Add fix for duplicate ready rocket silo
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1 changed files with 3 additions and 1 deletions
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@ -106,7 +106,9 @@ local function on_silo_mined(event)
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local player = game.get_player(event.player_index)
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for i, entry in pairs(storage.rocket_silos) do
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if entry.fake_silo == fake_silo then
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if entry.real_silo.valid then
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player.mine_entity(entry.real_silo, true)
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end
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table.remove(storage.rocket_silos, i)
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break
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end
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