Move 2 damage research levels to Lignumis

This commit is contained in:
Simon Brodtmann 2025-01-07 20:02:33 +01:00
parent da4f5270c0
commit e6561344cb
3 changed files with 31 additions and 1 deletions

View file

@ -20,7 +20,6 @@ The following mods can be a great addition for this mod:
Sorted by priority Sorted by priority
- Tweak enemies + warfare (add damage research)
- Adjust vanilla technologies - Adjust vanilla technologies
- Add end-game stuff - Add end-game stuff
- Add burner radar - Add burner radar

View file

@ -7,6 +7,7 @@ Date: 07.01.2025
- Vanilla labs can use Lignumis science packs - Vanilla labs can use Lignumis science packs
- Balance technology "Basic construction robotics (copper)" - Balance technology "Basic construction robotics (copper)"
- Balance "noise" pollution - Balance "noise" pollution
- Move 2 damage research levels to Lignumis
--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
Version: 0.0.4 Version: 0.0.4
Date: 06.01.2025 Date: 06.01.2025

View file

@ -202,6 +202,36 @@ robots_speed_technology_4.unit.ingredients = {
{ "utility-science-pack", 1 } { "utility-science-pack", 1 }
} }
local physical_damage_technology_1 = data.raw.technology["physical-projectile-damage-1"]
physical_damage_technology_1.prerequisites = { "basic-gun-turret" }
physical_damage_technology_1.unit.ingredients = { { "wood-science-pack", 1 } }
local weapon_speed_technology_1 = data.raw.technology["weapon-shooting-speed-1"]
weapon_speed_technology_1.prerequisites = table.deepcopy(physical_damage_technology_1.prerequisites)
weapon_speed_technology_1.unit.ingredients = table.deepcopy(physical_damage_technology_1.unit.ingredients)
local physical_damage_technology_2 = data.raw.technology["physical-projectile-damage-2"]
physical_damage_technology_2.prerequisites = { "physical-projectile-damage-1", "steam-science-pack" }
physical_damage_technology_2.unit.ingredients = { { "wood-science-pack", 1 }, { "steam-science-pack", 1 } }
local weapon_speed_technology_2 = data.raw.technology["weapon-shooting-speed-2"]
weapon_speed_technology_2.prerequisites = { "weapon-shooting-speed-1", "steam-science-pack" }
weapon_speed_technology_2.unit.ingredients = table.deepcopy(physical_damage_technology_2.unit.ingredients)
local physical_damage_technology_3 = data.raw.technology["physical-projectile-damage-3"]
physical_damage_technology_3.prerequisites = { "physical-projectile-damage-2", "logistic-science-pack" }
physical_damage_technology_3.unit.ingredients = { { "automation-science-pack", 1 }, { "logistic-science-pack", 1 } }
local weapon_speed_technology_3 = data.raw.technology["weapon-shooting-speed-3"]
weapon_speed_technology_3.prerequisites = { "weapon-shooting-speed-2", "logistic-science-pack" }
weapon_speed_technology_3.unit.ingredients = table.deepcopy(physical_damage_technology_3.unit.ingredients)
local physical_damage_technology_4 = data.raw.technology["physical-projectile-damage-4"]
physical_damage_technology_4.prerequisites = { "physical-projectile-damage-3", "military-science-pack" }
local weapon_speed_technology_4 = data.raw.technology["weapon-shooting-speed-4"]
weapon_speed_technology_4.prerequisites = { "weapon-shooting-speed-3", "military-science-pack" }
-- Equipment -- Equipment