Make wood-military optional
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parent
5b8c335bc1
commit
5a040ce642
9 changed files with 49 additions and 26 deletions
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@ -31,6 +31,18 @@ script.on_init(function()
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storage.disable_crashsite = remote.call("freeplay", "get_disable_crashsite")
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remote.call("freeplay", "set_disable_crashsite", true)
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remote.call("freeplay", "set_skip_intro", true)
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if not script.active_mods["wood-military"] then
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local respawn_items = remote.call("freeplay", "get_respawn_items")
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respawn_items["wood-darts-magazine"] = respawn_items["firearm-magazine"]
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respawn_items["firearm-magazine"] = nil
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remote.call("freeplay", "set_respawn_items", respawn_items)
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local created_items = remote.call("freeplay", "get_created_items")
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created_items["wood-darts-magazine"] = created_items["firearm-magazine"]
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created_items["firearm-magazine"] = nil
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remote.call("freeplay", "set_created_items", created_items)
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end
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end
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correct_space_locations()
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@ -70,16 +82,6 @@ script.on_event(e.on_player_created, function(event)
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storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
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local respawn_items = remote.call("freeplay", "get_respawn_items")
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respawn_items["wood-darts-magazine"] = respawn_items["firearm-magazine"]
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respawn_items["firearm-magazine"] = nil
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remote.call("freeplay", "set_respawn_items", respawn_items)
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local created_items = remote.call("freeplay", "get_created_items")
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created_items["wood-darts-magazine"] = created_items["firearm-magazine"]
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created_items["firearm-magazine"] = nil
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remote.call("freeplay", "set_created_items", created_items)
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local ship_items = { ["wood-darts-magazine"] = 2 }
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local debris_items = { ["lumber"] = 8 }
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@ -17,9 +17,9 @@
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"mf-logistics >= 1.0.1",
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"Wood-Walls >= 1.2.0",
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"?hot-metals >= 1.1.0",
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"?wood-military >= 2.3.3",
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"!apm_power_ldinc",
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"!alien-biomes",
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"!wood-military",
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"!wood-logistics",
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"!wood-industry",
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"!early-agriculture",
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@ -1 +1,2 @@
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require("hot-metals")
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require("wood-military")
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@ -1 +1,5 @@
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if not mods["wood-military"] then
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return
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end
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data.raw.armor["wood-armor"].equipment_grid = "tiny-equipment-grid"
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@ -1,3 +1,8 @@
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-- Wooden military mod replaces the content here
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if mods["wood-military"] then
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return
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end
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local item_sounds = require("__base__.prototypes.item_sounds")
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local simulations = require("__base__.prototypes.factoriopedia-simulations")
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@ -1,7 +1 @@
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--data.raw["bool-setting"]["wood-military-rockets"].default_value = false
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--data.raw["bool-setting"]["wood-military-artillery"].default_value = false
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--data.raw["bool-setting"]["wood-military-damage-buff"].default_value = false
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--data.raw["bool-setting"]["wood-military-armor"].hidden = true
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--data.raw["bool-setting"]["wood-military-armor"].forced_value = true
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--data.raw["bool-setting"]["wood-military-nerf-start"].hidden = true
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--data.raw["bool-setting"]["wood-military-nerf-start"].forced_value = true
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require("settings/updates")
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@ -13,6 +13,10 @@ data:extend({
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default_value = true,
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order = "b"
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},
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})
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if not mods["wood-military"] then
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data:extend({
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{
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type = "bool-setting",
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name = "lignumis-ammo-progression",
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@ -21,3 +25,4 @@ data:extend({
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order = "c"
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}
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})
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end
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1
lignumis/settings/updates.lua
Normal file
1
lignumis/settings/updates.lua
Normal file
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@ -0,0 +1 @@
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require("wood-military")
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11
lignumis/settings/wood-military.lua
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11
lignumis/settings/wood-military.lua
Normal file
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@ -0,0 +1,11 @@
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if not mods["wood-military"] then
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return
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end
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data.raw["bool-setting"]["wood-military-rockets"].default_value = false
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data.raw["bool-setting"]["wood-military-artillery"].default_value = false
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data.raw["bool-setting"]["wood-military-damage-buff"].default_value = false
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data.raw["bool-setting"]["wood-military-armor"].hidden = true
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data.raw["bool-setting"]["wood-military-armor"].forced_value = true
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data.raw["bool-setting"]["wood-military-nerf-start"].hidden = true
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data.raw["bool-setting"]["wood-military-nerf-start"].forced_value = true
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