Add hot plastic
https://mods.factorio.com/mod/hot-metals/discussion/675af47f1fba71716b2b7f7f
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1b24772cbb
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6 changed files with 24 additions and 3 deletions
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@ -17,3 +17,8 @@ table.insert(HotMetals.skipTechUnlocksFor, "copper-cable")
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table.insert(HotMetals.skipTechUnlocksFor, "iron-stick")
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table.insert(HotMetals.skipTechUnlocksFor, "pipe")
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table.insert(HotMetals.skipTechUnlocksFor, "pipe-to-ground")
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if settings.startup["hot-metals-plastic"].value then
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table.insert(HotMetals.craftingCategories, "chemistry-or-cryogenics")
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table.insert(HotMetals.craftingCategories, "organic")
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end
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@ -10,4 +10,11 @@ HotMetals = {
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skipTechUnlocksFor = {}
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}
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if settings.startup["hot-metals-plastic"].value then
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table.insert(HotMetals.items, "plastic-bar")
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if not mods["space-age"] then -- Space age uses other crafting categories
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table.insert(HotMetals.craftingCategories, "chemistry")
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end
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end
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require("compatibility.data")
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hot-metals/graphics/icons/hot-plastic-bar.png
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hot-metals/graphics/icons/hot-plastic-bar.png
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After Width: | Height: | Size: 7 KiB |
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@ -3,6 +3,8 @@ hot=Hot
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[mod-setting-name]
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hot-metals-time=Cooldown time
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hot-metals-plastic=Add hot plastic
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[mod-setting-description]
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hot-metals-time=The time in seconds for a hot item to cool down.
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hot-metals-plastic=Although the temperature of hot plastic is way lower compared to metals, you might want to have a hot variant anyway.
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@ -5,5 +5,12 @@ data:extend({
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setting_type = "startup",
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default_value = 20,
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order = "a"
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},
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{
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type = "bool-setting",
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name = "hot-metals-plastic",
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setting_type = "startup",
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default_value = false,
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order = "b"
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}
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})
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BIN
sources/hot-plastic-bar.afphoto
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sources/hot-plastic-bar.afphoto
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