Add raise_teleported flag to the teleport function calls
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parent
436c3262a4
commit
7e8ba99397
2 changed files with 2 additions and 2 deletions
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@ -15,7 +15,7 @@ local function init_player(event)
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if not player.character or not surface then return end
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if not player.character or not surface then return end
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player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis")
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player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis", true)
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local main_inventory = player.character.get_main_inventory()
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local main_inventory = player.character.get_main_inventory()
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-- Add some starting items to player inventory
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-- Add some starting items to player inventory
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@ -45,7 +45,7 @@ local function teleport_player(player)
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local nauvis = game.planets[storage.target_planet].surface
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local nauvis = game.planets[storage.target_planet].surface
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if player.surface.name == "lignumis" then
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if player.surface.name == "lignumis" then
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local position = nauvis.find_non_colliding_position("character", { 2, 2 }, 100, 1) or { 0, 0 }
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local position = nauvis.find_non_colliding_position("character", { 2, 2 }, 100, 1) or { 0, 0 }
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player.teleport(position, storage.target_planet)
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player.teleport(position, storage.target_planet, true)
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chart_starting_area(nauvis, player)
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chart_starting_area(nauvis, player)
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end
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end
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end
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end
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