diff --git a/changelog.txt b/changelog.txt index c5fcada..e68f831 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,5 +1,10 @@ --------------------------------------------------------------------------------------------------- -Version: 0.7.0 +Version: 0.7.2 +Date: 2023-03-20 + Fixes: + - Fix locale string, en +--------------------------------------------------------------------------------------------------- +Version: 0.7.1 Date: 2023-03-13 Fixes: - Fix issue with K2 without modded stack sizes diff --git a/info.json b/info.json index 6253c1f..05e6b9f 100644 --- a/info.json +++ b/info.json @@ -1,6 +1,6 @@ { "name": "bzzirconium", - "version": "0.7.1", + "version": "0.7.2", "factorio_version": "1.1", "title": "Zirconium", "author": "Brevven", diff --git a/locale/en/zirconium.cfg b/locale/en/zirconium.cfg index 3541821..b932f66 100644 --- a/locale/en/zirconium.cfg +++ b/locale/en/zirconium.cfg @@ -72,7 +72,7 @@ bzzirconium-recipe-bypass=Skip modifying these recipes (comma-separated list). bzzirconium-byproduct=If enabled and using Titanium mod, zirconia production will output titanium as a byproduct. bzzirconium-enable-intermediates=Enable cermet, an advanced intermediate made from ceramics and metals. bzzirconium-enable-sorting=Enable "sorting" recipes to convert between zircon and stone. This is no longer as useful for burner phase as it used to be, but left as an option for certain map layouts or existing factories. -bzzirconium-early=If [color=green]enabled[\color], zircon is required in small quantities early in the game.\nIf [color=orange]disabled[/color], zircon is not required until after logistic science. +bzzirconium-early=If [color=green]enabled[/color], zircon is required in small quantities early in the game.\nIf [color=orange]disabled[/color], zircon is not required until after logistic science. bzzirconium-ammo=If enabled, adds a new explosive ammunition magazine. [string-mod-setting] bzzirconium-enable-intermediates-lds=Yes, and __ITEM__cermet__ in __ITEM__low-density-structure__