Migrate control code to using event_handler

This commit is contained in:
Simon Brodtmann 2025-01-21 23:20:34 +01:00
parent f3713fd201
commit 366a16f76d
5 changed files with 309 additions and 198 deletions

View file

@ -1,181 +1,10 @@
require("script/to-nauvis")
local handler = require("event_handler")
local crash_site = require("crash-site")
local util = require("util")
local e = defines.events
handler.add_libraries({
require("script/init-existing"),
require("script/init-new"),
require("script/init"),
require("script/to-nauvis")
})
local function chart_starting_area()
local r = 200
local force = game.forces.player
local surface = storage.surface
local origin = force.get_spawn_position(surface)
force.chart(surface, { { origin.x - r, origin.y - r }, { origin.x + r, origin.y + r } })
end
local function correct_space_locations()
local force = game.forces.player
force.technologies["planet-discovery-lignumis"].researched = true
if not force.technologies["planet-discovery-nauvis"].researched then
force.lock_space_location("nauvis")
end
end
script.on_init(function()
if game.tick > 0 then
storage.init = {}
for _, player in pairs(game.players) do
storage.init[player.index] = true
end
game.print { "", { "lignumis.start-new-game" } }
return
end
if remote.interfaces.freeplay then
storage.disable_crashsite = remote.call("freeplay", "get_disable_crashsite")
remote.call("freeplay", "set_disable_crashsite", true)
remote.call("freeplay", "set_skip_intro", true)
if not script.active_mods["wood-military"] then
local respawn_items = remote.call("freeplay", "get_respawn_items")
respawn_items["wood-darts-magazine"] = respawn_items["firearm-magazine"]
respawn_items["firearm-magazine"] = nil
remote.call("freeplay", "set_respawn_items", respawn_items)
local created_items = remote.call("freeplay", "get_created_items")
created_items["wood-darts-magazine"] = created_items["firearm-magazine"]
created_items["firearm-magazine"] = nil
remote.call("freeplay", "set_created_items", created_items)
end
end
correct_space_locations()
storage.surface = game.planets["lignumis"].create_surface()
storage.surface.request_to_generate_chunks({ 0, 0 }, 3)
storage.surface.force_generate_chunk_requests()
storage.surface.daytime = 0.7
end)
script.on_event(e.on_player_created, function(event)
if not storage.nauvis_visited then
local nauvis = game.get_surface("nauvis") --[[@as LuaSurface]]
nauvis.clear()
end
if storage.init and type(storage.init) == "boolean" then
storage.init = {
[event.player_index] = true
}
else
storage.init = {}
end
local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
local surface = storage.surface or game.planets["lignumis"].surface
if not storage.init[event.player_index] then
storage.init[event.player_index] = true
chart_starting_area()
if player then
if player.character then
player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis")
player.character.destructible = false
local main_inventory = player.character.get_main_inventory()
main_inventory.insert({ name = "burner-mining-drill", count = 1 })
main_inventory.insert({ name = "burner-agricultural-tower", count = 2 })
end
if remote.interfaces.freeplay then
storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
storage.crashed_debris_items = remote.call("freeplay", "get_debris_items")
storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
local ship_items = { ["wood-darts-magazine"] = 2 }
local debris_items = { ["lumber"] = 8 }
crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items,
table.deepcopy(storage.crashed_ship_parts))
util.remove_safe(player, storage.crashed_ship_items)
util.remove_safe(player, storage.crashed_debris_items)
player.get_main_inventory().sort_and_merge()
storage.crash_site_cutscene_active = true
crash_site.create_cutscene(player, { -5, -4 })
end
end
end
end)
script.on_event(e.on_player_changed_surface, function(event)
local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
if player.surface.name == "nauvis" then
storage.nauvis_visited = true
end
end)
local get_starting_message = function()
if storage.custom_intro_message then
return storage.custom_intro_message
end
return { "msg-intro-space-age" }
end
local function show_intro_message(player)
if storage.skip_intro then
return
end
if game.is_multiplayer() then
player.print(get_starting_message())
else
game.show_message_dialog { text = get_starting_message() }
end
end
script.on_event(e.on_cutscene_waypoint_reached, function(event)
if not storage.crash_site_cutscene_active then
return
end
if not crash_site.is_crash_site_cutscene(event) then
return
end
local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
player.exit_cutscene()
show_intro_message(player)
end)
script.on_event("crash-site-skip-cutscene", function(event)
if not storage.crash_site_cutscene_active then
return
end
if event.player_index ~= 1 then
return
end
local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
if player.controller_type == defines.controllers.cutscene then
player.exit_cutscene()
end
end)
script.on_event(e.on_cutscene_cancelled, function(event)
if not storage.crash_site_cutscene_active then
return
end
if event.player_index ~= 1 then
return
end
storage.crash_site_cutscene_active = nil
local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
if player.gui.screen.skip_cutscene_label then
player.gui.screen.skip_cutscene_label.destroy()
end
if player.character then
player.character.destructible = true
end
player.zoom = 1.5
end)

View file

@ -0,0 +1,21 @@
local InitExisting = {}
-- Initialization for existing games
-- Don't send players to Lignumis but instead print a warning
InitExisting.on_init = function()
if game.tick == 0 then
return
end
storage.init = {}
for _, player in pairs(game.players) do
storage.init[player.index] = true
if player.physical_surface.name == "nauvis" then
storage.nauvis_visited = true
end
end
game.print { "", { "lignumis.start-new-game" } }
end
return InitExisting

View file

@ -0,0 +1,76 @@
local InitNew = {}
-- Initialization for new games
-- Send all players to Lignumis and clear Nauvis
-- Initialize the freeplay intro
local function init_intro()
if not remote.interfaces.freeplay then
return
end
-- Disable Nauvis intro
remote.call("freeplay", "set_disable_crashsite", true)
remote.call("freeplay", "set_skip_intro", true)
-- Replace yellow ammo with wood ammo
-- Wooden military does the same already
if not script.active_mods["wood-military"] then
local respawn_items = remote.call("freeplay", "get_respawn_items")
respawn_items["wood-darts-magazine"] = respawn_items["firearm-magazine"]
respawn_items["firearm-magazine"] = nil
remote.call("freeplay", "set_respawn_items", respawn_items)
local created_items = remote.call("freeplay", "get_created_items")
created_items["wood-darts-magazine"] = created_items["firearm-magazine"]
created_items["firearm-magazine"] = nil
remote.call("freeplay", "set_created_items", created_items)
end
end
-- Initialize space locations
-- Lock Nauvis, unlock Lignumis
local function init_space_locations()
local force = game.forces.player
force.technologies["planet-discovery-lignumis"].researched = true
if not force.technologies["planet-discovery-nauvis"].researched then
force.lock_space_location("nauvis")
end
end
-- Initialize Lignumis
local function init_lignumis()
storage.surface = game.planets["lignumis"].create_surface()
storage.surface.request_to_generate_chunks({ 0, 0 }, 3)
storage.surface.force_generate_chunk_requests()
storage.surface.daytime = 0.7
-- Chart starting area
local r = 200
local force = game.forces.player
local origin = force.get_spawn_position(storage.surface)
force.chart(storage.surface, { { origin.x - r, origin.y - r }, { origin.x + r, origin.y + r } })
end
-- Clear Nauvis surface as we start on Lignumis
local function clear_nauvis()
game.get_surface("nauvis").clear()
end
InitNew.on_init = function()
if game.tick > 0 then
return
end
init_intro()
init_space_locations()
init_lignumis()
clear_nauvis()
end
return InitNew

155
lignumis/script/init.lua Normal file
View file

@ -0,0 +1,155 @@
local crash_site = require("crash-site")
local util = require("util")
-- General initialization
local Init = {
events = {}
}
-- Migrate storage init as it was just a boolean before not supporting multiple players
local function migrate_0_9_6(event)
if storage.init and type(storage.init) == "boolean" then
storage.init = {
[event.player_index] = true
}
end
end
-- Initialize the player
-- Teleport to Lignumis and give some starting items
local function init_player(event)
local player = game.get_player(event.player_index)
if not player.character then
return
end
local surface = storage.surface or game.planets["lignumis"].surface
player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis")
player.character.destructible = false
local main_inventory = player.character.get_main_inventory()
-- Add some starting items to player inventory
main_inventory.insert({ name = "lumber", count = 8 })
end
-- Initialize the freeplay scenario
local function init_freeplay(event)
local player = game.get_player(event.player_index)
if not player or not remote.interfaces.freeplay then
return
end
local surface = storage.surface or game.planets["lignumis"].surface
storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
storage.crashed_debris_items = remote.call("freeplay", "get_debris_items")
storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
local ship_items = {
["burner-mining-drill"] = 1,
["burner-agricultural-tower"] = 2
}
local debris_items = {
["lumber"] = 8,
["wood-darts-magazine"] = 2
}
crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items,
table.deepcopy(storage.crashed_ship_parts))
util.remove_safe(player, storage.crashed_ship_items)
util.remove_safe(player, storage.crashed_debris_items)
player.character.get_main_inventory().sort_and_merge()
storage.crash_site_cutscene_active = true
crash_site.create_cutscene(player, { -5, -4 })
end
Init.events[defines.events.on_player_created] = function(event)
migrate_0_9_6(event)
storage.init = storage.init or {}
if storage.init[event.player_index] then
return
end
storage.init[event.player_index] = true
init_player(event)
init_freeplay(event)
end
-- Watch Nauvis being visited for the first time
Init.events[defines.events.on_player_changed_surface] = function(event)
local player = game.get_player(event.player_index)
if player and player.surface.name == "nauvis" then
storage.nauvis_visited = true
end
end
-- End intro and show starting message
Init.events[defines.events.on_cutscene_waypoint_reached] = function(event)
if not storage.crash_site_cutscene_active then
return
end
if not crash_site.is_crash_site_cutscene(event) then
return
end
local player = game.get_player(event.player_index)
player.exit_cutscene()
if storage.skip_intro then
return
end
local intro_message = storage.custom_intro_message or { "msg-intro-space-age" }
if game.is_multiplayer() then
player.print(intro_message)
else
game.show_message_dialog { text = intro_message }
end
end
-- Cancel intro
Init.events["crash-site-skip-cutscene"] = function(event)
if not storage.crash_site_cutscene_active then
return
end
if event.player_index ~= 1 then
return
end
local player = game.get_player(event.player_index)
if player.controller_type == defines.controllers.cutscene then
player.exit_cutscene()
end
end
Init.events[defines.events.on_cutscene_cancelled] = function(event)
if not storage.crash_site_cutscene_active then
return
end
if event.player_index ~= 1 then
return
end
storage.crash_site_cutscene_active = nil
local player = game.get_player(event.player_index)
if player.gui.screen.skip_cutscene_label then
player.gui.screen.skip_cutscene_label.destroy()
end
if player.character then
player.character.destructible = true
end
player.zoom = 1.5
end
return Init

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@ -1,7 +1,14 @@
local crash_site = require("crash-site")
local util = require("util")
local e = defines.events
-- Transition from Lignumis to Nauvis with the provisional rocket silo
local ToNauvis = {
events = {}
}
-- Chart the starting area for the player
local function chart_starting_area(surface, player)
local r = 200
local force = player.force
@ -9,35 +16,58 @@ local function chart_starting_area(surface, player)
force.chart(surface, { { origin.x - r, origin.y - r }, { origin.x + r, origin.y + r } })
end
local function travel_to_nauvis()
-- Initialize Nauvis
local function init_nauvis()
local nauvis = game.planets["nauvis"].create_surface()
nauvis.request_to_generate_chunks({ 0, 0 }, 3)
nauvis.force_generate_chunk_requests()
nauvis.daytime = 0.7
end
-- Teleport all players to Nauvis and show welcoe message
local function teleport_players()
local nauvis = game.planets["nauvis"].surface
for _, player in pairs(game.players) do
if player.surface.name == "lignumis" then
player.teleport(nauvis.find_non_colliding_position("character", { 0, 0 }, 0, 1) --[[@as MapPosition]],
"nauvis")
player.teleport(nauvis.find_non_colliding_position("character", { 0, 0 }, 0, 1), "nauvis")
chart_starting_area(nauvis, player)
player.print("Oh no, not again. But... Welcome to Nauvis!")
end
end
nauvis.daytime = 0.7
if remote.interfaces.freeplay then
local ship_items = { ["burner-mining-drill"] = 5, ["stone-furnace"] = 5, ["burner-assembling-machine"] = 2, ["burner-agricultural-tower"] = 4, ["wood-lab"] = 4 }
local debris_items = { ["wood-darts-magazine"] = 20, ["wood"] = 20, ["lumber"] = 20 }
local crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
crash_site.create_crash_site(nauvis, { -5, -6 }, ship_items, debris_items, table.deepcopy(crashed_ship_parts))
end
end
script.on_event(e.on_rocket_launched, function(event)
local rocket_silo = event.rocket_silo
if rocket_silo.name == "provisional-rocket-silo" then
--rocket_silo.destroy()
travel_to_nauvis()
-- Initialize the Nauvis freeplay scenario
local function init_freeplay()
if not remote.interfaces.freeplay then
return
end
end)
local nauvis = game.planets["nauvis"].surface
local ship_items = {
["burner-mining-drill"] = 5,
["stone-furnace"] = 5,
["burner-assembling-machine"] = 2,
["burner-agricultural-tower"] = 4,
["wood-lab"] = 4
}
local debris_items = { ["wood-darts-magazine"] = 20, ["wood"] = 20, ["lumber"] = 20 }
local crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
crash_site.create_crash_site(nauvis, { -5, -6 }, ship_items, debris_items, table.deepcopy(crashed_ship_parts))
end
ToNauvis.events[defines.events.on_rocket_launched] = function(event)
if not event.rocket_silo.name == "provisional-rocket-silo" then
return
end
init_nauvis()
teleport_players()
init_freeplay()
end
return ToNauvis