Add quality assembler
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					 9 changed files with 105 additions and 0 deletions
				
			
		
							
								
								
									
										
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								lignumis/graphics/empty-quality-catalyst-slot.png
									
										
									
									
									
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								lignumis/graphics/icons/quality-gold-catalyst.png
									
										
									
									
									
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								lignumis/graphics/quality-catalyst-icon-red.png
									
										
									
									
									
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			@ -33,6 +33,7 @@ wood-underground-belt=Wood underground belt
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wood-splitter=Wood splitter
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basic-radar=Basic radar
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active-noise-cancelling-tower=Active noise cancelling tower
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quality-assembler=Quality assembler
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[equipment-name]
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basic-portable-generator-equipment-gold=Basic portable generator equipment (gold)
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			@ -56,6 +57,7 @@ lumber=Lumber
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basic-repair-pack=Basic repair pack
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cupriavidus-necator=Cupriavidus necator
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dead-cupriavidus-necator=Dead Cupriavidus necator
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gold-quality-catalyst=Gold quality catalyst
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[item-description]
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wooden-wall=Use wooden walls to protect your base from the locals and to reduce noise levels.
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			@ -122,6 +124,7 @@ natural-gold-soil=Gold-infused soil
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[fuel-category-name]
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wood=Wood fuel
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quality-catalyst=Quality catalyst
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[mod-setting-name]
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lignumis-belt-progression=Enable progressive belt recipes
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			@ -137,5 +140,15 @@ pollution-type=Pollution type
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[surface-property-unit]
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pollution-type=__plural_for_parameter__1__{1=Pollution|2=Spores|3=Noise|rest=-}__
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[entity-status]
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no-quality-catalyst=No quality catalyst
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[description]
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accepted-catalysts=Accepted catalysts
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quality-catalyst-energy-value=Quality value
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[gui]
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quality-catalyst=Quality catalyst
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[lignumis]
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start-new-game=Lignumis is meant to be played in a fresh game as it extends the early game before Nauvis.
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			@ -25,5 +25,6 @@ require("basic-repair-pack")
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require("basic-radar")
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require("mid-game-recipes")
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require("active-noise-cancelling-tower")
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require("quality-assembler")
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require("noise")
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								lignumis/prototypes/content/quality-assembler.lua
									
										
									
									
									
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								lignumis/prototypes/content/quality-assembler.lua
									
										
									
									
									
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			@ -0,0 +1,91 @@
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local item_sounds = require("__base__.prototypes.item_sounds")
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local QualityAssemblerFactory = require(MF.buildings .. "GravityAssembler")
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local QualityAssembler = QualityAssemblerFactory("quality-assembler")
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data:extend({
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    {
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        type = "recipe-category",
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        name = "quality-assembling"
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    },
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    {
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        type = "burner-usage",
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        name = "quality-catalyst",
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        empty_slot_sprite = {
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            filename = "__lignumis__/graphics/empty-quality-catalyst-slot.png",
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            priority = "extra-high-no-scale",
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            size = 64,
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            flags = { "gui-icon" },
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        },
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        empty_slot_caption = { "gui.quality-catalyst" },
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        empty_slot_description = { "gui.quality-catalyst-description" },
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        icon = {
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            filename = "__lignumis__/graphics/quality-catalyst-icon-red.png",
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            priority = "extra-high-no-scale",
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            width = 64,
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            height = 64,
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            flags = { "icon" }
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        },
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        no_fuel_status = { "entity-status.no-quality-catalyst" },
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        accepted_fuel_key = "description.accepted-catalysts",
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        burned_in_key = "used-in", -- factoriopedia
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    },
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    {
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        type = "fuel-category",
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        name = "quality-catalyst",
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        fuel_value_type = { "description.quality-catalyst-energy-value" }
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    },
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    {
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        type = "item",
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        name = "gold-quality-catalyst",
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        icon = "__lignumis__/graphics/icons/quality-gold-catalyst.png",
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        subgroup = "raw-material",
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        color_hint = { text = "C" },
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        order = "a[smelting]-0[gold-plate]",
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        inventory_move_sound = item_sounds.metal_small_inventory_move,
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        pick_sound = item_sounds.metal_small_inventory_pickup,
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        drop_sound = item_sounds.metal_small_inventory_move,
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        stack_size = 50,
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        fuel_category = "quality-catalyst",
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        fuel_value = "1MJ",
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        weight = 1000 / 50 * kg,
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    },
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    table.assign(table.deepcopy(data.raw.recipe["electromagnetic-plant"]), {
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        name = "electromagnetic-plant-quality",
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        category = "quality-assembling",
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        hide_from_player_crafting = true,
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        enabled = true
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    })
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})
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QualityAssembler.EntityBuilder:new()
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    :allowProductivity(false)
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    :burnerEnergySource({
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        burner_usage = "quality-catalyst",
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        fuel_categories = { "quality-catalyst" },
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        fuel_inventory_size = 1,
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        emissions_per_minute = { noise = 100, pollution = 6 }
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    })
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    :apply({
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        crafting_categories = { "quality-assembling" },
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        energy_usage = "1MW",
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        crafting_speed = 6,
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        module_slots = 6,
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        allowed_effects = { "pollution", "quality" },
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        effect_receiver = { base_effect = { quality = 10 } }
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    })
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QualityAssembler.ItemBuilder:new():apply()
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QualityAssembler.RecipeBuilder:new()
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    :ingredients({
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        { type = "item", name = "iron-plate", amount = 100 }
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    })
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    :apply()
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QualityAssembler.TechnologyBuilder:new()
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    :prerequisites({ "automation-science-pack" })
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    :count(500)
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    :ingredients({ { "automation-science-pack", 1 } })
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    :time(60)
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    :apply()
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