Upload files to "lignumis/prototypes/compatibility"
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1 changed files with 101 additions and 1 deletions
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@ -2,6 +2,52 @@ local Technology = require("__cf-lib__/data/Technology")
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if not mods["Krastorio2-spaced-out"] then return end
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if not mods["Krastorio2-spaced-out"] then return end
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local data_util = require("__Krastorio2-spaced-out__/data-util")
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data:extend({
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{
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type = "tool",
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name = "gold-tech-card",
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localised_description = { "item-description.science-pack" },
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icon = Lignumis.graphics .. "technology/lig-gold-science-pack-tech.png",
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icon_size = 128,
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subgroup = "science-pack",
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order = "b09[gold-tech-card]",
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stack_size = 200,
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weight = 1 * kg,
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durability = 1,
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durability_description_key = "description.science-pack-remaining-amount-key",
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durability_description_value = "description.science-pack-remaining-amount-value",
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default_import_location = "lignumis"
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}
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})
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data_util.make_tech_card("gold-tech-card", {
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{ type = "item", name = "gold-plate", amount = 10 },
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{ type = "item", name = "gold-cable", amount = 10 }
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})
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data:extend({
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{
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type = "technology",
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name = "gold-tech-card",
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icon = Lignumis.graphics .. "technology/lig-gold-science-pack-tech.png",
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icon_size = 128,
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unit = {
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time = 45,
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count = 500,
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ingredients = {
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{ "production-science-pack", 1 },
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{ "utility-science-pack", 1 }
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}
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},
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prerequisites = { "gold-fluid-handling", "utility-science-pack" },
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effects = {
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{ type = "unlock-recipe", recipe = "gold-tech-card" }
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}
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}
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})
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data.raw.recipe["burner-inserter"].ingredients = {
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data.raw.recipe["burner-inserter"].ingredients = {
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{ type = "item", name = "wooden-gear-wheel", amount = 1 },
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{ type = "item", name = "wooden-gear-wheel", amount = 1 },
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{ type = "item", name = "lumber", amount = 1 }
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{ type = "item", name = "lumber", amount = 1 }
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@ -41,4 +87,58 @@ if settings.startup["kr-realistic-weapons"].value then
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pistol_attack.ammo_category = nil
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pistol_attack.ammo_category = nil
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table.insert(pistol_attack.ammo_categories, "bullet")
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table.insert(pistol_attack.ammo_categories, "bullet")
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data.raw.recipe["firearm-magazine"].enabled = false
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data.raw.recipe["firearm-magazine"].enabled = false
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end
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end
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if settings.startup["lignumis-technology-progression"].value
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and settings.startup["lignumis-k2so-gold-tech-card"].value
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then
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for _, technology in pairs(data.raw.technology) do
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if technology.unit
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and technology.unit.ingredients
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and not technology.lignumis_skip_science_packs
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and not table.contains(Lignumis.science_blacklist, technology.name)
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and not table.contains(Lignumis.science_pack_whitelist, technology.name)
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then
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local has_whitelisted_pack = false
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local has_wood_pack = false
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local has_steam_pack = false
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for _, ingredient in pairs(technology.unit.ingredients) do
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local ingredient_name = ingredient[1] or ingredient.name
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if ingredient_name == "wood-science-pack" then
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has_wood_pack = true
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elseif ingredient_name == "steam-science-pack" then
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has_steam_pack = true
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elseif table.contains(Lignumis.science_pack_whitelist, ingredient_name) then
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has_whitelisted_pack = true
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end
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end
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if has_whitelisted_pack and has_wood_pack and has_steam_pack then
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local ingredients = {}
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for _, ingredient in pairs(technology.unit.ingredients) do
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local ingredient_name = ingredient[1] or ingredient.name
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if ingredient_name ~= "wood-science-pack" and ingredient_name ~= "steam-science-pack" then
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table.insert(ingredients, ingredient)
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end
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end
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table.insert(ingredients, { "gold-tech-card", 1 })
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technology.unit.ingredients = ingredients
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if technology.prerequisites and not table.contains(technology.prerequisites, "gold-tech-card") then
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table.insert(technology.prerequisites, "gold-tech-card")
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end
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end
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end
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end
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for _, lab in pairs(data.raw.lab) do
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if lab.inputs and not table.contains(Lignumis.lab_blacklist, lab.name) and not table.contains(lab.inputs, "gold-tech-card") then
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table.insert(lab.inputs, "gold-tech-card")
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end
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end
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end
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