Add setting for spoiling of science packs
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commit
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4 changed files with 61 additions and 2 deletions
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@ -2,6 +2,8 @@ local item_tints = require("__base__.prototypes.item-tints")
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local item_sounds = require("__base__.prototypes.item_sounds")
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local Technology = require("__cf-lib__/data/Technology")
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local spoil = settings.startup["lignumis-sciences-spoil"].value
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data:extend({
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{
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type = "tool",
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@ -21,7 +23,9 @@ data:extend({
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factoriopedia_durability_description_key = "description.factoriopedia-science-pack-remaining-amount-key",
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durability_description_value = "description.science-pack-remaining-amount-value",
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random_tint_color = item_tints.iron_rust,
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default_import_location = "lignumis"
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default_import_location = "lignumis",
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spoil_result = spoil and "steam-science-pack-spoiled" or nil,
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spoil_ticks = spoil and 3600 * 5 or nil
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},
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{
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type = "recipe",
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@ -78,4 +82,42 @@ data:extend({
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}
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})
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if spoil then
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data:extend({
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{
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type = "item",
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name = "steam-science-pack-spoiled",
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icon = Lignumis.graphics .. "icons/steam-science-pack-spoiled.png",
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subgroup = "science-pack",
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color_hint = { text = "A" },
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order = "2[steam-science-pack]",
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inventory_move_sound = item_sounds.science_inventory_move,
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pick_sound = item_sounds.science_inventory_pickup,
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drop_sound = item_sounds.science_inventory_move,
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stack_size = 200,
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weight = 1 * kg,
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random_tint_color = item_tints.iron_rust,
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default_import_location = "lignumis"
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},
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{
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type = "recipe",
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name = "refresh-steam-science-pack",
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category = "smelting",
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enabled = false,
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energy_required = 10,
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ingredients = {
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{ type = "item", name = "steam-science-pack-spoiled", amount = 1 }
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},
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results = { { type = "item", name = "steam-science-pack", amount = 1 } },
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crafting_machine_tint = {
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primary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
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secondary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
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},
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allow_productivity = false
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}
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})
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Technology:new("steam-science-pack"):addRecipe("refresh-steam-science-pack")
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end
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Technology:new("automation-2"):addRecipe("steam-science-pack-steam")
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@ -1,6 +1,8 @@
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local item_tints = require("__base__.prototypes.item-tints")
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local item_sounds = require("__base__.prototypes.item_sounds")
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local spoil = settings.startup["lignumis-sciences-spoil"].value
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data:extend({
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{
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type = "tool",
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@ -20,7 +22,9 @@ data:extend({
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factoriopedia_durability_description_key = "description.factoriopedia-science-pack-remaining-amount-key",
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durability_description_value = "description.science-pack-remaining-amount-value",
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random_tint_color = item_tints.iron_rust,
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default_import_location = "lignumis"
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default_import_location = "lignumis",
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spoil_result = spoil and "spoilage" or nil,
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spoil_ticks = spoil and 3600 * 60 or nil
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},
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{
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type = "recipe",
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