-- Titanium recipe & tech changes -- local util = require("__bztitanium__.data-util"); if (not mods["bobplates"]) then util.steel_to_titanium("power-armor") util.add_prerequisite("power-armor", util.titanium_processing) -- Generally, steel-based equipment techs require solar panel tech, so only require -- titanium processing for that. util.add_prerequisite("solar-panel-equipment", util.titanium_processing) -- All equipment that uses steel now uses titanium. Who wants to carry around steel! for name, recipe in pairs(data.raw.recipe) do if recipe.result ~= nil and recipe.result:find("equipment") then util.steel_to_titanium(recipe.name) end end end -- Also add titanium to some nuclear steam-handling stuff util.add_titanium_ingredient(20, "steam-turbine") if not mods["pyrawores"] then util.add_titanium_ingredient(20, "heat-exchanger") util.add_prerequisite("nuclear-power", util.titanium_processing) end -- Krastorio 2 changes if mods["Krastorio2"] then util.add_prerequisite("kr-electric-mining-drill-mk2", util.titanium_processing) util.add_prerequisite("kr-quarry-minerals-extraction", util.titanium_processing) end if mods["Aircraft"] then util.add_prerequisite("advanced-aerodynamics", util.titanium_processing) end