Add new enemies
This commit is contained in:
parent
ac60c67999
commit
a546b14d09
9 changed files with 564 additions and 4 deletions
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@ -46,6 +46,9 @@ active-noise-cancelling-tower=Active noise cancelling tower
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quality-assembler=Quality assembler
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quality-assembler=Quality assembler
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aai-wood-loader=Wood loader
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aai-wood-loader=Wood loader
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wood-lane-splitter=Wood lane splitter
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wood-lane-splitter=Wood lane splitter
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lignumis-spawner-small=Lignumis egg raft
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lignumis-small-wriggler-pentapod=Lignumis small wiggler pentapod
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lignumis-medium-wriggler-pentapod=Lignumis medium wiggler pentapod
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[entity-description]
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[entity-description]
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lumber-mill=Advanced machine to process wood.
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lumber-mill=Advanced machine to process wood.
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@ -182,6 +185,9 @@ lignumis-circuit-progression=Electric circuits will require basic circuit boards
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lignumis-assembler-progression=Assembling machine 1 will require burner assembling machines to craft.
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lignumis-assembler-progression=Assembling machine 1 will require burner assembling machines to craft.
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lignumis-lumber-mill-more-recipes=The lumber mill can also craft basic turrets, burner assemblers and burner inserters. Improves balancing wood usage when all progressive recipes are enabled and helps with marathon games.
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lignumis-lumber-mill-more-recipes=The lumber mill can also craft basic turrets, burner assemblers and burner inserters. Improves balancing wood usage when all progressive recipes are enabled and helps with marathon games.
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[autoplace-control-names]
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lignumis_enemy_base=Lignumis enemy bases
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[entity-status]
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[entity-status]
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no-quality-catalyst=No quality catalyst
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no-quality-catalyst=No quality catalyst
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@ -30,5 +30,6 @@ require("quality-assembler")
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require("decoratives")
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require("decoratives")
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require("wood-military")
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require("wood-military")
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require("basic-circuit-board")
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require("basic-circuit-board")
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require("enemies")
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require("noise")
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require("noise")
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545
lignumis/prototypes/content/enemies.lua
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545
lignumis/prototypes/content/enemies.lua
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@ -0,0 +1,545 @@
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local particle_animations = require("__space-age__/prototypes/particle-animations")
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local base_sounds = require("__base__.prototypes.entity.sounds")
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local space_age_sounds = require("__space-age__.prototypes.entity.sounds")
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local simulations = require("__space-age__.prototypes.factoriopedia-simulations")
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local biter_ai_settings = require("__base__.prototypes.entity.biter-ai-settings")
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local blood_particles = {
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"blood-particle-small",
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}
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for _, particle_name in ipairs(blood_particles) do
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local new_particle = table.deepcopy(data.raw["optimized-particle"][particle_name])
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local scale = new_particle.pictures.sheet.scale
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local shift = new_particle.pictures.sheet.shift
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new_particle.name = "lignumis-" .. particle_name
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new_particle.pictures = {
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sheet = {
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filename = "__space-age__/graphics/particle/gleba-blood-particle/gleba-blood-particle.png",
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line_length = 12,
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width = 32,
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height = 24,
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frame_count = 12,
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variation_count = 7,
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scale = scale * 0.25,
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shift = shift
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}
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}
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data:extend({ new_particle })
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end
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function gleba_hit_effects(offset_deviation, offset)
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local offset = offset or { 0, 0 }
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return {
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type = "create-entity",
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entity_name = "gleba-enemy-damaged-explosion",
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offset_deviation = offset_deviation or { { -0.5, -0.5 }, { 0.5, 0.5 } },
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offsets = { offset },
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damage_type_filters = "fire"
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}
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end
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function wriggler_spritesheet(name, frames, speed, scale, tint, flag)
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speed = speed or 1.0
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local is_shadow = string.sub(name, -string.len("-shadow")) == "-shadow"
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local is_decay = string.find(name, "decay")
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if is_decay and is_shadow then return nil end
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return util.sprite_load("__space-age__/graphics/entity/wriggler/wriggler-" .. name,
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{
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slice = 5,
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frame_count = frames,
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direction_count = 16,
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scale = 0.5 * 1.2 * scale,
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multiply_shift = scale,
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animation_speed = speed,
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draw_as_shadow = is_shadow,
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tint_as_overlay = tint and true or nil,
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tint = tint,
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flags = (not is_shadow) and { flag } or nil,
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surface = "gleba",
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usage = "enemy"
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}
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)
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end
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function wriggler_corpse_spritesheet(name, frames, speed, scale, tint)
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return wriggler_spritesheet(name, frames, speed, scale, tint, "corpse-decay")
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end
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local default_ended_in_water_trigger_effect = function()
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return {
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{
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type = "create-particle",
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probability = 1,
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affects_target = false,
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show_in_tooltip = false,
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particle_name = "tintable-water-particle",
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apply_tile_tint = "secondary",
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offset_deviation = { { -0.05, -0.05 }, { 0.05, 0.05 } },
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initial_height = 0,
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initial_height_deviation = 0.02,
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initial_vertical_speed = 0.05,
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initial_vertical_speed_deviation = 0.05,
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speed_from_center = 0.01,
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speed_from_center_deviation = 0.006,
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frame_speed = 1,
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frame_speed_deviation = 0,
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tail_length = 2,
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tail_length_deviation = 1,
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tail_width = 3
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},
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{
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type = "create-particle",
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repeat_count = 10,
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repeat_count_deviation = 6,
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probability = 0.03,
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affects_target = false,
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show_in_tooltip = false,
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particle_name = "tintable-water-particle",
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apply_tile_tint = "primary",
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offsets = {
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{ 0, 0 },
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{ 0.01563, -0.09375 },
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{ 0.0625, 0.09375 },
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{ -0.1094, 0.0625 }
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},
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offset_deviation = { { -0.2969, -0.1992 }, { 0.2969, 0.1992 } },
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initial_height = 0,
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initial_height_deviation = 0.02,
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initial_vertical_speed = 0.053,
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initial_vertical_speed_deviation = 0.005,
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speed_from_center = 0.02,
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speed_from_center_deviation = 0.006,
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frame_speed = 1,
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frame_speed_deviation = 0,
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tail_length = 9,
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tail_length_deviation = 0,
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tail_width = 1
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},
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{
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type = "play-sound",
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sound = base_sounds.small_splash
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}
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}
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end
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local make_particle = function(params)
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if not params then error("No params given to make_particle function") end
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local name = params.name or error("No name given")
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local ended_in_water_trigger_effect = params.ended_in_water_trigger_effect or default_ended_in_water_trigger_effect()
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if params.ended_in_water_trigger_effect == false then
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ended_in_water_trigger_effect = nil
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end
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local particle = {
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type = "optimized-particle",
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name = name,
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life_time = params.life_time or (60 * 15),
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fade_away_duration = params.fade_away_duration,
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render_layer = params.render_layer or "projectile",
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render_layer_when_on_ground = params.render_layer_when_on_ground or "corpse",
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regular_trigger_effect_frequency = params.regular_trigger_effect_frequency or 2,
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regular_trigger_effect = params.regular_trigger_effect,
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ended_in_water_trigger_effect = ended_in_water_trigger_effect,
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pictures = params.pictures,
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shadows = params.shadows,
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draw_shadow_when_on_ground = params.draw_shadow_when_on_ground,
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movement_modifier_when_on_ground = params.movement_modifier_when_on_ground,
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movement_modifier = params.movement_modifier,
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vertical_acceleration = params.vertical_acceleration,
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mining_particle_frame_speed = params.mining_particle_frame_speed,
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}
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return particle
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end
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local function lerp_color(a, b, amount)
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return {
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a[1] + amount * (b[1] - a[1]),
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a[2] + amount * (b[2] - a[2]),
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a[3] + amount * (b[3] - a[3]),
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a[4] + amount * (b[4] - a[4]),
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}
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end
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function make_wriggler(prefix, scale, health, damage, tints, factoriopedia_simulation, factoriopedia_simulation_premature,
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sounds)
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-- Premature version loses health so that the swarm will get removed (more efficient).
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-- Spawner-spawned versions are stable so that the area is not full of corpses.
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local tint_mask = tints.mask
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local tint_body = tints.body
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local function attack_parameters()
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local cooldown = 26
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return {
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ammo_category = "melee",
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ammo_type = {
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target_type = "entity",
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action = {
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type = "direct",
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action_delivery = {
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type = "instant",
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target_effects = {
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{
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type = "damage",
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damage = { amount = 5 * damage, type = "physical" }
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}
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}
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}
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}
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},
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animation = {
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layers = {
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wriggler_spritesheet("attack", 19, 0.48, scale, tint_body),
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wriggler_spritesheet("attack-tint", 19, 0.48, scale, tint_mask),
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wriggler_spritesheet("attack-shadow", 19, 0.48, scale),
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}
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},
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cooldown = cooldown,
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cooldown_deviation = 0.1,
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range = 1.8 * scale,
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range_mode = "bounding-box-to-bounding-box",
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sound = sounds.attack_sound,
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type = "projectile"
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}
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end
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local wriggler = {
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type = "unit",
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name = prefix .. "wriggler-pentapod-premature",
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icon = Lignumis.graphics .. "icons/" .. prefix .. "wriggler.png",
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subgroup = "enemies",
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order = "gleba-a-wriggler-" .. tostring(scale),
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factoriopedia_simulation = factoriopedia_simulation_premature,
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collision_box = { { -0.2 * scale, -0.2 * scale }, { 0.2 * scale, 0.2 * scale } },
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sticker_box = { { -0.5 * scale, -0.5 * scale }, { 0.5 * scale, 0.5 * scale } },
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selection_box = { { -0.9 * scale, -0.9 * scale }, { 0.9 * scale, 0.9 * scale } },
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collision_mask = { layers = { player = true, train = true, is_object = true }, not_colliding_with_itself = true },
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flags = { "placeable-player", "placeable-enemy", "placeable-off-grid", "not-repairable", "breaths-air" },
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absorptions_to_join_attack = { noise = 1 },
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ai_settings = biter_ai_settings,
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attack_parameters = attack_parameters(),
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corpse = prefix .. "wriggler-pentapod-corpse",
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damaged_trigger_effect = gleba_hit_effects(),
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distance_per_frame = 0.125,
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distraction_cooldown = 300,
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dying_explosion = prefix .. "wriggler-die",
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dying_sound = sounds.dying_sound,
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healing_per_tick = -health / 1 / 60,
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impact_category = "organic",
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max_health = health,
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max_pursue_distance = 30,
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min_pursue_time = 300,
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movement_speed = 0.15 * (1 + (scale - 1) / 2),
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run_animation = {
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layers = {
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wriggler_spritesheet("run", 21, 0.48, scale, tint_body),
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wriggler_spritesheet("run-tint", 21, 0.48, scale, tint_mask),
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wriggler_spritesheet("run-shadow", 21, 0.48, scale),
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}
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},
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running_sound_animation_positions = { 2 },
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vision_distance = 20,
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water_reflection = {
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orientation_to_variation = false,
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rotate = true,
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pictures = {
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filename = "__base__/graphics/entity/biter/biter-reflection.png",
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height = 28,
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priority = "extra-high",
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scale = 2.5 * scale,
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shift = { 0.15625, 0.46875 },
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variation_count = 1,
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width = 20
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}
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},
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walking_sound = sounds.walking_sound,
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working_sound = sounds.working_sound,
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warcry = sounds.warcry,
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}
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local wriggler_stable = table.deepcopy(wriggler)
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wriggler_stable.name = prefix .. "wriggler-pentapod"
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wriggler_stable.factoriopedia_simulation = factoriopedia_simulation
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wriggler_stable.healing_per_tick = health / 500 / 60
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wriggler_stable.absorptions_to_join_attack = { noise = 1 }
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wriggler_stable.attack_parameters = attack_parameters()
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local wriggler_corpse = {
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type = "corpse",
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name = prefix .. "wriggler-pentapod-corpse",
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icon = Lignumis.graphics .. "icons/" .. prefix .. "wriggler-corpse.png",
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subgroup = "corpses",
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order = "c[corpse]-d[gleba-enemies-corpses]-d[wriggler]" .. tostring(scale),
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hidden_in_factoriopedia = true,
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selection_box = { { -0.8, -0.8 }, { 0.8, 0.8 } },
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selectable_in_game = false,
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animation = {
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layers = {
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wriggler_corpse_spritesheet("death", 17, 0.48, scale, tint_body),
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wriggler_corpse_spritesheet("death-tint", 17, 0.48, scale, tint_mask),
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wriggler_corpse_spritesheet("death-shadow", 17, 0.48, scale),
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}
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},
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decay_animation = {
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layers = {
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wriggler_corpse_spritesheet("decay", 9, nil, scale, tint_body),
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wriggler_corpse_spritesheet("decay-tint", 9, nil, scale, tint_mask),
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wriggler_corpse_spritesheet("decay-shadow", 9, nil, scale),
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}
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},
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dying_speed = 0.015 / scale,
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decay_frame_transition_duration = 150,
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time_before_removed = 1 * 60 * 60, -- 1 minute
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use_decay_layer = true,
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direction_shuffle = { { 1, 2, 3, 16 }, { 4, 5, 6, 7 }, { 8, 9, 10, 11 }, { 12, 13, 14, 15 } },
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shuffle_directions_at_frame = 0,
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final_render_layer = "lower-object-above-shadow",
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flags = {
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"placeable-neutral",
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"placeable-off-grid",
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"building-direction-8-way",
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"not-repairable",
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"not-on-map"
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},
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ground_patch = {
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sheet =
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util.sprite_load("__space-age__/graphics/entity/wriggler/blood-puddle-var-main",
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{
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flags = { "low-object" },
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variation_count = 4,
|
||||||
|
scale = 0.4 * scale,
|
||||||
|
multiply_shift = 0.125,
|
||||||
|
}
|
||||||
|
)
|
||||||
|
},
|
||||||
|
ground_patch_fade_in_delay = 20,
|
||||||
|
ground_patch_fade_in_speed = 0.002,
|
||||||
|
ground_patch_fade_out_duration = 50 * 60 / 7.5,
|
||||||
|
ground_patch_fade_out_start = 50 * 60 / 7.5,
|
||||||
|
ground_patch_render_layer = "decals"
|
||||||
|
}
|
||||||
|
|
||||||
|
local wrigger_explosion = {
|
||||||
|
type = "explosion",
|
||||||
|
name = prefix .. "wriggler-die",
|
||||||
|
scale = 0.25,
|
||||||
|
icon = "__space-age__/graphics/icons/medium-wriggler-corpse.png",
|
||||||
|
order = "a[corpse]-f[wriggler]",
|
||||||
|
flags = { "not-on-map" },
|
||||||
|
hidden = true,
|
||||||
|
subgroup = "enemy-death-explosions",
|
||||||
|
animations = util.empty_sprite(),
|
||||||
|
created_effect = {
|
||||||
|
type = "direct",
|
||||||
|
action_delivery = {
|
||||||
|
type = "instant",
|
||||||
|
target_effects = {
|
||||||
|
{
|
||||||
|
type = "create-particle",
|
||||||
|
repeat_count = 13,
|
||||||
|
repeat_count_deviation = 1,
|
||||||
|
probability = 1,
|
||||||
|
affects_target = false,
|
||||||
|
show_in_tooltip = false,
|
||||||
|
particle_name = "lignumis-blood-particle-small",
|
||||||
|
offsets = { { 0, 0 } },
|
||||||
|
offset_deviation = { { -0.5, -0.5 }, { 0.5, 0.5 } },
|
||||||
|
initial_height = 0.1,
|
||||||
|
initial_height_deviation = 0.1,
|
||||||
|
initial_vertical_speed = 0.009,
|
||||||
|
initial_vertical_speed_deviation = 0.009,
|
||||||
|
speed_from_center = 0.05,
|
||||||
|
speed_from_center_deviation = 0.05,
|
||||||
|
frame_speed = 1,
|
||||||
|
frame_speed_deviation = 0,
|
||||||
|
tail_length = 5,
|
||||||
|
tail_length_deviation = 5,
|
||||||
|
tail_width = 3,
|
||||||
|
rotate_offsets = false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
type = "create-particle",
|
||||||
|
repeat_count = 12,
|
||||||
|
repeat_count_deviation = 3,
|
||||||
|
probability = 1,
|
||||||
|
affects_target = false,
|
||||||
|
show_in_tooltip = false,
|
||||||
|
particle_name = "lignumis-blood-particle-small",
|
||||||
|
offsets = {
|
||||||
|
{ 0, -0.4 },
|
||||||
|
{ 0, 0.5 },
|
||||||
|
{ 0, 0.6 }
|
||||||
|
},
|
||||||
|
offset_deviation = { { -0.25, -0.25 }, { 0.25, 0.25 } },
|
||||||
|
initial_height = 0.1,
|
||||||
|
initial_height_deviation = 0.1,
|
||||||
|
initial_vertical_speed = 0.055,
|
||||||
|
initial_vertical_speed_deviation = 0.075,
|
||||||
|
speed_from_center = 0.03,
|
||||||
|
speed_from_center_deviation = 0.03,
|
||||||
|
frame_speed = 1,
|
||||||
|
frame_speed_deviation = 0,
|
||||||
|
tail_length = 52,
|
||||||
|
tail_length_deviation = 25,
|
||||||
|
tail_width = 3,
|
||||||
|
rotate_offsets = false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
type = "play-sound",
|
||||||
|
sound = base_sounds.medium_gore
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
data:extend {
|
||||||
|
--wriggler,
|
||||||
|
wriggler_stable,
|
||||||
|
wriggler_corpse,
|
||||||
|
wrigger_explosion,
|
||||||
|
make_particle
|
||||||
|
{
|
||||||
|
name = prefix .. "wriggler-skin-particle",
|
||||||
|
life_time = 300,
|
||||||
|
pictures = particle_animations.get_pentpod_skin_particles_small({ scale = 1 * scale, tint = lerp_color(tint_mask, { 255, 255, 255, 255 }, 0.7) }),
|
||||||
|
shadows = particle_animations.get_pentpod_skin_particles_small({ scale = 1 * scale, tint = shadowtint(), shift = util.by_pixel(1, 0) }),
|
||||||
|
ended_in_water_trigger_effect = default_ended_in_water_trigger_effect(),
|
||||||
|
render_layer_when_on_ground = "lower-object-above-shadow"
|
||||||
|
},
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
local function fade(tint, amount) -- fades to minimal opacity grey. Low opacity is good for the mask to let the base layer show htough (instead of having a grey mask)
|
||||||
|
return lerp_color(tint, { 1, 1, 1, 2 }, amount)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function grey_overlay(tint, amount) -- fades to opaque grey. Full opacity is required for body.
|
||||||
|
return lerp_color(tint, { 127, 127, 127, 255 }, amount)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- mask tint is vibrant and only on the mask
|
||||||
|
-- body tint applies to the whole body and should be near 127 grey, just adds a hint of saturation
|
||||||
|
local gleba_small_mask_tint = { 103, 151, 11, 255 }
|
||||||
|
local gleba_small_body_tint = { 125, 124, 111, 255 }
|
||||||
|
|
||||||
|
make_wriggler("lignumis-small-", 0.2, 10, 0.1,
|
||||||
|
{
|
||||||
|
mask = fade(lerp_color(gleba_small_mask_tint, { 255, 200, 0, 255 }, 0.2), 0.2),
|
||||||
|
body = grey_overlay(lerp_color(gleba_small_body_tint, { 255, 0, 0, 255 }, 0.2), 0.2)
|
||||||
|
},
|
||||||
|
simulations.factoriopedia_gleba_enemy_small_wriggler,
|
||||||
|
simulations.factoriopedia_gleba_enemy_small_wriggler_premature,
|
||||||
|
space_age_sounds.wriggler_pentapod.small
|
||||||
|
)
|
||||||
|
|
||||||
|
make_wriggler("lignumis-medium-", 0.4, 20, 0.2,
|
||||||
|
{
|
||||||
|
mask = fade(lerp_color(gleba_small_mask_tint, { 255, 200, 0, 255 }, 0.4), 0.2),
|
||||||
|
body = grey_overlay(lerp_color(gleba_small_body_tint, { 255, 0, 0, 255 }, 0.4), 0.2)
|
||||||
|
},
|
||||||
|
simulations.factoriopedia_gleba_enemy_small_wriggler,
|
||||||
|
simulations.factoriopedia_gleba_enemy_small_wriggler_premature,
|
||||||
|
space_age_sounds.wriggler_pentapod.small
|
||||||
|
)
|
||||||
|
|
||||||
|
data:extend({
|
||||||
|
{
|
||||||
|
type = "noise-expression",
|
||||||
|
name = "enemy_lignumis_intensity",
|
||||||
|
-- biter placement stops increasing in "intensity" after 75 chunks (2400 tiles)
|
||||||
|
expression = "clamp(distance, 0, 2400) / 325"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
type = "noise-expression",
|
||||||
|
name = "enemy_lignumis_radius",
|
||||||
|
expression = "sqrt(var('control:lignumis_enemy_base:size')) * (15 + 4 * enemy_lignumis_intensity)"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
type = "noise-expression",
|
||||||
|
name = "enemy_lignumis_frequency",
|
||||||
|
-- bases_per_km2 = 10 + 3 * enemy_lignumis_intensity
|
||||||
|
expression = "(0.00001 + 0.000003 * enemy_lignumis_intensity) * var('control:lignumis_enemy_base:frequency')"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
type = "noise-expression",
|
||||||
|
name = "enemy_lignumis_probability",
|
||||||
|
expression = "spot_noise{x = x,\z
|
||||||
|
y = y,\z
|
||||||
|
density_expression = spot_quantity_expression * max(0, enemy_lignumis_frequency),\z
|
||||||
|
spot_quantity_expression = spot_quantity_expression,\z
|
||||||
|
spot_radius_expression = spot_radius_expression,\z
|
||||||
|
spot_favorability_expression = 1,\z
|
||||||
|
seed0 = map_seed,\z
|
||||||
|
seed1 = 123,\z
|
||||||
|
region_size = 512,\z
|
||||||
|
candidate_point_count = 100,\z
|
||||||
|
hard_region_target_quantity = 0,\z
|
||||||
|
basement_value = -1000,\z
|
||||||
|
maximum_spot_basement_radius = 128} + \z
|
||||||
|
(blob(1/8, 1) + blob(1/24, 1) + blob(1/64, 2) - 0.5) * spot_radius_expression / 150 * \z
|
||||||
|
(0.1 + 0.9 * clamp(distance / 3000, 0, 1)) - 0.3 + min(0, 20 / starting_area_radius * distance - 20)",
|
||||||
|
local_expressions =
|
||||||
|
{
|
||||||
|
spot_radius_expression = "max(0, enemy_lignumis_radius)",
|
||||||
|
spot_quantity_expression = "pi/90 * spot_radius_expression ^ 3"
|
||||||
|
},
|
||||||
|
local_functions =
|
||||||
|
{
|
||||||
|
blob =
|
||||||
|
{
|
||||||
|
parameters = { "input_scale", "output_scale" },
|
||||||
|
expression =
|
||||||
|
"basis_noise{x = x, y = y, seed0 = map_seed, seed1 = 123, input_scale = input_scale, output_scale = output_scale}"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
type = "noise-function",
|
||||||
|
name = "enemy_autoplace_lignumis",
|
||||||
|
parameters = { "distance_factor", "seed" },
|
||||||
|
expression = "random_penalty{x = x + seed,\z
|
||||||
|
y = y,\z
|
||||||
|
source = min(enemy_lignumis_probability * max(0, 1 + 0.002 * distance_factor * (-312 * distance_factor - starting_area_radius + distance)),\z
|
||||||
|
0.25 + distance_factor * 0.05),\z
|
||||||
|
amplitude = 0.1}"
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
local function lignumis_spawner_autoplace(probability_expression, order)
|
||||||
|
return {
|
||||||
|
control = "lignumis_enemy_base",
|
||||||
|
order = order,
|
||||||
|
force = "enemy",
|
||||||
|
probability_expression = probability_expression,
|
||||||
|
richness_expression = 1
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
local spawner = table.deepcopy(data.raw["unit-spawner"]["gleba-spawner-small"])
|
||||||
|
table.assign(spawner, {
|
||||||
|
name = "lignumis-spawner-small",
|
||||||
|
result_units = {
|
||||||
|
{ "lignumis-small-wriggler-pentapod", { { 0.0, 0.9 }, { 0.5, 0.9 }, { 0.6, 0.5 } } },
|
||||||
|
{ "lignumis-medium-wriggler-pentapod", { { 0.1, 0 }, { 0.4, 0 }, { 1, 0.9 } } }
|
||||||
|
},
|
||||||
|
max_count_of_owned_units = 7,
|
||||||
|
max_friends_around_to_spawn = 5,
|
||||||
|
spawning_spacing = 3,
|
||||||
|
max_spawn_shift = 0,
|
||||||
|
max_richness_for_spawn_shift = 100,
|
||||||
|
resistances = {},
|
||||||
|
healing_per_tick = 1 / 60,
|
||||||
|
spawning_cooldown = { 60, 20 },
|
||||||
|
spawning_radius = 4,
|
||||||
|
call_for_help_radius = 20,
|
||||||
|
autoplace = lignumis_spawner_autoplace("enemy_autoplace_lignumis(0, 548)", "b[enemy]-0[spawner]"),
|
||||||
|
absorptions_per_second = { noise = { absolute = 40, proportional = 0.01 } },
|
||||||
|
})
|
||||||
|
spawner.collision_mask = nil
|
||||||
|
spawner.loot = nil
|
||||||
|
spawner.dying_trigger_effect[1].entity_name = "lignumis-small-wriggler-pentapod"
|
||||||
|
|
||||||
|
data:extend({ spawner })
|
|
@ -7,7 +7,7 @@ data:extend({
|
||||||
{
|
{
|
||||||
type = "autoplace-control",
|
type = "autoplace-control",
|
||||||
name = "lignumis_gold",
|
name = "lignumis_gold",
|
||||||
localised_name = {"", "[entity=gold-patch] ", {"entity-name.gold-patch"}},
|
localised_name = { "", "[entity=gold-patch] ", { "entity-name.gold-patch" } },
|
||||||
richness = true,
|
richness = true,
|
||||||
order = "0-b",
|
order = "0-b",
|
||||||
category = "resource"
|
category = "resource"
|
||||||
|
@ -15,9 +15,17 @@ data:extend({
|
||||||
{
|
{
|
||||||
type = "autoplace-control",
|
type = "autoplace-control",
|
||||||
name = "lignumis_peat",
|
name = "lignumis_peat",
|
||||||
localised_name = {"", "[entity=peat] ", {"entity-name.peat"}},
|
localised_name = { "", "[entity=peat] ", { "entity-name.peat" } },
|
||||||
richness = true,
|
richness = true,
|
||||||
order = "0-c",
|
order = "0-c",
|
||||||
category = "resource"
|
category = "resource"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
type = "autoplace-control",
|
||||||
|
name = "lignumis_enemy_base",
|
||||||
|
richness = false,
|
||||||
|
order = "0-a",
|
||||||
|
category = "enemy",
|
||||||
|
can_be_disabled = true
|
||||||
}
|
}
|
||||||
})
|
})
|
|
@ -17,7 +17,7 @@ return {
|
||||||
["stone"] = { richness = 1/6, frequency = 4, size = 4 },
|
["stone"] = { richness = 1/6, frequency = 4, size = 4 },
|
||||||
["water"] = {},
|
["water"] = {},
|
||||||
["trees"] = { richness = 3, frequency = 4, size = 3 },
|
["trees"] = { richness = 3, frequency = 4, size = 3 },
|
||||||
["enemy-base"] = {},
|
["lignumis_enemy_base"] = { frequency = 0.75, size = 0.75 },
|
||||||
["rocks"] = {},
|
["rocks"] = {},
|
||||||
["starting_area_moisture"] = { size = 1, richness = 6 },
|
["starting_area_moisture"] = { size = 1, richness = 6 },
|
||||||
["nauvis_cliff"] = { frequency = 2, size = 2 }
|
["nauvis_cliff"] = { frequency = 2, size = 2 }
|
||||||
|
|
BIN
sources/icons/lignumis-medium-wriggler-corpse.png
Normal file
BIN
sources/icons/lignumis-medium-wriggler-corpse.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.6 KiB |
BIN
sources/icons/lignumis-medium-wriggler.png
Normal file
BIN
sources/icons/lignumis-medium-wriggler.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.5 KiB |
BIN
sources/icons/lignumis-small-wriggler-corpse.png
Normal file
BIN
sources/icons/lignumis-small-wriggler-corpse.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.9 KiB |
BIN
sources/icons/lignumis-small-wriggler.png
Normal file
BIN
sources/icons/lignumis-small-wriggler.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.4 KiB |
Loading…
Add table
Reference in a new issue