Add class Technology

This commit is contained in:
Simon Brodtmann 2025-01-07 23:06:31 +01:00
parent 8c1a940f0a
commit e56b1a2639
2 changed files with 167 additions and 1 deletions

162
cf-lib/data/Technology.lua Normal file
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@ -0,0 +1,162 @@
--- Utility class for a single technology
--- @class Technology
local Technology = {}
local function prerequisiteName(prerequisite)
if type(prerequisite) == "table" and prerequisite.prototype then
return prerequisite.prototype.name
end
return prerequisite
end
--- Pass a technology name or a technology table to get a Technology object
--- @param value string|table The name of the technology or the technology table
function Technology:new(value)
local name
local technology
if type(value) == "string" then
name = value
technology = data.raw.technology[name]
elseif type(value) == "table" then
name = value.name
technology = value
end
if not technology then
log("Technology not found: " .. name)
return nil
end
local obj = {
prototype = technology
}
setmetatable(obj, self)
self.__index = self
return obj
end
--- Applies the technology to the game
function Technology:apply()
data:extend({ self.prototype })
end
--- Assigns data to the technology
--- Shorthand for table.assign(technology.prototype, data)
--- @param data table The data to assign
function Technology:assign(data)
table.assign(self.prototype, data)
end
--- Sets the prerequisite for the technology
--- @param prerequisites table The names of the prerequisites
function Technology:setPrerequisites(prerequisites)
self.prototype.prerequisites = prerequisites
end
--- Adds a prerequisite to the technology
--- @param prerequisite string|table The name of the prerequisite or the prerequisite Technology instance
function Technology:addPrerequisite(prerequisite)
local _prerequisite = prerequisiteName(prerequisite)
if (not table.contains(self.prototype.prerequisites, _prerequisite)) then
table.insert(self.prototype.prerequisites, _prerequisite)
end
end
--- Adds multiple prerequisites to the technology
--- @param prerequisites table The names of the prerequisite or the prerequisite Technology instances
function Technology:addPrerequisites(prerequisites)
for _, prerequisite in pairs(prerequisites) do
local _prerequisite = prerequisiteName(prerequisite)
if (not table.contains(self.prototype.prerequisites, _prerequisite)) then
table.insert(self.prototype.prerequisites, _prerequisite)
end
end
end
--- Replaces a prerequisite in a technology
--- @param old string|table The name of the old prerequisite or the prerequisite Technology instance
--- @param new string|table The name of the new prerequisite or the prerequisite Technology instance
function Technology:replacePrerequisite(old, new)
local _old = prerequisiteName(old)
local _new = prerequisiteName(new)
for i, prerequisite in pairs(self.prototype.prerequisites) do
if prerequisite == _old then
self.prototype.prerequisites[i] = _new
end
end
end
--- Removes a prerequisite from the technology
--- @param prerequisite string|table The name of the prerequisite or the prerequisite Technology instance
function Technology:removePrerequisite(prerequisite)
local _prerequisite = prerequisiteName(prerequisite)
for i, techPrerequisite in pairs(self.prototype.prerequisites) do
if techPrerequisite == _prerequisite then
table.remove(self.prototype.prerequisites, i)
return
end
end
end
--- Adds an ingredient to the technology
--- @param ingredientName string The name of the ingredient
--- @param amount? number The amount of the ingredient (default 1)
function Technology:addIngredient(ingredientName, amount)
self.prototype.unit = self.prototype.unit or { ingredients = {} }
self.prototype.unit.ingredients = self.prototype.unit.ingredients or {}
table.insert(self.prototype.unit.ingredients, { ingredientName, amount or 1 })
end
--- Adds a list of ingredients to the technology with the default amount of 1
--- @param ingredientNames table The names of the ingredients
function Technology:addIngredients(ingredientNames)
for _, ingredientName in pairs(ingredientNames) do
self:addIngredient(ingredientName)
end
end
--- Removes an existing ingredient by name
--- @param ingredientName string The name of the ingredient
function Technology:removeIngredient(ingredientName)
if self.prototype.unit and self.prototype.unit.ingredients then
for i, ingredient in pairs(self.prototype.unit.ingredients) do
if ingredient[1] == ingredientName then
self.prototype.unit.ingredients[i] = nil
end
end
end
end
--- Adds a recipe unlock to the technology
--- @param recipeName string The name of the recipe to unlock
function Technology:addRecipe(recipeName)
table.insert(self.prototype.effects, { type = "unlock-recipe", recipe = recipeName })
end
--- Removes a recipe unlock from the technology
--- @param recipeName string The name of the recipe to remove
function Technology:removeRecipe(recipeName)
for i, effect in pairs(self.prototype.effects) do
if effect.type == "unlock-recipe" and effect.recipe == recipeName then
table.remove(self.prototype.effects, i)
return
end
end
end
--- Clones the technology
--- @param name string The name of the new technology
--- @param clear? boolean If true, removes all effects and prerequisites from the technology (default false)
function Technology:clone(name, clear)
local clone = table.deepcopy(self.prototype)
clone.name = name
if (clear) then
clone.prerequisites = {}
clone.effects = {}
end
return Technology:new(clone)
end
return Technology

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@ -60,8 +60,12 @@ function table.filter(target, predicate)
local result = {} local result = {}
for k, v in pairs(target) do for k, v in pairs(target) do
if predicate(v, k) then if predicate(v, k) then
if type(k) == "number" then
table.insert(result, v)
else
result[k] = v result[k] = v
end end
end end
end
return result return result
end end