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Simon Brodtmann 2025-03-28 19:05:36 +01:00
parent 6f0fb8cf6f
commit 2f01c16cda

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@ -8,6 +8,10 @@ The duration of the stay on Lignumis will be rather short. The impact of the lat
The following mods can be a great addition for this mod: The following mods can be a great addition for this mod:
#### [Any Planet Start](https://mods.factorio.com/mod/any-planet-start)
Allows you to choose the planet that Lignumis orbits. You can continue on Vulcanus, Fulgora or Gleba after leaving Lignumis.
#### [Diversitree](https://mods.factorio.com/mod/Diversitree) #### [Diversitree](https://mods.factorio.com/mod/Diversitree)
Planted trees will have more than one variant. Planted trees will have more than one variant.
@ -24,9 +28,9 @@ If you want more of it than Lignumis offers, add this mod. It adds ammo for shot
If you like go more into the charcoal direction. It has no overlap with Lignumis and starts to get relevant on Nauvis. If you like go more into the charcoal direction. It has no overlap with Lignumis and starts to get relevant on Nauvis.
#### [Wooden Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture), [Wooden Vulcanus: Sulfuric Bacteria](https://mods.factorio.com/mod/vulcanus-sulfuric-bacteria) and [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture) #### [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture)
For wood on the other planets. For wood on Aquilo.
#### [Crushing Industry](https://mods.factorio.com/mod/crushing-industry) #### [Crushing Industry](https://mods.factorio.com/mod/crushing-industry)
@ -63,7 +67,6 @@ The following planet mods are tested for (at least technical) compatibility:
## Problematic / incompatible mods ## Problematic / incompatible mods
* Mods that let you start on a different planet: They are supported, but you are missing half of the content of this mod.
* The combination of AAI Industry and Any planet start is currently not supported. * The combination of AAI Industry and Any planet start is currently not supported.
* Alien Biomes: Lignumis won't have any trees. It's playable, but not as intended. * Alien Biomes: Lignumis won't have any trees. It's playable, but not as intended.
* The rest of the Wooden Universe: I marked the ones incompatible that don't make sense to combine or that wouldn't add more that is not already included. * The rest of the Wooden Universe: I marked the ones incompatible that don't make sense to combine or that wouldn't add more that is not already included.
@ -124,12 +127,10 @@ data.raw["string-setting"]["lignumis-second-planet"].default_value = "gleba"
- Trees must not die when absorbing noise - Trees must not die when absorbing noise
- https://lua-api.factorio.com/latest/types/TreeVariation.html - https://lua-api.factorio.com/latest/types/TreeVariation.html
- Improve transition to Nauvis a bit more - Improve transition to Nauvis a bit more
- Find a better message when transitioning to Nauvis
- Add information in Factoriopedia - Add information in Factoriopedia
- Compatibility with [On Wayward Seas](https://mods.factorio.com/mod/wayward-seas) - Compatibility with [On Wayward Seas](https://mods.factorio.com/mod/wayward-seas)
- Compatibility with [Exotic Space Industries](https://mods.factorio.com/mod/exotic-space-industries) - Compatibility with [Exotic Space Industries](https://mods.factorio.com/mod/exotic-space-industries)
- Compatibility with [Noble Metals](https://mods.factorio.com/mod/bzgold) once it's updated - Compatibility with [Noble Metals](https://mods.factorio.com/mod/bzgold) once it's updated
- "Any planet start" like feature that moves Lignumis to any other planet as the second planet
- "Hardcore Lignumis" - "Hardcore Lignumis"
## Credits ## Credits