-- First part of hack for endgame combat if mods["EndgameCombat"] and not mods["pyrawores"] and not mods["bobplates"] and not mods["angelssmelting"] then local dummy_items = {"cobalt-steel", "nickel", "aluminium"} if not mods.bztungsten then table.insert(dummy_items, "tungsten") end for i, dummy in pairs(dummy_items) do if not data.raw.item[dummy] then data:extend({{ type = "item", name = dummy, icon = "__bztitanium__/graphics/icons/titanium-plate.png", icon_size = 64, icon_mipmaps = 3, subgroup = "raw-material", order = "zzzz-dummy", stack_size = 100, }}) end end local dummy_techs = {"cobalt-processing", "nickel-processing", "aluminium-processing", "tungsten-processing"} for i, dummy in pairs(dummy_techs) do if not data.raw.technology[dummy] then data:extend({{ type = "technology", name = dummy, icon_size = 256, icon_mipmaps = 4, icon = "__bztitanium__/graphics/technology/titanium-processing.png", effects = nil, unit = { count = 1, ingredients = {{"automation-science-pack", 1}}, time = 1 }, order = "zzzz-dummy", }}) end end end