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# Lignumis This mod extends the early game of Space Age by putting you on the moon "Lignumis" before you escape to Nauvis. It concentrates on wood and steam technologies, giving you some early game production chains for those resources.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
The duration of the stay on Lignumis will be rather short. The impact of the later game will still be substantial (once implemented).
## Alpha version
This is a very early version of the mod. It contains the complete idea of the moon from beginning to end but still needs a lot of features and polishing. Also end-game content and a reason to come back are still missing but are planned.
To not hinder development, I will not be considerate about breaking changes until I switch the status to "Beta".
If you like to contribute in any way, feel free to contact me.
## Mod recommendations
The following mods can be a great addition for this mod:
- [Burner Leech Fork](https://mods.factorio.com/mod/Burner-Leech-Fork)
## Todo ## Todo
- Move wood and lumber to its own fuel category Sorted by priority
- Make seeds burnable again
- Add recipe for moist stromatolite remnants for regular furnace - Move wood and lumber to its own fuel category
- Make mod "Wooden logistics" optional - Make seeds burnable again
- Balance pollution (noise) - Add recipe for moist stromatolite remnants for regular furnace
- Tweak enemies + warfare (add damage research) - Make mod "Wooden logistics" optional
- Add vent for steam - Improve start on Nauvis
- Add recipe to void gold seeds - Balance pollution (noise)
- Adjust vanilla technologies - Tweak enemies + warfare (add damage research)
- Add end-game stuff - Add vent for steam
- Add burner radar - Add recipe to void gold seeds
- Balance resources - Adjust vanilla technologies
- Force start with wooden ammo - Add end-game stuff
- Remove stromatolite (non-plant)? - Add burner radar
- Guarantee spawn of gold in starting area - Balance resources
- Fix pipe graphics on desiccation furnace - Force start with wooden ammo
- Change color of gold soil - Remove stromatolite (non-plant)?
- Ban huge rocks with coal from Nauvis - Guarantee spawn of gold in starting area
- Increase default moisture bias - Fix pipe graphics on desiccation furnace
- Create proper experience for the transition to Nauvis with a custom UI with launch button - Change color of gold soil
- Ban huge rocks with coal from Nauvis
- Increase default moisture bias
- Create proper experience for the transition to Nauvis with a custom UI with launch button (and don't allow taking your inventory)
Unsorted
- Integrate [PlanetsLib](https://mods.factorio.com/mod/PlanetsLib)
- Compatibility with hot metals
- Compatibility with all wood mods from SafTheLamb
- Compatibility with [Noble Metals](https://mods.factorio.com/mod/bzgold) once it's updated
-
## Credits ## Credits
Hurricane: [Hurricane](https://mods.factorio.com/user/Hurricane046)
- Lumber mill
- Core extractor
malcolmriley (https://github.com/malcolmriley/unused-renders) - Lumber mill
- Core extractor
- Gold seed [malcolmriley](https://github.com/malcolmriley/unused-renders)
- Moist stromatolite remnant
PreLeyZero (https://mods.factorio.com/mod/exotic-industries) - Gold seed
- Moist stromatolite remnant
- Gold patch [PreLeyZero](https://mods.factorio.com/mod/exotic-industries)
planetfall (https://mods.factorio.com/mod/ThemTharHills) - Gold patch
- Gold ore [planetfall](https://mods.factorio.com/mod/ThemTharHills)
- Gold wire
CG-Matt (https://mods.factorio.com/mod/simple-wood-liquefaction) - Gold ore
- Gold wire
- Wood liquefaction [CG-Matt](https://mods.factorio.com/mod/simple-wood-liquefaction)
daydev (https://mods.factorio.com/mod/EquipmentPlusPortableEngine) - Wood liquefaction
- Portable engine [daydev](https://mods.factorio.com/mod/EquipmentPlusPortableEngine)
- Portable engine