Add compatibility for "Alien biomes"

This commit is contained in:
Simon Brodtmann 2025-02-04 17:55:41 +01:00
parent 16db021a2a
commit d3bd61964d
7 changed files with 12 additions and 13 deletions

View file

@ -86,7 +86,6 @@ If your modded lab is special and it should not support these science packs, use
- https://lua-api.factorio.com/latest/types/TreeVariation.html - https://lua-api.factorio.com/latest/types/TreeVariation.html
- Improve transition to Nauvis a bit more - Improve transition to Nauvis a bit more
- Add late-game recipe for oil from wood pulp - Add late-game recipe for oil from wood pulp
- Compatibility with [Alien biomes](https://mods.factorio.com/mod/alien-biomes)
- Compatibility with [Amator Phasma's Coal & Steam (forked)](https://mods.factorio.com/mod/apm_power_ldinc) - Compatibility with [Amator Phasma's Coal & Steam (forked)](https://mods.factorio.com/mod/apm_power_ldinc)
- Compatibility with [AAI Industry](https://mods.factorio.com/mod/aai-industry) - Compatibility with [AAI Industry](https://mods.factorio.com/mod/aai-industry)
- Compatibility with [On Wayward Seas](https://mods.factorio.com/mod/wayward-seas) - Compatibility with [On Wayward Seas](https://mods.factorio.com/mod/wayward-seas)

View file

@ -22,7 +22,6 @@
"?wood-military >= 2.3.3", "?wood-military >= 2.3.3",
"?metal-and-stars", "?metal-and-stars",
"!apm_power_ldinc", "!apm_power_ldinc",
"!alien-biomes",
"!wood-logistics", "!wood-logistics",
"!early-agriculture", "!early-agriculture",
"!wood-universe-modpack", "!wood-universe-modpack",

View file

@ -0,0 +1,6 @@
if not mods["alien-biomes"] then return end
local settings = data.raw.planet["lignumis"]["map_gen_settings"].autoplace_settings["decorative"].settings
settings["medium-rock"] = nil
settings["small-rock"] = nil
settings["tiny-rock"] = nil

View file

@ -1,3 +1,4 @@
require("hot-metals") require("hot-metals")
require("wood-military") require("wood-military")
require("metal-and-stars") require("metal-and-stars")
require("alien-biomes")

View file

@ -1,5 +1,3 @@
if not mods["hot-metals"] then if not mods["hot-metals"] then return end
return
end
table.insert(HotMetals.items, { name = "gold-plate", iconFolder = "__lignumis__/graphics/icons/" }) table.insert(HotMetals.items, { name = "gold-plate", iconFolder = "__lignumis__/graphics/icons/" })

View file

@ -1,6 +1,4 @@
if not mods["metal-and-stars"] then if not mods["metal-and-stars"] then return end
return
end
data.raw.recipe["gold-plate"].enabled = true data.raw.recipe["gold-plate"].enabled = true
data.raw.recipe["gold-cable"].enabled = true data.raw.recipe["gold-cable"].enabled = true

View file

@ -1,5 +1,3 @@
if not mods["wood-military"] then if not mods["wood-military"] then return end
return
end
data.raw.armor["wood-armor"].equipment_grid = "tiny-equipment-grid" data.raw.armor["wood-armor"].equipment_grid = "tiny-equipment-grid"