Move 2 damage research levels to Lignumis
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					 4 changed files with 54 additions and 1 deletions
				
			
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			@ -7,6 +7,7 @@ Date: 07.01.2025
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    - Vanilla labs can use Lignumis science packs
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    - Balance technology "Basic construction robotics (copper)"
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    - Balance "noise" pollution
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    - Move 2 damage research levels to Lignumis
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---------------------------------------------------------------------------------------------------
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Version: 0.0.4
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Date: 06.01.2025
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			@ -95,6 +95,9 @@ basic-repair-pack=Basic repair pack
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[technology-description]
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tree-seeding=[entity=burner-agricultural-tower] allows planting seeds into seedable soil. Planted seeds grow into trees that can be harvested.\n[entity=tree-plant] can grow on grass and dirt. [entity=gold-stromatolite] can grow on [tile=natural-gold-soil].
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[modifier-description]
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basic-gun-turret-attack-bonus=Basic gun turret damage: +__1__
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[tile-name]
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wood-floor=Wood floor
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natural-gold-soil=Gold-infused soil
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			@ -202,6 +202,56 @@ robots_speed_technology_4.unit.ingredients = {
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    { "utility-science-pack",    1 }
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}
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local physical_damage_technology_1 = data.raw.technology["physical-projectile-damage-1"]
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physical_damage_technology_1.prerequisites = { "basic-gun-turret" }
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physical_damage_technology_1.unit.ingredients = { { "wood-science-pack", 1 } }
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table.insert(physical_damage_technology_1.effects, {
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    type = "turret-attack",
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    turret_id = "basic-gun-turret",
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    modifier = 0.2
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})
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local weapon_speed_technology_1 = data.raw.technology["weapon-shooting-speed-1"]
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weapon_speed_technology_1.prerequisites = table.deepcopy(physical_damage_technology_1.prerequisites)
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weapon_speed_technology_1.unit.ingredients = table.deepcopy(physical_damage_technology_1.unit.ingredients)
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local physical_damage_technology_2 = data.raw.technology["physical-projectile-damage-2"]
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physical_damage_technology_2.prerequisites = { "physical-projectile-damage-1", "steam-science-pack" }
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physical_damage_technology_2.unit.ingredients = { { "wood-science-pack", 1 }, { "steam-science-pack", 1 } }
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table.insert(physical_damage_technology_2.effects, {
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    type = "turret-attack",
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    turret_id = "basic-gun-turret",
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    modifier = 0.2
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})
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local weapon_speed_technology_2 = data.raw.technology["weapon-shooting-speed-2"]
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weapon_speed_technology_2.prerequisites = { "weapon-shooting-speed-1", "steam-science-pack" }
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weapon_speed_technology_2.unit.ingredients = table.deepcopy(physical_damage_technology_2.unit.ingredients)
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local physical_damage_technology_3 = data.raw.technology["physical-projectile-damage-3"]
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physical_damage_technology_3.prerequisites = { "physical-projectile-damage-2", "logistic-science-pack" }
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physical_damage_technology_3.unit.ingredients = { { "automation-science-pack", 1 }, { "logistic-science-pack", 1 } }
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table.insert(physical_damage_technology_3.effects, {
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    type = "turret-attack",
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    turret_id = "basic-gun-turret",
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    modifier = 0.3
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})
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local weapon_speed_technology_3 = data.raw.technology["weapon-shooting-speed-3"]
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weapon_speed_technology_3.prerequisites = { "weapon-shooting-speed-2", "logistic-science-pack" }
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weapon_speed_technology_3.unit.ingredients = table.deepcopy(physical_damage_technology_3.unit.ingredients)
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local physical_damage_technology_4 = data.raw.technology["physical-projectile-damage-4"]
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physical_damage_technology_4.prerequisites = { "physical-projectile-damage-3", "military-science-pack" }
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table.insert(physical_damage_technology_4.effects, {
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    type = "turret-attack",
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    turret_id = "basic-gun-turret",
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    modifier = 0.3
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})
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local weapon_speed_technology_4 = data.raw.technology["weapon-shooting-speed-4"]
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weapon_speed_technology_4.prerequisites = { "weapon-shooting-speed-3", "military-science-pack" }
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-- Equipment
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