Add compatibility for "Alien biomes"
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					 7 changed files with 12 additions and 13 deletions
				
			
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			@ -86,7 +86,6 @@ If your modded lab is special and it should not support these science packs, use
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    - https://lua-api.factorio.com/latest/types/TreeVariation.html
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- Improve transition to Nauvis a bit more
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- Add late-game recipe for oil from wood pulp
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- Compatibility with [Alien biomes](https://mods.factorio.com/mod/alien-biomes)
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- Compatibility with [Amator Phasma's Coal & Steam (forked)](https://mods.factorio.com/mod/apm_power_ldinc)
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- Compatibility with [AAI Industry](https://mods.factorio.com/mod/aai-industry)
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- Compatibility with [On Wayward Seas](https://mods.factorio.com/mod/wayward-seas)
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			@ -22,7 +22,6 @@
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        "?wood-military >= 2.3.3",
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        "?metal-and-stars",
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        "!apm_power_ldinc",
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        "!alien-biomes",
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        "!wood-logistics",
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        "!early-agriculture",
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        "!wood-universe-modpack",
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								lignumis/prototypes/compatibility/alien-biomes.lua
									
										
									
									
									
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								lignumis/prototypes/compatibility/alien-biomes.lua
									
										
									
									
									
										Normal file
									
								
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			@ -0,0 +1,6 @@
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if not mods["alien-biomes"] then return end
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local settings = data.raw.planet["lignumis"]["map_gen_settings"].autoplace_settings["decorative"].settings
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settings["medium-rock"] = nil
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settings["small-rock"] = nil
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settings["tiny-rock"] = nil
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			@ -1,3 +1,4 @@
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require("hot-metals")
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require("wood-military")
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require("metal-and-stars")
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require("metal-and-stars")
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require("alien-biomes")
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			@ -1,5 +1,3 @@
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if not mods["hot-metals"] then
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    return
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end
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if not mods["hot-metals"] then return end
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table.insert(HotMetals.items, { name = "gold-plate", iconFolder = "__lignumis__/graphics/icons/" })
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			@ -1,6 +1,4 @@
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if not mods["metal-and-stars"] then
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	return
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end
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if not mods["metal-and-stars"] then return end
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data.raw.recipe["gold-plate"].enabled = true
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data.raw.recipe["gold-cable"].enabled = true
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			@ -1,5 +1,3 @@
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if not mods["wood-military"] then
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    return
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end
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if not mods["wood-military"] then return end
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data.raw.armor["wood-armor"].equipment_grid = "tiny-equipment-grid"
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data.raw.armor["wood-armor"].equipment_grid = "tiny-equipment-grid"
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