bztitanium2/titanium-recipe-updates.lua
2021-05-01 00:33:59 -07:00

38 lines
1.3 KiB
Lua

-- Titanium recipe & tech changes
--
local util = require("__bztitanium__.data-util");
if (not mods["bobplates"]) then
util.replace_ingredient("power-armor", "steel", "titanium")
util.add_prerequisite("power-armor", util.titanium_processing)
-- Generally, steel-based equipment techs require solar panel tech, so only require
-- titanium processing for that.
util.add_prerequisite("solar-panel-equipment", util.titanium_processing)
-- All equipment that uses steel now uses titanium. Who wants to carry around steel!
for name, recipe in pairs(data.raw.recipe) do
if recipe.result ~= nil and recipe.result:find("equipment") then
util.steel_to_titanium(recipe)
end
end
end
-- Also add titanium to some nuclear steam-handling stuff
util.add_titanium_ingredient(20, "steam-turbine")
if not mods["pyrawores"] then
util.add_titanium_ingredient(20, "heat-exchanger")
util.add_prerequisite("nuclear-power", util.titanium_processing)
end
-- Krastorio 2 changes
if mods["Krastorio2"] then
util.add_prerequisite("kr-electric-mining-drill-mk2", util.titanium_processing)
util.add_prerequisite("kr-quarry-minerals-extraction", util.titanium_processing)
end
if mods["Aircraft"] then
util.add_prerequisite("advanced-aerodynamics", util.titanium_processing)
end