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5 changed files with 69 additions and 13 deletions
3
.editorconfig
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3
.editorconfig
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@ -0,0 +1,3 @@
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[*]
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indent_style = space
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indent_size = 4
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3
.gitignore
vendored
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3
.gitignore
vendored
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@ -0,0 +1,3 @@
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*.zip
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.idea
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.vscode
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16
factorio-light/changelog.txt
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16
factorio-light/changelog.txt
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@ -0,0 +1,16 @@
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---------------------------------------------------------------------------------------------------
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Version: 1.1.0
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Date: 03.02.2026
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Changes:
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- The satellite recipe cost is divided by 4-5
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- Spidertron added back as expensive end-game technology
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Bug Fixes:
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- Added missing prerequisites to the rocket silo technology
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- Adds circuit wires to autmoation 2
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---------------------------------------------------------------------------------------------------
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Version: 1.0.1
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Date: 01.02.2026
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Changes:
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- Remove combat robots and remotes
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Bug Fixes:
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- Fix typos crashing non-Windows version of Factorio
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@ -1,17 +1,26 @@
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require "__cf-lib__/util/table"
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local util = require "util"
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local Technology = require("__cf-lib__/data/technology")
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local Recipe = require("__cf-lib__/data/recipe")
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local Technology = require("__cf-lib__/data/Technology")
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local Recipe = require("__cf-lib__/data/Recipe")
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-- Clear space science
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util.removeTechWithPrerequisite("space-science-pack")
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-- Move spidertron
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Technology:new("spidertron")
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:replacePrerequisite("military-4", "military-3")
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:replacePrerequisite("fission-reactor-equipment", "speed-module-3")
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Recipe:new("spidertron")
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:replaceIngredient("fission-reactor-equipment", "rocket-fuel", 100)
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:replaceIngredient("efficiency-module-3", 50)
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:addIngredient("speed-module-3", 50)
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-- Clear production/utility science
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util.removeEverythingRecursivelyByTechnology("uranium-mining", { hideEntities = { "heat-pipe", "nuclear-reactor", "spidertron" } })
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util.removeEverythingRecursivelyByTechnology("uranium-mining", { hideEntities = { "heat-pipe", "nuclear-reactor" } })
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util.removeEverythingRecursivelyByTechnology("circuit-network", { skip = { "iron-stick" }, hideEntity = true })
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util.removeEverythingRecursivelyByTechnology("follower-robot-count-1")
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util.removeEverythingRecursivelyByTechnology("military-4", { hideEntities = { "power-armor-mk2", "artillery-turret", "artillery-wagon", "spidertron" } })
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util.removeEverythingRecursivelyByTechnology("military-4", { hideEntities = { "power-armor-mk2", "artillery-turret", "artillery-wagon" } })
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util.removeEverythingRecursivelyByTechnology("defender")
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util.removeEverythingByTechnology("coal-liquefaction")
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util.removeEverythingByTechnology("effect-transmission", { hideEntity = true })
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@ -21,6 +30,12 @@ util.removeEverythingByTechnology("personal-roboport-mk2-equipment")
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util.removeEverythingByTechnology("battery-mk2-equipment")
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util.removeEverythingByItem("discharge-defense-remote")
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-- Add circuit network again
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table.insert(data.raw.technology["automation-2"].effects, {
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type = "unlock-circuit-network",
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modifier = true
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})
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-- Move rocket
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Technology:new("rocket-silo")
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:removePrerequisite("productivity-module-3")
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@ -28,6 +43,8 @@ Technology:new("rocket-silo")
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:removePrerequisite("utility-science-pack")
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:removeIngredient("production-science-pack")
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:removeIngredient("utility-science-pack")
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:addPrerequisite("electric-engine")
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:addPrerequisite("low-density-structure")
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-- Move production/utility techs to space science
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util.replacePrerequisite("production-science-pack", "space-science-pack")
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@ -103,9 +120,26 @@ util.removeEverythingByItem("uranium-235")
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util.removeEverythingByItem("uranium-238")
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util.removeEverythingByItem("depleted-uranium-fuel-cell")
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-- Remove combat robots and remotes
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util.removeEntity("defender", { hideEntity = true })
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util.removeEntity("distractor", { hideEntity = true })
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util.removeEntity("destroyer", { hideEntity = true })
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util.removeEverythingByItem("spidertron-remote")
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util.removeEverythingByItem("artillery-targeting-remote")
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-- Buff rocket silo
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data.raw["rocket-silo"]["rocket-silo"].rocket_parts_required = 25
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-- Manually set satellite recipe
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data.raw.recipe["satellite"].ingredients = {
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{ type = "item", name = "advanced-circuit", amount = 50 },
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{ type = "item", name = "low-density-structure", amount = 25 },
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{ type = "item", name = "rocket-fuel", amount = 20 },
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{ type = "item", name = "solar-panel", amount = 20 },
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{ type = "item", name = "accumulator", amount = 20 },
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{ type = "item", name = "radar", amount = 1 },
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}
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-- Buff LDS
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Recipe:new("low-density-structure")
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:replaceIngredient("copper-plate", 2)
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@ -1,6 +1,6 @@
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{
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"name": "factorio-light",
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"version": "1.0.0",
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"version": "1.1.0",
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"title": "Factorio light",
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"description": "A light-weight version of Factorio for a chill round or your kids.",
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"author": "cackling fiend",
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