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No commits in common. "eye" and "main" have entirely different histories.
5 changed files with 0 additions and 274 deletions
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@ -1,6 +1,5 @@
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require("planet/planet")
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require("planet/planet")
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require("terrain/terrain")
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require("terrain/terrain")
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require("resources/resources")
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require("pain")
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require("pain")
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require("technology")
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require("technology")
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require("eye-miner")
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require("eye-miner")
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@ -1,41 +0,0 @@
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local item_sounds = require("__base__.prototypes.item_sounds")
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local miner = table.deepcopy(data.raw["mining-drill"]["electric-mining-drill"])
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miner.name = "eye-miner"
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miner.resource_categories = { "eye-mining" }
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miner.mining_speed = 1
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miner.energy_source = {
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type = "electric",
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emissions_per_minute = { pain = 40 },
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usage_priority = "secondary-input"
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}
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miner.output_fluid_box = {
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pipe_picture = assembler2pipepictures(),
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pipe_covers = pipecoverspictures(),
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volume = 100,
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filter = "brine",
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pipe_connections = {
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{ direction = defines.direction.west, position = { -1, 0 } },
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{ direction = defines.direction.east, position = { 1, 0 } },
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{ direction = defines.direction.south, position = { 0, 1 } }
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},
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draw_only_when_connected = true
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}
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miner.input_fluid_box = nil
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miner.minable.result = "eye-miner"
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data:extend({
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miner,
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{
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type = "item",
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name = "eye-miner",
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icon = "__base__/graphics/icons/electric-mining-drill.png",
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subgroup = "extraction-machine",
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order = "a[items]-c[eye-miner]",
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inventory_move_sound = item_sounds.drill_inventory_move,
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pick_sound = item_sounds.drill_inventory_pickup,
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drop_sound = item_sounds.drill_inventory_move,
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place_result = "eye-miner",
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stack_size = 50
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}
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})
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@ -48,7 +48,6 @@ return {
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["gleba_enemy_base"] = {},
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["gleba_enemy_base"] = {},
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["gleba_water"] = {},
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["gleba_water"] = {},
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["gleba_cliff"] = {},
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["gleba_cliff"] = {},
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["crude-oil"] = {}
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},
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},
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autoplace_settings = {
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autoplace_settings = {
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@ -128,7 +127,6 @@ return {
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},
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},
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["entity"] = {
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["entity"] = {
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settings = {
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settings = {
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["eye-patch"] = {},
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}
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}
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}
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}
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}
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}
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@ -1,229 +0,0 @@
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local resource_autoplace = require("resource-autoplace")
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local sounds = require("__base__.prototypes.entity.sounds")
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local item_sounds = require("__base__.prototypes.item_sounds")
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-- Initialize the core patch sets in a predictable order
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resource_autoplace.initialize_patch_set("eye-patch", true)
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local oil_driving_sound = {
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sound = {
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filename = "__base__/sound/driving/vehicle-surface-oil.ogg",
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volume = 0.8,
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advanced_volume_control = { fades = { fade_in = { curve_type = "cosine", from = { control = 0.5, volume_percentage = 0.0 }, to = { 1.5, 100.0 } } } }
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},
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fade_ticks = 6
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}
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local gun_turret = data.raw["ammo-turret"]["gun-turret"]
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data:extend({
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{
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type = "resource-category",
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name = "eye-mining"
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},
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{
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type = "resource",
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name = "eye-patch",
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icon = Ghelmina.graphics .. "icons/eye.png",
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icon_size = 64,
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flags = { "placeable-neutral" },
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category = "eye-mining",
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infinite = false,
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highlight = true,
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resource_patch_search_radius = 12,
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tree_removal_probability = 1,
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tree_removal_max_distance = 32 * 32,
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minable = {
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mining_time = 4,
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results = {
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--{ type = "item", name = "vitreous-body", amount = 1, probability = 0.1 },
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{ type = "fluid", name = "brine", amount = 10 }
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},
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},
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walking_sound = sounds.oil,
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driving_sound = oil_driving_sound,
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collision_box = { { -1.4, -1.4 }, { 1.4, 1.4 } },
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selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
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autoplace = resource_autoplace.resource_autoplace_settings({
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name = "crude-oil",
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order = "c", -- Other resources are "b"; oil won't get placed if something else is already there.
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base_density = 8.2,
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base_spots_per_km2 = 1.8,
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random_probability = 1 / 48,
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random_spot_size_minimum = 1,
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random_spot_size_maximum = 1, -- don't randomize spot size
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additional_richness = 220000, -- this increases the total everywhere, so base_density needs to be decreased to compensate
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has_starting_area_placement = true,
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regular_rq_factor_multiplier = 1
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}),
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stage_counts = {},
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--stages = {
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-- sheet = util.sprite_load("__base__/graphics/entity/crude-oil/crude-oil", {
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-- priority = "extra-high",
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-- scale = 0.5,
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-- variation_count = 1,
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-- frame_count = 4,
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-- })
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--},
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draw_stateless_visualisation_under_building = false,
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--stateless_visualisation = {
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-- {
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-- count = 1,
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-- render_layer = "decorative",
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-- animation = util.sprite_load("__base__/graphics/entity/crude-oil/crude-oil-animation", {
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-- priority = "extra-high",
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-- scale = 0.5,
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-- frame_count = 32,
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-- animation_speed = 0.2,
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-- })
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-- },
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-- {
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-- count = 1,
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-- render_layer = "smoke",
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-- animation = {
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-- filename = "__base__/graphics/entity/crude-oil/oil-smoke-outer.png",
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-- frame_count = 47,
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-- line_length = 16,
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-- width = 90,
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-- height = 188,
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-- animation_speed = 0.3,
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-- shift = util.by_pixel(-2, 24 - 152),
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-- scale = 1.5,
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-- tint = util.multiply_color({ r = 0.3, g = 0.3, b = 0.3 }, 0.2)
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-- }
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-- },
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-- {
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-- count = 1,
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-- render_layer = "smoke",
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-- animation = {
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-- filename = "__base__/graphics/entity/crude-oil/oil-smoke-inner.png",
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-- frame_count = 47,
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-- line_length = 16,
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-- width = 40,
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-- height = 84,
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-- animation_speed = 0.3,
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-- shift = util.by_pixel(0, 24 - 78),
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-- scale = 1.5,
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-- tint = util.multiply_color({ r = 0.4, g = 0.4, b = 0.4 }, 0.2)
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-- }
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-- }
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--},
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map_color = { 0.78, 0.2, 0.77 },
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map_grid = false,
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created_effect = {
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type = "direct",
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action_delivery = {
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type = "instant",
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target_effects = {
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type = "script",
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effect_id = "eye-patch-created"
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}
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}
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}
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},
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--{
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-- type = "ammo-category",
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-- name = "invisible",
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-- hidden = true
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--},
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{
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type = "turret",
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name = "eye",
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flags = { "not-on-map", "not-blueprintable", "not-deconstructable", "not-flammable", "not-repairable", "not-upgradable", "no-automated-item-insertion", "no-automated-item-removal", "not-in-kill-statistics" },
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allow_copy_paste = false,
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collision_mask = { layers = {} },
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collision_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
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attack_parameters = {
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type = "stream",
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range = 20,
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cooldown = 60,
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damage_modifier = 0,
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use_shooter_direction = true,
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ammo_category = "biological",
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ammo_type = {
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action = {
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type = "direct"
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}
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}
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},
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rotation_speed = 1,
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call_for_help_radius = 40,
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graphics_set = {},
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gun_animation_render_layer = "decorative",
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folded_animation = table.deepcopy(gun_turret.folded_animation),
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preparing_animation = table.deepcopy(gun_turret.preparing_animation),
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--prepared_animation = table.deepcopy(gun_turret.prepared_animation),
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--attacking_animation = table.deepcopy(gun_turret.attacking_animation),
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folding_animation = table.deepcopy(gun_turret.folding_animation),
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--graphics_set = table.deepcopy(gun_turret.graphics_set),
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--attacking_animation = {
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-- direction_count = 16,
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-- layers = {
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-- {
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-- filename = Ghelmina.graphics .. "entity/eye/eye-folded.png",
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-- width = 256,
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-- height = 182,
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-- line_length = 8,
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-- frame_count = 1,
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-- direction_count = 64,
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-- scale = 0.5,
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-- shift = { 0, 0 }
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-- }
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-- }
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--},
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prepared_animation = {
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layers = {
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{
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filename = Ghelmina.graphics .. "entity/eye/eye-folded.png",
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width = 256,
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height = 182,
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line_length = 8,
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frame_count = 1,
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direction_count = 64,
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scale = 0.5,
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shift = { 0, 0 }
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}
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}
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}
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},
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--{
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-- type = "item",
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-- name = "eye",
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-- icon = Ghelmina.graphics .. "icons/eye.png",
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-- icon_size = 64,
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-- subgroup = "raw-resource",
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-- order = "g[vitreous-body]",
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-- place_result = "eye",
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-- inventory_move_sound = item_sounds.resource_inventory_move,
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-- pick_sound = item_sounds.resource_inventory_pickup,
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-- drop_sound = item_sounds.resource_inventory_move,
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-- stack_size = 50,
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-- default_import_location = "ghelmina",
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-- weight = 1 * kg
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--},
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{
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type = "item",
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name = "vitreous-body",
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icon = Ghelmina.graphics .. "icons/eye.png",
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icon_size = 64,
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subgroup = "raw-resource",
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order = "g[vitreous-body]",
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inventory_move_sound = item_sounds.resource_inventory_move,
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pick_sound = item_sounds.resource_inventory_pickup,
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drop_sound = item_sounds.resource_inventory_move,
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stack_size = 50,
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default_import_location = "ghelmina",
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weight = 1 * kg
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},
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{
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type = "fluid",
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name = "brine",
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icon = Ghelmina.graphics .. "icons/brine.png",
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icon_size = 64,
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subgroup = "fluid",
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order = "a[fluid]-c[brine]",
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base_color = { 135, 148, 167 },
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flow_color = { 153, 164, 180 },
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default_temperature = 25
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}
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})
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@ -1 +0,0 @@
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require("eye")
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