-- Titanium recipe & tech changes -- local util = require("__bztitanium__.data-util"); if (not mods["bobplates"]) then util.me.steel_to_titanium("power-armor") util.add_prerequisite("power-armor", util.me.titanium_processing) -- Generally, steel-based equipment techs require solar panel tech, so only require -- titanium processing for that. util.add_prerequisite("solar-panel-equipment", util.me.titanium_processing) -- All equipment that uses steel now uses titanium. Who wants to carry around steel! for name, recipe in pairs(data.raw.recipe) do if recipe.result ~= nil and recipe.result:find("equipment") then util.me.steel_to_titanium(recipe.name) end end end util.me.steel_to_titanium("low-density-structure") if mods["modmashsplintergold"] then util.me.steel_to_titanium("low-density-structure-with-gold") end if not mods["bobrevamp"] then util.me.add_titanium_prerequisite("low-density-structure") end if (not mods["bobplates"]) then util.me.steel_to_titanium("flying-robot-frame") util.me.add_titanium_prerequisite("robotics") end if (mods["bobrevamp"] and not mods["bobplates"] and not mods["angelssmelting"]) then util.me.steel_to_titanium("flying-robot-frame-2") util.me.steel_to_titanium("flying-robot-frame-3") util.me.steel_to_titanium("flying-robot-frame-4") end if data.raw.recipe["se-space-pipe"] then -- Space Exploration space stuff util.me.steel_to_titanium("se-space-pipe") util.me.steel_to_titanium("se-space-transport-belt") util.me.steel_to_titanium("se-space-underground-belt") util.me.steel_to_titanium("se-space-splitter") util.me.steel_to_titanium("se-space-rail") util.me.add_titanium_ingredient(1, "se-space-platform-scaffold") -- Space Exploration alternative LDS util.me.steel_to_titanium("se-low-density-structure-beryllium") -- Space Exploration buildings util.me.add_titanium_ingredient(20, "se-condenser-turbine") -- A couple more deeper tech thematic items to use titanium in. util.me.add_titanium_ingredient(2, "se-lattice-pressure-vessel") util.me.add_titanium_ingredient(2, "se-aeroframe-bulkhead") util.add_ingredient("se-experimental-alloys-data", "titanium-plate", 1) util.add_to_product("se-experimental-alloys-data", "se-experimental-alloys-data", 1) util.add_to_product("se-experimental-alloys-data", "se-scrap", 1) util.add_to_ingredient("se-experimental-alloys-data", "se-empty-data", 1) end -- Also add titanium to some nuclear steam-handling stuff util.me.add_titanium_ingredient(20, "steam-turbine") if not mods["pyrawores"] then util.me.add_titanium_ingredient(20, "heat-exchanger") util.add_prerequisite("nuclear-power", util.me.titanium_processing) end -- Krastorio 2 changes if mods["Krastorio2"] then util.add_prerequisite("kr-electric-mining-drill-mk2", util.me.titanium_processing) util.add_prerequisite("kr-quarry-minerals-extraction", util.me.titanium_processing) end if mods["Aircraft"] then util.add_prerequisite("advanced-aerodynamics", util.me.titanium_processing) end if mods["eve-weaponry"] then util.me.steel_to_titanium("small-titanium-sabot") end if mods["FastFurnaces"] then util.me.add_titanium_ingredient(1, "fast-long-handed-inserter") end if mods["NuclearFurnace"] then util.me.add_titanium_ingredient(200, "nuclear-furnace-4") end -- Useful Equipment util.replace_ingredient("craft-assistent", "iron-plate", "titanium-plate") util.replace_ingredient("artificial-organ", "iron-plate", "titanium-plate") -- Memory storage changes if data.raw.item["memory-unit"] then util.me.steel_to_titanium("memory-unit") end -- Underwater pipes changes if data.raw.item["underwater-pipe"] then if data.raw.technology["underwater-pipes"] then local index = -1 for i, elem in pairs(data.raw.technology["underwater-pipes"].prerequisites) do if elem == "steel-processing" then index = i end end if index > -1 then table.remove(data.raw.technology["underwater-pipes"].prerequisites, index) end end util.me.add_titanium_prerequisite("underwater-pipes") util.me.steel_to_titanium("underwater-pipe") end