Compare commits

...

8 commits

Author SHA1 Message Date
Simon Brodtmann
215dd76d90 1.2.6 2025-04-18 10:41:15 +02:00
Simon Brodtmann
1adf84ef1a Move technology changes to final fixes stage 2025-04-15 18:08:54 +02:00
Simon Brodtmann
3c0ebc98e2 Add polish translation 2025-04-15 18:04:59 +02:00
Simon Brodtmann
ae788825fe 1.2.5 2025-02-04 23:04:39 +01:00
Simon Brodtmann
4d875f2eaa Add support for Muluna 2025-02-04 22:16:07 +01:00
Simon Brodtmann
562ed9dd76 Revert "Remove hot LDS"
See https://forums.factorio.com/123081
2025-02-04 22:16:07 +01:00
Simon Brodtmann
19012408a5 1.2.4 2025-02-03 23:04:21 +01:00
Simon Brodtmann
42c7360a39 Fix item weights 2025-02-03 21:56:54 +01:00
13 changed files with 154 additions and 68 deletions

View file

@ -1,45 +1,62 @@
---------------------------------------------------------------------------------------------------
Version: 1.2.3
Date: 03.02.2025
Changes:
- Use non-hot icon variants for the recipes
Bug Fixes:
- Properly load cf-lib util
---------------------------------------------------------------------------------------------------
Version: 1.2.2
Date: 02.02.2025
Changes:
- Recipes always output "fresh" hot metals (https://mods.factorio.com/mod/hot-metals/discussion/6775293c1c4d7b0e4bba8648)
- Recipe code now also works if the main result is not the first result in the results list
---------------------------------------------------------------------------------------------------
Version: 1.2.1
Date: 09.01.2025
Changes:
- Add hot stone bricks and hot concrete (https://mods.factorio.com/mod/hot-metals/discussion/677fdef8d37eef8332fa6c2f)
- Biochambers don't generate hot plastic (https://mods.factorio.com/mod/hot-metals/discussion/675af47f1fba71716b2b7f7f)
---------------------------------------------------------------------------------------------------
Version: 1.2.0
Date: 01.01.2025
Changes:
- Add support for custom icons (https://mods.factorio.com/mod/hot-metals/discussion/6773ea5e1c4d7b0e4bba85b6)
- Add hot plastic (https://mods.factorio.com/mod/hot-metals/discussion/675af47f1fba71716b2b7f7f)
Bug Fixes:
- Support main_product (https://mods.factorio.com/mod/hot-metals/discussion/6773e919c568cd84f3f0884f)
---------------------------------------------------------------------------------------------------
Version: 1.1.1
Date: 21.12.2024
Bug Fixes:
- Fixed labels for hot pipe and underground pipe items and recipes (https://mods.factorio.com/mod/hot-metals/discussion/67493d0742705fa9914f61ca)
- Fixed technology triggers being replaced for items that have non-hot early game recipes (https://mods.factorio.com/mod/hot-metals/discussion/676668fb9ce172be6c25f87a)
---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 03.12.2024
Changes:
- Added support for Vanilla (you still need to purchase Space Age)
- Added support for AAI Industry
- Added modding support
- Removed Low density structure from the list because of https://forums.factorio.com/viewtopic.php?f=7&t=123081
Bug Fixes:
- Fixed research triggers that use metals with hot variants
- Fixed missing recipe names
---------------------------------------------------------------------------------------------------
Version: 1.2.6
Date: 18.04.2025
Changes:
- Add polish translation (I forgot who did it :-( )
- Move technology changes to final fixes stage
---------------------------------------------------------------------------------------------------
Version: 1.2.5
Date: 04.02.2025
Changes:
- Add Low density structure again after Wube fixed a bug (https://forums.factorio.com/123081)
- Add support for Muluna (Aluminum plate)
---------------------------------------------------------------------------------------------------
Version: 1.2.4
Date: 03.02.2025
Bug Fixes:
- Fix item weights (many items weights where way off)
---------------------------------------------------------------------------------------------------
Version: 1.2.3
Date: 03.02.2025
Changes:
- Use non-hot icon variants for the recipes
Bug Fixes:
- Properly load cf-lib util
---------------------------------------------------------------------------------------------------
Version: 1.2.2
Date: 02.02.2025
Changes:
- Recipes always output "fresh" hot metals (https://mods.factorio.com/mod/hot-metals/discussion/6775293c1c4d7b0e4bba8648)
- Recipe code now also works if the main result is not the first result in the results list
---------------------------------------------------------------------------------------------------
Version: 1.2.1
Date: 09.01.2025
Changes:
- Add hot stone bricks and hot concrete (https://mods.factorio.com/mod/hot-metals/discussion/677fdef8d37eef8332fa6c2f)
- Biochambers don't generate hot plastic (https://mods.factorio.com/mod/hot-metals/discussion/675af47f1fba71716b2b7f7f)
---------------------------------------------------------------------------------------------------
Version: 1.2.0
Date: 01.01.2025
Changes:
- Add support for custom icons (https://mods.factorio.com/mod/hot-metals/discussion/6773ea5e1c4d7b0e4bba85b6)
- Add hot plastic (https://mods.factorio.com/mod/hot-metals/discussion/675af47f1fba71716b2b7f7f)
Bug Fixes:
- Support main_product (https://mods.factorio.com/mod/hot-metals/discussion/6773e919c568cd84f3f0884f)
---------------------------------------------------------------------------------------------------
Version: 1.1.1
Date: 21.12.2024
Bug Fixes:
- Fixed labels for hot pipe and underground pipe items and recipes (https://mods.factorio.com/mod/hot-metals/discussion/67493d0742705fa9914f61ca)
- Fixed technology triggers being replaced for items that have non-hot early game recipes (https://mods.factorio.com/mod/hot-metals/discussion/676668fb9ce172be6c25f87a)
---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 03.12.2024
Changes:
- Added support for Vanilla (you still need to purchase Space Age)
- Added support for AAI Industry
- Added modding support
- Removed Low density structure from the list because of https://forums.factorio.com/viewtopic.php?f=7&t=123081
Bug Fixes:
- Fixed research triggers that use metals with hot variants
- Fixed missing recipe names
- Fixed Holmium

View file

@ -1,6 +1,7 @@
local modList = {
"space-age",
"aai-industry"
"aai-industry",
"planet-muluna"
}
for _, mod in pairs(modList) do

View file

@ -0,0 +1 @@
table.insert(HotMetals.items, "aluminum-plate")

View file

@ -5,8 +5,7 @@ table.insert(HotMetals.items, "iron-stick")
table.insert(HotMetals.items, "pipe")
table.insert(HotMetals.items, "pipe-to-ground")
table.insert(HotMetals.items, "tungsten-plate")
-- Disabled because of https://forums.factorio.com/viewtopic.php?f=7&t=123081
--table.insert(HotMetals.items, "low-density-structure")
table.insert(HotMetals.items, "low-density-structure")
table.insert(HotMetals.craftingCategories, "metallurgy")
table.insert(HotMetals.craftingCategories, "crafting-with-fluid-or-metallurgy")

View file

@ -0,0 +1 @@
require("prototypes/hot-metals-final")

View file

@ -2,7 +2,7 @@ HotMetals = {
items = {
"copper-plate",
"iron-plate",
"steel-plate",
"steel-plate"
},
craftingCategories = {
"smelting"

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

View file

@ -1,14 +1,14 @@
{
"name": "hot-metals",
"version": "1.2.3",
"title": "Hot metals",
"description": "A furnace doesn't just output cold usable results. You need to wait for them to cool down.",
"author": "cackling fiend",
"homepage": "",
"factorio_version": "2.0",
"dependencies": [
"base",
"cf-lib >= 0.0.2"
],
"spoiling_required": true
{
"name": "hot-metals",
"version": "1.2.6",
"title": "Hot metals",
"description": "A furnace doesn't just output cold usable results. You need to wait for them to cool down.",
"author": "cackling fiend",
"homepage": "",
"factorio_version": "2.0",
"dependencies": [
"base",
"cf-lib >= 0.0.2"
],
"spoiling_required": true
}

View file

@ -0,0 +1,12 @@
[item-name]
hot=Hot
[mod-setting-name]
hot-metals-time=Czas stygnięcia
hot-metals-plastic=Dodaj gorący plastik
hot-metals-bricks=dodaj gorące kamienne cegły i beton
[mod-setting-description]
hot-metals-time=Czas w sekundach, jaki jest potrzebny, aby gorący przedmiot ostygł.
hot-metals-plastic=Chociaż temperatura gorącego plastiku jest znacznie niższa w porównaniu do metali, możesz chcieć mieć jego gorącą wersję.
hot-metals-bricks=Kamienne cegły i beton nie są domyślnie uwzględnione. Jeśli lubisz grać z gorącymi wariantami, możesz włączyć tę opcję.

View file

@ -0,0 +1,9 @@
-- Change technology triggers
for _, tech in pairs(data.raw.technology) do
if tech.research_trigger then
local item = data.raw.item[tech.research_trigger.item]
if item and item.hot_item and not contains(HotMetals.skipTechUnlocksFor, item.name) then
tech.research_trigger.item = item.hot_item
end
end
end

View file

@ -1,5 +1,52 @@
local defaultSpoilTicks = settings.startup["hot-metals-time"].value * 60
---@param name data.ItemID
---@return data.ItemPrototype?
function getItem(name)
if data.raw.item[name] then
return data.raw.item[name] --[[@as data.ItemPrototype]]
end
for item_type in pairs(defines.prototypes.item) do
local type_lookup = data.raw[item_type]
if type_lookup and type_lookup[name] then
return type_lookup[name] --[[@as data.ItemPrototype]]
end
end
end
---@param table item
---@return number
function getWeight(item)
if type(item) == "string" then
item = getItem(item)
end
if item.weight then return item.weight end
local factor = item.ingredient_to_weight_coefficient or 0.5
for _, recipe in pairs(data.raw.recipe) do
if recipe.results == nil then
goto continue
end
local function isResultMatch(result)
return result.name == item.name
end
local results = table.filter(recipe.results, isResultMatch)
if #results > 0 then
for _, ingredient in pairs(recipe.ingredients) do
if ingredient.type == "item" then
local weight = data.raw.item[ingredient.name].weight or getWeight(data.raw.item[ingredient.name])
local amount = ingredient.amount
if ingredient.amount_min and ingredient.amount_max then
amount = (ingredient.amount_min + ingredient.amount_max) / 2
end
return amount * weight * factor
end
end
end
::continue::
end
return 100
end
function createHotVariant(config)
local itemName = config
local spoilTicks = defaultSpoilTicks
@ -11,6 +58,7 @@ function createHotVariant(config)
iconFolder = config.iconFolder or iconFolder
end
local item = data.raw.item[itemName]
item.weight = getWeight(item)
-- Create new item
local hotItem = table.deepcopy(data.raw.item[itemName])
@ -22,10 +70,14 @@ function createHotVariant(config)
hotItem.icon = iconFolder .. "hot-" .. itemName .. ".png"
end
hotItem.order = hotItem.order .. "-hot"
hotItem.ingredient_to_weight_coefficient = item.ingredient_to_weight_coefficient
hotItem.weight = item.weight
hotItem.spoil_result = itemName
hotItem.spoil_ticks = spoilTicks
data:extend({ hotItem })
item.hot_item = hotItem.name
-- Change recipes
for _, recipe in pairs(data.raw.recipe) do
if contains(HotMetals.craftingCategories, recipe.category) then
@ -34,6 +86,7 @@ function createHotVariant(config)
end
local results = table.filter(recipe.results, isResultMatch)
if #results > 0 then
-- Change regular recipe to be the "hot" recipe
for _, result in pairs(results) do
result.name = hotItem.name
end
@ -50,13 +103,6 @@ function createHotVariant(config)
end
end
end
-- Change technology triggers
for _, tech in pairs(data.raw.technology) do
if tech.research_trigger and tech.research_trigger.item == itemName and not contains(HotMetals.skipTechUnlocksFor, itemName) then
tech.research_trigger.item = hotItem.name
end
end
end
-- Checks if a table contains a certain value

Binary file not shown.

Binary file not shown.