Add compatibility for "Crushing Industry"
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4 changed files with 115 additions and 1 deletions
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@ -31,6 +31,7 @@
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"?atan-nuclear-science",
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"?lane-splitters",
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"?wood-industry",
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"?crushing-industry",
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"!planet-picker",
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"!any-planet-start",
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"!apm_power_ldinc",
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@ -80,6 +80,7 @@ gold-quality-catalyst=Gold quality catalyst
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wood-armor=Wood armor
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wood-darts-magazine=Wood darts magazine
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basic-circuit-board=Basic circuit board
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crushed-gold-ore=Crushed gold ore
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[item-description]
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wooden-wall=Use wooden walls to protect your base from the locals and to reduce noise levels.
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@ -104,6 +105,7 @@ rocket-fuel-from-wood-pulp-and-peat=Bio-rocket-fuel
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nutrients-from-wood-pulp=Nutrients from wood pulp
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active-noise-cancelling=Active noise cancelling
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casting-gold=Casting gold
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gold-ore-crushing=Gold ore crushing
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[recipe-description]
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moist-stromatolite-remnant-desiccation-without-steam=Used for balancing the production of steam.
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@ -134,6 +136,7 @@ basic-radar=Basic radar
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active-noise-cancelling=Active noise cancelling
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quality-assembler=Quality assembler
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aai-wood-loader=Wood loader
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basic-ore-crushing=Basic ore crushing
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[technology-description]
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wood-science-pack=Allows research of basic technologies based on wood products.
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109
lignumis/prototypes/compatibility/crushing-industry.lua
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109
lignumis/prototypes/compatibility/crushing-industry.lua
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@ -0,0 +1,109 @@
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local item_sounds = require("__base__.prototypes.item_sounds")
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local Technology = require("__cf-lib__/data/Technology")
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local Recipe = require("__cf-lib__/data/Recipe")
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if not mods["crushing-industry"] then return end
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if not settings.startup["crushing-industry-ore"].value then return end
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data:extend({
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{
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type = "item",
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name = "crushed-gold-ore",
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icon = Lignumis.graphics .. "icons/crushed-gold-ore.png",
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pictures = {
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{ size = 64, filename = Lignumis.graphics .. "icons/crushed-gold-ore.png", scale = 0.5, mipmap_count = 4 },
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{ size = 64, filename = Lignumis.graphics .. "icons/crushed-gold-ore-1.png", scale = 0.5, mipmap_count = 4 },
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{ size = 64, filename = Lignumis.graphics .. "icons/crushed-gold-ore-2.png", scale = 0.5, mipmap_count = 4 },
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},
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subgroup = "raw-resource",
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color_hint = { text = "C" },
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order = "f[gold-ore]-c[crushed]",
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inventory_move_sound = item_sounds.resource_inventory_move,
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pick_sound = item_sounds.resource_inventory_pickup,
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drop_sound = item_sounds.resource_inventory_move,
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stack_size = 100,
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weight = 2 * kg
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},
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{
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type = "recipe",
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name = "crushed-gold-ore",
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localised_name = { "recipe-name.gold-ore-crushing" },
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icons = CrushingIndustry.make_crushing_icons("gold-ore"),
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category = "basic-crushing",
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enabled = false,
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allow_productivity = true,
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auto_recycle = false,
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energy_required = 1.2,
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ingredients = { { type = "item", name = "gold-ore", amount = 1 } },
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results = { { type = "item", name = "crushed-gold-ore", amount = 1, extra_count_fraction = 0.5 } },
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main_product = "crushed-gold-ore"
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},
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{
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type = "recipe",
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name = "crushed-gold-smelting",
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localised_name = { "recipe-name.crushed-smelting", { "item-name.gold-plate" } },
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icons = {
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{ icon = Lignumis.graphics .. "icons/crushed-gold-ore.png", shift = { -12, -12 }, scale = 0.4 },
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{ icon = Lignumis.graphics .. "icons/gold-plate.png", draw_background = true }
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},
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category = "smelting",
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order = "a[smelting]-b[gold-plate]-c[crushed]",
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enabled = false,
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allow_productivity = true,
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auto_recycle = false,
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hide_from_player_crafting = settings.startup["crushing-industry-hide-player-crafting"].value,
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energy_required = 3.2,
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ingredients = { { type = "item", name = "crushed-gold-ore", amount = 1 } },
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results = { { type = "item", name = "gold-plate", amount = 1 } },
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main_product = "gold-plate",
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},
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{
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type = "technology",
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name = "basic-ore-crushing",
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icon = Lignumis.graphics .. "technology/basic-ore-crushing.png",
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icon_size = 256,
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effects = {
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{ type = "unlock-recipe", recipe = "burner-crusher" },
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{ type = "unlock-recipe", recipe = "crushed-gold-ore" },
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{ type = "unlock-recipe", recipe = "crushed-gold-smelting" }
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},
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prerequisites = { "steam-science-pack" },
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unit = {
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count = 100,
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ingredients = {
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{ "wood-science-pack", 1 },
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{ "steam-science-pack", 1 }
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},
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time = 15
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}
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}
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})
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if settings.startup["crushing-industry-byproducts"].value then
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table.insert(data.raw["recipe"]["crushed-gold-ore"].results, { type = "item", name = "gold-ore", amount = 1, probability = 0.05 })
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table.insert(data.raw["recipe"]["crushed-gold-ore"].results, { type = "item", name = "sand", amount = 1, probability = 0.02 })
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end
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if mods["aai-industry"] then
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Technology:new("burner-mechanics"):removeRecipe("burner-crusher")
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else
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Technology:new("steam-power"):removeRecipe("burner-crusher")
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end
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local gold_recipe = Recipe:new("burner-crusher")
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:replaceIngredient("iron-gear-wheel", "wooden-gear-wheel")
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:replaceIngredient("iron-plate", "gold-plate")
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gold_recipe:clone("burner-crusher-copper")
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:replaceIngredient("gold-plate", "copper-plate")
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:assign({
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localised_name = { "entity-name.burner-crushe" },
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icons = {
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{ icon = data.raw.item["burner-crusher"].icon },
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{ icon = "__base__/graphics/icons/copper-plate.png", scale = 0.25, shift = { 8, 8 } }
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}
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})
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:unlockedByTechnology("copper-processing")
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:apply()
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@ -6,3 +6,4 @@ require("aai-loaders")
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require("nuclear-science")
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require("lane-splitters")
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require("wood-industry")
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require("crushing-industry")
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