Remove wood-military from dependencies

This commit is contained in:
Simon Brodtmann 2025-01-16 00:18:15 +01:00
parent ba25ad9554
commit 5b8c335bc1
14 changed files with 177 additions and 13 deletions

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@ -21,8 +21,6 @@ The following mods can be a great addition for this mod:
Sorted by priority Sorted by priority
- Make wood-military optional
- Move pollution surface property to PlanetsLib
- Fix pipe graphics on desiccation furnace, provisionary rocket silo and quality assembler - Fix pipe graphics on desiccation furnace, provisionary rocket silo and quality assembler
- Ban huge rocks with coal from Nauvis - Ban huge rocks with coal from Nauvis
- Create proper experience for the transition to Nauvis with a custom UI with launch button (and don't allow taking your inventory) - Create proper experience for the transition to Nauvis with a custom UI with launch button (and don't allow taking your inventory)
@ -34,6 +32,7 @@ Sorted by priority
- Compatibility with [Amator Phasma's Coal & Steam (forked)](https://mods.factorio.com/mod/apm_power_ldinc) - Compatibility with [Amator Phasma's Coal & Steam (forked)](https://mods.factorio.com/mod/apm_power_ldinc)
- Compatibility with [Noble Metals](https://mods.factorio.com/mod/bzgold) once it's updated - Compatibility with [Noble Metals](https://mods.factorio.com/mod/bzgold) once it's updated
- Revisit compatibility with [AAI Industry](https://mods.factorio.com/mod/aai-industry) - Revisit compatibility with [AAI Industry](https://mods.factorio.com/mod/aai-industry)
- Move pollution surface property to separate mod
## Credits ## Credits

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@ -70,7 +70,17 @@ script.on_event(e.on_player_created, function(event)
storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts") storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
storage.starting_message = remote.call("freeplay", "get_custom_intro_message") storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
local ship_items = { ["wood-darts-magazine"] = 8 } local respawn_items = remote.call("freeplay", "get_respawn_items")
respawn_items["wood-darts-magazine"] = respawn_items["firearm-magazine"]
respawn_items["firearm-magazine"] = nil
remote.call("freeplay", "set_respawn_items", respawn_items)
local created_items = remote.call("freeplay", "get_created_items")
created_items["wood-darts-magazine"] = created_items["firearm-magazine"]
created_items["firearm-magazine"] = nil
remote.call("freeplay", "set_created_items", created_items)
local ship_items = { ["wood-darts-magazine"] = 2 }
local debris_items = { ["lumber"] = 8 } local debris_items = { ["lumber"] = 8 }
crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items, crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items,

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@ -15,11 +15,11 @@
"mf-core >= 1.0.3", "mf-core >= 1.0.3",
"mf-buildings >= 1.0.7", "mf-buildings >= 1.0.7",
"mf-logistics >= 1.0.1", "mf-logistics >= 1.0.1",
"wood-military >= 2.3.3",
"Wood-Walls >= 1.2.0", "Wood-Walls >= 1.2.0",
"?hot-metals >= 1.1.0", "?hot-metals >= 1.1.0",
"!apm_power_ldinc", "!apm_power_ldinc",
"!alien-biomes", "!alien-biomes",
"!wood-military",
"!wood-logistics", "!wood-logistics",
"!wood-industry", "!wood-industry",
"!early-agriculture", "!early-agriculture",

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@ -64,6 +64,8 @@ basic-repair-pack=Basic repair pack
cupriavidus-necator=Cupriavidus necator cupriavidus-necator=Cupriavidus necator
dead-cupriavidus-necator=Dead Cupriavidus necator dead-cupriavidus-necator=Dead Cupriavidus necator
gold-quality-catalyst=Gold quality catalyst gold-quality-catalyst=Gold quality catalyst
wood-armor=Wood armor
wood-darts-magazine=Wood darts magazine
[item-description] [item-description]
wooden-wall=Use wooden walls to protect your base from the locals and to reduce noise levels. wooden-wall=Use wooden walls to protect your base from the locals and to reduce noise levels.
@ -137,10 +139,12 @@ quality-catalyst=Quality catalyst
[mod-setting-name] [mod-setting-name]
lignumis-belt-progression=Enable progressive belt recipes lignumis-belt-progression=Enable progressive belt recipes
lignumis-inserter-progression=Enable progressive inserter recipes lignumis-inserter-progression=Enable progressive inserter recipes
lignumis-ammo-progression=Enable progressive ammo recipes
[mod-setting-description] [mod-setting-description]
lignumis-belt-progression=Yellow belts will require wood belts to craft. lignumis-belt-progression=Yellow belts will require wood belts to craft.
lignumis-inserter-progression=Yellow electric inserter will require burner inserter to craft. lignumis-inserter-progression=Yellow electric inserter will require burner inserter to craft.
lignumis-ammo-progression=Firearm magazines will require wooden darts magazines to craft.
[surface-property-name] [surface-property-name]
pollution-type=Pollution type pollution-type=Pollution type

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@ -27,5 +27,6 @@ require("mid-game-recipes")
require("active-noise-cancelling-tower") require("active-noise-cancelling-tower")
require("quality-assembler") require("quality-assembler")
require("decoratives") require("decoratives")
require("wood-military")
require("noise") require("noise")

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@ -0,0 +1,144 @@
local item_sounds = require("__base__.prototypes.item_sounds")
local simulations = require("__base__.prototypes.factoriopedia-simulations")
data:extend({
{
type = "explosion",
name = "explosion-hit-splinters",
localised_name = { "entity-name.explosion-hit" },
flags = { "not-on-map" },
subgroup = "explosions",
animations = util.empty_sprite(),
smoke = "smoke-fast",
smoke_count = 1,
smoke_slow_down_factor = 1,
created_effect = {
type = "direct",
action_delivery = {
type = "instant",
target_effects = {
type = "create-particle",
repeat_count = 2,
particle_name = "wooden-chest-wooden-splinter-particle-small",
offset_deviation = { { -0.5, -0.5 }, { 0.5, 0.5 } },
initial_height = 0.5,
initial_height_deviation = 0.04,
initial_vertical_speed = 0.069,
initial_vertical_speed_deviation = 0.025,
speed_from_center = 0.01,
speed_from_center_deviation = 0.023
}
}
}
},
{
type = "ammo",
name = "wood-darts-magazine",
icon = "__lignumis__/graphics/icons/wood-darts-magazine.png",
ammo_category = "bullet",
ammo_type = {
range_modifier = 0.85,
cooldown_modifier = 1 / 0.85,
action = {
type = "direct",
action_delivery = {
type = "instant",
source_effects = {
{
type = "create-explosion",
entity_name = "explosion-gunshot"
}
},
target_effects = {
{
type = "create-entity",
entity_name = "explosion-hit-splinters",
offsets = { { 0, 0.5 } },
offset_deviation = { { -0.5, -0.5 }, { 0.5, 0.5 } }
},
{
type = "damage",
damage = { amount = 3, type = "physical" }
}
}
}
}
},
magazine_size = 10,
reload_time = 15,
subgroup = "ammo",
order = "a[basic-clips]-0[wood-darts-magazine]",
inventory_move_sound = item_sounds.wood_inventory_move,
pick_sound = item_sounds.wood_inventory_pickup,
drop_sound = item_sounds.wood_inventory_move,
stack_size = 100,
weight = 10 * kg
},
{
type = "recipe",
name = "wood-darts-magazine",
energy_required = 1,
ingredients = { { type = "item", name = "wood", amount = 2 } },
results = { { type = "item", name = "wood-darts-magazine", amount = 1 } }
},
{
type = "armor",
name = "wood-armor",
icon = "__lignumis__/graphics/icons/wood-armor.png",
resistances = {
{
type = "physical",
decrease = 2,
percent = 10
},
{
type = "acid",
decrease = 0,
percent = 10
},
{
type = "explosion",
decrease = 1,
percent = 10
},
{
type = "fire",
decrease = 0,
percent = -90
}
},
subgroup = "armor",
order = "0[light-armor]",
factoriopedia_simulation = simulations.factoriopedia_light_armor,
inventory_move_sound = item_sounds.armor_small_inventory_move,
pick_sound = item_sounds.armor_small_inventory_pickup,
drop_sound = item_sounds.armor_small_inventory_move,
stack_size = 1,
infinite = true,
equipment_grid = "tiny-equipment-grid"
},
{
type = "recipe",
name = "wood-armor",
energy_required = 4,
ingredients = {
{ type = "item", name = "wood", amount = 20 },
{ type = "item", name = "gold-plate", amount = 4 }
},
results = { { type = "item", name = "wood-armor", amount = 1 } }
},
})
if settings.startup["lignumis-ammo-progression"].value then
table.insert(
data.raw.recipe["firearm-magazine"].ingredients,
{ type = "item", name = "wood-darts-magazine", amount = 1 }
)
end
data.raw.recipe["firearm-magazine"].enabled = false
data.raw.recipe["light-armor"].enabled = false
table.assign(data.raw.technology["military"].effects, {
{ type = "unlock-recipe", recipe = "firearm-magazine" },
{ type = "unlock-recipe", recipe = "light-armor" }
})

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@ -1,3 +1,2 @@
require("vanilla") require("vanilla")
require("Wood-Walls") require("Wood-Walls")
require("wood-military")

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@ -1,7 +1,7 @@
data.raw["bool-setting"]["wood-military-rockets"].default_value = false --data.raw["bool-setting"]["wood-military-rockets"].default_value = false
data.raw["bool-setting"]["wood-military-artillery"].default_value = false --data.raw["bool-setting"]["wood-military-artillery"].default_value = false
data.raw["bool-setting"]["wood-military-damage-buff"].default_value = false --data.raw["bool-setting"]["wood-military-damage-buff"].default_value = false
data.raw["bool-setting"]["wood-military-armor"].hidden = true --data.raw["bool-setting"]["wood-military-armor"].hidden = true
data.raw["bool-setting"]["wood-military-armor"].forced_value = true --data.raw["bool-setting"]["wood-military-armor"].forced_value = true
data.raw["bool-setting"]["wood-military-nerf-start"].hidden = true --data.raw["bool-setting"]["wood-military-nerf-start"].hidden = true
data.raw["bool-setting"]["wood-military-nerf-start"].forced_value = true --data.raw["bool-setting"]["wood-military-nerf-start"].forced_value = true

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@ -12,5 +12,12 @@ data:extend({
setting_type = "startup", setting_type = "startup",
default_value = true, default_value = true,
order = "b" order = "b"
},
{
type = "bool-setting",
name = "lignumis-ammo-progression",
setting_type = "startup",
default_value = true,
order = "c"
} }
}) })

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