Remove wood-military from dependencies
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					 14 changed files with 177 additions and 13 deletions
				
			
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			@ -70,7 +70,17 @@ script.on_event(e.on_player_created, function(event)
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                storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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                storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
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                local ship_items = { ["wood-darts-magazine"] = 8 }
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                local respawn_items = remote.call("freeplay", "get_respawn_items")
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                respawn_items["wood-darts-magazine"] = respawn_items["firearm-magazine"]
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                respawn_items["firearm-magazine"] = nil
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                remote.call("freeplay", "set_respawn_items", respawn_items)
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                local created_items = remote.call("freeplay", "get_created_items")
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                created_items["wood-darts-magazine"] = created_items["firearm-magazine"]
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                created_items["firearm-magazine"] = nil
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                remote.call("freeplay", "set_created_items", created_items)
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                local ship_items = { ["wood-darts-magazine"] = 2 }
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                local debris_items = { ["lumber"] = 8 }
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                crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items,
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								lignumis/graphics/icons/wood-armor.png
									
										
									
									
									
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								lignumis/graphics/icons/wood-armor.png
									
										
									
									
									
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								lignumis/graphics/icons/wood-darts-magazine.png
									
										
									
									
									
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								lignumis/graphics/icons/wood-darts-magazine.png
									
										
									
									
									
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			@ -15,11 +15,11 @@
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        "mf-core >= 1.0.3",
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        "mf-buildings >= 1.0.7",
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        "mf-logistics >= 1.0.1",
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        "wood-military >= 2.3.3",
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        "Wood-Walls >= 1.2.0",
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        "?hot-metals >= 1.1.0",
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        "!apm_power_ldinc",
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        "!alien-biomes",
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        "!wood-military",
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        "!wood-logistics",
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        "!wood-industry",
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        "!early-agriculture",
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			@ -64,6 +64,8 @@ basic-repair-pack=Basic repair pack
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cupriavidus-necator=Cupriavidus necator
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dead-cupriavidus-necator=Dead Cupriavidus necator
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gold-quality-catalyst=Gold quality catalyst
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wood-armor=Wood armor
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wood-darts-magazine=Wood darts magazine
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[item-description]
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wooden-wall=Use wooden walls to protect your base from the locals and to reduce noise levels.
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			@ -137,10 +139,12 @@ quality-catalyst=Quality catalyst
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[mod-setting-name]
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lignumis-belt-progression=Enable progressive belt recipes
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lignumis-inserter-progression=Enable progressive inserter recipes
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lignumis-ammo-progression=Enable progressive ammo recipes
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[mod-setting-description]
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lignumis-belt-progression=Yellow belts will require wood belts to craft.
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lignumis-inserter-progression=Yellow electric inserter will require burner inserter to craft.
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lignumis-ammo-progression=Firearm magazines will require wooden darts magazines to craft.
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[surface-property-name]
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pollution-type=Pollution type
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			@ -27,5 +27,6 @@ require("mid-game-recipes")
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require("active-noise-cancelling-tower")
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require("quality-assembler")
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require("decoratives")
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require("wood-military")
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require("noise")
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										144
									
								
								lignumis/prototypes/content/wood-military.lua
									
										
									
									
									
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								lignumis/prototypes/content/wood-military.lua
									
										
									
									
									
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			@ -0,0 +1,144 @@
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local item_sounds = require("__base__.prototypes.item_sounds")
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local simulations = require("__base__.prototypes.factoriopedia-simulations")
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data:extend({
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    {
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        type = "explosion",
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        name = "explosion-hit-splinters",
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        localised_name = { "entity-name.explosion-hit" },
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        flags = { "not-on-map" },
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        subgroup = "explosions",
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        animations = util.empty_sprite(),
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        smoke = "smoke-fast",
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        smoke_count = 1,
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        smoke_slow_down_factor = 1,
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        created_effect = {
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            type = "direct",
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            action_delivery = {
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                type = "instant",
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                target_effects = {
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                    type = "create-particle",
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                    repeat_count = 2,
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                    particle_name = "wooden-chest-wooden-splinter-particle-small",
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                    offset_deviation = { { -0.5, -0.5 }, { 0.5, 0.5 } },
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                    initial_height = 0.5,
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                    initial_height_deviation = 0.04,
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                    initial_vertical_speed = 0.069,
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                    initial_vertical_speed_deviation = 0.025,
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                    speed_from_center = 0.01,
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                    speed_from_center_deviation = 0.023
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                }
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            }
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        }
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    },
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    {
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        type = "ammo",
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        name = "wood-darts-magazine",
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        icon = "__lignumis__/graphics/icons/wood-darts-magazine.png",
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        ammo_category = "bullet",
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        ammo_type = {
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            range_modifier = 0.85,
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            cooldown_modifier = 1 / 0.85,
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            action = {
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                type = "direct",
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                action_delivery = {
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                    type = "instant",
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                    source_effects = {
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                        {
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                            type = "create-explosion",
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                            entity_name = "explosion-gunshot"
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                        }
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                    },
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                    target_effects = {
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                        {
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                            type = "create-entity",
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                            entity_name = "explosion-hit-splinters",
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                            offsets = { { 0, 0.5 } },
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                            offset_deviation = { { -0.5, -0.5 }, { 0.5, 0.5 } }
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                        },
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                        {
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                            type = "damage",
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                            damage = { amount = 3, type = "physical" }
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                        }
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                    }
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                }
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            }
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        },
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        magazine_size = 10,
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        reload_time = 15,
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        subgroup = "ammo",
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        order = "a[basic-clips]-0[wood-darts-magazine]",
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        inventory_move_sound = item_sounds.wood_inventory_move,
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        pick_sound = item_sounds.wood_inventory_pickup,
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        drop_sound = item_sounds.wood_inventory_move,
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        stack_size = 100,
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        weight = 10 * kg
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    },
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    {
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        type = "recipe",
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        name = "wood-darts-magazine",
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        energy_required = 1,
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        ingredients = { { type = "item", name = "wood", amount = 2 } },
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        results = { { type = "item", name = "wood-darts-magazine", amount = 1 } }
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    },
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    {
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        type = "armor",
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        name = "wood-armor",
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        icon = "__lignumis__/graphics/icons/wood-armor.png",
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        resistances = {
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            {
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                type = "physical",
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                decrease = 2,
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                percent = 10
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            },
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            {
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                type = "acid",
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                decrease = 0,
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                percent = 10
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            },
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            {
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                type = "explosion",
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                decrease = 1,
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                percent = 10
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            },
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            {
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                type = "fire",
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                decrease = 0,
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                percent = -90
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            }
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        },
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        subgroup = "armor",
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        order = "0[light-armor]",
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        factoriopedia_simulation = simulations.factoriopedia_light_armor,
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        inventory_move_sound = item_sounds.armor_small_inventory_move,
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        pick_sound = item_sounds.armor_small_inventory_pickup,
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        drop_sound = item_sounds.armor_small_inventory_move,
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        stack_size = 1,
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        infinite = true,
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        equipment_grid = "tiny-equipment-grid"
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    },
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    {
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        type = "recipe",
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        name = "wood-armor",
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        energy_required = 4,
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        ingredients = {
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            { type = "item", name = "wood",       amount = 20 },
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            { type = "item", name = "gold-plate", amount = 4 }
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        },
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        results = { { type = "item", name = "wood-armor", amount = 1 } }
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    },
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})
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if settings.startup["lignumis-ammo-progression"].value then
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    table.insert(
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        data.raw.recipe["firearm-magazine"].ingredients,
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        { type = "item", name = "wood-darts-magazine", amount = 1 }
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    )
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end
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data.raw.recipe["firearm-magazine"].enabled = false
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data.raw.recipe["light-armor"].enabled = false
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table.assign(data.raw.technology["military"].effects, {
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    { type = "unlock-recipe", recipe = "firearm-magazine" },
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    { type = "unlock-recipe", recipe = "light-armor" }
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})
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			@ -1,3 +1,2 @@
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require("vanilla")
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require("Wood-Walls")
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require("wood-military")
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require("Wood-Walls")
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			@ -1,7 +1,7 @@
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data.raw["bool-setting"]["wood-military-rockets"].default_value = false
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data.raw["bool-setting"]["wood-military-artillery"].default_value = false
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data.raw["bool-setting"]["wood-military-damage-buff"].default_value = false
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data.raw["bool-setting"]["wood-military-armor"].hidden = true
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data.raw["bool-setting"]["wood-military-armor"].forced_value = true
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data.raw["bool-setting"]["wood-military-nerf-start"].hidden = true
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data.raw["bool-setting"]["wood-military-nerf-start"].forced_value = true
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--data.raw["bool-setting"]["wood-military-rockets"].default_value = false
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--data.raw["bool-setting"]["wood-military-artillery"].default_value = false
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--data.raw["bool-setting"]["wood-military-damage-buff"].default_value = false
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--data.raw["bool-setting"]["wood-military-armor"].hidden = true
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--data.raw["bool-setting"]["wood-military-armor"].forced_value = true
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--data.raw["bool-setting"]["wood-military-nerf-start"].hidden = true
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--data.raw["bool-setting"]["wood-military-nerf-start"].forced_value = true
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			@ -12,5 +12,12 @@ data:extend({
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        setting_type = "startup",
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        default_value = true,
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        order = "b"
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    },
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    {
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        type = "bool-setting",
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        name = "lignumis-ammo-progression",
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        setting_type = "startup",
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        default_value = true,
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        order = "c"
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    }
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})
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