Add Entity.setFilename
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@ -26,4 +26,21 @@ Entity.collisionBox = function(width, height, margin)
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}
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end
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--- Sets the file name on a picture considering various formats.
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--- If sheets or layers are found, use the optional param to select the right one.
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--- @param sprite table The sprite to replace the filename in
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--- @param filename string The new filename
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--- @param sheetLayer number The sheet or layer index to use. Defaults to 1.
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Entity.setFilename = function(sprite, filename, sheetLayer)
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if sprite.filename then
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sprite.filename = filename
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elseif sprite.sheet then
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sprite.sheet.filename = filename
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elseif sprite.sheets then
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sprite.sheets[sheetLayer or 1].filename = filename
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elseif sprite.layers then
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sprite.layers[sheetLayer or 1].filename = filename
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end
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end
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return Entity
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