Fixed technology triggers being replaced for items that have non-hot early game recipes

https://mods.factorio.com/mod/hot-metals/discussion/676668fb9ce172be6c25f87a
This commit is contained in:
Simon Brodtmann 2024-12-21 23:34:02 +01:00
parent 749012586a
commit 7bfcfad6d1
5 changed files with 16 additions and 4 deletions

View file

@ -13,4 +13,7 @@ It has the following properties.
Add an item name as string or a table with `name` and optional `spoilTicks` and `iconFolder`. The icon file will be `iconFolder .. "hot-" .. itemName .. ".png"`.
### `craftingCategories`
A table containing all supported crafting categories. This mod uses a white list to prevent unwanted categories by default. Only categories used by smelting buildings like the furnace and the foundry should be added.
A table containing all supported crafting categories. This mod uses a white list to prevent unwanted categories by default. Only categories used by smelting buildings like the furnace and the foundry should be added.
### `skipTechUnlocksFor`
A table containing item names that have early game variants without a hot variant. They won't be updated in technology triggers. This prevents deadlocks in the tech tree.