Fixed technology triggers being replaced for items that have non-hot early game recipes
https://mods.factorio.com/mod/hot-metals/discussion/676668fb9ce172be6c25f87a
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5 changed files with 16 additions and 4 deletions
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@ -13,4 +13,7 @@ It has the following properties.
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Add an item name as string or a table with `name` and optional `spoilTicks` and `iconFolder`. The icon file will be `iconFolder .. "hot-" .. itemName .. ".png"`.
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### `craftingCategories`
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A table containing all supported crafting categories. This mod uses a white list to prevent unwanted categories by default. Only categories used by smelting buildings like the furnace and the foundry should be added.
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A table containing all supported crafting categories. This mod uses a white list to prevent unwanted categories by default. Only categories used by smelting buildings like the furnace and the foundry should be added.
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### `skipTechUnlocksFor`
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A table containing item names that have early game variants without a hot variant. They won't be updated in technology triggers. This prevents deadlocks in the tech tree.
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