diff --git a/lignumis/prototypes/content/enemies.lua b/lignumis/prototypes/content/enemies.lua index eebe2f5..c67e626 100644 --- a/lignumis/prototypes/content/enemies.lua +++ b/lignumis/prototypes/content/enemies.lua @@ -290,7 +290,7 @@ function make_wriggler(prefix, scale, health, damage, tints, factoriopedia_simul }, dying_speed = 0.015 / scale, decay_frame_transition_duration = 150, - time_before_removed = 1 * 60 * 60, -- 1 minute + time_before_removed = 30 * 60, -- 30 seconds use_decay_layer = true, direction_shuffle = { { 1, 2, 3, 16 }, { 4, 5, 6, 7 }, { 8, 9, 10, 11 }, { 12, 13, 14, 15 } }, @@ -338,7 +338,7 @@ function make_wriggler(prefix, scale, health, damage, tints, factoriopedia_simul target_effects = { { type = "create-particle", - repeat_count = 13, + repeat_count = 2, repeat_count_deviation = 1, probability = 1, affects_target = false, @@ -359,33 +359,6 @@ function make_wriggler(prefix, scale, health, damage, tints, factoriopedia_simul tail_width = 3, rotate_offsets = false }, - { - type = "create-particle", - repeat_count = 12, - repeat_count_deviation = 3, - probability = 1, - affects_target = false, - show_in_tooltip = false, - particle_name = "lignumis-blood-particle-small", - offsets = { - { 0, -0.4 }, - { 0, 0.5 }, - { 0, 0.6 } - }, - offset_deviation = { { -0.25, -0.25 }, { 0.25, 0.25 } }, - initial_height = 0.1, - initial_height_deviation = 0.1, - initial_vertical_speed = 0.055, - initial_vertical_speed_deviation = 0.075, - speed_from_center = 0.03, - speed_from_center_deviation = 0.03, - frame_speed = 1, - frame_speed_deviation = 0, - tail_length = 52, - tail_length_deviation = 25, - tail_width = 3, - rotate_offsets = false - }, { type = "play-sound", sound = base_sounds.medium_gore @@ -396,19 +369,9 @@ function make_wriggler(prefix, scale, health, damage, tints, factoriopedia_simul } data:extend { - --wriggler, wriggler_stable, wriggler_corpse, - wrigger_explosion, - make_particle - { - name = prefix .. "wriggler-skin-particle", - life_time = 300, - pictures = particle_animations.get_pentpod_skin_particles_small({ scale = 1 * scale, tint = lerp_color(tint_mask, { 255, 255, 255, 255 }, 0.7) }), - shadows = particle_animations.get_pentpod_skin_particles_small({ scale = 1 * scale, tint = shadowtint(), shift = util.by_pixel(1, 0) }), - ended_in_water_trigger_effect = default_ended_in_water_trigger_effect(), - render_layer_when_on_ground = "lower-object-above-shadow" - }, + wrigger_explosion } end