Wooden logistics: Change compatibility to stick closer to how wooden logistics does things (breaking change)
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parent
52725edc46
commit
3115b51e4e
7 changed files with 261 additions and 238 deletions
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@ -9,3 +9,4 @@ require("wood-industry")
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require("crushing-industry")
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require("canal-excavator")
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require("diversitree")
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require("wood-logistics")
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125
lignumis/prototypes/compatibility/wood-logistics.lua
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125
lignumis/prototypes/compatibility/wood-logistics.lua
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@ -0,0 +1,125 @@
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local Item = require("__cf-lib__/data/Item")
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local Recipe = require("__cf-lib__/data/Recipe")
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local Technology = require("__cf-lib__/data/Technology")
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if not mods["wood-logistics"] then
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return
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end
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local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
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-- Lumber
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if settings.startup["wood-logistics-lumber"].value then
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Recipe:new("lumber"):addCategory("wood-processing")
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end
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-- Lumber mill
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if settings.startup["wood-logistics-lumber-mill"].value then
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local lumberMill = data.raw["assembling-machine"]["lumber-mill"]
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table.assign(lumberMill, {
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energy_source = {
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type = "burner",
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fuel_categories = { "chemical" },
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effectivity = 1,
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fuel_inventory_size = 3,
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emissions_per_minute = { pollution = 10, noise = 100 },
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},
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surface_conditions = {
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{
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property = has_oxygen and "oxygen" or "pressure",
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min = 3
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},
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{
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property = "gravity",
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min = 1
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}
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}
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})
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table.insert(lumberMill.crafting_categories, "wood-processing")
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data.raw.item["lumber-mill"].default_import_location = "lignumis"
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table.assign(data.raw.recipe["lumber-mill"], {
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additional_categories = { "wood-processing" },
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ingredients = table.trim({
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{ type = "item", name = "stone-brick", amount = 40 },
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{ type = "item", name = "lumber", amount = 50 },
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{ type = "item", name = "wooden-gear-wheel", amount = 50 },
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{ type = "item", name = "gold-plate", amount = basic_circuit_board and 20 or 40 },
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basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 20 } or nil,
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{ type = "item", name = "burner-assembling-machine", amount = 2 }
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})
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})
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Recipe:new("lumber-mill")
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:clone("lumber-mill-copper")
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:assign({
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localised_name = { "entity-name.lumber-mill" },
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icons = {
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{ icon = data.raw.item["lumber-mill"].icon },
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{ icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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}
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})
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:replaceIngredient("gold-plate", "copper-plate")
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:apply()
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Technology:new(basic_circuit_board and "copper-processing" or "electronics"):addRecipe("lumber-mill-copper")
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end
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-- Wooden belts
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if settings.startup["wood-logistics-belts"].value then
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Recipe:new("wood-transport-belt")
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:replaceIngredient("copper-cable", "wooden-gear-wheel", 1)
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:assign({
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additional_categories = { "wood-processing" }
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})
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Recipe:new("wood-underground-belt")
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:assign({
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additional_categories = { "wood-processing" }
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})
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Recipe:new("wood-splitter")
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:replaceIngredient("copper-cable", basic_circuit_board and "basic-circuit-board" or "gold-cable", basic_circuit_board and 5 or nil)
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:assign({
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additional_categories = { "wood-processing" }
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})
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if not basic_circuit_board then
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Recipe:new("wood-splitter")
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:clone("wood-splitter-electronic-circuit")
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:replaceIngredient(basic_circuit_board and "gold-cable" or "basic-circuit-board", "electronic-circuit", 2)
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:assign({
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localised_name = { "entity-name.wood-splitter" },
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icons = {
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{ icon = data.raw.item["wood-splitter"].icon },
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{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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}
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})
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:unlockedByTechnology("electronics")
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:apply()
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end
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Item:new("wood-transport-belt")
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:itemsPerRocket(200)
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:defaultImportLocation("lignumis")
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Item:new("wood-underground-belt")
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:itemsPerRocket(100)
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:defaultImportLocation("lignumis")
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Item:new("wood-splitter")
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:itemsPerRocket(100)
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:defaultImportLocation("lignumis")
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Technology:new("wood-logistics"):assign({
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prerequisites = { "wood-science-pack" },
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unit = {
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count = 10,
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ingredients = { { "wood-science-pack", 1 } },
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time = 10
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}
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})
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Technology:new("logistics"):setPrerequisites({ "automation-science-pack" })
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end
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@ -14,7 +14,10 @@ data:extend({
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local has_oxygen = data.raw["surface-property"]["oxygen"] ~= nil
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if not mods["wood-logistics"] then
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if mods["wood-logistics"] then
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return
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end
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LumberMill.EntityBuilder:new()
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:burnerEnergySource({ emissions_per_minute = { noise = 100 } })
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:baseProductivity(0.5)
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@ -80,59 +83,6 @@ if not mods["wood-logistics"] then
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})
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Technology:new(basic_circuit_board and "copper-processing" or "electronics"):addRecipe("lumber-mill-copper")
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else
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table.assign(data.raw["assembling-machine"]["lumber-mill"], {
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energy_source = {
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type = "burner",
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fuel_categories = { "chemical" },
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effectivity = 1,
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fuel_inventory_size = 3,
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emissions_per_minute = { pollution = 10, noise = 100 },
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},
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crafting_categories = { "wood-processing" },
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energy_usage = "1000kW",
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module_slots = 4,
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max_health = 500,
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surface_conditions = {
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{
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property = has_oxygen and "oxygen" or "pressure",
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min = 3
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},
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{
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property = "gravity",
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min = 1
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}
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}
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})
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data.raw.item["lumber-mill"].default_import_location = "lignumis"
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table.assign(data.raw.recipe["lumber-mill"], {
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additional_categories = { "wood-processing" },
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ingredients = table.trim({
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{ type = "item", name = "stone-brick", amount = 40 },
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{ type = "item", name = "lumber", amount = 50 },
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{ type = "item", name = "wooden-gear-wheel", amount = 50 },
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{ type = "item", name = "gold-plate", amount = basic_circuit_board and 20 or 40 },
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basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 20 } or nil,
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{ type = "item", name = "burner-assembling-machine", amount = 2 }
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})
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})
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Recipe:new("lumber-mill")
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:clone("lumber-mill-copper")
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:assign({
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localised_name = { "entity-name.lumber-mill" },
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icons = {
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{ icon = data.raw.item["lumber-mill"].icon },
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{ icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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}
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})
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:replaceIngredient("gold-plate", "copper-plate")
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:apply()
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Technology:new(basic_circuit_board and "copper-processing" or "electronics"):addRecipe("lumber-mill-copper")
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end
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Recipe:new("wooden-chest"):addCategory("wood-processing")
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Recipe:new("small-electric-pole"):addCategory("wood-processing")
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@ -1,7 +1,9 @@
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local item_sounds = require("__base__.prototypes.item_sounds")
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local Recipe = require("__cf-lib__/data/Recipe")
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if not mods["wood-logistics"] then
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if mods["wood-logistics"] and settings.startup["wood-logistics-lumber"].value then
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return
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end
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data:extend({
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{
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type = "item",
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@ -34,6 +36,3 @@ if not mods["wood-logistics"] then
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energy_required = 1
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}
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})
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else
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Recipe:new("lumber"):addCategory("wood-processing")
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end
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@ -1,11 +1,12 @@
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local BeltFactory = require(MF.logistics .. "Belts")
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local Belt = BeltFactory("wood", "brown", "slow")
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local Recipe = require("__cf-lib__/data/Recipe")
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local Item = require("__cf-lib__/data/Item")
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local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
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if not mods["wood-logistics"] then
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if mods["wood-logistics"] and settings.startup["wood-logistics-belts"].value then
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return
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end
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Belt.EntityBuilder:new()
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:itemsPerSecond(7.5)
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:nextTier("")
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@ -105,47 +106,3 @@ if not mods["wood-logistics"] then
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recipe = "wood-splitter-electronic-circuit"
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})
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end
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else
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Recipe:new("wood-transport-belt")
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:replaceIngredient("copper-cable", "wooden-gear-wheel", 1)
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:assign({
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additional_categories = { "wood-processing" }
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})
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Recipe:new("wood-underground-belt")
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:assign({
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additional_categories = { "wood-processing" }
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})
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Recipe:new("wood-splitter")
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:replaceIngredient("copper-cable", basic_circuit_board and "basic-circuit-board" or "gold-cable", basic_circuit_board and 5 or nil)
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:assign({
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additional_categories = { "wood-processing" }
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})
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if not basic_circuit_board then
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Recipe:new("wood-splitter")
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:clone("wood-splitter-electronic-circuit")
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:replaceIngredient(basic_circuit_board and "gold-cable" or "basic-circuit-board", "electronic-circuit", 2)
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:assign({
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localised_name = { "entity-name.wood-splitter" },
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icons = {
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{ icon = data.raw.item["wood-splitter"].icon },
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{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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}
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})
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:unlockedByTechnology("electronics")
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:apply()
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end
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Item:new("wood-transport-belt")
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:itemsPerRocket(200)
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:defaultImportLocation("lignumis")
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Item:new("wood-underground-belt")
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:itemsPerRocket(100)
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:defaultImportLocation("lignumis")
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Item:new("wood-splitter")
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:itemsPerRocket(100)
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:defaultImportLocation("lignumis")
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end
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@ -70,8 +70,10 @@ if settings.startup["lignumis-vanilla-lab"].value then
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Recipe:new("transport-belt"):unlockedByTechnology("iron-processing")
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else
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Recipe:new("lab"):replaceIngredient("transport-belt", "wood-transport-belt")
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if not mods["wood-logistics"] or not settings.startup["wood-logistics-belts"].value then
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Recipe:new("transport-belt"):unlockedByTechnology("logistics")
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end
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end
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-- Gun turret
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@ -6,15 +6,4 @@ local Settings = require("__cf-lib__/settings/Settings")
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local force = Settings.force
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local default = Settings.default
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force("wood-logistics-lumber", true)
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force("wood-logistics-lumber-mill", true)
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force("wood-logistics-woodtronics", false)
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force("wood-logistics-belts", true)
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force("wood-logistics-belts-modify", false)
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default("wood-logistics-belts-circuits", true)
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force("wood-logistics-inserter", false)
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default("wood-logistics-rail-cost", 0)
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default("wood-logistics-cargo-wagon", false)
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force("wood-logistics-assembling-machine", false)
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default("wood-logistics-nerf-small-electric-pole", false)
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force("wood-logistics-repair-pack-cost", 0)
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