Fix research triggers
https://mods.factorio.com/mod/hot-metals/discussion/674736fbab56c062e1c0dac6
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e3fc03ca35
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2 changed files with 10 additions and 3 deletions
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@ -1 +1 @@
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require("prototypes.item")
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require("prototypes.hot")
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@ -1,6 +1,6 @@
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local spoil_ticks = settings.startup["hot-metals-time"].value * 60
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function createHotVariant(itemName)
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function createHotVariant(itemName, _spoil_ticks)
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-- Create new item
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local hotItem = table.deepcopy(data.raw.item[itemName])
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hotItem.name = "hot-" .. itemName
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@ -8,7 +8,7 @@ function createHotVariant(itemName)
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hotItem.icon = "__hot-metals__/graphics/icons/hot-" .. itemName .. ".png"
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hotItem.order = hotItem.order .. "-hot"
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hotItem.spoil_result = itemName
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hotItem.spoil_ticks = spoil_ticks
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hotItem.spoil_ticks = _spoil_ticks or spoil_ticks
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data:extend({ hotItem })
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-- Change recipes
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@ -17,6 +17,13 @@ function createHotVariant(itemName)
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recipe.results[1].name = hotItem.name
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end
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end
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-- Change technology triggers
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for _, tech in pairs(data.raw.technology) do
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if tech.research_trigger and tech.research_trigger.item == itemName then
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tech.research_trigger.item = hotItem.name
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end
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end
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end
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createHotVariant("copper-cable")
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