Remove dependency for "wood-logistics"
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@ -20,7 +20,6 @@ The following mods can be a great addition for this mod:
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Sorted by priority
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- Make mod "Wooden logistics" optional
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- Improve start on Nauvis
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- Balance pollution (noise)
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- Tweak enemies + warfare (add damage research)
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@ -78,3 +77,7 @@ Unsorted
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[Zithorian's Extra Storage Tanks](https://mods.factorio.com/mod/zithorian-extra-storage-tanks)
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- Gold storage tank
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[Wooden Basegame Assets](https://mods.factorio.com/mod/wood-base-assets)
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- Lumber
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Before Width: | Height: | Size: 29 MiB |
Before Width: | Height: | Size: 7.3 MiB |
Before Width: | Height: | Size: 285 KiB |
Before Width: | Height: | Size: 408 KiB |
Before Width: | Height: | Size: 411 KiB |
Before Width: | Height: | Size: 619 KiB |
Before Width: | Height: | Size: 110 KiB |
Before Width: | Height: | Size: 555 KiB |
Before Width: | Height: | Size: 392 KiB |
Before Width: | Height: | Size: 441 KiB |
Before Width: | Height: | Size: 110 KiB |
Before Width: | Height: | Size: 1.6 MiB |
Before Width: | Height: | Size: 139 KiB |
Before Width: | Height: | Size: 148 KiB |
BIN
lignumis/graphics/icons/lumber-1.png
Normal file
After Width: | Height: | Size: 7.2 KiB |
BIN
lignumis/graphics/icons/lumber-2.png
Normal file
After Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 45 KiB |
BIN
lignumis/graphics/icons/lumber.png
Normal file
After Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 154 KiB |
Before Width: | Height: | Size: 127 KiB |
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@ -12,8 +12,8 @@
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"cf-lib >= 0.0.1",
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"wood-military >= 2.0.0",
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"Wood-Walls >= 1.2.0",
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"wood-logistics >= 2.1.1",
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"mf-buildings >= 0.1.0",
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"mf-logistics >= 0.1.0"
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"mf-logistics >= 0.1.0",
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"!wood-logistics"
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]
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}
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@ -28,6 +28,9 @@ provisional-rocket-silo=Provisional rocket silo
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basic-gun-turret=Basic gun turret
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basic-construction-robot-gold=Basic construction robot (gold)
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basic-construction-robot-copper=Basic construction robot (copper)
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wood-transport-belt=Wood transport belt
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wood-underground-belt=Wood underground belt
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wood-splitter=Wood splitter
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[equipment-name]
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basic-portable-generator-equipment-gold=Basic portable generator equipment (gold)
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@ -47,6 +50,7 @@ gold-cable=Gold cable
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moist-stromatolite-remnant=Moist stromatolite remnant
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steam-science-pack=Steam science pack
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destination-nauvis=Travel to Nauvis
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lumber=Lumber
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[item-description]
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wooden-wall=Use wooden walls to protect your base from the locals and to reduce noise levels.
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@ -82,6 +86,7 @@ provisional-rocketry=Provisional rocketry
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basic-gun-turret=Basic gun turret
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basic-construction-robotics-gold=Basic construction robotics (gold)
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basic-construction-robotics-copper=Basic construction robotics (copper)
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wood-logistics=Wood logistics
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[tile-name]
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wood-floor=Wood floor
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@ -13,8 +13,7 @@ assembling_machine.crafting_categories = {
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"crafting",
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"basic-crafting",
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"organic-or-assembling",
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"wood-processing-or-assembling",
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"crafting-or-carpentry"
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"wood-processing-or-assembling"
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}
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assembling_machine.crafting_speed = 0.25
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assembling_machine.energy_source = {
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@ -19,5 +19,7 @@ require("wooden-rocket-silo")
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require("basic-gun-turret")
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require("fuel-category")
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require("basic-construction-robots")
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require("lumber")
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require("wood-logistics")
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require("noise")
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@ -36,14 +36,9 @@ LumberMill.RecipeBuilder:new()
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category = "wood-processing-or-assembling"
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})
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local tech = LumberMill.TechnologyBuilder:new()
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LumberMill.TechnologyBuilder:new()
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:prerequisites({ "steam-science-pack" })
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:build()
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tech.unit = {
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count = 250,
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ingredients = { { "wood-science-pack", 1 }, { "steam-science-pack", 1 } },
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time = 15
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}
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data:extend({ tech })
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:count(250)
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:time(15)
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:ingredients({ { "wood-science-pack", 1 }, { "steam-science-pack", 1 } })
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:apply()
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33
lignumis/prototypes/content/lumber.lua
Normal file
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@ -0,0 +1,33 @@
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local item_sounds = require("__base__.prototypes.item_sounds")
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data:extend({
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{
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type = "item",
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name = "lumber",
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icon = "__lignumis__/graphics/icons/lumber.png",
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pictures = {
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{ filename = "__lignumis__/graphics/icons/lumber.png", size = 64, scale = 0.5, mipmap_count = 4 },
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{ filename = "__lignumis__/graphics/icons/lumber-1.png", size = 64, scale = 0.5, mipmap_count = 4 },
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{ filename = "__lignumis__/graphics/icons/lumber-2.png", size = 64, scale = 0.5, mipmap_count = 4 },
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},
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subgroup = "intermediate-product",
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order = "A[basic-intermediates]-c[lumber]",
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inventory_move_sound = item_sounds.wood_inventory_move,
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pick_sound = item_sounds.wood_inventory_pickup,
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drop_sound = item_sounds.wood_inventory_move,
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stack_size = 100,
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random_tint_color = { 1.0, 0.95, 0.9, 1.0 },
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fuel_category = "wood",
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fuel_value = "4MJ"
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},
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{
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type = "recipe",
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name = "lumber",
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category = "wood-processing-or-assembling",
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allow_productivity = true,
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allow_as_intermediate = true,
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ingredients = { { type = "item", name = "wood", amount = 2 } },
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results = { { type = "item", name = "lumber", amount = 1 } },
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energy_required = 2
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}
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})
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@ -16,8 +16,7 @@ assembling_machine.crafting_categories = {
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"basic-crafting",
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"organic-or-assembling",
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"wood-processing-or-assembling",
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"crafting-with-fluid",
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"crafting-or-carpentry"
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"crafting-with-fluid"
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}
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assembling_machine.crafting_speed = 0.5
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assembling_machine.energy_usage = "25kW"
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44
lignumis/prototypes/content/wood-logistics.lua
Normal file
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@ -0,0 +1,44 @@
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local BeltFactory = require(MF.logistics .. "Belts")
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local Belt = BeltFactory("wood", "brown", "slow")
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Belt.EntityBuilder:new()
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:itemsPerSecond(7.5)
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:nextTier("")
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:undergroundDistance(4)
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:apply({
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transportBelt = {
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emissions_per_second = { noise = 0.01 }
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},
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undergroundBelt = {
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emissions_per_second = { noise = 0.1 }
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},
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splitter = {
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emissions_per_second = { noise = 1 }
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}
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})
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Belt.ItemBuilder:new():apply()
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Belt.RecipeBuilder:new()
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:beltAmount(2)
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:ingredients("transportBelt", {
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{ type = "item", name = "lumber", amount = 1 },
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{ type = "item", name = "wooden-gear-wheel", amount = 1 }
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})
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:ingredients("undergroundBelt", {
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{ type = "item", name = "lumber", amount = 1 },
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{ type = "item", name = "wood-transport-belt", amount = 4 },
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})
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:ingredients("splitter", {
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{ type = "item", name = "lumber", amount = 2 },
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{ type = "item", name = "wooden-gear-wheel", amount = 5 },
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{ type = "item", name = "wood-transport-belt", amount = 2 },
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})
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:apply()
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Belt.TechnologyBuilder:new()
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:prerequisites({ "wood-science-pack" })
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:ingredients({ { "wood-science-pack", 1 } })
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:count(10)
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:time(10)
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:apply()
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@ -1,4 +1,4 @@
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require("vanilla")
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||||
require("Wood-Walls")
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||||
require("wood-logistics")
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||||
--require("wood-logistics")
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require("wood-military")
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