Move 2 damage research levels to Lignumis
This commit is contained in:
parent
da4f5270c0
commit
1d8b2625e0
4 changed files with 54 additions and 1 deletions
|
@ -20,7 +20,6 @@ The following mods can be a great addition for this mod:
|
|||
|
||||
Sorted by priority
|
||||
|
||||
- Tweak enemies + warfare (add damage research)
|
||||
- Adjust vanilla technologies
|
||||
- Add end-game stuff
|
||||
- Add burner radar
|
||||
|
|
|
@ -7,6 +7,7 @@ Date: 07.01.2025
|
|||
- Vanilla labs can use Lignumis science packs
|
||||
- Balance technology "Basic construction robotics (copper)"
|
||||
- Balance "noise" pollution
|
||||
- Move 2 damage research levels to Lignumis
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 0.0.4
|
||||
Date: 06.01.2025
|
||||
|
|
|
@ -95,6 +95,9 @@ basic-repair-pack=Basic repair pack
|
|||
[technology-description]
|
||||
tree-seeding=[entity=burner-agricultural-tower] allows planting seeds into seedable soil. Planted seeds grow into trees that can be harvested.\n[entity=tree-plant] can grow on grass and dirt. [entity=gold-stromatolite] can grow on [tile=natural-gold-soil].
|
||||
|
||||
[modifier-description]
|
||||
basic-gun-turret-attack-bonus=Basic gun turret damage: +__1__
|
||||
|
||||
[tile-name]
|
||||
wood-floor=Wood floor
|
||||
natural-gold-soil=Gold-infused soil
|
||||
|
|
|
@ -202,6 +202,56 @@ robots_speed_technology_4.unit.ingredients = {
|
|||
{ "utility-science-pack", 1 }
|
||||
}
|
||||
|
||||
local physical_damage_technology_1 = data.raw.technology["physical-projectile-damage-1"]
|
||||
physical_damage_technology_1.prerequisites = { "basic-gun-turret" }
|
||||
physical_damage_technology_1.unit.ingredients = { { "wood-science-pack", 1 } }
|
||||
table.insert(physical_damage_technology_1.effects, {
|
||||
type = "turret-attack",
|
||||
turret_id = "basic-gun-turret",
|
||||
modifier = 0.2
|
||||
})
|
||||
|
||||
local weapon_speed_technology_1 = data.raw.technology["weapon-shooting-speed-1"]
|
||||
weapon_speed_technology_1.prerequisites = table.deepcopy(physical_damage_technology_1.prerequisites)
|
||||
weapon_speed_technology_1.unit.ingredients = table.deepcopy(physical_damage_technology_1.unit.ingredients)
|
||||
|
||||
local physical_damage_technology_2 = data.raw.technology["physical-projectile-damage-2"]
|
||||
physical_damage_technology_2.prerequisites = { "physical-projectile-damage-1", "steam-science-pack" }
|
||||
physical_damage_technology_2.unit.ingredients = { { "wood-science-pack", 1 }, { "steam-science-pack", 1 } }
|
||||
table.insert(physical_damage_technology_2.effects, {
|
||||
type = "turret-attack",
|
||||
turret_id = "basic-gun-turret",
|
||||
modifier = 0.2
|
||||
})
|
||||
|
||||
local weapon_speed_technology_2 = data.raw.technology["weapon-shooting-speed-2"]
|
||||
weapon_speed_technology_2.prerequisites = { "weapon-shooting-speed-1", "steam-science-pack" }
|
||||
weapon_speed_technology_2.unit.ingredients = table.deepcopy(physical_damage_technology_2.unit.ingredients)
|
||||
|
||||
local physical_damage_technology_3 = data.raw.technology["physical-projectile-damage-3"]
|
||||
physical_damage_technology_3.prerequisites = { "physical-projectile-damage-2", "logistic-science-pack" }
|
||||
physical_damage_technology_3.unit.ingredients = { { "automation-science-pack", 1 }, { "logistic-science-pack", 1 } }
|
||||
table.insert(physical_damage_technology_3.effects, {
|
||||
type = "turret-attack",
|
||||
turret_id = "basic-gun-turret",
|
||||
modifier = 0.3
|
||||
})
|
||||
|
||||
local weapon_speed_technology_3 = data.raw.technology["weapon-shooting-speed-3"]
|
||||
weapon_speed_technology_3.prerequisites = { "weapon-shooting-speed-2", "logistic-science-pack" }
|
||||
weapon_speed_technology_3.unit.ingredients = table.deepcopy(physical_damage_technology_3.unit.ingredients)
|
||||
|
||||
local physical_damage_technology_4 = data.raw.technology["physical-projectile-damage-4"]
|
||||
physical_damage_technology_4.prerequisites = { "physical-projectile-damage-3", "military-science-pack" }
|
||||
table.insert(physical_damage_technology_4.effects, {
|
||||
type = "turret-attack",
|
||||
turret_id = "basic-gun-turret",
|
||||
modifier = 0.3
|
||||
})
|
||||
|
||||
local weapon_speed_technology_4 = data.raw.technology["weapon-shooting-speed-4"]
|
||||
weapon_speed_technology_4.prerequisites = { "weapon-shooting-speed-3", "military-science-pack" }
|
||||
|
||||
|
||||
-- Equipment
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue