ore workaround

This commit is contained in:
Brevven 2024-12-27 03:02:33 -08:00
parent 6a6a846d5f
commit 873cefe201
4 changed files with 18 additions and 2 deletions

View file

@ -4,6 +4,9 @@ Date: 2024-12-27
Fixes:
- Fix size of ore pictures
- Ensure recycling changes always happen regardless of mod load order
- Proper workaround for ore generation when added to exsting game: acts as normal generation now
Changes:
- LDS casting now uses titanium plates, with vacuum (thanks SafTheLamb for the recipe idea)
---------------------------------------------------------------------------------------------------
Version: 2.0.6
Date: 2024-12-27

View file

@ -95,6 +95,19 @@ function util.warptorio2_expansion_helper()
end
end
function util.ore_fix()
for _, resource in pairs(me.resources) do
local map_gen_settings = game.surfaces.nauvis.map_gen_settings
if map_gen_settings.autoplace_controls[resource] == nil then
map_gen_settings.autoplace_controls[resource] = {}
end
if map_gen_settings.autoplace_settings.entity.settings[resource] == nil then
map_gen_settings.autoplace_settings.entity.settings[resource] = {}
end
game.surfaces.nauvis.map_gen_settings = map_gen_settings
end
end
-- A workaround for generating ores until this bug is fixed:
-- https://forums.factorio.com/viewtopic.php?f=7&t=124996&p=655013#p655013

View file

@ -1,5 +1,4 @@
local util = require("control-util")
script.on_init(util.check_fluid_mining)
script.on_event(defines.events.on_chunk_generated, util.ore_workaround)
script.on_configuration_changed(util.ore_fix)

1
me.lua
View file

@ -1,6 +1,7 @@
local me = {}
me.name = "bztitanium"
me.resources = {"titanium-ore"}
me.fluid_mining = true
me.titanium_plate = ""
me.titanium_processing = ""