },
allow_productivity = true
}
})

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local pipecovers = require("prototypes/content/gold/pipecovers")
local machinepipes = require("prototypes/content/gold/machinepipes")
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
local silo = table.deepcopy(data.raw["rocket-silo"]["rocket-silo"])
silo.name = "provisional-rocket-silo"
silo.icon = Lignumis.graphics .. "icons/provisional-rocket-silo.png"
silo.module_slots = 0
silo.allowed_effects = { "consumption", "pollution", "speed" }
silo.minable = { mining_time = 1, result = "provisional-rocket-silo" }
silo.max_health = 1000
silo.energy_source = {
type = "burner",
fuel_categories = { "chemical" },
effectivity = 1,
fuel_inventory_size = 1,
emissions_per_minute = { noise = 10000 },
smoke = {
{
name = "smoke",
deviation = { 0.1, 0.1 },
frequency = 20,
position = { 2.0, -3.0 },
starting_vertical_speed = 0.08,
starting_frame_deviation = 60
}
}
}
silo.emissions_per_second = { noise = 1000 / 60 }
silo.energy_usage = "1MW"
silo.rocket_entity = "provisional-rocket"
silo.fixed_recipe = "provisional-rocket-part"
silo.door_opening_speed = 1 / (20 * 60)
silo.base_day_sprite.filename = Lignumis.graphics .. "entity/wooden-rocket-silo/06-rocket-silo.png"
silo.base_front_sprite.filename = Lignumis.graphics .. "entity/wooden-rocket-silo/14-rocket-silo-front.png"
silo.arm_01_back_animation.filename = Lignumis.graphics .. "entity/wooden-rocket-silo/08-rocket-silo-arms-back.png"
silo.arm_02_right_animation.filename = Lignumis.graphics .. "entity/wooden-rocket-silo/08-rocket-silo-arms-right.png"
silo.arm_03_front_animation.filename = Lignumis.graphics .. "entity/wooden-rocket-silo/13-rocket-silo-arms-front.png"
silo.fluid_boxes = {
{
production_type = "input",
pipe_picture = machinepipes(),
pipe_covers = pipecovers(),
volume = 50,
pipe_connections = { { flow_direction = "input", direction = defines.direction.south, position = { -2, 4 } } },
secondary_draw_orders = { north = -1 }
}
}
silo.fluid_boxes_off_when_no_fluid_recipe = true
silo.launch_to_space_platforms = false
silo.rocket_parts_required = 50
silo.rocket_parts_storage_cap = 50
silo.to_be_inserted_to_rocket_inventory_size = 0
silo.clamps_on_trigger = {
type = "script",
effect_id = "provisional-rocket-ready"
}
local silo_item = table.deepcopy(data.raw["item"]["rocket-silo"])
silo_item.name = "provisional-rocket-silo"
silo_item.order = "0[provisional-rocket-silo]"
silo_item.place_result = "provisional-rocket-silo"
silo_item.icon = Lignumis.graphics .. "icons/provisional-rocket-silo.png"
local silo_recipe = table.deepcopy(data.raw["recipe"]["rocket-silo"])
silo_recipe.name = "provisional-rocket-silo"
silo_recipe.results[1].name = "provisional-rocket-silo"
silo_recipe.ingredients = {
{ type = "item", name = "lumber", amount = 400 },
{ type = "item", name = "wooden-gear-wheel", amount = 150 },
{ type = "item", name = "stone-brick", amount = 400 },
{ type = "item", name = "gold-plate", amount = 400 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 100 } or
{ type = "item", name = "gold-cable", amount = 100 }
}
local rocket = table.deepcopy(data.raw["rocket-silo-rocket"]["rocket-silo-rocket"])
rocket.name = "provisional-rocket"
rocket.inventory_size = 40
rocket.rising_speed = 1 / (14 * 60)
rocket.engine_starting_speed = 1 / (8 * 60)
rocket.flying_speed = 1 / (3000 * 60)
rocket.flying_acceleration = 0.007
rocket.rocket_sprite.layers[1].filename = Lignumis.graphics .. "entity/wooden-rocket-silo/rocket-static-pod.png"
local rocket_part_recipe = {
type = "recipe",
name = "provisional-rocket-part",
icon = Lignumis.graphics .. "icons/provisional-rocket-part.png",
energy_required = 6,
enabled = false,
hide_from_player_crafting = true,
category = "rocket-building",
ingredients = {
{ type = "item", name = "lumber", amount = basic_circuit_board and 3 or 5 },
{ type = "item", name = "wooden-gear-wheel", amount = basic_circuit_board and 4 or 5 },
{ type = "item", name = "gold-plate", amount = 5 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
{ type = "item", name = "gold-cable", amount = 5 },
{ type = "fluid", name = "wood-pulp", amount = 5 }
},
results = { { type = "item", name = "rocket-part", amount = 1 } },
allow_productivity = true,
auto_recycle = false,
}
local silo_ready = {
type = "container",
name = "provisional-rocket-silo-ready",
icon = silo.icon,
minable = { mining_time = 1, result = nil },
deconstruction_alternative = "provisional-rocket-silo",
inventory_size = settings.startup["lignumis-double-rocket"].value and 80 or 40,
inventory_type = "normal",
quality_affects_inventory_size = false,
placeable_by = { item = "provisional-rocket-silo", count = 1 },
max_health = 1000,
resistances = {
{
type = "fire",
percent = 100
},
{
type = "explosion",
percent = 100
}
},
create_ghost_on_death = false,
surface_conditions = {
{
property = "pressure",
min = 1
}
},
flags = { "not-on-map", "not-blueprintable", "not-flammable", "not-repairable", "not-upgradable", "no-automated-item-insertion", "no-automated-item-removal", "not-in-kill-statistics" },
allow_copy_paste = false,
additional_pastable_entities = { "provisional-rocket-silo" },
collision_mask = { layers = {} },
collision_box = table.deepcopy(silo.collision_box),
selection_box = table.deepcopy(silo.selection_box),
}
local silo_ready_item = table.deepcopy(data.raw["item"]["rocket-silo"])
silo_ready_item.name = "provisional-rocket-silo-ready"
silo_ready_item.order = "0[provisional-rocket-silo-ready]"
silo_ready_item.place_result = "provisional-rocket-silo-ready"
silo_ready_item.icon = Lignumis.graphics .. "icons/provisional-rocket-silo.png"
data:extend({
silo,
silo_item,
silo_recipe,
rocket,
rocket_part_recipe,
silo_ready,
silo_ready_item
})
PlanetsLib.restrict_to_planet(silo, "lignumis")
PlanetsLib.restrict_to_planet(silo_recipe, "lignumis")
PlanetsLib.restrict_to_planet(rocket_part_recipe, "lignumis")

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local recipe = data.raw.recipe["wooden-wall"]
recipe.ingredients = { { type = "item", name = "lumber", amount = 4 } }
recipe.results = { { type = "item", name = "wooden-wall", amount = 1 } }
recipe.category = "wood-processing-or-assembling"

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if not mods["astroponics"] then return end
local Technology = require("__cf-lib__/data/Technology")
-- This just undoes what astroponics changes to tree seeding
Technology:new("tree-seeding"):addRecipe("wood-processing")
Technology:new("astroponics"):removeRecipe("wood-processing")
for i, effect in pairs(data.raw.technology["tree-seeding"].effects) do
if effect.type == "change-recipe-productivity" and effect.recipe == "wood-processing" then
table.remove(data.raw.technology["tree-seeding"].effects, i)
end
end

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if not mods["astroponics"] then return end
local infinite = settings.startup["lignumis-infinite-astroponics-productivity-research"].value
local base_levels = {
type = "technology",
name = "astroponics-productivity",
icons = {
{ icon = "__base__/graphics/icons/wood.png", icon_size = 64 },
{ icon = "__astroponics__/graphics/icons/fluid/liquid-fertilizer.png", shift = { -32, -32 }, scale = 1.2 },
{
icon = "__core__/graphics/icons/technology/constants/constant-recipe-productivity.png",
icon_size = 128,
scale = 0.5,
shift = { 50, 50 },
floating = true
}
},
essential = false,
level = 1,
max_level = 5,
show_levels_info = true,
effects = {
{
type = "change-recipe-productivity",
recipe = "tree-astroponics",
change = 0.1
}
},
prerequisites = { "astroponics", "production-science-pack" },
unit = {
count_formula = "L*250",
ingredients = {
{ "wood-science-pack", 1 },
{ "production-science-pack", 1 },
{ "space-science-pack", 1 },
},
time = 60
}
}
data:extend({ base_levels })
if infinite then
local infinite_levels = table.deepcopy(base_levels)
infinite_levels.name = "astroponics-productivity-6"
infinite_levels.max_level = "infinite"
infinite_levels.unit.count_formula = "2^(L-6)*1500"
table.insert(infinite_levels.unit.ingredients, { "agricultural-science-pack", 1 })
infinite_levels.prerequisites = { "astroponics-productivity", "agricultural-science-pack" }
data:extend({ infinite_levels })
end

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require("vanilla")
require("Wood-Walls")
require("astroponics")

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require("vanilla-updates")
require("astroponics-updates")

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-- Add wood and steam science packs as ingredients to technologies that require Nauvis science packs.
for _, technology in pairs(data.raw.technology) do
if not technology.lignumis_skip_science_packs and technology.unit and technology.unit.ingredients and not table.contains(Lignumis.science_blacklist, technology.name) then
local ingredients = technology.unit.ingredients
local noMatches = table.filter(ingredients, function(ingredient)
return table.contains(Lignumis.science_pack_blacklist, ingredient[1])
end)
local yesMatches = table.filter(ingredients, function(ingredient)
return table.contains(Lignumis.science_pack_whitelist, ingredient[1])
end)
if #noMatches == 0 and #yesMatches > 0 then
table.insert(technology.unit.ingredients, { "wood-science-pack", 1 })
table.insert(technology.unit.ingredients, { "steam-science-pack", 1 })
end
end
end
-- Add wood and steam science packs to all labs' inputs
for _, lab in pairs(data.raw.lab) do
if lab.inputs and not table.contains(Lignumis.lab_blacklist, lab.name) then
lab.inputs = table.assign({
"wood-science-pack",
"steam-science-pack"
}, lab.inputs)
end
end

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local Technology = require("__cf-lib__/data/Technology")
local Recipe = require("__cf-lib__/data/Recipe")
local Item = require("__cf-lib__/data/Item")
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
-- Burner mining drill
local drill = data.raw["mining-drill"]["burner-mining-drill"]
local drill_animation = drill.graphics_set.animation
drill.resource_searching_radius = 1.99
drill.icon = Lignumis.graphics .. "icons/burner-mining-drill.png"
drill.impact_category = "wood"
drill.radius_visualisation_picture = table.deepcopy(data.raw["mining-drill"]["electric-mining-drill"].radius_visualisation_picture)
drill_animation.north.layers[1].filename = Lignumis.graphics .. "entity/burner-mining-drill/burner-mining-drill-N.png"
drill_animation.east.layers[1].filename = Lignumis.graphics .. "entity/burner-mining-drill/burner-mining-drill-E.png"
drill_animation.south.layers[1].filename = Lignumis.graphics .. "entity/burner-mining-drill/burner-mining-drill-S.png"
drill_animation.west.layers[1].filename = Lignumis.graphics .. "entity/burner-mining-drill/burner-mining-drill-W.png"
local drill_item = data.raw["item"]["burner-mining-drill"]
drill_item.icon = Lignumis.graphics .. "icons/burner-mining-drill.png"
local drill_recipe = data.raw["recipe"]["burner-mining-drill"]
drill_recipe.category = "wood-processing-or-assembling"
drill_recipe.ingredients = {
{ type = "item", name = "stone-furnace", amount = 1 },
{ type = "item", name = "wooden-gear-wheel", amount = basic_circuit_board and 2 or 3 },
{ type = "item", name = "lumber", amount = basic_circuit_board and 2 or 3 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 2 } or nil
}
-- Burner inserter
local burner_inserter = data.raw["inserter"]["burner-inserter"]
burner_inserter.icon = Lignumis.graphics .. "icons/burner-inserter.png"
burner_inserter.hand_base_picture.filename = Lignumis.graphics .. "entity/burner-inserter/burner-inserter-hand-base.png"
burner_inserter.hand_closed_picture.filename = Lignumis.graphics .. "entity/burner-inserter/burner-inserter-hand-closed.png"
burner_inserter.hand_open_picture.filename = Lignumis.graphics .. "entity/burner-inserter/burner-inserter-hand-open.png"
burner_inserter.platform_picture.sheet.filename = Lignumis.graphics .. "entity/burner-inserter/burner-inserter-platform.png"
burner_inserter.energy_source.initial_fuel_percent = 0.15
data.raw.item["burner-inserter"].icon = Lignumis.graphics .. "icons/burner-inserter.png"
local burner_inserter_recipe = data.raw.recipe["burner-inserter"]
burner_inserter_recipe.ingredients = {
{ type = "item", name = "wooden-gear-wheel", amount = 1 },
{ type = "item", name = "lumber", amount = 1 }
}
if settings.startup["lignumis-lumber-mill-more-recipes"].value then
burner_inserter_recipe.category = "wood-processing-or-assembling"
end
-- Stone furnace
local stone_furnace = data.raw["furnace"]["stone-furnace"]
stone_furnace.icon = Lignumis.graphics .. "icons/stone-furnace.png"
stone_furnace.graphics_set.animation.layers[1].filename = Lignumis.graphics .. "entity/stone-furnace/stone-furnace.png"
local stone_furnace_remnants = data.raw["corpse"]["stone-furnace-remnants"]
stone_furnace_remnants.icon = Lignumis.graphics .. "icons/stone-furnace.png"
stone_furnace_remnants.animation[1].filename = Lignumis.graphics .. "entity/stone-furnace/stone-furnace-remnants.png"
-- Lab
if settings.startup["lignumis-vanilla-lab"].value then
Recipe:new("transport-belt"):unlockedByTechnology("iron-processing")
else
Recipe:new("lab"):replaceIngredient("transport-belt", "wood-transport-belt")
Recipe:new("transport-belt"):unlockedByTechnology("logistics")
end
-- Gun turret
data.raw["ammo-turret"]["gun-turret"].attack_parameters.range = 20
Item:new("gun-turret"):itemsPerRocket(50)
-- Agricultural tower
local agricultural_tower = data.raw["agricultural-tower"]["agricultural-tower"]
if agricultural_tower.surface_conditions then
for _, condition in pairs(agricultural_tower.surface_conditions) do
if condition.property == "pressure" then
condition.min = 900
end
end
end
-- Solar panal
Item:new("solar-panel"):itemsPerRocket(50)
-- Wood processing
local wood_processing = data.raw.recipe["wood-processing"]
wood_processing.ingredients[1].amount = 1
wood_processing.icon = data.raw.item["tree-seed"].icon
for _, tree in pairs(data.raw.tree) do
local function isWoodResult(result)
return result.name == "wood"
end
local minable = tree.minable
if not minable then goto continue end
local woodResults = minable.results and table.filter(minable.results, isWoodResult)
local isRegularTree = (minable.result == "wood" and minable.count == 4) or (minable.results and #minable.results == 1 and #woodResults == 1 and woodResults[1].amount == 4)
if not isRegularTree then goto continue end
tree.minable.result = nil
tree.minable.count = nil
local woodResult = { type = "item", name = "wood", amount = nil, amount_min = 2, amount_max = 10 }
if minable.results and #woodResults > 0 then
table.assign(woodResults[1], woodResult)
woodResults[1].amount = nil
else
minable.results = { woodResult }
end
::continue::
end
local tree_plant = data.raw.plant["tree-plant"]
tree_plant.growth_ticks = 5 * minute
tree_plant.minable.results = { { type = "item", name = "wood", amount = 5 } }
tree_plant.minable.count = nil
tree_plant.surface_conditions[1].min = 900
table.insert(tree_plant.autoplace.tile_restriction, "natural-gold-soil")
if mods["Diversitree"] then
data.raw.plant["s6xdvt-fake-tree"].surface_conditions[1].min = 900
end
table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "wood-processing-or-assembling")
table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "organic-or-assembling")
table.insert(data.raw["assembling-machine"]["assembling-machine-2"].crafting_categories, "wood-processing-or-assembling")
table.insert(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories, "wood-processing-or-assembling")
-- Disable vanilla early game recipes
data.raw.recipe["iron-plate"].enabled = false
data.raw.recipe["iron-gear-wheel"].enabled = false
data.raw.recipe["iron-chest"].enabled = false
data.raw.recipe["copper-plate"].enabled = false
data.raw.recipe["copper-cable"].enabled = false
data.raw.recipe["transport-belt"].enabled = false
-- Progressive recipes
if settings.startup["lignumis-belt-progression"].value then
Recipe:new("transport-belt"):replaceIngredient("iron-plate", "wood-transport-belt", 2)
Recipe:new("underground-belt"):replaceIngredient("transport-belt", "wood-underground-belt", 2)
Recipe:new("splitter"):replaceIngredient("transport-belt", "wood-splitter", 1)
Item:new("transport-belt"):itemsPerRocket(100)
Item:new("underground-belt"):itemsPerRocket(50)
Item:new("splitter"):itemsPerRocket(50)
end
if settings.startup["lignumis-inserter-progression"].value then
Recipe:new("inserter"):addIngredient("burner-inserter", 1)
end
if settings.startup["lignumis-assembler-progression"].value then
Recipe:new("assembling-machine-1"):addIngredient("burner-assembling-machine", 1)
end
-- Adjust vanilla technologies
local automation_science_pack_technology = data.raw.technology["automation-science-pack"]
automation_science_pack_technology.enabled = false
automation_science_pack_technology.visible_when_disabled = true
automation_science_pack_technology.research_trigger = nil
automation_science_pack_technology.unit = {
count = 1,
ingredients = {},
time = 1
}
if not mods["aai-industry"] then
local electronics_technology = data.raw.technology["electronics"]
electronics_technology.prerequisites = { "copper-processing" }
local steam_power_technology = data.raw.technology["steam-power"]
steam_power_technology.prerequisites = { "iron-processing" }
end
local automation_technology = data.raw.technology["automation"]
automation_technology.ignore_tech_cost_multiplier = false
local landfill_technology = data.raw.technology["landfill"]
landfill_technology.prerequisites = { "burner-automation" }
landfill_technology.unit = {
count = 50,
ingredients = { { "wood-science-pack", 1 } },
time = 15
}
local robots_speed_technology_1 = data.raw.technology["worker-robots-speed-1"]
robots_speed_technology_1.prerequisites = { "provisional-rocketry", "basic-construction-robotics-gold" }
robots_speed_technology_1.unit = {
count = 100,
ingredients = { { "wood-science-pack", 1 }, { "steam-science-pack", 1 } },
time = 15
}
local robots_speed_technology_2 = data.raw.technology["worker-robots-speed-2"]
robots_speed_technology_2.prerequisites = {
"worker-robots-speed-1",
"logistic-science-pack"
}
robots_speed_technology_2.unit = {
count = 100,
ingredients = { { "automation-science-pack", 1 }, { "logistic-science-pack", 1 } },
time = 30
}
local robots_speed_technology_3 = data.raw.technology["worker-robots-speed-3"]
robots_speed_technology_3.prerequisites = { "robotics", "chemical-science-pack" }
robots_speed_technology_3.unit = {
count = 150,
ingredients = { { "automation-science-pack", 1 }, { "logistic-science-pack", 1 }, { "chemical-science-pack", 1 } },
time = 30
}
local robots_speed_technology_4 = data.raw.technology["worker-robots-speed-4"]
robots_speed_technology_4.prerequisites = { "worker-robots-speed-3", "utility-science-pack" }
robots_speed_technology_4.unit.ingredients = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ "utility-science-pack", 1 }
}
local physical_damage_technology_1 = data.raw.technology["physical-projectile-damage-1"]
physical_damage_technology_1.prerequisites = { "basic-gun-turret" }
physical_damage_technology_1.unit.ingredients = { { "wood-science-pack", 1 } }
table.insert(physical_damage_technology_1.effects, {
type = "turret-attack",
turret_id = "basic-gun-turret",
modifier = 0.2
})
local weapon_speed_technology_1 = data.raw.technology["weapon-shooting-speed-1"]
weapon_speed_technology_1.prerequisites = table.deepcopy(physical_damage_technology_1.prerequisites)
weapon_speed_technology_1.unit.ingredients = table.deepcopy(physical_damage_technology_1.unit.ingredients)
local physical_damage_technology_2 = data.raw.technology["physical-projectile-damage-2"]
physical_damage_technology_2.prerequisites = { "physical-projectile-damage-1", "steam-science-pack" }
physical_damage_technology_2.unit.ingredients = { { "wood-science-pack", 1 }, { "steam-science-pack", 1 } }
table.insert(physical_damage_technology_2.effects, {
type = "turret-attack",
turret_id = "basic-gun-turret",
modifier = 0.2
})
local weapon_speed_technology_2 = data.raw.technology["weapon-shooting-speed-2"]
weapon_speed_technology_2.prerequisites = { "weapon-shooting-speed-1", "steam-science-pack" }
weapon_speed_technology_2.unit.ingredients = table.deepcopy(physical_damage_technology_2.unit.ingredients)
local physical_damage_technology_3 = data.raw.technology["physical-projectile-damage-3"]
physical_damage_technology_3.prerequisites = { "military-2", "logistic-science-pack" }
physical_damage_technology_3.unit.ingredients = { { "automation-science-pack", 1 }, { "logistic-science-pack", 1 } }
physical_damage_technology_3.upgrade = false
table.insert(physical_damage_technology_3.effects, {
type = "turret-attack",
turret_id = "basic-gun-turret",
modifier = 0.3
})
local weapon_speed_technology_3 = data.raw.technology["weapon-shooting-speed-3"]
weapon_speed_technology_3.prerequisites = { "military-2", "logistic-science-pack" }
weapon_speed_technology_3.unit.ingredients = table.deepcopy(physical_damage_technology_3.unit.ingredients)
weapon_speed_technology_3.upgrade = false
local physical_damage_technology_4 = data.raw.technology["physical-projectile-damage-4"]
physical_damage_technology_4.prerequisites = { "physical-projectile-damage-3", "military-science-pack" }
table.insert(physical_damage_technology_4.effects, {
type = "turret-attack",
turret_id = "basic-gun-turret",
modifier = 0.3
})
local weapon_speed_technology_4 = data.raw.technology["weapon-shooting-speed-4"]
weapon_speed_technology_4.prerequisites = { "weapon-shooting-speed-3", "military-science-pack" }
local production_science_pack_technology = Technology:new("production-science-pack")
production_science_pack_technology:replacePrerequisite("advanced-material-processing-2", "space-platform-thruster")
production_science_pack_technology:addIngredients({ "space-science-pack" })
if settings.startup["lignumis-technology-progression"].value then
production_science_pack_technology:addIngredients({ "wood-science-pack", "steam-science-pack" })
end
local utility_science_pack_technology = Technology:new("utility-science-pack")
utility_science_pack_technology:setPrerequisites({ "space-platform-thruster" })
utility_science_pack_technology:addIngredients({ "space-science-pack" })
if settings.startup["lignumis-technology-progression"].value then
utility_science_pack_technology:addIngredients({ "wood-science-pack", "steam-science-pack" })
end
if not mods["planet-muluna"] then -- Muluna does the same
Technology:new("logistic-robotics"):addRecipe("requester-chest")
Technology:new("logistic-system"):removeRecipe("requester-chest")
end
-- Equipment
data.raw.armor["light-armor"].equipment_grid = "tiny-equipment-grid"
data.raw.armor["heavy-armor"].equipment_grid = "very-small-equipment-grid"
data.raw["equipment-grid"]["small-equipment-grid"].width = 6
data.raw["equipment-grid"]["small-equipment-grid"].height = 6
data.raw["equipment-grid"]["medium-equipment-grid"].width = 8
data.raw["equipment-grid"]["medium-equipment-grid"].height = 8
-- Always show Nauvis icon
local nauvis = data.raw.planet["nauvis"]
nauvis.flags = nauvis.flags or {}
table.insert(nauvis.flags, "always-show")
-- Fulgora changes
if settings.startup["lignumis-fulgora-wood"].value then
local recycling = data.raw.recipe["scrap-recycling"]
table.insert(recycling.results, { type = "item", name = "wooden-gear-wheel", amount = 1, probability = 0.2 })
local recycling_result_count = table.count(recycling.results)
local recycler = data.raw.furnace["recycler"]
if recycler.result_inventory_size < recycling_result_count then
recycler.result_inventory_size = recycling_result_count
end
end
-- Fix item weights
local function set_default_weight(item, items_per_rocket, type)
data.raw[type or "item"][item].weight = data.raw[type or "item"][item].weight or 1000 * kg / items_per_rocket
end
set_default_weight("electronic-circuit", 2000)
set_default_weight("advanced-circuit", 1000)
set_default_weight("processing-unit", 300)
set_default_weight("low-density-structure", 200)
set_default_weight("rocket-fuel", 100)
set_default_weight("inserter", 50)
set_default_weight("fast-inserter", 50)
set_default_weight("electric-mining-drill", 50)
set_default_weight("pumpjack", 20)
set_default_weight("repair-pack", 100, "repair-tool")
set_default_weight("big-electric-pole", 50)
set_default_weight("assembling-machine-1", 50)
set_default_weight("assembling-machine-2", 50)
set_default_weight("oil-refinery", 10)
set_default_weight("accumulator", 50)
set_default_weight("steam-engine", 10)
set_default_weight("substation", 50)
set_default_weight("radar", 50)
set_default_weight("storage-tank", 50)
set_default_weight("fast-transport-belt", 100)
set_default_weight("fast-underground-belt", 50)
set_default_weight("fast-splitter", 50)
set_default_weight("steel-plate", 400)
set_default_weight("steam-turbine", 10)