Fix crash when opening the editor
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					 1 changed files with 24 additions and 21 deletions
				
			
		|  | @ -41,41 +41,44 @@ script.on_init(function() | ||||||
| end) | end) | ||||||
| 
 | 
 | ||||||
| script.on_event(e.on_player_created, function(event) | script.on_event(e.on_player_created, function(event) | ||||||
|     local player = game.get_player(event.player_index) --[[@as LuaPlayer]] |  | ||||||
| 
 |  | ||||||
|     local surface = storage.surface |  | ||||||
|     player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1) --[[@as MapPosition]], "lignumis") |  | ||||||
| 
 |  | ||||||
|     if not storage.nauvis_visited then |     if not storage.nauvis_visited then | ||||||
|         local nauvis = game.get_surface("nauvis") --[[@as LuaSurface]] |         local nauvis = game.get_surface("nauvis") --[[@as LuaSurface]] | ||||||
|         nauvis.clear() |         nauvis.clear() | ||||||
|     end |     end | ||||||
| 
 | 
 | ||||||
|  |     local player = game.get_player(event.player_index) --[[@as LuaPlayer]] | ||||||
|  |     local surface = storage.surface | ||||||
|  | 
 | ||||||
|     if not storage.init then |     if not storage.init then | ||||||
|         storage.init = true |         storage.init = true | ||||||
| 
 | 
 | ||||||
|         surface.daytime = 0.7 |         surface.daytime = 0.7 | ||||||
|         if player.character then |  | ||||||
|             player.character.destructible = false |  | ||||||
|         end |  | ||||||
| 
 | 
 | ||||||
|         if remote.interfaces.freeplay then |         if player then | ||||||
|             storage.crashed_ship_items = remote.call("freeplay", "get_ship_items") |             player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1) --[[@as MapPosition]], "lignumis") | ||||||
|             storage.crashed_debris_items = remote.call("freeplay", "get_debris_items") |  | ||||||
|             storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts") |  | ||||||
|             storage.starting_message = remote.call("freeplay", "get_custom_intro_message") |  | ||||||
| 
 | 
 | ||||||
|             local ship_items = { ["wood-darts-magazine"] = 8 } |             if player.character then | ||||||
|             local debris_items = { ["lumber"] = 8 } |                 player.character.destructible = false | ||||||
|  |             end | ||||||
| 
 | 
 | ||||||
|             crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items, table.deepcopy(storage.crashed_ship_parts)) |             if remote.interfaces.freeplay then | ||||||
|             util.remove_safe(player, storage.crashed_ship_items) |                 storage.crashed_ship_items = remote.call("freeplay", "get_ship_items") | ||||||
|             util.remove_safe(player, storage.crashed_debris_items) |                 storage.crashed_debris_items = remote.call("freeplay", "get_debris_items") | ||||||
|  |                 storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts") | ||||||
|  |                 storage.starting_message = remote.call("freeplay", "get_custom_intro_message") | ||||||
| 
 | 
 | ||||||
|             player.get_main_inventory().sort_and_merge() |                 local ship_items = { ["wood-darts-magazine"] = 8 } | ||||||
|  |                 local debris_items = { ["lumber"] = 8 } | ||||||
| 
 | 
 | ||||||
|             storage.crash_site_cutscene_active = true |                 crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items, table.deepcopy(storage.crashed_ship_parts)) | ||||||
|             crash_site.create_cutscene(player, { -5, -4 }) |                 util.remove_safe(player, storage.crashed_ship_items) | ||||||
|  |                 util.remove_safe(player, storage.crashed_debris_items) | ||||||
|  | 
 | ||||||
|  |                 player.get_main_inventory().sort_and_merge() | ||||||
|  | 
 | ||||||
|  |                 storage.crash_site_cutscene_active = true | ||||||
|  |                 crash_site.create_cutscene(player, { -5, -4 }) | ||||||
|  |             end | ||||||
|         end |         end | ||||||
| 
 | 
 | ||||||
|         chart_starting_area() |         chart_starting_area() | ||||||
|  |  | ||||||
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	 Simon Brodtmann
						Simon Brodtmann