Fix some possible errors with the wooden rocket silo

This commit is contained in:
Simon Brodtmann 2025-12-30 19:23:28 +01:00
parent 829e32acd4
commit 6ddb7d2e27

View file

@ -87,16 +87,17 @@ local function launch(event)
if event.element.name ~= "provisional-rocket-silo-launch-button" then return end
local player = game.get_player(event.player_index)
local fake_silo = storage.rocket_silo_guis[player.index].fake_silo
if not fake_silo.valid then return end
rocket_content = fake_silo.get_inventory(defines.inventory.chest).get_contents()
for _, entry in pairs(storage.rocket_silos) do
if entry.fake_silo == fake_silo then
if entry.fake_silo == fake_silo and entry.real_silo.valid and entry.real_silo.rocket.valid then
entry.player = event.player_index
entry.rocket_content = rocket_content
entry.cargo_pod = entry.real_silo.rocket.attached_cargo_pod
fake_silo.destroy()
entry.real_silo.launch_rocket()
entry.cargo_pod.set_passenger(player)
break
return
end
end
end