endgame combat compatibility

This commit is contained in:
Brevven 2021-06-13 02:17:39 -07:00
parent c6f40cb12a
commit 1f042c54bf
6 changed files with 93 additions and 1 deletions

View file

@ -0,0 +1,41 @@
-- First part of hack for endgame combat
if mods["EndgameCombat"] and not mods["pyrawores"] and not mods["bobplates"] and not mods["angelssmelting"] then
local dummy_items = {"cobalt-steel", "nickel", "aluminium"}
if not mods.bztungsten then
table.insert(dummy_items, "tungsten")
end
for i, dummy in pairs(dummy_items) do
if not data.raw.item[dummy] then
data:extend({{
type = "item",
name = dummy,
icon = "__bztitanium__/graphics/icons/titanium-plate.png",
icon_size = 64, icon_mipmaps = 3,
subgroup = "raw-material",
order = "zzzz-dummy",
stack_size = 100,
}})
end
end
local dummy_techs = {"cobalt-processing", "nickel-processing", "aluminium-processing", "tungsten-processing"}
for i, dummy in pairs(dummy_techs) do
if not data.raw.technology[dummy] then
data:extend({{
type = "technology",
name = dummy,
icon_size = 256, icon_mipmaps = 4,
icon = "__bztitanium__/graphics/technology/titanium-processing.png",
effects = nil,
unit =
{
count = 1,
ingredients = {{"automation-science-pack", 1}},
time = 1
},
order = "zzzz-dummy",
}})
end
end
end