Migrate control code to using event_handler
This commit is contained in:
parent
f3713fd201
commit
366a16f76d
5 changed files with 309 additions and 198 deletions
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@ -1,181 +1,10 @@
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require("script/to-nauvis")
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local handler = require("event_handler")
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local crash_site = require("crash-site")
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local util = require("util")
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local e = defines.events
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handler.add_libraries({
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require("script/init-existing"),
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require("script/init-new"),
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require("script/init"),
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require("script/to-nauvis")
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})
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local function chart_starting_area()
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local r = 200
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local force = game.forces.player
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local surface = storage.surface
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local origin = force.get_spawn_position(surface)
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force.chart(surface, { { origin.x - r, origin.y - r }, { origin.x + r, origin.y + r } })
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end
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local function correct_space_locations()
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local force = game.forces.player
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force.technologies["planet-discovery-lignumis"].researched = true
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if not force.technologies["planet-discovery-nauvis"].researched then
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force.lock_space_location("nauvis")
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end
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end
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script.on_init(function()
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if game.tick > 0 then
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storage.init = {}
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for _, player in pairs(game.players) do
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storage.init[player.index] = true
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end
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game.print { "", { "lignumis.start-new-game" } }
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return
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end
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if remote.interfaces.freeplay then
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storage.disable_crashsite = remote.call("freeplay", "get_disable_crashsite")
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remote.call("freeplay", "set_disable_crashsite", true)
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remote.call("freeplay", "set_skip_intro", true)
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if not script.active_mods["wood-military"] then
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local respawn_items = remote.call("freeplay", "get_respawn_items")
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respawn_items["wood-darts-magazine"] = respawn_items["firearm-magazine"]
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respawn_items["firearm-magazine"] = nil
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remote.call("freeplay", "set_respawn_items", respawn_items)
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local created_items = remote.call("freeplay", "get_created_items")
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created_items["wood-darts-magazine"] = created_items["firearm-magazine"]
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created_items["firearm-magazine"] = nil
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remote.call("freeplay", "set_created_items", created_items)
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end
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end
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correct_space_locations()
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storage.surface = game.planets["lignumis"].create_surface()
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storage.surface.request_to_generate_chunks({ 0, 0 }, 3)
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storage.surface.force_generate_chunk_requests()
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storage.surface.daytime = 0.7
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end)
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script.on_event(e.on_player_created, function(event)
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if not storage.nauvis_visited then
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local nauvis = game.get_surface("nauvis") --[[@as LuaSurface]]
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nauvis.clear()
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end
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if storage.init and type(storage.init) == "boolean" then
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storage.init = {
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[event.player_index] = true
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}
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else
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storage.init = {}
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end
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local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
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local surface = storage.surface or game.planets["lignumis"].surface
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if not storage.init[event.player_index] then
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storage.init[event.player_index] = true
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chart_starting_area()
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if player then
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if player.character then
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player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis")
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player.character.destructible = false
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local main_inventory = player.character.get_main_inventory()
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main_inventory.insert({ name = "burner-mining-drill", count = 1 })
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main_inventory.insert({ name = "burner-agricultural-tower", count = 2 })
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end
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if remote.interfaces.freeplay then
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storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
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storage.crashed_debris_items = remote.call("freeplay", "get_debris_items")
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storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
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local ship_items = { ["wood-darts-magazine"] = 2 }
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local debris_items = { ["lumber"] = 8 }
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crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items,
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table.deepcopy(storage.crashed_ship_parts))
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util.remove_safe(player, storage.crashed_ship_items)
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util.remove_safe(player, storage.crashed_debris_items)
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player.get_main_inventory().sort_and_merge()
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storage.crash_site_cutscene_active = true
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crash_site.create_cutscene(player, { -5, -4 })
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end
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end
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end
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end)
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script.on_event(e.on_player_changed_surface, function(event)
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local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
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if player.surface.name == "nauvis" then
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storage.nauvis_visited = true
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end
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end)
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local get_starting_message = function()
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if storage.custom_intro_message then
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return storage.custom_intro_message
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end
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return { "msg-intro-space-age" }
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end
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local function show_intro_message(player)
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if storage.skip_intro then
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return
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end
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if game.is_multiplayer() then
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player.print(get_starting_message())
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else
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game.show_message_dialog { text = get_starting_message() }
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end
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end
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script.on_event(e.on_cutscene_waypoint_reached, function(event)
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if not storage.crash_site_cutscene_active then
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return
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end
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if not crash_site.is_crash_site_cutscene(event) then
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return
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end
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local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
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player.exit_cutscene()
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show_intro_message(player)
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end)
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script.on_event("crash-site-skip-cutscene", function(event)
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if not storage.crash_site_cutscene_active then
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return
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end
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if event.player_index ~= 1 then
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return
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end
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local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
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if player.controller_type == defines.controllers.cutscene then
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player.exit_cutscene()
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end
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end)
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script.on_event(e.on_cutscene_cancelled, function(event)
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if not storage.crash_site_cutscene_active then
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return
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end
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if event.player_index ~= 1 then
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return
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end
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storage.crash_site_cutscene_active = nil
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local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
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if player.gui.screen.skip_cutscene_label then
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player.gui.screen.skip_cutscene_label.destroy()
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end
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if player.character then
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player.character.destructible = true
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end
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player.zoom = 1.5
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end)
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21
lignumis/script/init-existing.lua
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21
lignumis/script/init-existing.lua
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local InitExisting = {}
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-- Initialization for existing games
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-- Don't send players to Lignumis but instead print a warning
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InitExisting.on_init = function()
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if game.tick == 0 then
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return
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end
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storage.init = {}
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for _, player in pairs(game.players) do
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storage.init[player.index] = true
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if player.physical_surface.name == "nauvis" then
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storage.nauvis_visited = true
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end
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end
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game.print { "", { "lignumis.start-new-game" } }
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end
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return InitExisting
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76
lignumis/script/init-new.lua
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76
lignumis/script/init-new.lua
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local InitNew = {}
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-- Initialization for new games
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-- Send all players to Lignumis and clear Nauvis
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-- Initialize the freeplay intro
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local function init_intro()
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if not remote.interfaces.freeplay then
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return
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end
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-- Disable Nauvis intro
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remote.call("freeplay", "set_disable_crashsite", true)
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remote.call("freeplay", "set_skip_intro", true)
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-- Replace yellow ammo with wood ammo
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-- Wooden military does the same already
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if not script.active_mods["wood-military"] then
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local respawn_items = remote.call("freeplay", "get_respawn_items")
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respawn_items["wood-darts-magazine"] = respawn_items["firearm-magazine"]
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respawn_items["firearm-magazine"] = nil
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remote.call("freeplay", "set_respawn_items", respawn_items)
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local created_items = remote.call("freeplay", "get_created_items")
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created_items["wood-darts-magazine"] = created_items["firearm-magazine"]
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created_items["firearm-magazine"] = nil
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remote.call("freeplay", "set_created_items", created_items)
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end
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end
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-- Initialize space locations
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-- Lock Nauvis, unlock Lignumis
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local function init_space_locations()
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local force = game.forces.player
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force.technologies["planet-discovery-lignumis"].researched = true
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if not force.technologies["planet-discovery-nauvis"].researched then
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force.lock_space_location("nauvis")
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end
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end
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-- Initialize Lignumis
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local function init_lignumis()
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storage.surface = game.planets["lignumis"].create_surface()
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storage.surface.request_to_generate_chunks({ 0, 0 }, 3)
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storage.surface.force_generate_chunk_requests()
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storage.surface.daytime = 0.7
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-- Chart starting area
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local r = 200
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local force = game.forces.player
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local origin = force.get_spawn_position(storage.surface)
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force.chart(storage.surface, { { origin.x - r, origin.y - r }, { origin.x + r, origin.y + r } })
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end
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-- Clear Nauvis surface as we start on Lignumis
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local function clear_nauvis()
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game.get_surface("nauvis").clear()
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end
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InitNew.on_init = function()
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if game.tick > 0 then
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return
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end
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init_intro()
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init_space_locations()
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init_lignumis()
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clear_nauvis()
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end
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return InitNew
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155
lignumis/script/init.lua
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155
lignumis/script/init.lua
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local crash_site = require("crash-site")
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local util = require("util")
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-- General initialization
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local Init = {
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events = {}
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}
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-- Migrate storage init as it was just a boolean before not supporting multiple players
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local function migrate_0_9_6(event)
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if storage.init and type(storage.init) == "boolean" then
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storage.init = {
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[event.player_index] = true
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}
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end
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end
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-- Initialize the player
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-- Teleport to Lignumis and give some starting items
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local function init_player(event)
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local player = game.get_player(event.player_index)
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if not player.character then
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return
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end
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local surface = storage.surface or game.planets["lignumis"].surface
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player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis")
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player.character.destructible = false
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local main_inventory = player.character.get_main_inventory()
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-- Add some starting items to player inventory
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main_inventory.insert({ name = "lumber", count = 8 })
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end
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-- Initialize the freeplay scenario
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local function init_freeplay(event)
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local player = game.get_player(event.player_index)
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if not player or not remote.interfaces.freeplay then
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return
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end
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local surface = storage.surface or game.planets["lignumis"].surface
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storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
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storage.crashed_debris_items = remote.call("freeplay", "get_debris_items")
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storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
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local ship_items = {
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["burner-mining-drill"] = 1,
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["burner-agricultural-tower"] = 2
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}
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local debris_items = {
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["lumber"] = 8,
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["wood-darts-magazine"] = 2
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}
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crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items,
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table.deepcopy(storage.crashed_ship_parts))
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util.remove_safe(player, storage.crashed_ship_items)
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util.remove_safe(player, storage.crashed_debris_items)
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player.character.get_main_inventory().sort_and_merge()
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storage.crash_site_cutscene_active = true
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crash_site.create_cutscene(player, { -5, -4 })
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end
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Init.events[defines.events.on_player_created] = function(event)
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migrate_0_9_6(event)
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storage.init = storage.init or {}
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if storage.init[event.player_index] then
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return
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end
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storage.init[event.player_index] = true
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init_player(event)
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init_freeplay(event)
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end
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-- Watch Nauvis being visited for the first time
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Init.events[defines.events.on_player_changed_surface] = function(event)
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local player = game.get_player(event.player_index)
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if player and player.surface.name == "nauvis" then
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storage.nauvis_visited = true
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end
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end
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-- End intro and show starting message
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Init.events[defines.events.on_cutscene_waypoint_reached] = function(event)
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if not storage.crash_site_cutscene_active then
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return
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end
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if not crash_site.is_crash_site_cutscene(event) then
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return
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end
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local player = game.get_player(event.player_index)
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player.exit_cutscene()
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if storage.skip_intro then
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return
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end
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local intro_message = storage.custom_intro_message or { "msg-intro-space-age" }
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if game.is_multiplayer() then
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player.print(intro_message)
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else
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game.show_message_dialog { text = intro_message }
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end
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end
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-- Cancel intro
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Init.events["crash-site-skip-cutscene"] = function(event)
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if not storage.crash_site_cutscene_active then
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return
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end
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if event.player_index ~= 1 then
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return
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end
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local player = game.get_player(event.player_index)
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if player.controller_type == defines.controllers.cutscene then
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player.exit_cutscene()
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end
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end
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Init.events[defines.events.on_cutscene_cancelled] = function(event)
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if not storage.crash_site_cutscene_active then
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return
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end
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if event.player_index ~= 1 then
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return
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end
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storage.crash_site_cutscene_active = nil
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local player = game.get_player(event.player_index)
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if player.gui.screen.skip_cutscene_label then
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player.gui.screen.skip_cutscene_label.destroy()
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end
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if player.character then
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player.character.destructible = true
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end
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player.zoom = 1.5
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end
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return Init
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@ -1,7 +1,14 @@
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local crash_site = require("crash-site")
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local util = require("util")
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local e = defines.events
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-- Transition from Lignumis to Nauvis with the provisional rocket silo
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local ToNauvis = {
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events = {}
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}
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-- Chart the starting area for the player
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local function chart_starting_area(surface, player)
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local r = 200
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local force = player.force
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@ -9,35 +16,58 @@ local function chart_starting_area(surface, player)
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force.chart(surface, { { origin.x - r, origin.y - r }, { origin.x + r, origin.y + r } })
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end
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local function travel_to_nauvis()
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-- Initialize Nauvis
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local function init_nauvis()
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local nauvis = game.planets["nauvis"].create_surface()
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nauvis.request_to_generate_chunks({ 0, 0 }, 3)
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nauvis.force_generate_chunk_requests()
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nauvis.daytime = 0.7
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end
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-- Teleport all players to Nauvis and show welcoe message
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local function teleport_players()
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local nauvis = game.planets["nauvis"].surface
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for _, player in pairs(game.players) do
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if player.surface.name == "lignumis" then
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player.teleport(nauvis.find_non_colliding_position("character", { 0, 0 }, 0, 1) --[[@as MapPosition]],
|
||||
"nauvis")
|
||||
player.teleport(nauvis.find_non_colliding_position("character", { 0, 0 }, 0, 1), "nauvis")
|
||||
chart_starting_area(nauvis, player)
|
||||
player.print("Oh no, not again. But... Welcome to Nauvis!")
|
||||
end
|
||||
end
|
||||
|
||||
nauvis.daytime = 0.7
|
||||
|
||||
if remote.interfaces.freeplay then
|
||||
local ship_items = { ["burner-mining-drill"] = 5, ["stone-furnace"] = 5, ["burner-assembling-machine"] = 2, ["burner-agricultural-tower"] = 4, ["wood-lab"] = 4 }
|
||||
local debris_items = { ["wood-darts-magazine"] = 20, ["wood"] = 20, ["lumber"] = 20 }
|
||||
local crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
|
||||
|
||||
crash_site.create_crash_site(nauvis, { -5, -6 }, ship_items, debris_items, table.deepcopy(crashed_ship_parts))
|
||||
end
|
||||
end
|
||||
|
||||
script.on_event(e.on_rocket_launched, function(event)
|
||||
local rocket_silo = event.rocket_silo
|
||||
if rocket_silo.name == "provisional-rocket-silo" then
|
||||
--rocket_silo.destroy()
|
||||
travel_to_nauvis()
|
||||
|
||||
-- Initialize the Nauvis freeplay scenario
|
||||
local function init_freeplay()
|
||||
if not remote.interfaces.freeplay then
|
||||
return
|
||||
end
|
||||
end)
|
||||
|
||||
local nauvis = game.planets["nauvis"].surface
|
||||
local ship_items = {
|
||||
["burner-mining-drill"] = 5,
|
||||
["stone-furnace"] = 5,
|
||||
["burner-assembling-machine"] = 2,
|
||||
["burner-agricultural-tower"] = 4,
|
||||
["wood-lab"] = 4
|
||||
}
|
||||
local debris_items = { ["wood-darts-magazine"] = 20, ["wood"] = 20, ["lumber"] = 20 }
|
||||
local crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
|
||||
|
||||
crash_site.create_crash_site(nauvis, { -5, -6 }, ship_items, debris_items, table.deepcopy(crashed_ship_parts))
|
||||
end
|
||||
|
||||
|
||||
ToNauvis.events[defines.events.on_rocket_launched] = function(event)
|
||||
if not event.rocket_silo.name == "provisional-rocket-silo" then
|
||||
return
|
||||
end
|
||||
|
||||
init_nauvis()
|
||||
teleport_players()
|
||||
init_freeplay()
|
||||
end
|
||||
|
||||
return ToNauvis
|
Loading…
Add table
Reference in a new issue