From 58b39d1cce2c9c2ab4ac587da056b93ac7b53d6d Mon Sep 17 00:00:00 2001 From: Simon Brodtmann Date: Fri, 20 Feb 2026 19:49:38 +0100 Subject: [PATCH] Pelagos: Re-heating spoiled steam science doesn't give productivity bonus in the calciner --- lignumis/prototypes/content/steam-science.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/lignumis/prototypes/content/steam-science.lua b/lignumis/prototypes/content/steam-science.lua index 171bab7..35cf0e2 100644 --- a/lignumis/prototypes/content/steam-science.lua +++ b/lignumis/prototypes/content/steam-science.lua @@ -110,12 +110,13 @@ if spoil then ingredients = { { type = "item", name = "steam-science-pack-spoiled", amount = 1 } }, - results = { { type = "item", name = "steam-science-pack", amount = 1 } }, + results = { { type = "item", name = "steam-science-pack", amount = 1, ignored_by_stats = 1 } }, crafting_machine_tint = { primary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 }, secondary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 }, }, allow_productivity = false, + maximum_productivity = 0, auto_recycle = false } })