Make wood-military optional

This commit is contained in:
Simon Brodtmann 2025-01-16 00:28:37 +01:00
parent 5b8c335bc1
commit 5a040ce642
9 changed files with 49 additions and 26 deletions

View file

@ -31,6 +31,18 @@ script.on_init(function()
storage.disable_crashsite = remote.call("freeplay", "get_disable_crashsite")
remote.call("freeplay", "set_disable_crashsite", true)
remote.call("freeplay", "set_skip_intro", true)
if not script.active_mods["wood-military"] then
local respawn_items = remote.call("freeplay", "get_respawn_items")
respawn_items["wood-darts-magazine"] = respawn_items["firearm-magazine"]
respawn_items["firearm-magazine"] = nil
remote.call("freeplay", "set_respawn_items", respawn_items)
local created_items = remote.call("freeplay", "get_created_items")
created_items["wood-darts-magazine"] = created_items["firearm-magazine"]
created_items["firearm-magazine"] = nil
remote.call("freeplay", "set_created_items", created_items)
end
end
correct_space_locations()
@ -70,16 +82,6 @@ script.on_event(e.on_player_created, function(event)
storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
local respawn_items = remote.call("freeplay", "get_respawn_items")
respawn_items["wood-darts-magazine"] = respawn_items["firearm-magazine"]
respawn_items["firearm-magazine"] = nil
remote.call("freeplay", "set_respawn_items", respawn_items)
local created_items = remote.call("freeplay", "get_created_items")
created_items["wood-darts-magazine"] = created_items["firearm-magazine"]
created_items["firearm-magazine"] = nil
remote.call("freeplay", "set_created_items", created_items)
local ship_items = { ["wood-darts-magazine"] = 2 }
local debris_items = { ["lumber"] = 8 }

View file

@ -17,9 +17,9 @@
"mf-logistics >= 1.0.1",
"Wood-Walls >= 1.2.0",
"?hot-metals >= 1.1.0",
"?wood-military >= 2.3.3",
"!apm_power_ldinc",
"!alien-biomes",
"!wood-military",
"!wood-logistics",
"!wood-industry",
"!early-agriculture",

View file

@ -1 +1,2 @@
require("hot-metals")
require("hot-metals")
require("wood-military")

View file

@ -1 +1,5 @@
if not mods["wood-military"] then
return
end
data.raw.armor["wood-armor"].equipment_grid = "tiny-equipment-grid"

View file

@ -1,3 +1,8 @@
-- Wooden military mod replaces the content here
if mods["wood-military"] then
return
end
local item_sounds = require("__base__.prototypes.item_sounds")
local simulations = require("__base__.prototypes.factoriopedia-simulations")

View file

@ -1,7 +1 @@
--data.raw["bool-setting"]["wood-military-rockets"].default_value = false
--data.raw["bool-setting"]["wood-military-artillery"].default_value = false
--data.raw["bool-setting"]["wood-military-damage-buff"].default_value = false
--data.raw["bool-setting"]["wood-military-armor"].hidden = true
--data.raw["bool-setting"]["wood-military-armor"].forced_value = true
--data.raw["bool-setting"]["wood-military-nerf-start"].hidden = true
--data.raw["bool-setting"]["wood-military-nerf-start"].forced_value = true
require("settings/updates")

View file

@ -13,11 +13,16 @@ data:extend({
default_value = true,
order = "b"
},
{
type = "bool-setting",
name = "lignumis-ammo-progression",
setting_type = "startup",
default_value = true,
order = "c"
}
})
if not mods["wood-military"] then
data:extend({
{
type = "bool-setting",
name = "lignumis-ammo-progression",
setting_type = "startup",
default_value = true,
order = "c"
}
})
end

View file

@ -0,0 +1 @@
require("wood-military")

View file

@ -0,0 +1,11 @@
if not mods["wood-military"] then
return
end
data.raw["bool-setting"]["wood-military-rockets"].default_value = false
data.raw["bool-setting"]["wood-military-artillery"].default_value = false
data.raw["bool-setting"]["wood-military-damage-buff"].default_value = false
data.raw["bool-setting"]["wood-military-armor"].hidden = true
data.raw["bool-setting"]["wood-military-armor"].forced_value = true
data.raw["bool-setting"]["wood-military-nerf-start"].hidden = true
data.raw["bool-setting"]["wood-military-nerf-start"].forced_value = true