workaround for ore generation

This commit is contained in:
Brevven 2024-12-24 02:39:48 -08:00
parent 22076c0522
commit 16cecece72
6 changed files with 89 additions and 2 deletions

View file

@ -95,5 +95,77 @@ function util.warptorio2_expansion_helper()
end
-- A workaround for generating ores until this bug is fixed:
-- https://forums.factorio.com/viewtopic.php?f=7&t=124996&p=655013#p655013
function util.ore_workaround(event)
for i, ore in pairs(util.me.ores_for_workaround) do
if event.surface.map_gen_settings.autoplace_controls["titanium-ore"] then return end
if event.surface.name ~= "nauvis" then return end
if math.random() < settings.global[util.me.name.."-ore-workaround-probability"].value then
util.generate_ore(event, ore.name, ore.amount, ore.tiles)
end
end
end
-- The majority of this function was written by Eradicator, see https://forums.factorio.com/viewtopic.php?t=72723
function util.generate_ore(event, name, amount, tiles)
local biases = {[0] = {[0] = 1}}
local t = 1
repeat
t = t + util.grow(biases,t,tiles)
until t >= tiles
local pos = {x=event.position.x*32, y=event.position.y*32}
local multiplier = math.max(math.abs(event.position.x), math.abs(event.position.y))
if multiplier < 10 then return end -- don't generate too close to start
local total_bias = 0
for x,_ in pairs(biases) do for y,bias in pairs(_) do
total_bias = total_bias + bias
end end
for x,_ in pairs(biases) do for y,bias in pairs(_) do
local entity = {
name = name,
amount = amount * (bias/total_bias) * multiplier,
force = 'neutral',
position = {pos.x+x,pos.y+y},
}
if event.surface.can_place_entity(entity) then
event.surface.create_entity(entity)
end
end end
end
-- The majority of this function was written by Eradicator, see https://forums.factorio.com/viewtopic.php?t=72723
function util.grow(grid,t,tiles)
local w_max = 256
local h_max = 256
local abs = math.abs
local old = {}
local new_count = 0
for x,_ in pairs(grid) do for y,__ in pairs(_) do
table.insert(old,{x,y})
end end
for _,pos in pairs(old) do
local x,y = pos[1],pos[2]
local bias = grid[x][y]
for dx=-1,1,1 do for dy=-1,1,1 do
local a,b = x+dx, y+dy
if (math.random() > 0.9) and (abs(a) < w_max) and (abs(b) < h_max) then
grid[a] = grid[a] or {}
if not grid[a][b] then
grid[a][b] = 1 - (t/tiles)
new_count = new_count + 1
if (new_count+t) == tiles then return new_count end
end
end
end end
end
return new_count
end
return util