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					 1 changed files with 61 additions and 20 deletions
				
			
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			@ -5,16 +5,62 @@ local tile_trigger_effects = require("__base__.prototypes.tile.tile-trigger-effe
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local semi_wet_sound = sound_variations("__space-age__/sound/walking/semi-wet-rock", 10, 0.7)
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local tile_sounds = require("__space-age__/prototypes/tile/tile-sounds")
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local resource_autoplace = require("resource-autoplace")
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local meld = require("meld")
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resource_autoplace.initialize_patch_set("gold-patch", true)
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--* control:lignumis_gold:size
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--local function gold_autoplace(settings)
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--    settings = settings or {}
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--    return resource_autoplace.resource_autoplace_settings({
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--        name = "gold-patch",
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--        order = "b",
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--        base_density = 1,
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--        richness_multiplier = 1,
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--        richness_multiplier_distance_bonus = 1.5,
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--        base_spots_per_km2 = 20,
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--        has_starting_area_placement = true,
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--        random_spot_size_minimum = 0.01,
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--        random_spot_size_maximum = 0.1,
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--        regular_blob_amplitude_multiplier = 1,
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--        richness_post_multiplier = 1.0,
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--        additional_richness = 350000,
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--        regular_rq_factor_multiplier = 0.1,
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--        candidate_spot_count = 22,
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--        tile_restriction = settings.tile_restriction,
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--    })
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--end
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local function gold_autoplace(settings)
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    settings = settings or {}
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    return {
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        probability_expression = "lignumis_gold / 2000 * control:lignumis_gold:frequency",
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        richness_expression = "lignumis_gold * control:lignumis_gold:richness * 2000000",
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        tile_restriction = settings.tile_restriction
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    }
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end
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data:extend({
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    {
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        type = "noise-expression",
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        name = "lignumis_gold",
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        expression =
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        "clamp(1 - 2 * abs(multioctave_noise{x = x, y = y, persistence = 0.75, seed0 = map_seed, seed1 = 1000000, octaves = 4, input_scale = 1/45}), 0, 1)\z
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                  * (1 + (gold_mask_noise - 1) / 10)",
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        local_expressions = {
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            gold_mask_noise =
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            "abs(multioctave_noise{x = x, y = y, persistence = 0.7, seed0 = map_seed, seed1 = 1000000, octaves = 3, input_scale = 1/75})"
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        }
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    }
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})
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local gold_stromatolite = util.copy(data.raw["simple-entity"]["copper-stromatolite"])
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gold_stromatolite.name = "gold-stromatolite"
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gold_stromatolite.icon = "__lignumis__/graphics/icons/gold-stromatolite.png"
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gold_stromatolite.autoplace = {
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    probability_expression = "min(0.2, 0.3 * (1 - gleba_plants_noise) * control:gleba_plants:size)",
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gold_stromatolite.autoplace = gold_autoplace({
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    tile_restriction = { "natural-gold-soil" }
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}
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})
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gold_stromatolite.collision_mask = util.copy(data.raw["plant"]["tree-plant"].collision_mask)
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gold_stromatolite.minable.results = {
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    { type = "item", name = "gold-ore",               amount_min = 13, amount_max = 17 },
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			@ -163,10 +209,9 @@ gold_stromatolite_plant.collision_box = { { -0.5, -0.5 }, { 0.5, 0.5 } }
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gold_stromatolite_plant.selection_box = { { -0.7, -0.7 }, { 0.7, 0.7 } }
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gold_stromatolite_plant.remains_when_mined = nil
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gold_stromatolite_plant.pictures = util.copy(gold_stromatolite.pictures)
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gold_stromatolite_plant.autoplace = {
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    probability_expression = "min(0.2, 0.3 * (1 - gleba_plants_noise) * control:gleba_plants:size)",
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gold_stromatolite_plant.autoplace = gold_autoplace({
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    tile_restriction = { "natural-gold-soil" }
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}
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})
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data:extend({
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    gold_stromatolite,
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			@ -255,12 +300,15 @@ data:extend({
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                [4] = { probability = 0.1, weights = { 0.018, 0.020, 0.015, 0.025, 0.015, 0.020, 0.025, 0.015, 0.025, 0.025, 0.010, 0.025, 0.020, 0.025, 0.025, 0.010 }, },
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            }
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        ),
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        walking_sound = semi_wet_sound,
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        landing_steps_sound = tile_sounds.landing.semi_wet,
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        build_sound = data.raw["tile"]["landfill"].build_sound,
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        map_color = { 185, 166, 5 },
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        scorch_mark_color = { r = 0.329, g = 0.242 * 2, b = 0.177, a = 1.000 }
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        scorch_mark_color = { r = 0.329, g = 0.242 * 2, b = 0.177, a = 1.000 },
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        autoplace = {
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            probability_expression = "lignumis_gold / 2000 * control:lignumis_gold:frequency",
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            richness_expression = "lignumis_gold * control:lignumis_gold:richness"
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        },
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    },
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    {
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        type = "item-subgroup",
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			@ -274,13 +322,10 @@ data:extend({
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        icon = "__lignumis__/graphics/icons/gold-patch.png",
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        icon_size = 64,
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        flags = { "placeable-neutral" },
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        category = "drilling",
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        category = "deep-mining",
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        order = "a-b-a",
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        infinite = false,
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        highlight = true,
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        minimum = 600000,
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        normal = 1200000,
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        --infinite_depletion_amount = 10,
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        resource_patch_search_radius = 12,
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        tree_removal_probability = 1,
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        tree_removal_max_distance = 32 * 32,
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			@ -292,13 +337,9 @@ data:extend({
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        --collision_mask = {"item-layer", "water-tile"},
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        selection_box = { { -3.5, -3.5 }, { 3.5, 3.5 } },
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        autoplace = {
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            base_density = 2,
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            base_spots_per_km2 = 5,
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            has_starting_area_placement = true,
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            regular_rq_factor_multiplier = 1,
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            starting_rq_factor_multiplier = 1,
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            candidate_spot_count = 21,
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            probability_expression = "min(0.2, 0.3 * (1 - gleba_plants_noise) * control:gleba_plants:size)",
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            probability_expression = "lignumis_gold / 2000 * control:lignumis_gold:frequency",
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            richness_expression = "lignumis_gold * 2000000 * control:lignumis_gold:richness",
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            tile_restriction = { "natural-gold-soil" }
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        },
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        stage_counts = { 0 },
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        stages = {
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			@ -316,7 +357,7 @@ data:extend({
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        map_grid = false
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    },
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    {
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        name = "drilling",
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        name = "deep-mining",
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        type = "resource-category",
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    },
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    {
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