2025-01-25 10:52:32 +01:00
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This mod extends the early game of Space Age by putting you on the moon "Lignumis" before you escape to Nauvis. It
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concentrates on wood and steam technologies, giving you some early game production chains for those resources.
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2025-01-06 12:16:29 +01:00
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2025-01-25 10:52:32 +01:00
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The duration of the stay on Lignumis will be rather short. The impact of the later game will still be substantial (once
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implemented).
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2025-01-06 12:16:29 +01:00
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2025-01-14 01:11:02 +01:00
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## Beta version
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2025-01-06 12:16:29 +01:00
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2025-01-25 10:52:32 +01:00
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This is an early version of the mod. It contains all the content that was originally planned but still needs some
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balancing and polishing.
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2025-01-06 12:16:29 +01:00
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2025-01-25 10:52:32 +01:00
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**Please help me finish this mod by giving me feedback of any kind (e.g. odd, missing or broken things, ideas to improve
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mechanics or progression or anything else that comes to your mind).**
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2025-01-06 12:16:29 +01:00
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2025-01-14 01:11:02 +01:00
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If you like to contribute in any other way, feel free to contact me as well.
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2025-01-06 12:16:29 +01:00
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## Mod recommendations
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The following mods can be a great addition for this mod:
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2025-01-17 00:40:54 +01:00
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#### [Burner Leech Fork](https://mods.factorio.com/mod/Burner-Leech-Fork)
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2025-01-17 00:27:14 +01:00
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There will be fewer inserters that need to be fueled manually.
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2025-01-17 00:40:54 +01:00
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#### [Hot metals](https://mods.factorio.com/mod/hot-metals)
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2025-01-17 00:27:14 +01:00
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2025-01-25 10:52:32 +01:00
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If you like the idea that metals need to cool down after being smolten in a furnace, Lignumis gold has support for hot
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metals.
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2025-01-17 00:27:14 +01:00
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2025-01-25 10:52:32 +01:00
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*Note that you'll have to insert gold plates manually into the provisional rocket silo when Hot metals is active (
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See https://forums.factorio.com/viewtopic.php?f=48&t=123081).*
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2025-01-19 23:23:31 +01:00
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2025-01-17 00:40:54 +01:00
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#### [Wooden Military](https://mods.factorio.com/mod/wood-military)
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2025-01-17 00:27:14 +01:00
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2025-01-25 10:52:32 +01:00
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If you want more of it than Lignumis offers, add this mod. It adds ammo for shotguns and there are settings for rockets
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and artillery shells.
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2025-01-17 00:27:14 +01:00
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2025-01-17 00:40:54 +01:00
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#### [Wooden Industry](https://mods.factorio.com/mod/wood-industry)
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2025-01-17 00:27:14 +01:00
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If you like go more into the charcoal direction. It has no overlap with Lignumis and starts to get relevant on Nauvis.
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2025-01-17 00:40:54 +01:00
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#### [Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture) and [Wooden Vulcanus: Sulfuric Bacteria](https://mods.factorio.com/mod/vulcanus-sulfuric-bacteria)
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2025-01-17 00:27:14 +01:00
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For wood on the other planets.
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2025-01-02 14:56:19 +01:00
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2025-01-25 10:52:32 +01:00
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## Add compatibility to your mod
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Lignumis, by default, adds wood and steam science packs during `data-updates.lua` to all technologies that match certain
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criteria.
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First it looks at a whitelist of science packs. If a technology has any of those, it is considered a candidate for
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adding the science packs.
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Then a blacklist for science packs and specific technology names is applied.
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Also, Lignumis adds wood and steam science packs during `data-updates.lua` to all labs' inputs. If your lab is special
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use the `lab_blacklist` described below.
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These lists are made available in `data.lua` in a global table called `Lignumis` to add compatibility for other mods.
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#### `science_pack_whitelist`
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A technology having any of these science packs as ingredient will get wood and steam science packs added.
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As wood science packs can't be imported before coming back to Lignumis, only advanced Nauvis science packs are added
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here and exceptions are needed for advanced technologies that are required to upgrade Lignumis to export science packs.
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#### `science_pack_blacklist`
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A technology is skipped if it has any of these as ingredient.
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If you have a planet that only uses its own science packs and must not rely on other science packs to be imported, add
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your science packs to the blacklist.
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#### `science_blacklist`
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These technologies are skipped even if they are matches according to above lists.
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Use this list if you want to have wood and steam science packs added to most of your technologies, but skip some.
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Lignumis uses this list for technologies that match the whitelist but are required for coming back to Lignumis in order
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to create the science pack export.
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#### `lab_blacklist`
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Don't touch inputs for labs in this list.
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Lignumis adds wood and steam science packs to all labs' inputs in `data-updates.lua` so modded labs will support them.
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If your modded lab is special and it should not support these science packs, use this list or set the inputs in `data-final-fixes.lua`.
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2025-01-02 14:56:19 +01:00
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## Todo
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2025-01-06 12:16:29 +01:00
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Sorted by priority
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2025-01-20 00:16:28 +01:00
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- Fix pipe graphics on desiccation furnace and quality assembler
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2025-01-06 12:16:29 +01:00
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- Ban huge rocks with coal from Nauvis
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2025-01-25 10:52:32 +01:00
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- Create proper experience for the transition to Nauvis with a custom UI with launch button (and don't allow taking your
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inventory)
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2025-01-14 01:11:02 +01:00
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- Add more description strings
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- Tweak all custom graphics colors
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- Optimize images
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2025-01-12 18:52:32 +01:00
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- Compatibility with [Alien biomes](https://mods.factorio.com/mod/alien-biomes)
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2025-01-07 10:18:01 +01:00
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- Compatibility with [Amator Phasma's Coal & Steam (forked)](https://mods.factorio.com/mod/apm_power_ldinc)
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2025-01-06 12:16:29 +01:00
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- Compatibility with [Noble Metals](https://mods.factorio.com/mod/bzgold) once it's updated
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2025-01-14 01:11:02 +01:00
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- Revisit compatibility with [AAI Industry](https://mods.factorio.com/mod/aai-industry)
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2025-01-16 00:18:15 +01:00
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- Move pollution surface property to separate mod
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2025-01-20 00:16:28 +01:00
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- Trees must not die when absorbing noise
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2025-01-25 10:52:32 +01:00
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- https://lua-api.factorio.com/latest/types/TreeVariation.html
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2025-01-02 14:56:19 +01:00
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## Credits
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2025-01-06 12:16:29 +01:00
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[Hurricane](https://mods.factorio.com/user/Hurricane046)
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- Lumber mill
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2025-01-08 00:19:57 +01:00
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- Deep miner
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2025-01-14 19:49:55 +01:00
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- Quality assembler
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2025-01-02 14:56:19 +01:00
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2025-01-06 12:16:29 +01:00
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[malcolmriley](https://github.com/malcolmriley/unused-renders)
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2025-01-02 14:56:19 +01:00
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2025-01-06 12:16:29 +01:00
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- Gold seed
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- Moist stromatolite remnant
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2025-01-02 14:56:19 +01:00
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2025-01-06 12:16:29 +01:00
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[PreLeyZero](https://mods.factorio.com/mod/exotic-industries)
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2025-01-02 14:56:19 +01:00
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2025-01-06 12:16:29 +01:00
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- Gold patch
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2025-01-02 14:56:19 +01:00
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2025-01-06 12:16:29 +01:00
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[planetfall](https://mods.factorio.com/mod/ThemTharHills)
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2025-01-02 14:56:19 +01:00
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2025-01-06 12:16:29 +01:00
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- Gold ore
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- Gold wire
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2025-01-02 14:56:19 +01:00
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2025-01-06 12:16:29 +01:00
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[CG-Matt](https://mods.factorio.com/mod/simple-wood-liquefaction)
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2025-01-02 14:56:19 +01:00
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2025-01-06 12:16:29 +01:00
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- Wood liquefaction
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2025-01-03 15:33:17 +01:00
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2025-01-06 12:16:29 +01:00
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[daydev](https://mods.factorio.com/mod/EquipmentPlusPortableEngine)
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2025-01-03 15:33:17 +01:00
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2025-01-06 15:29:11 +01:00
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- Portable engine
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[Zithorian's Extra Storage Tanks](https://mods.factorio.com/mod/zithorian-extra-storage-tanks)
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2025-01-06 20:57:52 +01:00
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- Gold storage tank
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[Wooden Basegame Assets](https://mods.factorio.com/mod/wood-base-assets)
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2025-01-08 00:19:57 +01:00
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- Lumber
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[Krastorio 2 Assets](https://mods.factorio.com/mod/Krastorio2Assets)
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2025-01-13 00:36:14 +01:00
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- Basic radar
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[Icons8](https://icons8.com)
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- [Mute icon](https://icons8.com/icon/9414/no-audio)
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