refactor, move to updates
This commit is contained in:
parent
b21b54e319
commit
30de78fd3e
6 changed files with 130 additions and 68 deletions
2
Makefile
2
Makefile
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@ -24,7 +24,7 @@ copy: link
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mkdir -p ../$(v)
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cp -rf * ../$(v)
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rm -f ../$(v).zip
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cd ..; zip -9 -r -y $(v).zip $(v) -x "*.xcf" -x "*.git*" -x "*.bak"
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cd ..; zip -9 -r -y $(v).zip $(v) -x "*.xcf" -x "*.git*" -x "*.bak" -x "*.blend*"
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install: lint-changelog copy
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cp -f ../$(v).zip ../../mods/
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@ -2,6 +2,7 @@
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Version: 0.12.4
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Date: 2021-07-26
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Changes:
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- SE: Experimental alloys data recipe
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- Minor refactor
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---------------------------------------------------------------------------------------------------
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Version: 0.12.3
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@ -1,4 +1,6 @@
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-- WARNING - this file will be overwritten, edit bzlib/data-util.lua
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-- WARNING WARNING WARNING
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-- This file will be overwritten in mod zipfiles, edit bzlib/data-util.lua
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-- WARNING WARNING WARNING
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local me = require("me")
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local util = {}
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@ -351,4 +353,54 @@ function util.add_crafting_category(entity_type, entity, category)
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end
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end
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function util.add_to_ingredient(recipe, ingredient, amount)
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if data.raw.recipe[recipe] then
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add_to_ingredient(data.raw.recipe[recipe], ingredient, amount)
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add_to_ingredient(data.raw.recipe[recipe].normal, ingredient, amount)
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add_to_ingredient(data.raw.recipe[recipe].expensive, ingredient, amount)
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end
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end
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function add_to_ingredient(recipe, it, amount)
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if recipe ~= nil and recipe.ingredients ~= nil then
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for i, ingredient in pairs(recipe.ingredients) do
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if ingredient.name == it then
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ingredient.amount = ingredient.amount + amount
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return
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end
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if ingredient[1] == it then
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ingredient[2] = ingredients[2] + amount
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return
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end
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end
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end
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end
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function util.add_to_product(recipe, product, amount)
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if data.raw.recipe[recipe] then
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add_to_product(data.raw.recipe[recipe], product, amount)
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add_to_product(data.raw.recipe[recipe].normal, product, amount)
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add_to_product(data.raw.recipe[recipe].expensive, product, amount)
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end
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end
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function add_to_product(recipe, product, amount)
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if recipe ~= nil and recipe.results ~= nil then
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if recipe.result == product then
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recipe.result_count = recipe.result_count + amount
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return
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end
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for i, result in pairs(recipe.results) do
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if result.name == product then
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result.amount = result.amount + amount
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return
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end
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if result[1] == product then
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result[2] = result[2] + amount
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return
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end
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end
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end
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end
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return util
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@ -1,25 +1,8 @@
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-- Additions for Space Exploration mod.
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local util = require("__bztitanium__.data-util");
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if data.raw.recipe["se-space-pipe"] then
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-- Space Exploration space stuff
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util.me.steel_to_titanium("se-space-pipe")
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util.me.steel_to_titanium("se-space-transport-belt")
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util.me.steel_to_titanium("se-space-underground-belt")
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util.me.steel_to_titanium("se-space-splitter")
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util.me.steel_to_titanium("se-space-rail")
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util.me.add_titanium_ingredient(1, "se-space-platform-scaffold")
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-- Space Exploration alternative LDS
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util.me.steel_to_titanium("se-low-density-structure-beryllium")
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-- Space Exploration buildings
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util.me.add_titanium_ingredient(20, "se-condenser-turbine")
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-- A couple more deeper tech thematic items to use titanium in.
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util.me.add_titanium_ingredient(2, "se-lattice-pressure-vessel")
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util.me.add_titanium_ingredient(2, "se-aeroframe-bulkhead")
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-- Organization
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data.raw.item["titanium-plate"].subgroup = "plates"
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@ -1,50 +1,2 @@
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-- Titanium recipe & tech changes
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-- These are in "final" for compatibility with other mods such as Space Exploration, AAI and Krastorio 2
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local util = require("__bztitanium__.data-util");
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util.me.steel_to_titanium("low-density-structure")
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if mods["modmashsplintergold"] then
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util.me.steel_to_titanium("low-density-structure-with-gold")
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end
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if not mods["bobrevamp"] then
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util.me.add_titanium_prerequisite("low-density-structure")
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end
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if (not mods["bobplates"]) then
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util.me.steel_to_titanium("flying-robot-frame")
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util.me.add_titanium_prerequisite("robotics")
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end
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if (mods["bobrevamp"] and not mods["bobplates"] and not mods["angelssmelting"]) then
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util.me.steel_to_titanium("flying-robot-frame-2")
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util.me.steel_to_titanium("flying-robot-frame-3")
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util.me.steel_to_titanium("flying-robot-frame-4")
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end
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-- Memory storage changes
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if data.raw.item["memory-unit"] then
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util.me.steel_to_titanium("memory-unit")
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end
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-- Underwater pipes changes
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if data.raw.item["underwater-pipe"] then
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if data.raw.technology["underwater-pipes"] then
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local index = -1
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for i, elem in pairs(data.raw.technology["underwater-pipes"].prerequisites) do
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if elem == "steel-processing" then
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index = i
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end
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end
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if index > -1 then
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table.remove(data.raw.technology["underwater-pipes"].prerequisites, index)
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end
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end
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util.me.add_titanium_prerequisite("underwater-pipes")
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util.me.steel_to_titanium("underwater-pipe")
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end
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@ -19,6 +19,56 @@ if (not mods["bobplates"]) then
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end
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end
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util.me.steel_to_titanium("low-density-structure")
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if mods["modmashsplintergold"] then
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util.me.steel_to_titanium("low-density-structure-with-gold")
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end
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if not mods["bobrevamp"] then
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util.me.add_titanium_prerequisite("low-density-structure")
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end
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if (not mods["bobplates"]) then
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util.me.steel_to_titanium("flying-robot-frame")
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util.me.add_titanium_prerequisite("robotics")
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end
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if (mods["bobrevamp"] and not mods["bobplates"] and not mods["angelssmelting"]) then
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util.me.steel_to_titanium("flying-robot-frame-2")
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util.me.steel_to_titanium("flying-robot-frame-3")
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util.me.steel_to_titanium("flying-robot-frame-4")
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end
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if data.raw.recipe["se-space-pipe"] then
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-- Space Exploration space stuff
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util.me.steel_to_titanium("se-space-pipe")
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util.me.steel_to_titanium("se-space-transport-belt")
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util.me.steel_to_titanium("se-space-underground-belt")
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util.me.steel_to_titanium("se-space-splitter")
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util.me.steel_to_titanium("se-space-rail")
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util.me.add_titanium_ingredient(1, "se-space-platform-scaffold")
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-- Space Exploration alternative LDS
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util.me.steel_to_titanium("se-low-density-structure-beryllium")
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-- Space Exploration buildings
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util.me.add_titanium_ingredient(20, "se-condenser-turbine")
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-- A couple more deeper tech thematic items to use titanium in.
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util.me.add_titanium_ingredient(2, "se-lattice-pressure-vessel")
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util.me.add_titanium_ingredient(2, "se-aeroframe-bulkhead")
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util.add_ingredient("se-experimental-alloys-data", "titanium-plate", 1)
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util.add_to_product("se-experimental-alloys-data", "se-experimental-alloys-data", 1)
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util.add_to_product("se-experimental-alloys-data", "se-scrap", 1)
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util.add_to_ingredient("se-experimental-alloys-data", "se-empty-data", 1)
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end
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-- Also add titanium to some nuclear steam-handling stuff
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util.me.add_titanium_ingredient(20, "steam-turbine")
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@ -52,3 +102,27 @@ end
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-- Useful Equipment
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util.replace_ingredient("craft-assistent", "iron-plate", "titanium-plate")
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util.replace_ingredient("artificial-organ", "iron-plate", "titanium-plate")
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-- Memory storage changes
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if data.raw.item["memory-unit"] then
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util.me.steel_to_titanium("memory-unit")
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end
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-- Underwater pipes changes
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if data.raw.item["underwater-pipe"] then
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if data.raw.technology["underwater-pipes"] then
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local index = -1
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for i, elem in pairs(data.raw.technology["underwater-pipes"].prerequisites) do
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if elem == "steel-processing" then
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index = i
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end
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end
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if index > -1 then
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table.remove(data.raw.technology["underwater-pipes"].prerequisites, index)
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end
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end
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util.me.add_titanium_prerequisite("underwater-pipes")
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util.me.steel_to_titanium("underwater-pipe")
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end
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